}
+gf_switch_result effect_monster_disp_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ /* Learn about em_ptr->effect_type */
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_good(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_living(effect_monster_type *em_ptr)
+{
+ if (monster_living(em_ptr->m_ptr->r_idx))
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
+ {
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ }
+
+ return GF_SWITCH_CONTINUE;
+}
+
+
+gf_switch_result effect_monster_disp_all(effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+}
+
+
/*!
* @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
* @param em_ptr モンスター効果構造体への参照ポインタ
case GF_TURN_ALL:
return effect_monster_turn_all(em_ptr);
case GF_DISP_UNDEAD:
- {
- if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- /* Learn about em_ptr->effect_type */
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_disp_undead(caster_ptr, em_ptr);
case GF_DISP_EVIL:
- {
- if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_disp_evil(caster_ptr, em_ptr);
case GF_DISP_GOOD:
- {
- if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_disp_good(caster_ptr, em_ptr);
case GF_DISP_LIVING:
- {
- if (monster_living(em_ptr->m_ptr->r_idx))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_disp_living(em_ptr);
case GF_DISP_DEMON:
- {
- if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- em_ptr->skipped = TRUE;
- em_ptr->dam = 0;
- }
-
- break;
- }
+ return effect_monster_disp_demon(caster_ptr, em_ptr);
case GF_DISP_ALL:
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- break;
- }
+ return effect_monster_disp_all(em_ptr);
case GF_DRAIN_MANA:
{
if (em_ptr->seen) em_ptr->obvious = TRUE;