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Added CameraNode and new navigation to TestPhysicsCharacter.
authorrootli <rootli@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sat, 6 Aug 2011 14:45:36 +0000 (14:45 +0000)
committerrootli <rootli@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Sat, 6 Aug 2011 14:45:36 +0000 (14:45 +0000)
Added a variant of createPhysicsTestWorld with more spheres.
Changed the size of golem in TestWalkingCharacter to fit step length.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@7983 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

engine/src/test/jme3test/bullet/PhysicsTestHelper.java
engine/src/test/jme3test/bullet/TestPhysicsCharacter.java
engine/src/test/jme3test/bullet/TestWalkingChar.java

index c3a28d7..dde39fe 100644 (file)
@@ -17,6 +17,7 @@ import com.jme3.input.controls.MouseButtonTrigger;
 import com.jme3.light.AmbientLight;
 import com.jme3.material.Material;
 import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
 import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 import com.jme3.scene.Geometry;
 import com.jme3.scene.Node;
@@ -78,6 +79,49 @@ public class PhysicsTestHelper {
         space.add(sphereGeometry);
 
     }
+    
+    public static void createPhysicsTestWorldSoccer(Node rootNode, AssetManager assetManager, PhysicsSpace space) {
+        AmbientLight light = new AmbientLight();
+        light.setColor(ColorRGBA.LightGray);
+        rootNode.addLight(light);
+
+        Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+        material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
+
+        Box floorBox = new Box(140, 0.25f, 140);
+        Geometry floorGeometry = new Geometry("Floor", floorBox);
+        floorGeometry.setMaterial(material);
+        floorGeometry.setLocalTranslation(0, -0.25f, 0);
+//        Plane plane = new Plane();
+//        plane.setOriginNormal(new Vector3f(0, 0.25f, 0), Vector3f.UNIT_Y);
+//        floorGeometry.addControl(new RigidBodyControl(new PlaneCollisionShape(plane), 0));
+        floorGeometry.addControl(new RigidBodyControl(0));
+        rootNode.attachChild(floorGeometry);
+        space.add(floorGeometry);
+
+        //movable spheres
+        for (int i = 0; i < 5; i++) {
+            Sphere sphere = new Sphere(16, 16, .5f);
+            Geometry ballGeometry = new Geometry("Soccer ball", sphere);
+            ballGeometry.setMaterial(material);
+            ballGeometry.setLocalTranslation(i, 2, -3);
+            //RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh
+            ballGeometry.addControl(new RigidBodyControl(.001f));
+            ballGeometry.getControl(RigidBodyControl.class).setRestitution(1);
+            rootNode.attachChild(ballGeometry);
+            space.add(ballGeometry);
+        }
+
+        //immovable Box with mesh collision shape
+        Box box = new Box(1, 1, 1);
+        Geometry boxGeometry = new Geometry("Box", box);
+        boxGeometry.setMaterial(material);
+        boxGeometry.setLocalTranslation(4, 1, 2);
+        boxGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(box), 0));
+        rootNode.attachChild(boxGeometry);
+        space.add(boxGeometry);
+
+    }
 
     /**
      * creates a box geometry with a RigidBodyControl
index dfb114d..2e7cc86 100644 (file)
@@ -1,33 +1,26 @@
 /*\r
- * Copyright (c) 2009-2010 jMonkeyEngine\r
- * All rights reserved.\r
- *\r
+ * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. <p/>\r
  * Redistribution and use in source and binary forms, with or without\r
- * modification, are permitted provided that the following conditions are\r
- * met:\r
- *\r
- * * Redistributions of source code must retain the above copyright\r
- *   notice, this list of conditions and the following disclaimer.\r
- *\r
- * * Redistributions in binary form must reproduce the above copyright\r
- *   notice, this list of conditions and the following disclaimer in the\r
- *   documentation and/or other materials provided with the distribution.\r
- *\r
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors\r
- *   may be used to endorse or promote products derived from this software\r
- *   without specific prior written permission.\r
- *\r
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS\r
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED\r
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\r
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR\r
+ * modification, are permitted provided that the following conditions are met:\r
+ * \r
+ * * Redistributions of source code must retain the above copyright notice,\r
+ * this list of conditions and the following disclaimer. <p/> * Redistributions\r
+ * in binary form must reproduce the above copyright notice, this list of\r
+ * conditions and the following disclaimer in the documentation and/or other\r
+ * materials provided with the distribution. <p/> * Neither the name of\r
+ * 'jMonkeyEngine' nor the names of its contributors may be used to endorse or\r
+ * promote products derived from this software without specific prior written\r
+ * permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND\r
+ * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT\r
+ * NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A\r
+ * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR\r
  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\r
  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\r
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\r
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\r
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\r
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\r
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;\r
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,\r
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR\r
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF\r
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r
  */\r
 package jme3test.bullet;\r
 \r
@@ -35,123 +28,180 @@ import com.jme3.bullet.BulletAppState;
 import com.jme3.app.SimpleApplication;\r
 import com.jme3.bullet.PhysicsSpace;\r
 import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;\r
-import com.jme3.bullet.collision.shapes.SphereCollisionShape;\r
 import com.jme3.bullet.control.CharacterControl;\r
 import com.jme3.input.KeyInput;\r
 import com.jme3.input.MouseInput;\r
 import com.jme3.input.controls.ActionListener;\r
 import com.jme3.input.controls.KeyTrigger;\r
 import com.jme3.input.controls.MouseButtonTrigger;\r
-import com.jme3.material.Material;\r
 import com.jme3.math.Vector3f;\r
 import com.jme3.renderer.RenderManager;\r
+import com.jme3.scene.CameraNode;\r
+import com.jme3.scene.Node;\r
 import com.jme3.scene.Spatial;\r
-import com.jme3.scene.shape.Sphere;\r
-import com.jme3.scene.shape.Sphere.TextureMode;\r
+import com.jme3.scene.control.CameraControl.ControlDirection;\r
 \r
 /**\r
- *\r
- * @author normenhansen\r
+ * A walking physical character followed by a 3rd person camera. (No animation.)\r
+ * @author normenhansen, zathras\r
  */\r
 public class TestPhysicsCharacter extends SimpleApplication implements ActionListener {\r
 \r
-    private BulletAppState bulletAppState;\r
-    private CharacterControl physicsCharacter;\r
-    private Vector3f walkDirection = new Vector3f();\r
-    private Material mat;\r
-    private Sphere bullet;\r
-    private SphereCollisionShape bulletCollisionShape;\r
+  private BulletAppState bulletAppState;\r
+  private CharacterControl physicsCharacter;\r
+  private Node characterNode;\r
+  private CameraNode camNode;\r
+  boolean rotate = false;\r
+  private Vector3f walkDirection = new Vector3f(0,0,0);\r
+  private Vector3f viewDirection = new Vector3f(0,0,0);\r
+  boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false, \r
+          leftRotate = false, rightRotate = false;\r
 \r
-    public static void main(String[] args) {\r
-        TestPhysicsCharacter app = new TestPhysicsCharacter();\r
-        app.start();\r
-    }\r
+  public static void main(String[] args) {\r
+    TestPhysicsCharacter app = new TestPhysicsCharacter();\r
+    app.start();\r
+  }\r
 \r
     private void setupKeys() {\r
-        inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_H));\r
-        inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_K));\r
-        inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_U));\r
-        inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_J));\r
-        inputManager.addMapping("Space", new KeyTrigger(KeyInput.KEY_SPACE));\r
-        inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));\r
-        inputManager.addListener(this, "shoot");\r
-        inputManager.addListener(this, "Lefts");\r
-        inputManager.addListener(this, "Rights");\r
-        inputManager.addListener(this, "Ups");\r
-        inputManager.addListener(this, "Downs");\r
-        inputManager.addListener(this, "Space");\r
-        inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));\r
-        inputManager.addListener(this, "gc");\r
+        inputManager.addMapping("Strafe Left", \r
+                new KeyTrigger(KeyInput.KEY_Q), \r
+                new KeyTrigger(KeyInput.KEY_Z));\r
+        inputManager.addMapping("Strafe Right", \r
+                new KeyTrigger(KeyInput.KEY_E),\r
+                new KeyTrigger(KeyInput.KEY_X));\r
+        inputManager.addMapping("Rotate Left", \r
+                new KeyTrigger(KeyInput.KEY_A), \r
+                new KeyTrigger(KeyInput.KEY_LEFT));\r
+        inputManager.addMapping("Rotate Right", \r
+                new KeyTrigger(KeyInput.KEY_D), \r
+                new KeyTrigger(KeyInput.KEY_RIGHT));\r
+        inputManager.addMapping("Walk Forward", \r
+                new KeyTrigger(KeyInput.KEY_W), \r
+                new KeyTrigger(KeyInput.KEY_UP));\r
+        inputManager.addMapping("Walk Backward", \r
+                new KeyTrigger(KeyInput.KEY_S),\r
+                new KeyTrigger(KeyInput.KEY_DOWN));\r
+        inputManager.addMapping("Jump", \r
+                new KeyTrigger(KeyInput.KEY_SPACE), \r
+                new KeyTrigger(KeyInput.KEY_RETURN));\r
+        inputManager.addMapping("Shoot", \r
+                new MouseButtonTrigger(MouseInput.BUTTON_LEFT));\r
+        inputManager.addListener(this, "Strafe Left", "Strafe Right");\r
+        inputManager.addListener(this, "Rotate Left", "Rotate Right");\r
+        inputManager.addListener(this, "Walk Forward", "Walk Backward");\r
+        inputManager.addListener(this, "Jump", "Shoot");\r
     }\r
+  @Override\r
+  public void simpleInitApp() {\r
+    // activate physics\r
+    bulletAppState = new BulletAppState();\r
+    stateManager.attach(bulletAppState);\r
 \r
-    @Override\r
-    public void simpleInitApp() {\r
-        bulletAppState = new BulletAppState();\r
-        stateManager.attach(bulletAppState);\r
-        bullet = new Sphere(32, 32, 0.4f, true, false);\r
-        bullet.setTextureMode(TextureMode.Projected);\r
-        bulletCollisionShape = new SphereCollisionShape(0.4f);\r
-        PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());\r
+    // init a physical test scene\r
+    PhysicsTestHelper.createPhysicsTestWorldSoccer(rootNode, assetManager, bulletAppState.getPhysicsSpace());\r
+    setupKeys();\r
 \r
-        setupKeys();\r
+    // Add a physics character to the world\r
+    physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f, 1.8f), .1f);\r
+    physicsCharacter.setPhysicsLocation(new Vector3f(0, 1, 0));\r
+    characterNode = new Node("character node");\r
+    Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");\r
+    model.scale(0.25f);\r
+    characterNode.addControl(physicsCharacter);\r
+    getPhysicsSpace().add(physicsCharacter);\r
+    rootNode.attachChild(characterNode);\r
+    characterNode.attachChild(model);\r
 \r
-        // Add a physics character to the world\r
-        physicsCharacter = new CharacterControl(new CapsuleCollisionShape(0.5f,1.8f), .1f);\r
-        physicsCharacter.setPhysicsLocation(new Vector3f(3, 6, 0));\r
+    // set forward camera node that follows the character\r
+    camNode = new CameraNode("CamNode", cam);\r
+    camNode.setControlDir(ControlDirection.SpatialToCamera);\r
+    camNode.setLocalTranslation(new Vector3f(0, 1, -5));\r
+    camNode.lookAt(model.getLocalTranslation(), Vector3f.UNIT_Y);\r
+    characterNode.attachChild(camNode);\r
 \r
-        Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");\r
-        model.scale(0.25f);\r
-        model.addControl(physicsCharacter);\r
-        getPhysicsSpace().add(physicsCharacter);\r
-        rootNode.attachChild(model);\r
-    }\r
+    //disable the default 1st-person flyCam (don't forget this!!)\r
+    flyCam.setEnabled(false);\r
 \r
-    private PhysicsSpace getPhysicsSpace() {\r
-        return bulletAppState.getPhysicsSpace();\r
-    }\r
+  }\r
 \r
-    @Override\r
+   @Override\r
     public void simpleUpdate(float tpf) {\r
+        Vector3f camDir = cam.getDirection().mult(0.2f);\r
+        Vector3f camLeft = cam.getLeft().mult(0.2f);\r
+        camDir.y = 0;\r
+        camLeft.y = 0;\r
+        viewDirection.set(camDir);\r
+        walkDirection.set(0, 0, 0);\r
+        if (leftStrafe) {\r
+            walkDirection.addLocal(camLeft);\r
+        } else\r
+        if (rightStrafe) {\r
+            walkDirection.addLocal(camLeft.negate());\r
+        }\r
+        if (leftRotate) {\r
+            viewDirection.addLocal(camLeft.mult(0.02f));\r
+        } else\r
+        if (rightRotate) {\r
+            viewDirection.addLocal(camLeft.mult(0.02f).negate());\r
+        }\r
+        if (forward) {\r
+            walkDirection.addLocal(camDir);\r
+        } else\r
+        if (backward) {\r
+            walkDirection.addLocal(camDir.negate());\r
+        }\r
         physicsCharacter.setWalkDirection(walkDirection);\r
-        physicsCharacter.setViewDirection(walkDirection);\r
-        cam.lookAt(physicsCharacter.getPhysicsLocation(), Vector3f.UNIT_Y);\r
-    }\r
-\r
-    @Override\r
-    public void simpleRender(RenderManager rm) {\r
-        //TODO: add render code\r
+        physicsCharacter.setViewDirection(viewDirection);\r
     }\r
 \r
     public void onAction(String binding, boolean value, float tpf) {\r
-        if (binding.equals("Lefts")) {\r
+        if (binding.equals("Strafe Left")) {\r
             if (value) {\r
-                walkDirection.addLocal(new Vector3f(-.1f, 0, 0));\r
+                leftStrafe = true;\r
             } else {\r
-                walkDirection.addLocal(new Vector3f(.1f, 0, 0));\r
+                leftStrafe = false;\r
             }\r
-        } else if (binding.equals("Rights")) {\r
+        } else if (binding.equals("Strafe Right")) {\r
             if (value) {\r
-                walkDirection.addLocal(new Vector3f(.1f, 0, 0));\r
+                rightStrafe = true;\r
             } else {\r
-                walkDirection.addLocal(new Vector3f(-.1f, 0, 0));\r
+                rightStrafe = false;\r
             }\r
-        } else if (binding.equals("Ups")) {\r
+        } else if (binding.equals("Rotate Left")) {\r
             if (value) {\r
-                walkDirection.addLocal(new Vector3f(0, 0, -.1f));\r
+                leftRotate = true;\r
             } else {\r
-                walkDirection.addLocal(new Vector3f(0, 0, .1f));\r
+                leftRotate = false;\r
             }\r
-        } else if (binding.equals("Downs")) {\r
+        } else if (binding.equals("Rotate Right")) {\r
             if (value) {\r
-                walkDirection.addLocal(new Vector3f(0, 0, .1f));\r
+                rightRotate = true;\r
             } else {\r
-                walkDirection.addLocal(new Vector3f(0, 0, -.1f));\r
+                rightRotate = false;\r
             }\r
-        } else if (binding.equals("Space")) {\r
+        } else if (binding.equals("Walk Forward")) {\r
+            if (value) {\r
+                forward = true;\r
+            } else {\r
+                forward = false;\r
+            }\r
+        } else if (binding.equals("Walk Backward")) {\r
+            if (value) {\r
+                backward = true;\r
+            } else {\r
+                backward = false;\r
+            }\r
+        } else if (binding.equals("Jump")) {\r
             physicsCharacter.jump();\r
         }\r
-        if (binding.equals("gc") && !value) {\r
-            System.gc();\r
-        }\r
     }\r
+\r
+  private PhysicsSpace getPhysicsSpace() {\r
+    return bulletAppState.getPhysicsSpace();\r
+  }\r
+\r
+  @Override\r
+  public void simpleRender(RenderManager rm) {\r
+    //TODO: add render code\r
+  }\r
 }\r
index 3658f18..3d1dbb4 100644 (file)
@@ -37,7 +37,6 @@ import com.jme3.animation.AnimEventListener;
 import com.jme3.animation.LoopMode;
 import com.jme3.bullet.BulletAppState;
 import com.jme3.app.SimpleApplication;
-import com.jme3.bounding.BoundingBox;
 import com.jme3.bullet.PhysicsSpace;
 import com.jme3.bullet.collision.PhysicsCollisionEvent;
 import com.jme3.bullet.collision.PhysicsCollisionListener;
@@ -56,8 +55,6 @@ import com.jme3.input.controls.KeyTrigger;
 import com.jme3.light.DirectionalLight;
 import com.jme3.material.Material;
 import com.jme3.math.ColorRGBA;
-import com.jme3.math.FastMath;
-import com.jme3.math.Quaternion;
 import com.jme3.math.Vector2f;
 import com.jme3.math.Vector3f;
 import com.jme3.post.FilterPostProcessor;
@@ -82,7 +79,7 @@ import java.util.List;
 import jme3tools.converters.ImageToAwt;
 
 /**
- *
+ * A walking animated character followed by a 3rd person camera on a terrain with LOD.
  * @author normenhansen
  */
 public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {
@@ -296,12 +293,12 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
     }
 
     private void createCharacter() {
-        CapsuleCollisionShape capsule = new CapsuleCollisionShape(1.5f, 2f);
+        CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
         character = new CharacterControl(capsule, 0.01f);
         model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
-        model.setLocalScale(0.5f);
+        //model.setLocalScale(0.5f);
         model.addControl(character);
-        character.setPhysicsLocation(new Vector3f(-140, 10, -10));
+        character.setPhysicsLocation(new Vector3f(-140, 15, -10));
         rootNode.attachChild(model);
         getPhysicsSpace().add(character);
     }
@@ -323,8 +320,8 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
 
     @Override
     public void simpleUpdate(float tpf) {
-        Vector3f camDir = cam.getDirection().clone().multLocal(0.2f);
-        Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f);
+        Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
+        Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
         camDir.y = 0;
         camLeft.y = 0;
         walkDirection.set(0, 0, 0);