(player_can_see_bold((A)->fy, (A)->fx) && projectable(p_ptr->y, p_ptr->x, (A)->fy, (A)->fx)))))
-/*** Option Definitions ***/
-
-
-#define OPT_PAGE_INPUT 1
-#define OPT_PAGE_MAPSCREEN 2
-#define OPT_PAGE_TEXT 3
-#define OPT_PAGE_GAMEPLAY 4
-#define OPT_PAGE_DISTURBANCE 5
-#define OPT_PAGE_BIRTH 6
-#define OPT_PAGE_AUTODESTROY 7
-#define OPT_PAGE_PLAYRECORD 10
-
-#define OPT_PAGE_JAPANESE_ONLY 99
-
/*** Macro Definitions ***/
-/*** Input Options ***/
+
+/*** Option Definitions ***/
+
+#define OPT_PAGE_INPUT 1
+#define OPT_PAGE_MAPSCREEN 2
+#define OPT_PAGE_TEXT 3
+#define OPT_PAGE_GAMEPLAY 4
+#define OPT_PAGE_DISTURBANCE 5
+#define OPT_PAGE_BIRTH 6
+#define OPT_PAGE_AUTODESTROY 7
+#define OPT_PAGE_PLAYRECORD 10
+
+#define OPT_PAGE_JAPANESE_ONLY 99
+
+/*** Input Options ***/
extern bool rogue_like_commands; /* Rogue-like commands */
extern bool always_pickup; /* Pick things up by default */