then $(MV) -f "$(ObjDir)/$*.LACd" "$(ObjDir)/$*.d"; \
else $(RM) -f "$(ObjDir)/$*.LACd"; exit 1; fi
-
-## Rules for building preprocessed (.i/.ii) outputs.
-$(BuildMode)/%.ii: %.cpp $(ObjDir)/.dir $(BUILT_SOURCES)
- $(Echo) "Compiling $*.cpp for $(BuildMode) build to .ii file"
- $(Verb) $(Preprocess.CXX) $< -o $@
-
-$(BuildMode)/%.ii: %.cc $(ObjDir)/.dir $(BUILT_SOURCES)
- $(Echo) "Compiling $*.cc for $(BuildMode) build to .ii file"
- $(Verb) $(Preprocess.CXX) $< -o $@
-
- $(BuildMode)/%.i: %.c $(ObjDir)/.dir $(BUILT_SOURCES)
- $(Echo) "Compiling $*.c for $(BuildMode) build to .i file"
- $(Verb) $(Preprocess.C) $< -o $@
-
-
#---------------------------------------------------------
# Create .bc files in the ObjDir directory from .cpp .cc and .c files...
#---------------------------------------------------------
endif
+
+## Rules for building preprocessed (.i/.ii) outputs.
+$(BuildMode)/%.ii: %.cpp $(ObjDir)/.dir $(BUILT_SOURCES)
+ $(Echo) "Compiling $*.cpp for $(BuildMode) build to .ii file"
+ $(Verb) $(Preprocess.CXX) $< -o $@
+
+$(BuildMode)/%.ii: %.cc $(ObjDir)/.dir $(BUILT_SOURCES)
+ $(Echo) "Compiling $*.cc for $(BuildMode) build to .ii file"
+ $(Verb) $(Preprocess.CXX) $< -o $@
+
+ $(BuildMode)/%.i: %.c $(ObjDir)/.dir $(BUILT_SOURCES)
+ $(Echo) "Compiling $*.c for $(BuildMode) build to .i file"
+ $(Verb) $(Preprocess.C) $< -o $@
+
+
+$(ObjDir)/%.s: %.cpp $(ObjDir)/.dir $(BUILT_SOURCES)
+ $(Echo) "Compiling $*.cpp to asm for $(BuildMode) build" $(PIC_FLAG)
+ $(MAYBE_PIC_Compile.CXX) $< -o $@ -S
+
+$(ObjDir)/%.s: %.cc $(ObjDir)/.dir $(BUILT_SOURCES)
+ $(Echo) "Compiling $*.cc to asm for $(BuildMode) build" $(PIC_FLAG)
+ $(MAYBE_PIC_Compile.CXX) $< -o $@ -S
+
+$(ObjDir)/%.s: %.c $(ObjDir)/.dir $(BUILT_SOURCES)
+ $(Echo) "Compiling $*.c to asm for $(BuildMode) build" $(PIC_FLAG)
+ $(MAYBE_PIC_Compile.C) $< -o $@ -S
+
+
# make the C and C++ compilers strip debug info out of bytecode libraries.
ifdef DEBUG_RUNTIME
$(ObjectsBC): $(ObjDir)/%.bc: $(ObjDir)/%.ll $(GCCAS)