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[Refactor] #39963 Separated effect_monster_disp_*() from switch_effects_monster()
authorHourier <hourier@users.sourceforge.jp>
Sat, 2 May 2020 15:07:56 +0000 (00:07 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 2 May 2020 15:07:56 +0000 (00:07 +0900)
src/effect/effect-monster-switcher.c

index acff502..91009cf 100644 (file)
@@ -299,6 +299,119 @@ gf_switch_result effect_monster_turn_all(effect_monster_type *em_ptr)
 }
 
 
+gf_switch_result effect_monster_disp_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               /* Learn about em_ptr->effect_type */
+               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+               em_ptr->note = _("は身震いした。", " shudders.");
+               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+       }
+       else
+       {
+               em_ptr->skipped = TRUE;
+               em_ptr->dam = 0;
+       }
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+               em_ptr->note = _("は身震いした。", " shudders.");
+               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+       }
+       else
+       {
+               em_ptr->skipped = TRUE;
+               em_ptr->dam = 0;
+       }
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_good(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+
+               em_ptr->note = _("は身震いした。", " shudders.");
+               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+       }
+       else
+       {
+               em_ptr->skipped = TRUE;
+               em_ptr->dam = 0;
+       }
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_living(effect_monster_type *em_ptr)
+{
+       if (monster_living(em_ptr->m_ptr->r_idx))
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               em_ptr->note = _("は身震いした。", " shudders.");
+               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+       }
+       else
+       {
+               em_ptr->skipped = TRUE;
+               em_ptr->dam = 0;
+       }
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
+       {
+               if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+
+               em_ptr->note = _("は身震いした。", " shudders.");
+               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+       }
+       else
+       {
+               em_ptr->skipped = TRUE;
+               em_ptr->dam = 0;
+       }
+
+       return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_all(effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+       em_ptr->note = _("は身震いした。", " shudders.");
+       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+}
+
+
 /*!
  * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
  * @param em_ptr モンスター効果構造体への参照ポインタ
@@ -433,106 +546,17 @@ gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_
        case GF_TURN_ALL:
                return effect_monster_turn_all(em_ptr);
        case GF_DISP_UNDEAD:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       /* Learn about em_ptr->effect_type */
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
+               return effect_monster_disp_undead(caster_ptr, em_ptr);
        case GF_DISP_EVIL:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
+               return effect_monster_disp_evil(caster_ptr, em_ptr);
        case GF_DISP_GOOD:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
+               return effect_monster_disp_good(caster_ptr, em_ptr);
        case GF_DISP_LIVING:
-       {
-               if (monster_living(em_ptr->m_ptr->r_idx))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
+               return effect_monster_disp_living(em_ptr);
        case GF_DISP_DEMON:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-
-                       em_ptr->note = _("は身震いした。", " shudders.");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->skipped = TRUE;
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
+               return effect_monster_disp_demon(caster_ptr, em_ptr);
        case GF_DISP_ALL:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               em_ptr->note = _("は身震いした。", " shudders.");
-               em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               break;
-       }
+               return effect_monster_disp_all(em_ptr);
        case GF_DRAIN_MANA:
        {
                if (em_ptr->seen) em_ptr->obvious = TRUE;