protected Shader createShader(final Renderable renderable) {
Gdx.app.log("DefaultShaderProvider", "Creating new shader");
if (Gdx.graphics.isGL20Available())
- return new DefaultShader(renderable.material, renderable.mesh.getVertexAttributes(), renderable.lights != null, renderable.lights.directionalLights.size, renderable.lights.pointLights.size, 0, renderable.bones == null ? 0 : 12);
+ return new DefaultShader(renderable.material, renderable.mesh.getVertexAttributes(), renderable.lights != null, 2, 5, 3, renderable.bones == null ? 0 : 12);
return new GLES10Shader();
}
}