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Force async behavior for the virtual display output BufferQueue
authorJesse Hall <jessehall@google.com>
Thu, 29 Aug 2013 23:03:50 +0000 (16:03 -0700)
committerJesse Hall <jessehall@google.com>
Thu, 29 Aug 2013 23:09:11 +0000 (16:09 -0700)
Bug: 10551087
Change-Id: I40bbb2b87d64420939a0ea309254f281437dab56

libs/gui/BufferQueue.cpp
services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h

index 65007fa..57a41f2 100644 (file)
@@ -637,7 +637,8 @@ void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
 
 status_t BufferQueue::connect(int api, bool producerControlledByApp, QueueBufferOutput* output) {
     ATRACE_CALL();
-    ST_LOGV("connect: api=%d", api);
+    ST_LOGV("connect: api=%d producerControlledByApp=%s", api,
+            producerControlledByApp ? "true" : "false");
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
@@ -1001,7 +1002,8 @@ status_t BufferQueue::releaseBuffer(
 
 status_t BufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
         bool controlledByApp) {
-    ST_LOGV("consumerConnect");
+    ST_LOGV("consumerConnect controlledByApp=%s",
+            controlledByApp ? "true" : "false");
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
index 01ca38a..43d27bb 100644 (file)
@@ -175,9 +175,12 @@ void VirtualDisplaySurface::onFrameCommitted() {
         sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
         VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
         status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
-                QueueBufferInput(systemTime(), false,
+                QueueBufferInput(
+                    systemTime(), false /* isAutoTimestamp */,
                     Rect(mSinkBufferWidth, mSinkBufferHeight),
-                    NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, outFence),
+                    NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
+                    true /* async*/,
+                    outFence),
                 &qbo);
         if (result == NO_ERROR) {
             updateQueueBufferOutput(qbo);
@@ -205,7 +208,10 @@ status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
 }
 
 status_t VirtualDisplaySurface::dequeueBuffer(Source source,
-        uint32_t format, int* sslot, sp<Fence>* fence, bool async) {
+        uint32_t format, int* sslot, sp<Fence>* fence) {
+    // Don't let a slow consumer block us
+    bool async = (source == SOURCE_SINK);
+
     status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
             mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage);
     if (result < 0)
@@ -244,6 +250,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
             "Unexpected dequeueBuffer() in %s state", dbgStateStr());
     mDbgState = DBG_STATE_GLES;
 
+    VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)");
     VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);
 
     status_t result = NO_ERROR;
@@ -275,7 +282,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
         *fence = mOutputFence;
     } else {
         int sslot;
-        result = dequeueBuffer(source, format, &sslot, fence, async);
+        result = dequeueBuffer(source, format, &sslot, fence);
         if (result >= 0) {
             *pslot = mapSource2ProducerSlot(source, sslot);
         }
@@ -391,7 +398,7 @@ status_t VirtualDisplaySurface::refreshOutputBuffer() {
     }
 
     int sslot;
-    status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence, false);
+    status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence);
     if (result < 0)
         return result;
     mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
index 4ab80e4..536007e 100644 (file)
@@ -110,7 +110,7 @@ private:
     //
     static Source fbSourceForCompositionType(CompositionType type);
     status_t dequeueBuffer(Source source, uint32_t format,
-            int* sslot, sp<Fence>* fence, bool async);
+            int* sslot, sp<Fence>* fence);
     void updateQueueBufferOutput(const QueueBufferOutput& qbo);
     void resetPerFrameState();
     status_t refreshOutputBuffer();