if((sprite_enabled) /*&& (render_num < 1024) */&& (sprite_busy)) {
// sprite_busy = true;
int _bak = render_num;
- for(; render_num < 1024; render_num++){
+ for(; render_num < 1024; ){
render_part();
- // render_num++;
+ render_num++;
}
if(_bak >= 1024) {
_bak = 1023;
}
void TOWNS_SPRITE::event_pre_frame()
{
-// check_and_clear_vram();
+ check_and_clear_vram();
}
void TOWNS_SPRITE::event_vline(int v, int clock)
{
- check_and_clear_vram();
+// check_and_clear_vram();
}
// Q: Is changing pages syncing to Frame?