*
* WaCxSRDisabledForSpriteScaling:ivb
*/
- if (pipe_config->disable_lp_wm && ilk_disable_lp_wm(dev))
+ if (pipe_config->disable_lp_wm && ilk_disable_lp_wm(dev) &&
+ old_crtc_state->base.active)
intel_wait_for_vblank(dev_priv, crtc->pipe);
/*
pipe_config->fb_bits |= plane->frontbuffer_bit;
/*
+ * ILK/SNB DVSACNTR/Sprite Enable
+ * IVB SPR_CTL/Sprite Enable
+ * "When in Self Refresh Big FIFO mode, a write to enable the
+ * plane will be internally buffered and delayed while Big FIFO
+ * mode is exiting."
+ *
+ * Which means that enabling the sprite can take an extra frame
+ * when we start in big FIFO mode (LP1+). Thus we need to drop
+ * down to LP0 and wait for vblank in order to make sure the
+ * sprite gets enabled on the next vblank after the register write.
+ * Doing otherwise would risk enabling the sprite one frame after
+ * we've already signalled flip completion. We can resume LP1+
+ * once the sprite has been enabled.
+ *
+ *
* WaCxSRDisabledForSpriteScaling:ivb
+ * IVB SPR_SCALE/Scaling Enable
+ * "Low Power watermarks must be disabled for at least one
+ * frame before enabling sprite scaling, and kept disabled
+ * until sprite scaling is disabled."
+ *
+ * ILK/SNB DVSASCALE/Scaling Enable
+ * "When in Self Refresh Big FIFO mode, scaling enable will be
+ * masked off while Big FIFO mode is exiting."
*
- * cstate->update_wm was already set above, so this flag will
- * take effect when we commit and program watermarks.
+ * Despite the w/a only being listed for IVB we assume that
+ * the ILK/SNB note has similar ramifications, hence we apply
+ * the w/a on all three platforms.
*/
- if (plane->id == PLANE_SPRITE0 && IS_IVYBRIDGE(dev_priv) &&
- needs_scaling(to_intel_plane_state(plane_state)) &&
- !needs_scaling(old_plane_state))
+ if (plane->id == PLANE_SPRITE0 &&
+ (IS_GEN5(dev_priv) || IS_GEN6(dev_priv) ||
+ IS_IVYBRIDGE(dev_priv)) &&
+ (turn_on || (!needs_scaling(old_plane_state) &&
+ needs_scaling(to_intel_plane_state(plane_state)))))
pipe_config->disable_lp_wm = true;
return 0;