void set_personality_flags(player_type *creature_ptr)
{
-
if (creature_ptr->pseikaku == PERSONALITY_LUCKY)
creature_ptr->muta3 |= MUT3_GOOD_LUCK;
- if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
- if (creature_ptr->pclass != CLASS_NINJA)
- creature_ptr->lite = TRUE;
- }
}
if (creature_ptr->pclass == CLASS_NINJA)
return;
- if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
+ if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
+ creature_ptr->lite = TRUE;
+ }
+
+ if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
creature_ptr->lite = TRUE;
}
calc_race_status(creature_ptr);
-
if (creature_ptr->special_defense & KAMAE_MASK) {
if (!(empty_hands_status & EMPTY_HAND_RARM)) {
set_action(creature_ptr, ACTION_NONE);