}
-void place_extra_grid(grid_type *g_ptr)
-{
- g_ptr->feat = feat_wall_type[randint0(100)];
- g_ptr->info &= ~(CAVE_MASK);
- g_ptr->info |= CAVE_EXTRA;
- if (g_ptr->m_idx) delete_monster_idx(g_ptr->m_idx);
-}
-
-
void place_inner_grid(grid_type *g_ptr)
{
g_ptr->feat = feat_wall_inner;
solid_perm
} place_grid_type;
-extern void place_extra_grid(grid_type *g_ptr);
extern void place_inner_grid(grid_type *g_ptr);
extern void place_inner_perm_grid(grid_type *g_ptr);
extern void place_outer_grid(grid_type *g_ptr);
}
else if (!is_vault)
{
- place_extra_grid(g_ptr);
+ place_grid(g_ptr, extra);
}
else
{
if (t < 20)
{
/* Create granite wall */
- place_extra_grid(g_ptr);
+ place_grid(g_ptr, extra);
}
else if (t < 70)
{