s->sprite_warping_accuracy = get_bits(gb, 2);
s->sprite_brightness_change = get_bits1(gb);
if (ctx->vol_sprite_usage == STATIC_SPRITE)
- s->low_latency_sprite = get_bits1(gb);
+ skip_bits1(gb); // low_latency_sprite
}
// FIXME sadct disable bit if verid!=1 && shape not rect
int reduced_res_vop;
int aspect_ratio_info; //FIXME remove
int sprite_warping_accuracy;
- int low_latency_sprite;
int data_partitioning; ///< data partitioning flag from header
int partitioned_frame; ///< is current frame partitioned
int low_delay; ///< no reordering needed / has no b-frames