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Restore original code
authorblackbluegl <info@blackbluegl.de>
Thu, 23 May 2013 07:52:37 +0000 (09:52 +0200)
committerblackbluegl <info@blackbluegl.de>
Thu, 23 May 2013 07:52:37 +0000 (09:52 +0200)
gdx/src/com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.java

index d7ed548..473cbf0 100644 (file)
@@ -13,7 +13,7 @@ public class DefaultShaderProvider extends BaseShaderProvider {
        protected Shader createShader(final Renderable renderable) {
                Gdx.app.log("DefaultShaderProvider", "Creating new shader");
                if (Gdx.graphics.isGL20Available())
-                       return new DefaultShader(renderable.material, renderable.mesh.getVertexAttributes(), renderable.lights != null, renderable.lights.directionalLights.size, renderable.lights.pointLights.size, 0, renderable.bones == null ? 0 : 12);
+                       return new DefaultShader(renderable.material, renderable.mesh.getVertexAttributes(), renderable.lights != null, 2, 5, 3, renderable.bones == null ? 0 : 12);
                return new GLES10Shader();
        }
 }