OSDN Git Service

[Refactor] #38997 racial_aux() に player_type * 引数を追加. / Add player_type * argument...
authordeskull <deskull@users.sourceforge.jp>
Mon, 26 Aug 2019 13:58:44 +0000 (22:58 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Mon, 26 Aug 2019 13:58:44 +0000 (22:58 +0900)
src/racial.c

index 2886aa0..e715754 100644 (file)
@@ -306,7 +306,7 @@ static int racial_cost;
  * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
  * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
  */
-static int racial_aux(power_desc_type *pd_ptr)
+static int racial_aux(player_type *caster_ptr, power_desc_type *pd_ptr)
 {
        PLAYER_LEVEL min_level  = pd_ptr->level;
        int use_stat   = pd_ptr->stat;
@@ -316,30 +316,30 @@ static int racial_aux(power_desc_type *pd_ptr)
        racial_cost = pd_ptr->cost;
 
        /* Not enough mana - use hp */
-       if (p_ptr->csp < racial_cost) use_hp = racial_cost - p_ptr->csp;
+       if (caster_ptr->csp < racial_cost) use_hp = racial_cost - caster_ptr->csp;
 
        /* Power is not available yet */
-       if (p_ptr->lev < min_level)
+       if (caster_ptr->lev < min_level)
        {
                msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。", 
                                         "You need to attain level %d to use this power."), min_level);
 
-               free_turn(p_ptr);
+               free_turn(caster_ptr);
                return FALSE;
        }
 
-       if (cmd_limit_confused(p_ptr))
+       if (cmd_limit_confused(caster_ptr))
        {
-               free_turn(p_ptr);
+               free_turn(caster_ptr);
                return FALSE;
        }
 
        /* Risk death? */
-       else if (p_ptr->chp < use_hp)
+       else if (caster_ptr->chp < use_hp)
        {
                if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
                {
-                       free_turn(p_ptr);
+                       free_turn(caster_ptr);
                        return FALSE;
                }
        }
@@ -348,13 +348,13 @@ static int racial_aux(power_desc_type *pd_ptr)
 
        if (difficulty)
        {
-               if (p_ptr->stun)
+               if (caster_ptr->stun)
                {
-                       difficulty += p_ptr->stun;
+                       difficulty += caster_ptr->stun;
                }
-               else if (p_ptr->lev > min_level)
+               else if (caster_ptr->lev > min_level)
                {
-                       int lev_adj = ((p_ptr->lev - min_level) / 3);
+                       int lev_adj = ((caster_ptr->lev - min_level) / 3);
                        if (lev_adj > 10) lev_adj = 10;
                        difficulty -= lev_adj;
                }
@@ -363,10 +363,10 @@ static int racial_aux(power_desc_type *pd_ptr)
        }
 
        /* take time and pay the price */
-       take_turn(p_ptr, 100);
+       take_turn(caster_ptr, 100);
 
        /* Success? */
-       if (randint1(p_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
+       if (randint1(caster_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
        {
                return 1;
        }
@@ -1995,7 +1995,7 @@ void do_cmd_racial_power(player_type *creature_ptr)
                }
                repeat_push(i);
        } /*if (!repeat_pull(&i) || ...)*/
-       switch (racial_aux(&power_desc[i]))
+       switch (racial_aux(creature_ptr, &power_desc[i]))
        {
        case 1:
                if (power_desc[i].number < 0)