bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
sp<GLConsumer>* glConsumer, EGLSurface* surface) {
sp<BufferQueue> bq = new BufferQueue(true, mGraphicBufferAlloc);
- sp<GLConsumer> glc = new GLConsumer(name, true,
- GL_TEXTURE_EXTERNAL_OES, false, bq);
+ sp<GLConsumer> glc = new GLConsumer(bq, name,
+ GL_TEXTURE_EXTERNAL_OES, false);
glc->setDefaultBufferSize(w, h);
glc->setDefaultMaxBufferCount(3);
glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
namespace android {
+class BufferQueue;
+
/**
* BufferItemConsumer is a BufferQueue consumer endpoint that allows clients
* access to the whole BufferItem entry from BufferQueue. Multiple buffers may
// the consumer usage flags passed to the graphics allocator. The
// bufferCount parameter specifies how many buffers can be locked for user
// access at the same time.
- BufferItemConsumer(uint32_t consumerUsage,
+ BufferItemConsumer(const sp<BufferQueue>& bq, uint32_t consumerUsage,
int bufferCount = BufferQueue::MIN_UNDEQUEUED_BUFFERS,
bool synchronousMode = false);
namespace android {
+class BufferQueue;
+
/**
* CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
* access to the underlying gralloc buffers provided by BufferQueue. Multiple
// Create a new CPU consumer. The maxLockedBuffers parameter specifies
// how many buffers can be locked for user access at the same time.
- CpuConsumer(uint32_t maxLockedBuffers, bool synchronousMode = true);
+ CpuConsumer(const sp<BufferQueue>& bq,
+ uint32_t maxLockedBuffers, bool synchronousMode = true);
virtual ~CpuConsumer();
// purely to allow a GLConsumer to be transferred from one consumer
// context to another. If such a transfer is not needed there is no
// requirement that either of these methods be called.
- GLConsumer(GLuint tex, bool allowSynchronousMode = true,
- GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
- const sp<BufferQueue> &bufferQueue = 0);
+ GLConsumer(const sp<BufferQueue>& bq,
+ GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
+ bool useFenceSync = true);
// updateTexImage acquires the most recently queued buffer, and sets the
// image contents of the target texture to it.
namespace android {
-BufferItemConsumer::BufferItemConsumer(uint32_t consumerUsage,
- int bufferCount, bool synchronousMode) :
- ConsumerBase(new BufferQueue(true) )
+BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq,
+ uint32_t consumerUsage, int bufferCount, bool synchronousMode) :
+ ConsumerBase(bq)
{
mBufferQueue->setConsumerUsageBits(consumerUsage);
mBufferQueue->setSynchronousMode(synchronousMode);
namespace android {
-CpuConsumer::CpuConsumer(uint32_t maxLockedBuffers, bool synchronousMode) :
- ConsumerBase(new BufferQueue(true) ),
+CpuConsumer::CpuConsumer(const sp<BufferQueue>& bq,
+ uint32_t maxLockedBuffers, bool synchronousMode) :
+ ConsumerBase(bq),
mMaxLockedBuffers(maxLockedBuffers),
mCurrentLockedBuffers(0)
{
static void mtxMul(float out[16], const float a[16], const float b[16]);
-GLConsumer::GLConsumer(GLuint tex, bool allowSynchronousMode,
- GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
- ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
+GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
+ GLenum texTarget, bool useFenceSync) :
+ ConsumerBase(bq),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentFence(Fence::NO_FENCE),
sp<CpuConsumer> ScreenshotClient::getCpuConsumer() const {
if (mCpuConsumer == NULL) {
- mCpuConsumer = new CpuConsumer(1);
+ sp<BufferQueue> bq = new BufferQueue();
+ mCpuConsumer = new CpuConsumer(bq, 1);
mCpuConsumer->setName(String8("ScreenshotClient"));
}
return mCpuConsumer;
test_info->name(),
params.width, params.height,
params.maxLockedBuffers, params.format);
- mCC = new CpuConsumer(params.maxLockedBuffers);
+ sp<BufferQueue> bq = new BufferQueue();
+ mCC = new CpuConsumer(bq, params.maxLockedBuffers);
String8 name("CpuConsumer_Under_Test");
mCC->setName(name);
mSTC = new Surface(mCC->getProducerInterface());
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
- mST = new GLConsumer(123);
+ sp<BufferQueue> bq = new BufferQueue();
+ mST = new GLConsumer(bq, 123);
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- sp<GLConsumer> st(new GLConsumer(i));
+ sp<BufferQueue> bq = new BufferQueue();
+ sp<GLConsumer> st(new GLConsumer(bq, i));
sp<Surface> stc(new Surface(st->getBufferQueue()));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);
virtual void SetUp() {
GLTest::SetUp();
- mGlConsumer = new GLConsumer(TEX_ID);
+ sp<BufferQueue> bq = new BufferQueue();
+ mGlConsumer = new GLConsumer(bq, TEX_ID);
mSurface = new Surface(mGlConsumer->getBufferQueue());
mANW = mSurface.get();
virtual void SetUp() {
GLTest::SetUp();
- mST = new GLConsumer(TEX_ID);
+ sp<BufferQueue> bq = new BufferQueue();
+ mST = new GLConsumer(bq, TEX_ID);
mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
{
// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
sp<BufferQueue> bq = new SurfaceTextureLayer(mFlinger);
- mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mTextureName, true,
- GL_TEXTURE_EXTERNAL_OES, false, bq);
+ mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(bq, mTextureName,
+ GL_TEXTURE_EXTERNAL_OES, false);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
mSurfaceFlingerConsumer->setFrameAvailableListener(this);
*/
class SurfaceFlingerConsumer : public GLConsumer {
public:
- SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
- GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
- const sp<BufferQueue> &bufferQueue = 0)
- : GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
- bufferQueue)
+ SurfaceFlingerConsumer(const sp<BufferQueue>& bq, GLuint tex,
+ GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
+ bool useFenceSync = true)
+ : GLConsumer(bq, tex, texTarget, useFenceSync)
{}
class BufferRejecter {