--- /dev/null
+/* //device/java/android/android/view/Surface.aidl
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+package android.view;
+
+parcelable Surface cpp_header "gui/Surface.h";
dumpsys.cpp
LOCAL_SHARED_LIBRARIES := \
+ libbase \
libutils \
liblog \
libbinder
-
+
ifeq ($(TARGET_OS),linux)
LOCAL_CFLAGS += -DXP_UNIX
#define LOG_TAG "dumpsys"
-#include <utils/Log.h>
+#include <algorithm>
+#include <chrono>
+#include <thread>
+
+#include <android-base/file.h>
+#include <android-base/unique_fd.h>
+#include <binder/IServiceManager.h>
#include <binder/Parcel.h>
#include <binder/ProcessState.h>
-#include <binder/IServiceManager.h>
#include <binder/TextOutput.h>
+#include <utils/Log.h>
#include <utils/Vector.h>
+#include <fcntl.h>
#include <getopt.h>
-#include <stdlib.h>
#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
-#include <unistd.h>
+#include <sys/poll.h>
+#include <sys/socket.h>
#include <sys/time.h>
+#include <sys/types.h>
+#include <unistd.h>
using namespace android;
+using android::base::unique_fd;
+using android::base::WriteFully;
static int sort_func(const String16* lhs, const String16* rhs)
{
return 0;
}
- for (size_t i=0; i<N; i++) {
- if (IsSkipped(skippedServices, services[i])) continue;
+ for (size_t i = 0; i < N; i++) {
+ String16 service_name = std::move(services[i]);
+ if (IsSkipped(skippedServices, service_name)) continue;
- sp<IBinder> service = sm->checkService(services[i]);
+ sp<IBinder> service = sm->checkService(service_name);
if (service != NULL) {
+ int sfd[2];
+
+ // Use a socketpair instead of a pipe to avoid sending SIGPIPE to services that timeout.
+ if (socketpair(AF_UNIX, SOCK_STREAM, 0, sfd) != 0) {
+ aerr << "Failed to create socketpair to dump service info for " << service_name
+ << ": " << strerror(errno) << endl;
+ continue;
+ }
+
+ unique_fd local_end(sfd[0]);
+ unique_fd remote_end(sfd[1]);
+ sfd[0] = sfd[1] = -1;
+
if (N > 1) {
aout << "------------------------------------------------------------"
"-------------------" << endl;
- aout << "DUMP OF SERVICE " << services[i] << ":" << endl;
+ aout << "DUMP OF SERVICE " << service_name << ":" << endl;
}
- int err = service->dump(STDOUT_FILENO, args);
- if (err != 0) {
- aerr << "Error dumping service info: (" << strerror(err)
- << ") " << services[i] << endl;
+
+ // dump blocks until completion, so spawn a thread..
+ std::thread dump_thread([=, remote_end { std::move(remote_end) }]() mutable {
+ int err = service->dump(remote_end.get(), args);
+
+ // It'd be nice to be able to close the remote end of the socketpair before the dump
+ // call returns, to terminate our reads if the other end closes their copy of the
+ // file descriptor, but then hangs for some reason. There doesn't seem to be a good
+ // way to do this, though.
+ remote_end.clear();
+
+ if (err != 0) {
+ aerr << "Error dumping service info: (" << strerror(err) << ") " << service_name
+ << endl;
+ }
+ });
+
+ // TODO: Make this configurable at runtime.
+ constexpr auto timeout = std::chrono::seconds(10);
+ auto end = std::chrono::steady_clock::now() + timeout;
+
+ struct pollfd pfd = {
+ .fd = local_end.get(),
+ .events = POLLIN
+ };
+
+ bool timed_out = false;
+ bool error = false;
+ while (true) {
+ // Wrap this in a lambda so that TEMP_FAILURE_RETRY recalculates the timeout.
+ auto time_left_ms = [end]() {
+ auto now = std::chrono::steady_clock::now();
+ auto diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - now);
+ return std::max(diff.count(), 0ll);
+ };
+
+ int rc = TEMP_FAILURE_RETRY(poll(&pfd, 1, time_left_ms()));
+ if (rc < 0) {
+ aerr << "Error in poll while dumping service " << service_name << " : "
+ << strerror(errno) << endl;
+ error = true;
+ break;
+ } else if (rc == 0) {
+ timed_out = true;
+ break;
+ }
+
+ char buf[4096];
+ rc = TEMP_FAILURE_RETRY(read(local_end.get(), buf, sizeof(buf)));
+ if (rc < 0) {
+ aerr << "Failed to read while dumping service " << service_name << ": "
+ << strerror(errno) << endl;
+ error = true;
+ break;
+ } else if (rc == 0) {
+ // EOF.
+ break;
+ }
+
+ if (!WriteFully(STDOUT_FILENO, buf, rc)) {
+ aerr << "Failed to write while dumping service " << service_name << ": "
+ << strerror(errno) << endl;
+ error = true;
+ break;
+ }
+ }
+
+ if (timed_out) {
+ aout << endl << "*** SERVICE DUMP TIMEOUT EXPIRED ***" << endl << endl;
+ }
+
+ if (timed_out || error) {
+ dump_thread.detach();
+ } else {
+ dump_thread.join();
}
} else {
- aerr << "Can't find service: " << services[i] << endl;
+ aerr << "Can't find service: " << service_name << endl;
}
}
std::string reference_profile_dir = create_data_ref_profile_package_path(pkgname);
std::string reference_profile = create_primary_profile(reference_profile_dir);
if (unlink(reference_profile.c_str()) != 0) {
- PLOG(WARNING) << "Could not unlink " << reference_profile;
+ if (errno != ENOENT) {
+ PLOG(WARNING) << "Could not unlink " << reference_profile;
+ }
}
}
std::string profile_dir = create_data_user_profile_package_path(user, pkgname);
std::string profile = create_primary_profile(profile_dir);
if (unlink(profile.c_str()) != 0) {
- PLOG(WARNING) << "Could not unlink " << profile;
+ if (errno != ENOENT) {
+ PLOG(WARNING) << "Could not unlink " << profile;
+ }
}
}
}
char in_odex_path[PKG_PATH_MAX];
int res;
fd_t input_fd=-1, out_fd=-1, image_fd=-1, swap_fd=-1;
- bool is_public = (dexopt_flags & DEXOPT_PUBLIC) != 0;
+ bool is_public = ((dexopt_flags & DEXOPT_PUBLIC) != 0);
bool vm_safe_mode = (dexopt_flags & DEXOPT_SAFEMODE) != 0;
bool debuggable = (dexopt_flags & DEXOPT_DEBUGGABLE) != 0;
bool boot_complete = (dexopt_flags & DEXOPT_BOOTCOMPLETE) != 0;
bool extract_only = (dexopt_flags & DEXOPT_EXTRACTONLY) != 0;
fd_t reference_profile_fd = -1;
+
+ if (is_public && use_profiles) {
+ // We should not give public access to apks compiled with profile information.
+ // Log an error and return early if are asked to do so.
+ ALOGE("use_profiles should not be used with is_public.");
+ return -1;
+ }
+
if (use_profiles) {
if (analyse_profiles(uid, pkgname)) {
// Open again reference profile in read only mode as dex2oat does not get write
return 0;
}
+// Helper for move_ab, so that we can have common failure-case cleanup.
+static bool unlink_and_rename(const char* from, const char* to) {
+ // Check whether "from" exists, and if so whether it's regular. If it is, unlink. Otherwise,
+ // return a failure.
+ struct stat s;
+ if (stat(to, &s) == 0) {
+ if (!S_ISREG(s.st_mode)) {
+ LOG(ERROR) << from << " is not a regular file to replace for A/B.";
+ return false;
+ }
+ if (unlink(to) != 0) {
+ LOG(ERROR) << "Could not unlink " << to << " to move A/B.";
+ return false;
+ }
+ } else {
+ // This may be a permission problem. We could investigate the error code, but we'll just
+ // let the rename failure do the work for us.
+ }
+
+ // Try to rename "to" to "from."
+ if (rename(from, to) != 0) {
+ PLOG(ERROR) << "Could not rename " << from << " to " << to;
+ return false;
+ }
+
+ return true;
+}
+
+int move_ab(const char* apk_path, const char* instruction_set, const char* oat_dir) {
+ if (apk_path == nullptr || instruction_set == nullptr || oat_dir == nullptr) {
+ LOG(ERROR) << "Cannot move_ab with null input";
+ return -1;
+ }
+ if (validate_apk_path(apk_path) != 0) {
+ LOG(ERROR) << "invalid apk_path " << apk_path;
+ return -1;
+ }
+ if (validate_apk_path(oat_dir) != 0) {
+ LOG(ERROR) << "invalid oat_dir " << oat_dir;
+ return -1;
+ }
+
+ char a_path[PKG_PATH_MAX];
+ if (!calculate_oat_file_path(a_path, oat_dir, apk_path, instruction_set)) {
+ return -1;
+ }
+
+ // B path = A path + ".b"
+ std::string b_path = StringPrintf("%s.b", a_path);
+
+ // Check whether B exists.
+ {
+ struct stat s;
+ if (stat(b_path.c_str(), &s) != 0) {
+ LOG(ERROR) << "Can't find A/B artifact at " << b_path;
+ return -1;
+ }
+ if (!S_ISREG(s.st_mode)) {
+ LOG(ERROR) << "A/B artifact " << b_path << " is not a regular file.";
+ // Try to unlink, but swallow errors.
+ unlink(b_path.c_str());
+ return -1;
+ }
+ }
+
+ // Rename B to A.
+ if (!unlink_and_rename(b_path.c_str(), a_path)) {
+ // Delete the b_path so we don't try again (or fail earlier).
+ if (unlink(b_path.c_str()) != 0) {
+ PLOG(ERROR) << "Could not unlink " << b_path;
+ }
+
+ return -1;
+ }
+
+ return 0;
+}
+
} // namespace installd
} // namespace android
int rm_package_dir(const char* apk_path);
int link_file(const char *relative_path, const char *from_base, const char *to_base);
+// Move a B version over to the A location. Only works for oat_dir != nullptr.
+int move_ab(const char *apk_path, const char *instruction_set, const char* oat_dir);
+
} // namespace installd
} // namespace android
return link_file(arg[0], arg[1], arg[2]);
}
+static int do_move_ab(char **arg, char reply[REPLY_MAX] ATTRIBUTE_UNUSED) {
+ // apk_path, instruction_set, oat_dir
+ return move_ab(arg[0], arg[1], arg[2]);
+}
+
struct cmdinfo {
const char *name;
unsigned numargs;
{ "createoatdir", 2, do_create_oat_dir },
{ "rmpackagedir", 1, do_rm_package_dir },
{ "linkfile", 3, do_link_file },
+ { "move_ab", 3, do_move_ab },
};
static int readx(int s, void *_buf, int count)
int32_t base_offset = ChooseRelocationOffsetDelta(ART_BASE_ADDRESS_MIN_DELTA,
ART_BASE_ADDRESS_MAX_DELTA);
- cmd.push_back(StringPrintf("--base-offset-delta=0x%x", ART_BASE_ADDRESS + base_offset));
+ cmd.push_back(StringPrintf("--base-offset-delta=%d", base_offset));
std::string error_msg;
bool result = Exec(cmd, &error_msg);
#include <list>
#include <set>
-#include <vector>
#define BQ_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
#define BQ_LOGD(x, ...) ALOGD("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
// consumer can run asynchronously.
enum { MAX_MAX_ACQUIRED_BUFFERS = BufferQueueDefs::NUM_BUFFER_SLOTS - 2 };
- // The default API number used to indicate that no producer is connected
- enum { NO_CONNECTED_API = 0 };
+ enum {
+ // The API number used to indicate the currently connected producer
+ CURRENTLY_CONNECTED_API = -1,
+
+ // The API number used to indicate that no producer is connected
+ NO_CONNECTED_API = 0,
+ };
typedef Vector<BufferItem> Fifo;
void freeAllBuffersLocked();
// If delta is positive, makes more slots available. If negative, takes
- // away slots. Returns false if the request can't be met. Any slots that
- // were freed will be appended to freedSlots.
- bool adjustAvailableSlotsLocked(int delta, std::vector<int>* freedSlots);
+ // away slots. Returns false if the request can't be met.
+ bool adjustAvailableSlotsLocked(int delta);
// waitWhileAllocatingLocked blocks until mIsAllocating is false.
void waitWhileAllocatingLocked() const;
// when the current buffer is released by updateTexImage(). Multiple
// fences can be set for a given buffer; they will be merged into a single
// union fence.
- void setReleaseFence(const sp<Fence>& fence);
+ virtual void setReleaseFence(const sp<Fence>& fence);
// getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
// associated with the texture image set by the most recent call to
// This is called without any lock held and can be called concurrently by
// multiple threads.
virtual void onBufferReleased() = 0; // Asynchronous
-
- // onSlotFreed is called when the BufferQueue frees a buffer in a slot.
- virtual void onSlotFreed(int /*slot*/) {}; // Asynchronous
};
class IProducerListener : public ProducerListener, public IInterface
#include <ui/ANativeObjectBase.h>
#include <ui/Region.h>
+#include <binder/Parcelable.h>
+
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
bool mSharedBufferHasBeenQueued;
};
+namespace view {
+
+/**
+ * A simple holder for an IGraphicBufferProducer, to match the managed-side
+ * android.view.Surface parcelable behavior.
+ *
+ * This implements android/view/Surface.aidl
+ *
+ * TODO: Convert IGraphicBufferProducer into AIDL so that it can be directly
+ * used in managed Binder calls.
+ */
+class Surface : public Parcelable {
+ public:
+
+ String16 name;
+ sp<IGraphicBufferProducer> graphicBufferProducer;
+
+ virtual status_t writeToParcel(Parcel* parcel) const override;
+ virtual status_t readFromParcel(const Parcel* parcel) override;
+
+ // nameAlreadyWritten set to true by Surface.java, because it splits
+ // Parceling itself between managed and native code, so it only wants a part
+ // of the full parceling to happen on its native side.
+ status_t writeToParcel(Parcel* parcel, bool nameAlreadyWritten) const;
+
+ // nameAlreadyRead set to true by Surface.java, because it splits
+ // Parceling itself between managed and native code, so it only wants a part
+ // of the full parceling to happen on its native side.
+ status_t readFromParcel(const Parcel* parcel, bool nameAlreadyRead);
+
+ private:
+
+ static String16 readMaybeEmptyString16(const Parcel* parcel);
+};
+
+} // namespace view
+
}; // namespace android
#endif // ANDROID_GUI_SURFACE_H
// release surface data from java
void clear();
+ // disconnect any api that's connected
+ void disconnect();
+
status_t setLayerStack(uint32_t layerStack);
status_t setLayer(uint32_t layer);
status_t setPosition(float x, float y);
// 'OMX.google.android.index.describeColorAspects' extension is given.
//
// Video encoders: the framework uses OMX_SetConfig to specify color aspects
-// of the coded video before the component transitions to idle state.
+// of the coded video before the component transitions to idle state, as well
+// as before an input frame with a different color aspect is sent:
+// 1. The component should maintain an internal color aspect state, initialized
+// to Unspecified values.
+// 2. Upon OMX_SetConfig, it SHOULD update its internal state for the aspects that are not
+// Unspecified in the config param.
+// 3. If an aspect value cannot be encoded into the bitstream (including the Other value), that
+// aspect should be reset to the Unspecified value (in the internal state).
+// 4. OMX_GetConfig SHOULD return the current internal state.
+// 5. If changing the color aspects after the first input frame is not supported, and the config
+// params would actually cause a change, OMX_SetConfig should fail with the internal state
+// unchanged.
+// 6. If changing a portion of the aspects after the first input frame is supported, OMX_SetConfig
+// should succeed with the portion of the internal state updated.
//
// Video decoders: the framework uses OMX_SetConfig to specify color aspects
// of the coded video parsed from the container before the component transitions
-// to idle state. If the bitstream contains color information, the component should
-// update the appropriate color aspects - unless the bitstream contains the
-// "unspecified" value. For "reserved" values, the component should set the aspect
-// to "Other".
-//
-// The framework subsequently uses OMX_GetConfig to get any updates of the
-// color aspects from the decoder. If the color aspects change at any time
-// during the processing of the stream, the component shall signal a
-// OMX_EventPortSettingsChanged event with data2 set to the extension index
-// (or OMX_IndexConfigCommonOutputCrop, as it is handled identically). Component
-// shall not signal a separate event purely for color aspect change, if it occurs
-// together with a port definition (e.g. size) or crop change.
+// to idle state.
+// 1. The component should maintiain an internal color aspect state, initialized to Unspecified
+// values.
+// 2. Upon OMX_SetConfig, it SHOULD update its internal state for the aspects that are not
+// Unspecified in the config param, regardless of whether such aspects could be supplied by the
+// component bitstream. (E.g. it should blindly support all enumeration values, even unknown
+// ones, and the Other value).
+// 3. OMX_GetConfig SHOULD return the current internal state.
+// 4. When the component processes color aspect information in the bitstream with a non-Unspecified
+// value, it should update its internal state with that information just before the frame
+// with the new information is outputted, and the component SHALL signal an
+// OMX_EventPortSettingsChanged event with data2 set to the extension index (or
+// OMX_IndexConfigCommonOutputCrop, as it is handled identically).
+// 4a. Component shall not signal a separate event purely for color aspect change, if it occurs
+// together with a port definition (e.g. size) or crop change.
+// 5. If the aspects a component encounters in the bitstream cannot be represented with the below
+// enumeration values, it should set those aspects to Other. Restricted values in the bitstream
+// should be treated as defined by the relevant bitstream specifications/standards, or as
+// Unspecified, if not defined.
//
// NOTE: this structure is expected to grow in the future if new color aspects are
// added to codec bitstreams. OMX component should not require a specific nSize
// time of implementation. All new fields will be added at the end of the structure
// ensuring backward compatibility.
-struct DescribeColorAspectsParams {
- OMX_U32 nSize; // IN
- OMX_VERSIONTYPE nVersion; // IN
- OMX_U32 nPortIndex; // IN
- OMX_U32 nRange; // IN/OUT (one of the ColorAspects.Range enums)
- OMX_U32 nPrimaries; // IN/OUT (one of the ColorAspects.Primaries enums)
- OMX_U32 nTransfer; // IN/OUT (one of the ColorAspects.Transfer enums)
- OMX_U32 nMatrixCoeffs; // IN/OUT (one of the ColorAspects.MatrixCoeffs enums)
-};
-
struct ColorAspects {
// this is in sync with the range values in graphics.h
enum Range : uint32_t {
StandardFilm, // PrimariesGenericFilm and KR=0.253, KB=0.068
StandardOther = 0xff,
};
+
+ Range mRange; // IN/OUT
+ Primaries mPrimaries; // IN/OUT
+ Transfer mTransfer; // IN/OUT
+ MatrixCoeffs mMatrixCoeffs; // IN/OUT
+};
+
+struct DescribeColorAspectsParams {
+ OMX_U32 nSize; // IN
+ OMX_VERSIONTYPE nVersion; // IN
+ OMX_U32 nPortIndex; // IN
+ ColorAspects sAspects; // IN/OUT
};
} // namespace android
inline static const char *asString(OMX_VIDEO_HEVCPROFILETYPE i, const char *def = "!!") {
switch (i) {
- case OMX_VIDEO_HEVCProfileUnknown: return "Unknown"; // unused
- case OMX_VIDEO_HEVCProfileMain: return "Main";
- case OMX_VIDEO_HEVCProfileMain10: return "Main10";
- default: return def;
+ case OMX_VIDEO_HEVCProfileUnknown: return "Unknown"; // unused
+ case OMX_VIDEO_HEVCProfileMain: return "Main";
+ case OMX_VIDEO_HEVCProfileMain10: return "Main10";
+ case OMX_VIDEO_HEVCProfileMain10HDR10: return "Main10HDR10";
+ default: return def;
}
}
/** HEVC Profile enum type */
typedef enum OMX_VIDEO_HEVCPROFILETYPE {
- OMX_VIDEO_HEVCProfileUnknown = 0x0,
- OMX_VIDEO_HEVCProfileMain = 0x1,
- OMX_VIDEO_HEVCProfileMain10 = 0x2,
- OMX_VIDEO_HEVCProfileMax = 0x7FFFFFFF
+ OMX_VIDEO_HEVCProfileUnknown = 0x0,
+ OMX_VIDEO_HEVCProfileMain = 0x1,
+ OMX_VIDEO_HEVCProfileMain10 = 0x2,
+ // Main10 profile with HDR SEI support.
+ OMX_VIDEO_HEVCProfileMain10HDR10 = 0x1000,
+ OMX_VIDEO_HEVCProfileMax = 0x7FFFFFFF
} OMX_VIDEO_HEVCPROFILETYPE;
/** HEVC Level enum type */
ATRACE_CALL();
ATRACE_BUFFER_INDEX(slot);
BQ_LOGV("detachBuffer: slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- {
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- BQ_LOGE("detachBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
-
- if (mCore->mSingleBufferMode || slot == mCore->mSingleBufferSlot) {
- BQ_LOGE("detachBuffer: detachBuffer not allowed in single buffer"
- "mode");
- return BAD_VALUE;
- }
-
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("detachBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (!mSlots[slot].mBufferState.isAcquired()) {
- BQ_LOGE("detachBuffer: slot %d is not owned by the consumer "
- "(state = %s)", slot, mSlots[slot].mBufferState.string());
- return BAD_VALUE;
- }
-
- mSlots[slot].mBufferState.detachConsumer();
- mCore->mActiveBuffers.erase(slot);
- mCore->mFreeSlots.insert(slot);
- mCore->clearBufferSlotLocked(slot);
- mCore->mDequeueCondition.broadcast();
- VALIDATE_CONSISTENCY();
- producerListener = mCore->mConnectedProducerListener;
- consumerListener = mCore->mConsumerListener;
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("detachBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
}
- // Call back without lock held
- if (producerListener != NULL) {
- producerListener->onSlotFreed(slot);
+ if (mCore->mSingleBufferMode || slot == mCore->mSingleBufferSlot) {
+ BQ_LOGE("detachBuffer: detachBuffer not allowed in single buffer"
+ "mode");
+ return BAD_VALUE;
}
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
+
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("detachBuffer: slot index %d out of range [0, %d)",
+ slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ } else if (!mSlots[slot].mBufferState.isAcquired()) {
+ BQ_LOGE("detachBuffer: slot %d is not owned by the consumer "
+ "(state = %s)", slot, mSlots[slot].mBufferState.string());
+ return BAD_VALUE;
}
+ mSlots[slot].mBufferState.detachConsumer();
+ mCore->mActiveBuffers.erase(slot);
+ mCore->mFreeSlots.insert(slot);
+ mCore->clearBufferSlotLocked(slot);
+ mCore->mDequeueCondition.broadcast();
+ VALIDATE_CONSISTENCY();
return NO_ERROR;
}
return BAD_VALUE;
}
- sp<IConsumerListener> listener;
- {
- Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("setMaxBufferCount: producer is already connected");
- return INVALID_OPERATION;
- }
-
- if (bufferCount < mCore->mMaxAcquiredBufferCount) {
- BQ_LOGE("setMaxBufferCount: invalid buffer count (%d) less than"
- "mMaxAcquiredBufferCount (%d)", bufferCount,
- mCore->mMaxAcquiredBufferCount);
- return BAD_VALUE;
- }
+ Mutex::Autolock lock(mCore->mMutex);
- int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode,
- mCore->mDequeueBufferCannotBlock, bufferCount) -
- mCore->getMaxBufferCountLocked();
- if (!mCore->adjustAvailableSlotsLocked(delta, nullptr)) {
- BQ_LOGE("setMaxBufferCount: BufferQueue failed to adjust the number"
- " of available slots. Delta = %d", delta);
- return BAD_VALUE;
- }
+ if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("setMaxBufferCount: producer is already connected");
+ return INVALID_OPERATION;
+ }
- mCore->mMaxBufferCount = bufferCount;
- if (delta < 0) {
- listener = mCore->mConsumerListener;
- }
+ if (bufferCount < mCore->mMaxAcquiredBufferCount) {
+ BQ_LOGE("setMaxBufferCount: invalid buffer count (%d) less than"
+ "mMaxAcquiredBufferCount (%d)", bufferCount,
+ mCore->mMaxAcquiredBufferCount);
+ return BAD_VALUE;
}
- // Call back without lock held
- if (listener != NULL) {
- listener->onBuffersReleased();
+ int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode,
+ mCore->mDequeueBufferCannotBlock, bufferCount) -
+ mCore->getMaxBufferCountLocked();
+ if (!mCore->adjustAvailableSlotsLocked(delta)) {
+ BQ_LOGE("setMaxBufferCount: BufferQueue failed to adjust the number of "
+ "available slots. Delta = %d", delta);
+ return BAD_VALUE;
}
+
+ mCore->mMaxBufferCount = bufferCount;
return NO_ERROR;
}
return BAD_VALUE;
}
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- std::vector<int> freedSlots;
+ sp<IConsumerListener> listener;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
}
int delta = maxAcquiredBuffers - mCore->mMaxAcquiredBufferCount;
- if (!mCore->adjustAvailableSlotsLocked(delta, &freedSlots)) {
+ if (!mCore->adjustAvailableSlotsLocked(delta)) {
return BAD_VALUE;
}
mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers;
VALIDATE_CONSISTENCY();
if (delta < 0) {
- consumerListener = mCore->mConsumerListener;
- producerListener = mCore->mConnectedProducerListener;
+ listener = mCore->mConsumerListener;
}
}
-
// Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
- }
- if (producerListener != NULL) {
- for (int i : freedSlots) {
- producerListener->onSlotFreed(i);
- }
+ if (listener != NULL) {
+ listener->onBuffersReleased();
}
return NO_ERROR;
VALIDATE_CONSISTENCY();
}
-bool BufferQueueCore::adjustAvailableSlotsLocked(int delta,
- std::vector<int>* freedSlots) {
+bool BufferQueueCore::adjustAvailableSlotsLocked(int delta) {
if (delta >= 0) {
// If we're going to fail, do so before modifying anything
if (delta > static_cast<int>(mUnusedSlots.size())) {
clearBufferSlotLocked(*slot);
mUnusedSlots.push_back(*slot);
mFreeSlots.erase(slot);
- if (freedSlots) {
- freedSlots->push_back(*slot);
- }
} else if (!mFreeBuffers.empty()) {
int slot = mFreeBuffers.back();
clearBufferSlotLocked(slot);
mUnusedSlots.push_back(slot);
mFreeBuffers.pop_back();
- if (freedSlots) {
- freedSlots->push_back(slot);
- }
} else {
return false;
}
BQ_LOGV("setMaxDequeuedBufferCount: maxDequeuedBuffers = %d",
maxDequeuedBuffers);
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- std::vector<int> freedSlots;
+ sp<IConsumerListener> listener;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
}
int delta = maxDequeuedBuffers - mCore->mMaxDequeuedBufferCount;
- if (!mCore->adjustAvailableSlotsLocked(delta, &freedSlots)) {
+ if (!mCore->adjustAvailableSlotsLocked(delta)) {
return BAD_VALUE;
}
mCore->mMaxDequeuedBufferCount = maxDequeuedBuffers;
VALIDATE_CONSISTENCY();
if (delta < 0) {
- consumerListener = mCore->mConsumerListener;
- producerListener = mCore->mConnectedProducerListener;
+ listener = mCore->mConsumerListener;
}
mCore->mDequeueCondition.broadcast();
} // Autolock scope
// Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
- }
- if (producerListener != NULL) {
- for (int i : freedSlots) {
- producerListener->onSlotFreed(i);
- }
+ if (listener != NULL) {
+ listener->onBuffersReleased();
}
return NO_ERROR;
ATRACE_CALL();
BQ_LOGV("setAsyncMode: async = %d", async);
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- std::vector<int> freedSlots;
+ sp<IConsumerListener> listener;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
mCore->mDequeueBufferCannotBlock, mCore->mMaxBufferCount)
- mCore->getMaxBufferCountLocked();
- if (!mCore->adjustAvailableSlotsLocked(delta, &freedSlots)) {
+ if (!mCore->adjustAvailableSlotsLocked(delta)) {
BQ_LOGE("setAsyncMode: BufferQueue failed to adjust the number of "
"available slots. Delta = %d", delta);
return BAD_VALUE;
mCore->mAsyncMode = async;
VALIDATE_CONSISTENCY();
mCore->mDequeueCondition.broadcast();
- if (delta < 0) {
- consumerListener = mCore->mConsumerListener;
- producerListener = mCore->mConnectedProducerListener;
- }
+ listener = mCore->mConsumerListener;
} // Autolock scope
// Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
- }
- if (producerListener != NULL) {
- for (int i : freedSlots) {
- producerListener->onSlotFreed(i);
- }
+ if (listener != NULL) {
+ listener->onBuffersReleased();
}
return NO_ERROR;
}
EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
bool attachedByConsumer = false;
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- int found = BufferItem::INVALID_BUFFER_SLOT;
{ // Autolock scope
Mutex::Autolock lock(mCore->mMutex);
mCore->waitWhileAllocatingLocked();
height = mCore->mDefaultHeight;
}
+ int found = BufferItem::INVALID_BUFFER_SLOT;
while (found == BufferItem::INVALID_BUFFER_SLOT) {
status_t status = waitForFreeSlotThenRelock(FreeSlotCaller::Dequeue,
&found);
mCore->mFreeSlots.insert(found);
mCore->clearBufferSlotLocked(found);
found = BufferItem::INVALID_BUFFER_SLOT;
- consumerListener = mCore->mConsumerListener;
- producerListener = mCore->mConnectedProducerListener;
continue;
}
}
if ((buffer == NULL) ||
buffer->needsReallocation(width, height, format, usage))
{
- if (buffer != NULL) {
- consumerListener = mCore->mConsumerListener;
- producerListener = mCore->mConnectedProducerListener;
- }
mSlots[found].mAcquireCalled = false;
mSlots[found].mGraphicBuffer = NULL;
mSlots[found].mRequestBufferCalled = false;
mSlots[*outSlot].mFrameNumber,
mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
- // Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
- }
- if (producerListener != NULL) {
- producerListener->onSlotFreed(found);
- }
-
return returnFlags;
}
ATRACE_CALL();
ATRACE_BUFFER_INDEX(slot);
BQ_LOGV("detachBuffer: slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- {
- Mutex::Autolock lock(mCore->mMutex);
-
- if (mCore->mIsAbandoned) {
- BQ_LOGE("detachBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
-
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("detachBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
-
- if (mCore->mSingleBufferMode || mCore->mSingleBufferSlot == slot) {
- BQ_LOGE("detachBuffer: cannot detach a buffer in single buffer "
- "mode");
- return BAD_VALUE;
- }
-
- if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
- BQ_LOGE("detachBuffer: slot index %d out of range [0, %d)",
- slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- } else if (!mSlots[slot].mBufferState.isDequeued()) {
- BQ_LOGE("detachBuffer: slot %d is not owned by the producer "
- "(state = %s)", slot, mSlots[slot].mBufferState.string());
- return BAD_VALUE;
- } else if (!mSlots[slot].mRequestBufferCalled) {
- BQ_LOGE("detachBuffer: buffer in slot %d has not been requested",
- slot);
- return BAD_VALUE;
- }
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("detachBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
- mSlots[slot].mBufferState.detachProducer();
- mCore->mActiveBuffers.erase(slot);
- mCore->mFreeSlots.insert(slot);
- mCore->clearBufferSlotLocked(slot);
- mCore->mDequeueCondition.broadcast();
- VALIDATE_CONSISTENCY();
- producerListener = mCore->mConnectedProducerListener;
- consumerListener = mCore->mConsumerListener;
+ if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("detachBuffer: BufferQueue has no connected producer");
+ return NO_INIT;
}
- // Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
+ if (mCore->mSingleBufferMode || mCore->mSingleBufferSlot == slot) {
+ BQ_LOGE("detachBuffer: cannot detach a buffer in single buffer mode");
+ return BAD_VALUE;
}
- if (producerListener != NULL) {
- producerListener->onSlotFreed(slot);
+
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("detachBuffer: slot index %d out of range [0, %d)",
+ slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ } else if (!mSlots[slot].mBufferState.isDequeued()) {
+ BQ_LOGE("detachBuffer: slot %d is not owned by the producer "
+ "(state = %s)", slot, mSlots[slot].mBufferState.string());
+ return BAD_VALUE;
+ } else if (!mSlots[slot].mRequestBufferCalled) {
+ BQ_LOGE("detachBuffer: buffer in slot %d has not been requested",
+ slot);
+ return BAD_VALUE;
}
+ mSlots[slot].mBufferState.detachProducer();
+ mCore->mActiveBuffers.erase(slot);
+ mCore->mFreeSlots.insert(slot);
+ mCore->clearBufferSlotLocked(slot);
+ mCore->mDequeueCondition.broadcast();
+ VALIDATE_CONSISTENCY();
+
return NO_ERROR;
}
return BAD_VALUE;
}
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- int found = BufferQueueCore::INVALID_BUFFER_SLOT;
- {
- Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mIsAbandoned) {
- BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
- return NO_INIT;
- }
+ Mutex::Autolock lock(mCore->mMutex);
- if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("detachNextBuffer: BufferQueue has no connected producer");
- return NO_INIT;
- }
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
- if (mCore->mSingleBufferMode) {
- BQ_LOGE("detachNextBuffer: cannot detach a buffer in single buffer"
- "mode");
- return BAD_VALUE;
- }
+ if (mCore->mConnectedApi == BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("detachNextBuffer: BufferQueue has no connected producer");
+ return NO_INIT;
+ }
- mCore->waitWhileAllocatingLocked();
+ if (mCore->mSingleBufferMode) {
+ BQ_LOGE("detachNextBuffer: cannot detach a buffer in single buffer"
+ "mode");
+ return BAD_VALUE;
+ }
- if (mCore->mFreeBuffers.empty()) {
- return NO_MEMORY;
- }
+ mCore->waitWhileAllocatingLocked();
- found = mCore->mFreeBuffers.front();
- mCore->mFreeBuffers.remove(found);
- mCore->mFreeSlots.insert(found);
+ if (mCore->mFreeBuffers.empty()) {
+ return NO_MEMORY;
+ }
- BQ_LOGV("detachNextBuffer detached slot %d", found);
+ int found = mCore->mFreeBuffers.front();
+ mCore->mFreeBuffers.remove(found);
+ mCore->mFreeSlots.insert(found);
- *outBuffer = mSlots[found].mGraphicBuffer;
- *outFence = mSlots[found].mFence;
- mCore->clearBufferSlotLocked(found);
- VALIDATE_CONSISTENCY();
- consumerListener = mCore->mConsumerListener;
- producerListener = mCore->mConnectedProducerListener;
- }
+ BQ_LOGV("detachNextBuffer detached slot %d", found);
- // Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
- }
- if (producerListener != NULL) {
- producerListener->onSlotFreed(found);
- }
+ *outBuffer = mSlots[found].mGraphicBuffer;
+ *outFence = mSlots[found].mFence;
+ mCore->clearBufferSlotLocked(found);
+ VALIDATE_CONSISTENCY();
return NO_ERROR;
}
status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
int api, bool producerControlledByApp, QueueBufferOutput *output) {
ATRACE_CALL();
- int status = NO_ERROR;
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- std::vector<int> freedSlots;
- {
- Mutex::Autolock lock(mCore->mMutex);
- mConsumerName = mCore->mConsumerName;
- BQ_LOGV("connect: api=%d producerControlledByApp=%s", api,
- producerControlledByApp ? "true" : "false");
-
- if (mCore->mIsAbandoned) {
- BQ_LOGE("connect: BufferQueue has been abandoned");
- return NO_INIT;
- }
+ Mutex::Autolock lock(mCore->mMutex);
+ mConsumerName = mCore->mConsumerName;
+ BQ_LOGV("connect: api=%d producerControlledByApp=%s", api,
+ producerControlledByApp ? "true" : "false");
- if (mCore->mConsumerListener == NULL) {
- BQ_LOGE("connect: BufferQueue has no consumer");
- return NO_INIT;
- }
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("connect: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
- if (output == NULL) {
- BQ_LOGE("connect: output was NULL");
- return BAD_VALUE;
- }
+ if (mCore->mConsumerListener == NULL) {
+ BQ_LOGE("connect: BufferQueue has no consumer");
+ return NO_INIT;
+ }
- if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
- BQ_LOGE("connect: already connected (cur=%d req=%d)",
- mCore->mConnectedApi, api);
- return BAD_VALUE;
- }
+ if (output == NULL) {
+ BQ_LOGE("connect: output was NULL");
+ return BAD_VALUE;
+ }
- bool dequeueBufferCannotBlock = mDequeueTimeout < 0 ?
- mCore->mConsumerControlledByApp && producerControlledByApp :
- false;
- int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode,
- dequeueBufferCannotBlock, mCore->mMaxBufferCount) -
- mCore->getMaxBufferCountLocked();
+ if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("connect: already connected (cur=%d req=%d)",
+ mCore->mConnectedApi, api);
+ return BAD_VALUE;
+ }
- if (!mCore->adjustAvailableSlotsLocked(delta, &freedSlots)) {
- BQ_LOGE("connect: BufferQueue failed to adjust the number of "
- "available slots. Delta = %d", delta);
- return BAD_VALUE;
- }
+ int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode,
+ mDequeueTimeout < 0 ?
+ mCore->mConsumerControlledByApp && producerControlledByApp : false,
+ mCore->mMaxBufferCount) -
+ mCore->getMaxBufferCountLocked();
+ if (!mCore->adjustAvailableSlotsLocked(delta)) {
+ BQ_LOGE("connect: BufferQueue failed to adjust the number of available "
+ "slots. Delta = %d", delta);
+ return BAD_VALUE;
+ }
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- mCore->mConnectedApi = api;
- output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
- mCore->mTransformHint,
- static_cast<uint32_t>(mCore->mQueue.size()));
-
- // Set up a death notification so that we can disconnect
- // automatically if the remote producer dies
- if (listener != NULL &&
- IInterface::asBinder(listener)->remoteBinder() !=
- NULL) {
- status = IInterface::asBinder(listener)->linkToDeath(
- static_cast<IBinder::DeathRecipient*>(this));
- if (status != NO_ERROR) {
- BQ_LOGE("connect: linkToDeath failed: %s (%d)",
- strerror(-status), status);
- }
+ int status = NO_ERROR;
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ mCore->mConnectedApi = api;
+ output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
+ mCore->mTransformHint,
+ static_cast<uint32_t>(mCore->mQueue.size()));
+
+ // Set up a death notification so that we can disconnect
+ // automatically if the remote producer dies
+ if (listener != NULL &&
+ IInterface::asBinder(listener)->remoteBinder() != NULL) {
+ status = IInterface::asBinder(listener)->linkToDeath(
+ static_cast<IBinder::DeathRecipient*>(this));
+ if (status != NO_ERROR) {
+ BQ_LOGE("connect: linkToDeath failed: %s (%d)",
+ strerror(-status), status);
}
- mCore->mConnectedProducerListener = listener;
- break;
- default:
- BQ_LOGE("connect: unknown API %d", api);
- status = BAD_VALUE;
- break;
- }
-
- mCore->mBufferHasBeenQueued = false;
- mCore->mDequeueBufferCannotBlock = dequeueBufferCannotBlock;
-
- mCore->mAllowAllocation = true;
- VALIDATE_CONSISTENCY();
-
- if (delta < 0) {
- consumerListener = mCore->mConsumerListener;
- producerListener = listener;
- }
+ }
+ mCore->mConnectedProducerListener = listener;
+ break;
+ default:
+ BQ_LOGE("connect: unknown API %d", api);
+ status = BAD_VALUE;
+ break;
}
- // Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
- }
- if (producerListener != NULL) {
- for (int i : freedSlots) {
- producerListener->onSlotFreed(i);
- }
+ mCore->mBufferHasBeenQueued = false;
+ mCore->mDequeueBufferCannotBlock = false;
+ if (mDequeueTimeout < 0) {
+ mCore->mDequeueBufferCannotBlock =
+ mCore->mConsumerControlledByApp && producerControlledByApp;
}
+ mCore->mAllowAllocation = true;
+ VALIDATE_CONSISTENCY();
return status;
}
return NO_ERROR;
}
+ if (api == BufferQueueCore::CURRENTLY_CONNECTED_API) {
+ api = mCore->mConnectedApi;
+ }
+
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
ATRACE_CALL();
BQ_LOGV("setDequeueTimeout: %" PRId64, timeout);
- sp<IConsumerListener> consumerListener;
- sp<IProducerListener> producerListener;
- std::vector<int> freedSlots;
- {
- Mutex::Autolock lock(mCore->mMutex);
- int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode, false,
- mCore->mMaxBufferCount) - mCore->getMaxBufferCountLocked();
- if (!mCore->adjustAvailableSlotsLocked(delta, &freedSlots)) {
- BQ_LOGE("setDequeueTimeout: BufferQueue failed to adjust the number"
- " of available slots. Delta = %d", delta);
- return BAD_VALUE;
- }
-
- mDequeueTimeout = timeout;
- mCore->mDequeueBufferCannotBlock = false;
-
- VALIDATE_CONSISTENCY();
-
- if (delta < 0) {
- consumerListener = mCore->mConsumerListener;
- producerListener = mCore->mConnectedProducerListener;
- }
+ Mutex::Autolock lock(mCore->mMutex);
+ int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode, false,
+ mCore->mMaxBufferCount) - mCore->getMaxBufferCountLocked();
+ if (!mCore->adjustAvailableSlotsLocked(delta)) {
+ BQ_LOGE("setDequeueTimeout: BufferQueue failed to adjust the number of "
+ "available slots. Delta = %d", delta);
+ return BAD_VALUE;
}
- // Call back without lock held
- if (consumerListener != NULL) {
- consumerListener->onBuffersReleased();
- }
- if (producerListener != NULL) {
- for (int i : freedSlots) {
- producerListener->onSlotFreed(i);
- }
- }
+ mDequeueTimeout = timeout;
+ mCore->mDequeueBufferCannotBlock = false;
+ VALIDATE_CONSISTENCY();
return NO_ERROR;
}
enum {
ON_BUFFER_RELEASED = IBinder::FIRST_CALL_TRANSACTION,
- ON_SLOT_FREED,
};
class BpProducerListener : public BpInterface<IProducerListener>
data.writeInterfaceToken(IProducerListener::getInterfaceDescriptor());
remote()->transact(ON_BUFFER_RELEASED, data, &reply, IBinder::FLAG_ONEWAY);
}
-
- virtual void onSlotFreed(int slot) {
- Parcel data, reply;
- data.writeInterfaceToken(IProducerListener::getInterfaceDescriptor());
- data.writeInt32(slot);
- status_t err = remote()->transact(ON_SLOT_FREED, data, &reply,
- IBinder::FLAG_ONEWAY);
- if (err != NO_ERROR) {
- ALOGE("onSlotFreed failed to transact %d", err);
- }
- }
};
// Out-of-line virtual method definition to trigger vtable emission in this
CHECK_INTERFACE(IProducerListener, data, reply);
onBufferReleased();
return NO_ERROR;
- case ON_SLOT_FREED: {
- CHECK_INTERFACE(IProducerListener, data, reply);
- int slot = data.readInt32();
- onSlotFreed(slot);
- return NO_ERROR;
- }
}
return BBinder::onTransact(code, data, reply, flags);
}
return err;
}
+namespace view {
+
+status_t Surface::writeToParcel(Parcel* parcel) const {
+ return writeToParcel(parcel, false);
+}
+
+status_t Surface::writeToParcel(Parcel* parcel, bool nameAlreadyWritten) const {
+ if (parcel == nullptr) return BAD_VALUE;
+
+ status_t res = OK;
+
+ if (!nameAlreadyWritten) res = parcel->writeString16(name);
+
+ if (res == OK) {
+ res = parcel->writeStrongBinder(
+ IGraphicBufferProducer::asBinder(graphicBufferProducer));
+ }
+ return res;
+}
+
+status_t Surface::readFromParcel(const Parcel* parcel) {
+ return readFromParcel(parcel, false);
+}
+
+status_t Surface::readFromParcel(const Parcel* parcel, bool nameAlreadyRead) {
+ if (parcel == nullptr) return BAD_VALUE;
+
+ if (!nameAlreadyRead) {
+ name = readMaybeEmptyString16(parcel);
+ }
+
+ sp<IBinder> binder;
+
+ status_t res = parcel->readStrongBinder(&binder);
+ if (res != OK) return res;
+
+ graphicBufferProducer = interface_cast<IGraphicBufferProducer>(binder);
+
+ return OK;
+}
+
+String16 Surface::readMaybeEmptyString16(const Parcel* parcel) {
+ size_t len;
+ const char16_t* str = parcel->readString16Inplace(&len);
+ if (str != nullptr) {
+ return String16(str, len);
+ } else {
+ return String16();
+ }
+}
+
+} // namespace view
+
}; // namespace android
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
+#include <gui/BufferQueueCore.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
destroy();
}
+void SurfaceControl::disconnect() {
+ if (mGraphicBufferProducer != NULL) {
+ mGraphicBufferProducer->disconnect(
+ BufferQueueCore::CURRENTLY_CONNECTED_API);
+ }
+}
+
bool SurfaceControl::isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
{
ASSERT_EQ(NO_INIT, mProducer->attachBuffer(&slot, buffer));
}
-struct TestListener : public BnProducerListener {
- virtual void onBufferReleased() {}
- virtual void onSlotFreed(int slot) {
- ASSERT_EQ(1, slot);
- }
-};
-
-TEST_F(IGraphicBufferProducerTest, SlotFreedListenerReturnsCorrectSlot) {
- const ::testing::TestInfo* const testInfo =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
- testInfo->name());
-
- BufferQueue::createBufferQueue(&mProducer, &mConsumer);
-
- sp<DummyConsumer> consumerListener = new DummyConsumer;
- ASSERT_OK(mConsumer->consumerConnect(consumerListener, false));
-
- sp<TestListener> producerListener = new TestListener;
- IGraphicBufferProducer::QueueBufferOutput output;
- ASSERT_OK(mProducer->connect(producerListener, TEST_API,
- TEST_CONTROLLED_BY_APP, &output));
-
- ASSERT_OK(mProducer->setMaxDequeuedBufferCount(2));
-
- DequeueBufferResult buffer0;
- sp<GraphicBuffer> buf;
- ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
- dequeueBuffer(DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
- TEST_PRODUCER_USAGE_BITS, &buffer0));
- ASSERT_OK(mProducer->requestBuffer(buffer0.slot, &buf));
-
- DequeueBufferResult buffer1;
- ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
- dequeueBuffer(DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
- TEST_PRODUCER_USAGE_BITS, &buffer1));
-
- IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
- ASSERT_OK(mProducer->queueBuffer(buffer0.slot, input, &output));
-
- DequeueBufferResult buffer2;
- ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
- dequeueBuffer(DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
- TEST_PRODUCER_USAGE_BITS, &buffer2));
-
- ASSERT_OK(mProducer->cancelBuffer(buffer1.slot, Fence::NO_FENCE));
-
- ASSERT_OK(mProducer->setMaxDequeuedBufferCount(1));
-}
-
-
} // namespace android
LOCAL_MODULE_TAGS := tests
LOCAL_MODULE:= libhwcTest
-LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES -Wall -Wextra -Werror
LOCAL_CXX_STL := libc++
LOCAL_SRC_FILES:= hwcTestLib.cpp
LOCAL_C_INCLUDES += system/extras/tests/include \
LOCAL_MODULE:= hwcStress
LOCAL_MODULE_TAGS := tests
-LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES -Wall -Wextra -Werror
LOCAL_CXX_STL := libc++
LOCAL_SRC_FILES:= hwcStress.cpp
LOCAL_MODULE:= hwcRects
LOCAL_MODULE_TAGS := tests
-LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES -Wall -Wextra -Werror
LOCAL_CXX_STL := libc++
LOCAL_SRC_FILES:= hwcRects.cpp
LOCAL_MODULE:= hwcColorEquiv
LOCAL_MODULE_TAGS := tests
-LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES -Wall -Wextra -Werror
LOCAL_CXX_STL := libc++
LOCAL_SRC_FILES:= hwcColorEquiv.cpp
LOCAL_MODULE:= hwcCommit
LOCAL_MODULE_TAGS := tests
-LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES -Wall -Wextra -Werror
LOCAL_CXX_STL := libc++
LOCAL_SRC_FILES:= hwcCommit.cpp
* frame for cases where an equivalent color does not exist.
*/
+#define LOG_TAG "hwcColorEquivTest"
+
#include <algorithm>
#include <assert.h>
#include <cerrno>
#include <ui/GraphicBuffer.h>
-#define LOG_TAG "hwcColorEquivTest"
#include <utils/Log.h>
#include <testUtil.h>
* made and reported for each of the known graphic format.
*/
+#define LOG_TAG "hwcCommitTest"
+
#include <algorithm>
#include <assert.h>
#include <cerrno>
#include <ui/GraphicBuffer.h>
-#define LOG_TAG "hwcCommitTest"
#include <utils/Log.h>
#include <testUtil.h>
const ColorFract defaultColor(0.5, 0.5, 0.5);
const float defaultAlpha = 1.0; // Opaque
const HwcTestDim defaultSourceDim(1, 1);
-const struct hwc_rect defaultSourceCrop = {0, 0, 1, 1};
-const struct hwc_rect defaultDisplayFrame = {0, 0, 100, 100};
// Global Constants
const uint32_t printFieldWidth = 2;
* a list of attributes and the format of their expected value.
*/
+#define LOG_TAG "hwcRectsTest"
+
#include <algorithm>
#include <assert.h>
#include <cerrno>
#include <GLES2/gl2ext.h>
#include <ui/GraphicBuffer.h>
-
-#define LOG_TAG "hwcRectsTest"
#include <utils/Log.h>
#include <testUtil.h>
* a different color from the rest of the rectangle.
*/
+#define LOG_TAG "hwcStressTest"
+
#include <algorithm>
#include <assert.h>
#include <cerrno>
#include <ui/GraphicBuffer.h>
-#define LOG_TAG "hwcStressTest"
#include <utils/Log.h>
#include <testUtil.h>
LOCAL_C_INCLUDES += system/extras/tests/include \
$(call include-path-for, opengl-tests-includes)
-LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES -Wall -Wextra -Werror
include $(BUILD_STATIC_LIBRARY)
#include <utils/Log.h>
#include <testUtil.h>
-using namespace std;
using namespace android;
void glTestPrintGLString(const char *name, GLenum s)
LayerDim.cpp \
MessageQueue.cpp \
MonitoredProducer.cpp \
- SurfaceFlinger.cpp \
SurfaceFlingerConsumer.cpp \
Transform.cpp \
DisplayHardware/FramebufferSurface.cpp \
DisplayHardware/HWC2.cpp \
DisplayHardware/HWC2On1Adapter.cpp \
- DisplayHardware/HWComposer.cpp \
DisplayHardware/PowerHAL.cpp \
DisplayHardware/VirtualDisplaySurface.cpp \
Effects/Daltonizer.cpp \
LOCAL_CFLAGS := -DLOG_TAG=\"SurfaceFlinger\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
+USE_HWC2 := false
+ifeq ($(USE_HWC2),true)
+ LOCAL_CFLAGS += -DUSE_HWC2
+ LOCAL_SRC_FILES += \
+ SurfaceFlinger.cpp \
+ DisplayHardware/HWComposer.cpp
+else
+ LOCAL_SRC_FILES += \
+ SurfaceFlinger_hwc1.cpp \
+ DisplayHardware/HWComposer_hwc1.cpp
+endif
+
ifeq ($(TARGET_BOARD_PLATFORM),omap4)
LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
endif
* limitations under the License.
*/
+// #define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "DisplayDevice"
+
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "DisplayHardware/DisplaySurface.h"
#include "DisplayHardware/HWComposer.h"
+#ifdef USE_HWC2
+#include "DisplayHardware/HWC2.h"
+#endif
#include "RenderEngine/RenderEngine.h"
#include "clz.h"
const sp<SurfaceFlinger>& flinger,
DisplayType type,
int32_t hwcId,
+#ifndef USE_HWC2
int format,
+#endif
bool isSecure,
const wp<IBinder>& displayToken,
const sp<DisplaySurface>& displaySurface,
EGLConfig config)
: lastCompositionHadVisibleLayers(false),
mFlinger(flinger),
- mType(type), mHwcDisplayId(hwcId),
+ mType(type),
+ mHwcDisplayId(hwcId),
mDisplayToken(displayToken),
mDisplaySurface(displaySurface),
mDisplay(EGL_NO_DISPLAY),
mSurface(EGL_NO_SURFACE),
- mDisplayWidth(), mDisplayHeight(), mFormat(),
+ mDisplayWidth(),
+ mDisplayHeight(),
+#ifndef USE_HWC2
+ mFormat(),
+#endif
mFlags(),
mPageFlipCount(),
mIsSecure(isSecure),
EGLSurface eglSurface;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (config == EGL_NO_CONFIG) {
+#ifdef USE_HWC2
+ config = RenderEngine::chooseEglConfig(display, PIXEL_FORMAT_RGBA_8888);
+#else
config = RenderEngine::chooseEglConfig(display, format);
+#endif
}
eglSurface = eglCreateWindowSurface(display, config, window, NULL);
eglQuerySurface(display, eglSurface, EGL_WIDTH, &mDisplayWidth);
mConfig = config;
mDisplay = display;
mSurface = eglSurface;
- mFormat = format;
+#ifndef USE_HWC2
+ mFormat = format;
+#endif
mPageFlipCount = 0;
mViewport.makeInvalid();
mFrame.makeInvalid();
void DisplayDevice::disconnect(HWComposer& hwc) {
if (mHwcDisplayId >= 0) {
hwc.disconnectDisplay(mHwcDisplayId);
+#ifndef USE_HWC2
if (mHwcDisplayId >= DISPLAY_VIRTUAL)
hwc.freeDisplayId(mHwcDisplayId);
+#endif
mHwcDisplayId = -1;
}
}
return mDisplayHeight;
}
+#ifndef USE_HWC2
PixelFormat DisplayDevice::getFormat() const {
return mFormat;
}
+#endif
EGLSurface DisplayDevice::getEGLSurface() const {
return mSurface;
return mPageFlipCount;
}
+#ifndef USE_HWC2
status_t DisplayDevice::compositionComplete() const {
return mDisplaySurface->compositionComplete();
}
+#endif
void DisplayDevice::flip(const Region& dirty) const
{
return mDisplaySurface->beginFrame(mustRecompose);
}
+#ifdef USE_HWC2
+status_t DisplayDevice::prepareFrame(HWComposer& hwc) {
+ status_t error = hwc.prepare(*this);
+ if (error != NO_ERROR) {
+ return error;
+ }
+
+ DisplaySurface::CompositionType compositionType;
+ bool hasClient = hwc.hasClientComposition(mHwcDisplayId);
+ bool hasDevice = hwc.hasDeviceComposition(mHwcDisplayId);
+ if (hasClient && hasDevice) {
+ compositionType = DisplaySurface::COMPOSITION_MIXED;
+ } else if (hasClient) {
+ compositionType = DisplaySurface::COMPOSITION_GLES;
+ } else if (hasDevice) {
+ compositionType = DisplaySurface::COMPOSITION_HWC;
+ } else {
+ // Nothing to do -- when turning the screen off we get a frame like
+ // this. Call it a HWC frame since we won't be doing any GLES work but
+ // will do a prepare/set cycle.
+ compositionType = DisplaySurface::COMPOSITION_HWC;
+ }
+ return mDisplaySurface->prepareFrame(compositionType);
+}
+#else
status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const {
DisplaySurface::CompositionType compositionType;
bool haveGles = hwc.hasGlesComposition(mHwcDisplayId);
}
return mDisplaySurface->prepareFrame(compositionType);
}
+#endif
void DisplayDevice::swapBuffers(HWComposer& hwc) const {
+#ifdef USE_HWC2
+ if (hwc.hasClientComposition(mHwcDisplayId)) {
+#else
// We need to call eglSwapBuffers() if:
// (1) we don't have a hardware composer, or
// (2) we did GLES composition this frame, and either
if (hwc.initCheck() != NO_ERROR ||
(hwc.hasGlesComposition(mHwcDisplayId) &&
(hwc.supportsFramebufferTarget() || mType >= DISPLAY_VIRTUAL))) {
+#endif
EGLBoolean success = eglSwapBuffers(mDisplay, mSurface);
if (!success) {
EGLint error = eglGetError();
}
}
+#ifdef USE_HWC2
+void DisplayDevice::onSwapBuffersCompleted() const {
+ mDisplaySurface->onFrameCommitted();
+}
+#else
void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const {
if (hwc.initCheck() == NO_ERROR) {
mDisplaySurface->onFrameCommitted();
}
}
+#endif
uint32_t DisplayDevice::getFlags() const
{
false, Transform::ROT_0);
}
+#ifdef USE_HWC2
+const sp<Fence>& DisplayDevice::getClientTargetAcquireFence() const {
+ return mDisplaySurface->getClientTargetAcquireFence();
+}
+#endif
+
// ----------------------------------------------------------------------------
void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<Layer> >& layers) {
#ifndef ANDROID_DISPLAY_DEVICE_H
#define ANDROID_DISPLAY_DEVICE_H
+#include "Transform.h"
+
#include <stdlib.h>
+#ifndef USE_HWC2
#include <ui/PixelFormat.h>
+#endif
#include <ui/Region.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
+#ifdef USE_HWC2
+#include <binder/IBinder.h>
+#include <utils/RefBase.h>
+#endif
#include <utils/Mutex.h>
#include <utils/String8.h>
#include <utils/Timers.h>
#include <hardware/hwcomposer_defs.h>
-#include "Transform.h"
+#ifdef USE_HWC2
+#include <memory>
+#endif
struct ANativeWindow;
struct DisplayInfo;
class DisplaySurface;
+#ifdef USE_HWC2
+class Fence;
+#endif
class IGraphicBufferProducer;
class Layer;
class SurfaceFlinger;
DisplayDevice(
const sp<SurfaceFlinger>& flinger,
DisplayType type,
- int32_t hwcId, // negative for non-HWC-composited displays
+ int32_t hwcId,
+#ifndef USE_HWC2
int format,
+#endif
bool isSecure,
const wp<IBinder>& displayToken,
const sp<DisplaySurface>& displaySurface,
int getWidth() const;
int getHeight() const;
+#ifndef USE_HWC2
PixelFormat getFormat() const;
+#endif
uint32_t getFlags() const;
EGLSurface getEGLSurface() const;
// We pass in mustRecompose so we can keep VirtualDisplaySurface's state
// machine happy without actually queueing a buffer if nothing has changed
status_t beginFrame(bool mustRecompose) const;
+#ifdef USE_HWC2
+ status_t prepareFrame(HWComposer& hwc);
+#else
status_t prepareFrame(const HWComposer& hwc) const;
+#endif
void swapBuffers(HWComposer& hwc) const;
+#ifndef USE_HWC2
status_t compositionComplete() const;
+#endif
// called after h/w composer has completed its set() call
+#ifdef USE_HWC2
+ void onSwapBuffersCompleted() const;
+#else
void onSwapBuffersCompleted(HWComposer& hwc) const;
+#endif
Rect getBounds() const {
return Rect(mDisplayWidth, mDisplayHeight);
EGLBoolean makeCurrent(EGLDisplay dpy, EGLContext ctx) const;
void setViewportAndProjection() const;
+#ifdef USE_HWC2
+ const sp<Fence>& getClientTargetAcquireFence() const;
+#endif
+
/* ------------------------------------------------------------------------
* Display power mode management.
*/
EGLSurface mSurface;
int mDisplayWidth;
int mDisplayHeight;
+#ifndef USE_HWC2
PixelFormat mFormat;
+#endif
uint32_t mFlags;
mutable uint32_t mPageFlipCount;
String8 mDisplayName;
};
virtual status_t prepareFrame(CompositionType compositionType) = 0;
+#ifndef USE_HWC2
// Should be called when composition rendering is complete for a frame (but
// eglSwapBuffers hasn't necessarily been called). Required by certain
// older drivers for synchronization.
// TODO: Remove this when we drop support for HWC 1.0.
virtual status_t compositionComplete() = 0;
+#endif
// Inform the surface that GLES composition is complete for this frame, and
// the surface should make sure that HWComposer has the correct buffer for
virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0;
+#ifdef USE_HWC2
+ virtual const sp<Fence>& getClientTargetAcquireFence() const = 0;
+#endif
+
protected:
DisplaySurface() {}
virtual ~DisplaySurface() {}
** limitations under the License.
*/
+// #define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "FramebufferSurface"
+
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
ConsumerBase(consumer),
mDisplayType(disp),
mCurrentBufferSlot(-1),
+#ifdef USE_HWC2
+ mCurrentBuffer(),
+ mCurrentFence(Fence::NO_FENCE),
+ mHwc(hwc),
+ mHasPendingRelease(false),
+ mPreviousBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
+ mPreviousBuffer()
+#else
mCurrentBuffer(0),
mHwc(hwc)
+#endif
{
+#ifdef USE_HWC2
+ ALOGV("Creating for display %d", disp);
+#endif
+
mName = "FramebufferSurface";
mConsumer->setConsumerName(mName);
mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
GRALLOC_USAGE_HW_RENDER |
GRALLOC_USAGE_HW_COMPOSER);
+#ifdef USE_HWC2
+ const auto& activeConfig = mHwc.getActiveConfig(disp);
+ mConsumer->setDefaultBufferSize(activeConfig->getWidth(),
+ activeConfig->getHeight());
+#else
mConsumer->setDefaultBufferFormat(mHwc.getFormat(disp));
- mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
+ mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
+#endif
mConsumer->setMaxAcquiredBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS - 1);
}
}
status_t FramebufferSurface::advanceFrame() {
+#ifdef USE_HWC2
+ sp<GraphicBuffer> buf;
+ sp<Fence> acquireFence(Fence::NO_FENCE);
+ android_dataspace_t dataspace = HAL_DATASPACE_UNKNOWN;
+ status_t result = nextBuffer(buf, acquireFence, dataspace);
+ if (result != NO_ERROR) {
+ ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
+ strerror(-result), result);
+ return result;
+ }
+ result = mHwc.setClientTarget(mDisplayType, acquireFence, buf, dataspace);
+ if (result != NO_ERROR) {
+ ALOGE("error posting framebuffer: %d", result);
+ }
+ return result;
+#else
// Once we remove FB HAL support, we can call nextBuffer() from here
// instead of using onFrameAvailable(). No real benefit, except it'll be
// more like VirtualDisplaySurface.
return NO_ERROR;
+#endif
}
+#ifdef USE_HWC2
+status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer,
+ sp<Fence>& outFence, android_dataspace_t& outDataspace) {
+#else
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
+#endif
Mutex::Autolock lock(mMutex);
BufferItem item;
// had released the old buffer first.
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
item.mSlot != mCurrentBufferSlot) {
+#ifdef USE_HWC2
+ mHasPendingRelease = true;
+ mPreviousBufferSlot = mCurrentBufferSlot;
+ mPreviousBuffer = mCurrentBuffer;
+#else
// Release the previous buffer.
err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
return err;
}
+#endif
}
mCurrentBufferSlot = item.mSlot;
mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
+#ifdef USE_HWC2
+ mCurrentFence = item.mFence;
+#endif
+
outFence = item.mFence;
outBuffer = mCurrentBuffer;
+#ifdef USE_HWC2
+ outDataspace = item.mDataSpace;
+#endif
return NO_ERROR;
}
+#ifndef USE_HWC2
// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) {
sp<GraphicBuffer> buf;
ALOGE("error posting framebuffer: %d", err);
}
}
+#endif
void FramebufferSurface::freeBufferLocked(int slotIndex) {
ConsumerBase::freeBufferLocked(slotIndex);
}
void FramebufferSurface::onFrameCommitted() {
+#ifdef USE_HWC2
+ if (mHasPendingRelease) {
+ sp<Fence> fence = mHwc.getRetireFence(mDisplayType);
+ if (fence->isValid()) {
+ status_t result = addReleaseFence(mPreviousBufferSlot,
+ mPreviousBuffer, fence);
+ ALOGE_IF(result != NO_ERROR, "onFrameCommitted: failed to add the"
+ " fence: %s (%d)", strerror(-result), result);
+ }
+ status_t result = releaseBufferLocked(mPreviousBufferSlot,
+ mPreviousBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
+ ALOGE_IF(result != NO_ERROR, "onFrameCommitted: error releasing buffer:"
+ " %s (%d)", strerror(-result), result);
+
+ mPreviousBuffer.clear();
+ mHasPendingRelease = false;
+ }
+#else
sp<Fence> fence = mHwc.getAndResetReleaseFence(mDisplayType);
if (fence->isValid() &&
mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
strerror(-err), err);
}
+#endif
}
+#ifndef USE_HWC2
status_t FramebufferSurface::compositionComplete()
{
return mHwc.fbCompositionComplete();
}
+#endif
void FramebufferSurface::dumpAsString(String8& result) const {
ConsumerBase::dump(result);
void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const
{
+#ifndef USE_HWC2
mHwc.fbDump(result);
+#endif
ConsumerBase::dumpLocked(result, prefix);
}
+#ifdef USE_HWC2
+const sp<Fence>& FramebufferSurface::getClientTargetAcquireFence() const {
+ return mCurrentFence;
+}
+#endif
+
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
virtual status_t beginFrame(bool mustRecompose);
virtual status_t prepareFrame(CompositionType compositionType);
+#ifndef USE_HWC2
virtual status_t compositionComplete();
+#endif
virtual status_t advanceFrame();
virtual void onFrameCommitted();
virtual void dumpAsString(String8& result) const;
// displays.
virtual void resizeBuffers(const uint32_t /*w*/, const uint32_t /*h*/) { };
+#ifdef USE_HWC2
+ virtual const sp<Fence>& getClientTargetAcquireFence() const override;
+#endif
+
private:
virtual ~FramebufferSurface() { }; // this class cannot be overloaded
+#ifndef USE_HWC2
virtual void onFrameAvailable(const BufferItem& item);
+#endif
virtual void freeBufferLocked(int slotIndex);
virtual void dumpLocked(String8& result, const char* prefix) const;
// nextBuffer waits for and then latches the next buffer from the
// BufferQueue and releases the previously latched buffer to the
// BufferQueue. The new buffer is returned in the 'buffer' argument.
+#ifdef USE_HWC2
+ status_t nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence,
+ android_dataspace_t& outDataspace);
+#else
status_t nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence);
+#endif
// mDisplayType must match one of the HWC display types
int mDisplayType;
// no current buffer.
sp<GraphicBuffer> mCurrentBuffer;
+#ifdef USE_HWC2
+ // mCurrentFence is the current buffer's acquire fence
+ sp<Fence> mCurrentFence;
+#endif
+
// Hardware composer, owned by SurfaceFlinger.
HWComposer& mHwc;
+
+#ifdef USE_HWC2
+ // Previous buffer to release after getting an updated retire fence
+ bool mHasPendingRelease;
+ int mPreviousBufferSlot;
+ sp<GraphicBuffer> mPreviousBuffer;
+#endif
};
// ---------------------------------------------------------------------------
Error HWC2On1Adapter::createVirtualDisplay(uint32_t width,
uint32_t height, hwc2_display_t* outDisplay)
{
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
if (mHwc1VirtualDisplay) {
// We have already allocated our only HWC1 virtual display
Error HWC2On1Adapter::destroyVirtualDisplay(hwc2_display_t displayId)
{
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
if (!mHwc1VirtualDisplay || (mHwc1VirtualDisplay->getId() != displayId)) {
return Error::BadDisplay;
// Attempt to acquire the lock for 1 second, but proceed without the lock
// after that, so we can still get some information if we're deadlocked
- std::unique_lock<std::timed_mutex> lock(mStateMutex, std::defer_lock);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex,
+ std::defer_lock);
lock.try_lock_for(1s);
if (mCapabilities.empty()) {
}
output << '\n';
+ // Release the lock before calling into HWC1, and since we no longer require
+ // mutual exclusion to access mCapabilities or mDisplays
+ lock.unlock();
+
if (mHwc1Device->dump) {
output << "HWC1 dump:\n";
std::vector<char> hwc1Dump(4096);
ALOGV("registerCallback(%s, %p, %p)", to_string(descriptor).c_str(),
callbackData, pointer);
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
mCallbacks[descriptor] = {callbackData, pointer};
mVsyncEnabled(Vsync::Invalid),
mClientTarget(),
mOutputBuffer(),
- mLayers() {}
+ mLayers(),
+ mHwc1LayerMap() {}
Error HWC2On1Adapter::Display::acceptChanges()
{
HWC2On1Adapter::Layer::Layer(Display& display)
: mId(sNextId++),
mDisplay(display),
+ mDirtyCount(0),
+ mBuffer(),
+ mSurfaceDamage(),
mBlendMode(*this, BlendMode::None),
mColor(*this, {0, 0, 0, 0}),
mCompositionType(*this, Composition::Invalid),
mTransform(*this, Transform::None),
mVisibleRegion(*this, std::vector<hwc_rect_t>()),
mZ(0),
+ mReleaseFence(),
mHwc1Id(0),
mHasUnsupportedPlaneAlpha(false) {}
HWC2On1Adapter::Display* HWC2On1Adapter::getDisplay(hwc2_display_t id)
{
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
auto display = mDisplays.find(id);
if (display == mDisplays.end()) {
{
ALOGV("populatePrimary");
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
auto display =
std::make_shared<Display>(*this, HWC2::DisplayType::Physical);
{
ATRACE_CALL();
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
for (const auto& displayPair : mDisplays) {
auto& display = displayPair.second;
{
ATRACE_CALL();
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
// Make sure we're ready to validate
for (size_t hwc1Id = 0; hwc1Id < mHwc1Contents.size(); ++hwc1Id) {
{
ALOGV("Received hwc1Invalidate");
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
// If the HWC2-side callback hasn't been registered yet, buffer this until
// it is registered
{
ALOGV("Received hwc1Vsync(%d, %" PRId64 ")", hwc1DisplayId, timestamp);
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
// If the HWC2-side callback hasn't been registered yet, buffer this until
// it is registered
return;
}
- std::unique_lock<std::timed_mutex> lock(mStateMutex);
+ std::unique_lock<std::recursive_timed_mutex> lock(mStateMutex);
// If the HWC2-side callback hasn't been registered yet, buffer this until
// it is registered
Config(Display& display, hwc2_config_t id, uint32_t hwcId)
: mDisplay(display),
mId(id),
- mHwcId(hwcId) {}
+ mHwcId(hwcId),
+ mAttributes() {}
bool isOnDisplay(const Display& display) const {
return display.getId() == mDisplay.getId();
std::shared_ptr<Display> mHwc1VirtualDisplay;
// These are potentially accessed from multiple threads, and are protected
- // by this mutex
- std::timed_mutex mStateMutex;
+ // by this mutex. This needs to be recursive, since the HWC1 implementation
+ // can call back into the invalidate callback on the same thread that is
+ // calling prepare.
+ std::recursive_timed_mutex mStateMutex;
struct CallbackInfo {
hwc2_callback_data_t data;
* limitations under the License.
*/
+// #define LOG_NDEBUG 0
+
+#undef LOG_TAG
+#define LOG_TAG "HWComposer"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <inttypes.h>
#include <cutils/properties.h>
#include "HWComposer.h"
+#include "HWC2On1Adapter.h"
+#include "HWC2.h"
#include "../Layer.h" // needed only for debugging
#include "../SurfaceFlinger.h"
#define MIN_HWC_HEADER_VERSION HWC_HEADER_VERSION
-static uint32_t hwcApiVersion(const hwc_composer_device_1_t* hwc) {
- uint32_t hwcVersion = hwc->common.version;
- return hwcVersion & HARDWARE_API_VERSION_2_MAJ_MIN_MASK;
-}
-
-static uint32_t hwcHeaderVersion(const hwc_composer_device_1_t* hwc) {
- uint32_t hwcVersion = hwc->common.version;
- return hwcVersion & HARDWARE_API_VERSION_2_HEADER_MASK;
-}
-
-static bool hwcHasApiVersion(const hwc_composer_device_1_t* hwc,
- uint32_t version) {
- return hwcApiVersion(hwc) >= (version & HARDWARE_API_VERSION_2_MAJ_MIN_MASK);
-}
-
-// ---------------------------------------------------------------------------
-
-struct HWComposer::cb_context {
- struct callbacks : public hwc_procs_t {
- // these are here to facilitate the transition when adding
- // new callbacks (an implementation can check for NULL before
- // calling a new callback).
- void (*zero[4])(void);
- };
- callbacks procs;
- HWComposer* hwc;
-};
-
// ---------------------------------------------------------------------------
-HWComposer::HWComposer(
- const sp<SurfaceFlinger>& flinger,
- EventHandler& handler)
+HWComposer::HWComposer(const sp<SurfaceFlinger>& flinger)
: mFlinger(flinger),
- mFbDev(0), mHwc(0), mNumDisplays(1),
- mCBContext(new cb_context),
- mEventHandler(handler),
- mDebugForceFakeVSync(false)
+ mAdapter(),
+ mHwcDevice(),
+ mDisplayData(2),
+ mFreeDisplaySlots(),
+ mHwcDisplaySlots(),
+ mCBContext(),
+ mEventHandler(nullptr),
+ mVSyncCounts(),
+ mRemainingHwcVirtualDisplays(0)
{
- for (size_t i =0 ; i<MAX_HWC_DISPLAYS ; i++) {
- mLists[i] = 0;
- }
-
for (size_t i=0 ; i<HWC_NUM_PHYSICAL_DISPLAY_TYPES ; i++) {
mLastHwVSync[i] = 0;
mVSyncCounts[i] = 0;
}
- char value[PROPERTY_VALUE_MAX];
- property_get("debug.sf.no_hw_vsync", value, "0");
- mDebugForceFakeVSync = atoi(value);
-
- bool needVSyncThread = true;
-
- // Note: some devices may insist that the FB HAL be opened before HWC.
- int fberr = loadFbHalModule();
loadHwcModule();
+}
- if (mFbDev && mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- // close FB HAL if we don't needed it.
- // FIXME: this is temporary until we're not forced to open FB HAL
- // before HWC.
- framebuffer_close(mFbDev);
- mFbDev = NULL;
- }
-
- // If we have no HWC, or a pre-1.1 HWC, an FB dev is mandatory.
- if ((!mHwc || !hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1))
- && !mFbDev) {
- ALOGE("ERROR: failed to open framebuffer (%s), aborting",
- strerror(-fberr));
- abort();
- }
-
- // these display IDs are always reserved
- for (size_t i=0 ; i<NUM_BUILTIN_DISPLAYS ; i++) {
- mAllocatedDisplayIDs.markBit(i);
- }
-
- if (mHwc) {
- ALOGI("Using %s version %u.%u", HWC_HARDWARE_COMPOSER,
- (hwcApiVersion(mHwc) >> 24) & 0xff,
- (hwcApiVersion(mHwc) >> 16) & 0xff);
- if (mHwc->registerProcs) {
- mCBContext->hwc = this;
- mCBContext->procs.invalidate = &hook_invalidate;
- mCBContext->procs.vsync = &hook_vsync;
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1))
- mCBContext->procs.hotplug = &hook_hotplug;
- else
- mCBContext->procs.hotplug = NULL;
- memset(mCBContext->procs.zero, 0, sizeof(mCBContext->procs.zero));
- mHwc->registerProcs(mHwc, &mCBContext->procs);
- }
+HWComposer::~HWComposer() {}
- // don't need a vsync thread if we have a hardware composer
- needVSyncThread = false;
- // always turn vsync off when we start
- eventControl(HWC_DISPLAY_PRIMARY, HWC_EVENT_VSYNC, 0);
-
- // the number of displays we actually have depends on the
- // hw composer version
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
- // 1.3 adds support for virtual displays
- mNumDisplays = MAX_HWC_DISPLAYS;
- } else if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- // 1.1 adds support for multiple displays
- mNumDisplays = NUM_BUILTIN_DISPLAYS;
- } else {
- mNumDisplays = 1;
- }
+void HWComposer::setEventHandler(EventHandler* handler)
+{
+ if (handler == nullptr) {
+ ALOGE("setEventHandler: Rejected attempt to clear handler");
+ return;
}
- if (mFbDev) {
- ALOG_ASSERT(!(mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)),
- "should only have fbdev if no hwc or hwc is 1.0");
-
- DisplayData& disp(mDisplayData[HWC_DISPLAY_PRIMARY]);
- disp.connected = true;
- disp.format = mFbDev->format;
- DisplayConfig config = DisplayConfig();
- config.width = mFbDev->width;
- config.height = mFbDev->height;
- config.xdpi = mFbDev->xdpi;
- config.ydpi = mFbDev->ydpi;
- config.refresh = nsecs_t(1e9 / mFbDev->fps);
- disp.configs.push_back(config);
- disp.currentConfig = 0;
- } else if (mHwc) {
- // here we're guaranteed to have at least HWC 1.1
- for (size_t i =0 ; i<NUM_BUILTIN_DISPLAYS ; i++) {
- queryDisplayProperties(i);
- }
- }
+ bool wasNull = (mEventHandler == nullptr);
+ mEventHandler = handler;
- if (needVSyncThread) {
- // we don't have VSYNC support, we need to fake it
- mVSyncThread = new VSyncThread(*this);
+ if (wasNull) {
+ auto hotplugHook = std::bind(&HWComposer::hotplug, this,
+ std::placeholders::_1, std::placeholders::_2);
+ mHwcDevice->registerHotplugCallback(hotplugHook);
+ auto invalidateHook = std::bind(&HWComposer::invalidate, this,
+ std::placeholders::_1);
+ mHwcDevice->registerRefreshCallback(invalidateHook);
+ auto vsyncHook = std::bind(&HWComposer::vsync, this,
+ std::placeholders::_1, std::placeholders::_2);
+ mHwcDevice->registerVsyncCallback(vsyncHook);
}
}
-HWComposer::~HWComposer() {
- if (mHwc) {
- eventControl(HWC_DISPLAY_PRIMARY, HWC_EVENT_VSYNC, 0);
- }
- if (mVSyncThread != NULL) {
- mVSyncThread->requestExitAndWait();
- }
- if (mHwc) {
- hwc_close_1(mHwc);
- }
- if (mFbDev) {
- framebuffer_close(mFbDev);
- }
- delete mCBContext;
-}
-
// Load and prepare the hardware composer module. Sets mHwc.
void HWComposer::loadHwcModule()
{
+ ALOGV("loadHwcModule");
+
hw_module_t const* module;
if (hw_get_module(HWC_HARDWARE_MODULE_ID, &module) != 0) {
- ALOGE("%s module not found", HWC_HARDWARE_MODULE_ID);
- return;
- }
-
- int err = hwc_open_1(module, &mHwc);
- if (err) {
- ALOGE("%s device failed to initialize (%s)",
- HWC_HARDWARE_COMPOSER, strerror(-err));
- return;
- }
-
- if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_0) ||
- hwcHeaderVersion(mHwc) < MIN_HWC_HEADER_VERSION ||
- hwcHeaderVersion(mHwc) > HWC_HEADER_VERSION) {
- ALOGE("%s device version %#x unsupported, will not be used",
- HWC_HARDWARE_COMPOSER, mHwc->common.version);
- hwc_close_1(mHwc);
- mHwc = NULL;
- return;
+ ALOGE("%s module not found, aborting", HWC_HARDWARE_MODULE_ID);
+ abort();
}
-}
-// Load and prepare the FB HAL, which uses the gralloc module. Sets mFbDev.
-int HWComposer::loadFbHalModule()
-{
- hw_module_t const* module;
-
- int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
- if (err != 0) {
- ALOGE("%s module not found", GRALLOC_HARDWARE_MODULE_ID);
- return err;
+ if (module->module_api_version >= 0x0200) {
+ hwc2_device_t* hwc2device = nullptr;
+ int error = hwc2_open(module, &hwc2device);
+ if (error != 0) {
+ ALOGE("Failed to open HWC2 device (%s), aborting", strerror(-error));
+ abort();
+ }
+ mHwcDevice = std::make_unique<HWC2::Device>(hwc2device);
+ } else {
+ hwc_composer_device_1_t* hwc1device = nullptr;
+ int error = hwc_open_1(module, &hwc1device);
+ if (error) {
+ ALOGE("Failed to open HWC1 device (%s), aborting", strerror(-error));
+ abort();
+ }
+ mAdapter = std::make_unique<HWC2On1Adapter>(hwc1device);
+ uint8_t minorVersion = mAdapter->getHwc1MinorVersion();
+ if (minorVersion < 1) {
+ ALOGE("Cannot adapt to HWC version %d.%d",
+ static_cast<int32_t>((minorVersion >> 8) & 0xF),
+ static_cast<int32_t>(minorVersion & 0xF));
+ abort();
+ }
+ mHwcDevice = std::make_unique<HWC2::Device>(
+ static_cast<hwc2_device_t*>(mAdapter.get()));
+ }
+
+ mRemainingHwcVirtualDisplays = mHwcDevice->getMaxVirtualDisplayCount();
+}
+
+bool HWComposer::isValidDisplay(int32_t displayId) const {
+ return static_cast<size_t>(displayId) < mDisplayData.size() &&
+ mDisplayData[displayId].hwcDisplay;
+}
+
+void HWComposer::validateChange(HWC2::Composition from, HWC2::Composition to) {
+ bool valid = true;
+ switch (from) {
+ case HWC2::Composition::Client:
+ valid = false;
+ break;
+ case HWC2::Composition::Device:
+ case HWC2::Composition::SolidColor:
+ valid = (to == HWC2::Composition::Client);
+ break;
+ case HWC2::Composition::Cursor:
+ case HWC2::Composition::Sideband:
+ valid = (to == HWC2::Composition::Client ||
+ to == HWC2::Composition::Device);
+ break;
+ default:
+ break;
+ }
+
+ if (!valid) {
+ ALOGE("Invalid layer type change: %s --> %s", to_string(from).c_str(),
+ to_string(to).c_str());
+ }
+}
+
+void HWComposer::hotplug(const std::shared_ptr<HWC2::Display>& display,
+ HWC2::Connection connected) {
+ ALOGV("hotplug: %" PRIu64 ", %s", display->getId(),
+ to_string(connected).c_str());
+ int32_t disp = 0;
+ if (!mDisplayData[0].hwcDisplay) {
+ ALOGE_IF(connected != HWC2::Connection::Connected, "Assumed primary"
+ " display would be connected");
+ mDisplayData[0].hwcDisplay = display;
+ mHwcDisplaySlots[display->getId()] = 0;
+ disp = DisplayDevice::DISPLAY_PRIMARY;
+ } else {
+ // Disconnect is handled through HWComposer::disconnectDisplay via
+ // SurfaceFlinger's onHotplugReceived callback handling
+ if (connected == HWC2::Connection::Connected) {
+ mDisplayData[1].hwcDisplay = display;
+ mHwcDisplaySlots[display->getId()] = 1;
+ }
+ disp = DisplayDevice::DISPLAY_EXTERNAL;
}
-
- return framebuffer_open(module, &mFbDev);
-}
-
-status_t HWComposer::initCheck() const {
- return mHwc ? NO_ERROR : NO_INIT;
-}
-
-void HWComposer::hook_invalidate(const struct hwc_procs* procs) {
- cb_context* ctx = reinterpret_cast<cb_context*>(
- const_cast<hwc_procs_t*>(procs));
- ctx->hwc->invalidate();
-}
-
-void HWComposer::hook_vsync(const struct hwc_procs* procs, int disp,
- int64_t timestamp) {
- cb_context* ctx = reinterpret_cast<cb_context*>(
- const_cast<hwc_procs_t*>(procs));
- ctx->hwc->vsync(disp, timestamp);
+ mEventHandler->onHotplugReceived(disp,
+ connected == HWC2::Connection::Connected);
}
-void HWComposer::hook_hotplug(const struct hwc_procs* procs, int disp,
- int connected) {
- cb_context* ctx = reinterpret_cast<cb_context*>(
- const_cast<hwc_procs_t*>(procs));
- ctx->hwc->hotplug(disp, connected);
-}
-
-void HWComposer::invalidate() {
+void HWComposer::invalidate(const std::shared_ptr<HWC2::Display>& /*display*/) {
mFlinger->repaintEverything();
}
-void HWComposer::vsync(int disp, int64_t timestamp) {
- if (uint32_t(disp) < HWC_NUM_PHYSICAL_DISPLAY_TYPES) {
- {
- Mutex::Autolock _l(mLock);
-
- // There have been reports of HWCs that signal several vsync events
- // with the same timestamp when turning the display off and on. This
- // is a bug in the HWC implementation, but filter the extra events
- // out here so they don't cause havoc downstream.
- if (timestamp == mLastHwVSync[disp]) {
- ALOGW("Ignoring duplicate VSYNC event from HWC (t=%" PRId64 ")",
- timestamp);
- return;
- }
-
- mLastHwVSync[disp] = timestamp;
- }
-
- char tag[16];
- snprintf(tag, sizeof(tag), "HW_VSYNC_%1u", disp);
- ATRACE_INT(tag, ++mVSyncCounts[disp] & 1);
-
- mEventHandler.onVSyncReceived(disp, timestamp);
+void HWComposer::vsync(const std::shared_ptr<HWC2::Display>& display,
+ int64_t timestamp) {
+ auto displayType = HWC2::DisplayType::Invalid;
+ auto error = display->getType(&displayType);
+ if (error != HWC2::Error::None) {
+ ALOGE("vsync: Failed to determine type of display %" PRIu64,
+ display->getId());
+ return;
}
-}
-void HWComposer::hotplug(int disp, int connected) {
- if (disp >= VIRTUAL_DISPLAY_ID_BASE) {
- ALOGE("hotplug event received for invalid display: disp=%d connected=%d",
- disp, connected);
+ if (displayType == HWC2::DisplayType::Virtual) {
+ ALOGE("Virtual display %" PRIu64 " passed to vsync callback",
+ display->getId());
return;
}
- queryDisplayProperties(disp);
- // Do not teardown or recreate the primary display
- if (disp != HWC_DISPLAY_PRIMARY) {
- mEventHandler.onHotplugReceived(disp, bool(connected));
- }
-}
-static float getDefaultDensity(uint32_t width, uint32_t height) {
- // Default density is based on TVs: 1080p displays get XHIGH density,
- // lower-resolution displays get TV density. Maybe eventually we'll need
- // to update it for 4K displays, though hopefully those just report
- // accurate DPI information to begin with. This is also used for virtual
- // displays and even primary displays with older hwcomposers, so be
- // careful about orientation.
-
- uint32_t h = width < height ? width : height;
- if (h >= 1080) return ACONFIGURATION_DENSITY_XHIGH;
- else return ACONFIGURATION_DENSITY_TV;
-}
-
-static const uint32_t DISPLAY_ATTRIBUTES[] = {
- HWC_DISPLAY_VSYNC_PERIOD,
- HWC_DISPLAY_WIDTH,
- HWC_DISPLAY_HEIGHT,
- HWC_DISPLAY_DPI_X,
- HWC_DISPLAY_DPI_Y,
- HWC_DISPLAY_COLOR_TRANSFORM,
- HWC_DISPLAY_NO_ATTRIBUTE,
-};
-#define NUM_DISPLAY_ATTRIBUTES (sizeof(DISPLAY_ATTRIBUTES) / sizeof(DISPLAY_ATTRIBUTES)[0])
-
-static const uint32_t PRE_HWC15_DISPLAY_ATTRIBUTES[] = {
- HWC_DISPLAY_VSYNC_PERIOD,
- HWC_DISPLAY_WIDTH,
- HWC_DISPLAY_HEIGHT,
- HWC_DISPLAY_DPI_X,
- HWC_DISPLAY_DPI_Y,
- HWC_DISPLAY_NO_ATTRIBUTE,
-};
-
-status_t HWComposer::queryDisplayProperties(int disp) {
-
- LOG_ALWAYS_FATAL_IF(!mHwc || !hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1));
-
- // use zero as default value for unspecified attributes
- int32_t values[NUM_DISPLAY_ATTRIBUTES - 1];
- memset(values, 0, sizeof(values));
-
- const size_t MAX_NUM_CONFIGS = 128;
- uint32_t configs[MAX_NUM_CONFIGS] = {0};
- size_t numConfigs = MAX_NUM_CONFIGS;
- status_t err = mHwc->getDisplayConfigs(mHwc, disp, configs, &numConfigs);
- if (err != NO_ERROR) {
- // this can happen if an unpluggable display is not connected
- mDisplayData[disp].connected = false;
- return err;
+ if (mHwcDisplaySlots.count(display->getId()) == 0) {
+ ALOGE("Unknown physical display %" PRIu64 " passed to vsync callback",
+ display->getId());
+ return;
}
- mDisplayData[disp].currentConfig = 0;
- for (size_t c = 0; c < numConfigs; ++c) {
- err = mHwc->getDisplayAttributes(mHwc, disp, configs[c],
- DISPLAY_ATTRIBUTES, values);
- // If this is a pre-1.5 HWC, it may not know about color transform, so
- // try again with a smaller set of attributes
- if (err != NO_ERROR) {
- err = mHwc->getDisplayAttributes(mHwc, disp, configs[c],
- PRE_HWC15_DISPLAY_ATTRIBUTES, values);
- }
- if (err != NO_ERROR) {
- // we can't get this display's info. turn it off.
- mDisplayData[disp].connected = false;
- return err;
- }
-
- DisplayConfig config = DisplayConfig();
- for (size_t i = 0; i < NUM_DISPLAY_ATTRIBUTES - 1; i++) {
- switch (DISPLAY_ATTRIBUTES[i]) {
- case HWC_DISPLAY_VSYNC_PERIOD:
- config.refresh = nsecs_t(values[i]);
- break;
- case HWC_DISPLAY_WIDTH:
- config.width = values[i];
- break;
- case HWC_DISPLAY_HEIGHT:
- config.height = values[i];
- break;
- case HWC_DISPLAY_DPI_X:
- config.xdpi = values[i] / 1000.0f;
- break;
- case HWC_DISPLAY_DPI_Y:
- config.ydpi = values[i] / 1000.0f;
- break;
- case HWC_DISPLAY_COLOR_TRANSFORM:
- config.colorTransform = values[i];
- break;
- default:
- ALOG_ASSERT(false, "unknown display attribute[%zu] %#x",
- i, DISPLAY_ATTRIBUTES[i]);
- break;
- }
- }
+ int32_t disp = mHwcDisplaySlots[display->getId()];
+ {
+ Mutex::Autolock _l(mLock);
- if (config.xdpi == 0.0f || config.ydpi == 0.0f) {
- float dpi = getDefaultDensity(config.width, config.height);
- config.xdpi = dpi;
- config.ydpi = dpi;
+ // There have been reports of HWCs that signal several vsync events
+ // with the same timestamp when turning the display off and on. This
+ // is a bug in the HWC implementation, but filter the extra events
+ // out here so they don't cause havoc downstream.
+ if (timestamp == mLastHwVSync[disp]) {
+ ALOGW("Ignoring duplicate VSYNC event from HWC (t=%" PRId64 ")",
+ timestamp);
+ return;
}
- mDisplayData[disp].configs.push_back(config);
+ mLastHwVSync[disp] = timestamp;
}
- // FIXME: what should we set the format to?
- mDisplayData[disp].format = HAL_PIXEL_FORMAT_RGBA_8888;
- mDisplayData[disp].connected = true;
- return NO_ERROR;
+ char tag[16];
+ snprintf(tag, sizeof(tag), "HW_VSYNC_%1u", disp);
+ ATRACE_INT(tag, ++mVSyncCounts[disp] & 1);
+
+ mEventHandler->onVSyncReceived(disp, timestamp);
}
-status_t HWComposer::setVirtualDisplayProperties(int32_t id,
- uint32_t w, uint32_t h, uint32_t format) {
- if (id < VIRTUAL_DISPLAY_ID_BASE || id >= int32_t(mNumDisplays) ||
- !mAllocatedDisplayIDs.hasBit(id)) {
- return BAD_INDEX;
+status_t HWComposer::allocateVirtualDisplay(uint32_t width, uint32_t height,
+ int32_t *outId) {
+ if (mRemainingHwcVirtualDisplays == 0) {
+ ALOGE("allocateVirtualDisplay: No remaining virtual displays");
+ return NO_MEMORY;
}
- size_t configId = mDisplayData[id].currentConfig;
- mDisplayData[id].format = format;
- DisplayConfig& config = mDisplayData[id].configs.editItemAt(configId);
- config.width = w;
- config.height = h;
- config.xdpi = config.ydpi = getDefaultDensity(w, h);
- return NO_ERROR;
-}
-int32_t HWComposer::allocateDisplayId() {
- if (mAllocatedDisplayIDs.count() >= mNumDisplays) {
+ std::shared_ptr<HWC2::Display> display;
+ auto error = mHwcDevice->createVirtualDisplay(width, height, &display);
+ if (error != HWC2::Error::None) {
+ ALOGE("allocateVirtualDisplay: Failed to create HWC virtual display");
+ return NO_MEMORY;
+ }
+
+ size_t displaySlot = 0;
+ if (!mFreeDisplaySlots.empty()) {
+ displaySlot = *mFreeDisplaySlots.begin();
+ mFreeDisplaySlots.erase(displaySlot);
+ } else if (mDisplayData.size() < INT32_MAX) {
+ // Don't bother allocating a slot larger than we can return
+ displaySlot = mDisplayData.size();
+ mDisplayData.resize(displaySlot + 1);
+ } else {
+ ALOGE("allocateVirtualDisplay: Unable to allocate a display slot");
return NO_MEMORY;
}
- int32_t id = mAllocatedDisplayIDs.firstUnmarkedBit();
- mAllocatedDisplayIDs.markBit(id);
- mDisplayData[id].connected = true;
- mDisplayData[id].configs.resize(1);
- mDisplayData[id].currentConfig = 0;
- return id;
+
+ mDisplayData[displaySlot].hwcDisplay = display;
+
+ --mRemainingHwcVirtualDisplays;
+ *outId = static_cast<int32_t>(displaySlot);
+
+ return NO_ERROR;
}
-status_t HWComposer::freeDisplayId(int32_t id) {
- if (id < NUM_BUILTIN_DISPLAYS) {
- // cannot free the reserved IDs
- return BAD_VALUE;
+std::shared_ptr<HWC2::Layer> HWComposer::createLayer(int32_t displayId) {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("Failed to create layer on invalid display %d", displayId);
+ return nullptr;
}
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
- return BAD_INDEX;
+ auto display = mDisplayData[displayId].hwcDisplay;
+ std::shared_ptr<HWC2::Layer> layer;
+ auto error = display->createLayer(&layer);
+ if (error != HWC2::Error::None) {
+ ALOGE("Failed to create layer on display %d: %s (%d)", displayId,
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return nullptr;
}
- mAllocatedDisplayIDs.clearBit(id);
- mDisplayData[id].connected = false;
- return NO_ERROR;
+ return layer;
}
-nsecs_t HWComposer::getRefreshTimestamp(int disp) const {
+nsecs_t HWComposer::getRefreshTimestamp(int32_t disp) const {
// this returns the last refresh timestamp.
// if the last one is not available, we estimate it based on
// the refresh period and whatever closest timestamp we have.
Mutex::Autolock _l(mLock);
nsecs_t now = systemTime(CLOCK_MONOTONIC);
- size_t configId = mDisplayData[disp].currentConfig;
- return now - ((now - mLastHwVSync[disp]) %
- mDisplayData[disp].configs[configId].refresh);
-}
-
-sp<Fence> HWComposer::getDisplayFence(int disp) const {
- return mDisplayData[disp].lastDisplayFence;
+ auto vsyncPeriod = getActiveConfig(disp)->getVsyncPeriod();
+ return now - ((now - mLastHwVSync[disp]) % vsyncPeriod);
}
-uint32_t HWComposer::getFormat(int disp) const {
- if (static_cast<uint32_t>(disp) >= MAX_HWC_DISPLAYS || !mAllocatedDisplayIDs.hasBit(disp)) {
- return HAL_PIXEL_FORMAT_RGBA_8888;
- } else {
- return mDisplayData[disp].format;
+bool HWComposer::isConnected(int32_t disp) const {
+ if (!isValidDisplay(disp)) {
+ ALOGE("isConnected: Attempted to access invalid display %d", disp);
+ return false;
}
+ return mDisplayData[disp].hwcDisplay->isConnected();
}
-bool HWComposer::isConnected(int disp) const {
- return mDisplayData[disp].connected;
-}
-
-uint32_t HWComposer::getWidth(int disp) const {
- size_t currentConfig = mDisplayData[disp].currentConfig;
- return mDisplayData[disp].configs[currentConfig].width;
-}
-
-uint32_t HWComposer::getHeight(int disp) const {
- size_t currentConfig = mDisplayData[disp].currentConfig;
- return mDisplayData[disp].configs[currentConfig].height;
-}
-
-float HWComposer::getDpiX(int disp) const {
- size_t currentConfig = mDisplayData[disp].currentConfig;
- return mDisplayData[disp].configs[currentConfig].xdpi;
-}
-
-float HWComposer::getDpiY(int disp) const {
- size_t currentConfig = mDisplayData[disp].currentConfig;
- return mDisplayData[disp].configs[currentConfig].ydpi;
-}
-
-nsecs_t HWComposer::getRefreshPeriod(int disp) const {
- size_t currentConfig = mDisplayData[disp].currentConfig;
- return mDisplayData[disp].configs[currentConfig].refresh;
+std::vector<std::shared_ptr<const HWC2::Display::Config>>
+ HWComposer::getConfigs(int32_t displayId) const {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("getConfigs: Attempted to access invalid display %d", displayId);
+ return {};
+ }
+ auto& displayData = mDisplayData[displayId];
+ auto configs = mDisplayData[displayId].hwcDisplay->getConfigs();
+ if (displayData.configMap.empty()) {
+ for (size_t i = 0; i < configs.size(); ++i) {
+ displayData.configMap[i] = configs[i];
+ }
+ }
+ return configs;
}
-const Vector<HWComposer::DisplayConfig>& HWComposer::getConfigs(int disp) const {
- return mDisplayData[disp].configs;
-}
+std::shared_ptr<const HWC2::Display::Config>
+ HWComposer::getActiveConfig(int32_t displayId) const {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("getActiveConfigs: Attempted to access invalid display %d",
+ displayId);
+ return nullptr;
+ }
+ std::shared_ptr<const HWC2::Display::Config> config;
+ auto error = mDisplayData[displayId].hwcDisplay->getActiveConfig(&config);
+ if (error == HWC2::Error::BadConfig) {
+ ALOGV("getActiveConfig: No config active, returning null");
+ return nullptr;
+ } else if (error != HWC2::Error::None) {
+ ALOGE("getActiveConfig failed for display %d: %s (%d)", displayId,
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return nullptr;
+ } else if (!config) {
+ ALOGE("getActiveConfig returned an unknown config for display %d",
+ displayId);
+ return nullptr;
+ }
-size_t HWComposer::getCurrentConfig(int disp) const {
- return mDisplayData[disp].currentConfig;
+ return config;
}
-void HWComposer::eventControl(int disp, int event, int enabled) {
- if (uint32_t(disp)>31 || !mAllocatedDisplayIDs.hasBit(disp)) {
- ALOGD("eventControl ignoring event %d on unallocated disp %d (en=%d)",
- event, disp, enabled);
+void HWComposer::setVsyncEnabled(int32_t disp, HWC2::Vsync enabled) {
+ if (disp < 0 || disp >= HWC_DISPLAY_VIRTUAL) {
+ ALOGD("setVsyncEnabled: Ignoring for virtual display %d", disp);
return;
}
- if (event != EVENT_VSYNC) {
- ALOGW("eventControl got unexpected event %d (disp=%d en=%d)",
- event, disp, enabled);
+
+ if (!isValidDisplay(disp)) {
+ ALOGE("setVsyncEnabled: Attempted to access invalid display %d", disp);
return;
}
- status_t err = NO_ERROR;
- if (mHwc && !mDebugForceFakeVSync) {
- // NOTE: we use our own internal lock here because we have to call
- // into the HWC with the lock held, and we want to make sure
- // that even if HWC blocks (which it shouldn't), it won't
- // affect other threads.
- Mutex::Autolock _l(mEventControlLock);
- const int32_t eventBit = 1UL << event;
- const int32_t newValue = enabled ? eventBit : 0;
- const int32_t oldValue = mDisplayData[disp].events & eventBit;
- if (newValue != oldValue) {
- ATRACE_CALL();
- err = mHwc->eventControl(mHwc, disp, event, enabled);
- if (!err) {
- int32_t& events(mDisplayData[disp].events);
- events = (events & ~eventBit) | newValue;
-
- char tag[16];
- snprintf(tag, sizeof(tag), "HW_VSYNC_ON_%1u", disp);
- ATRACE_INT(tag, enabled);
- }
- }
- // error here should not happen -- not sure what we should
- // do if it does.
- ALOGE_IF(err, "eventControl(%d, %d) failed %s",
- event, enabled, strerror(-err));
- }
- if (err == NO_ERROR && mVSyncThread != NULL) {
- mVSyncThread->setEnabled(enabled);
+ // NOTE: we use our own internal lock here because we have to call
+ // into the HWC with the lock held, and we want to make sure
+ // that even if HWC blocks (which it shouldn't), it won't
+ // affect other threads.
+ Mutex::Autolock _l(mVsyncLock);
+ auto& displayData = mDisplayData[disp];
+ if (enabled != displayData.vsyncEnabled) {
+ ATRACE_CALL();
+ auto error = displayData.hwcDisplay->setVsyncEnabled(enabled);
+ if (error == HWC2::Error::None) {
+ displayData.vsyncEnabled = enabled;
+
+ char tag[16];
+ snprintf(tag, sizeof(tag), "HW_VSYNC_ON_%1u", disp);
+ ATRACE_INT(tag, enabled == HWC2::Vsync::Enable ? 1 : 0);
+ } else {
+ ALOGE("setVsyncEnabled: Failed to set vsync to %s on %d/%" PRIu64
+ ": %s (%d)", to_string(enabled).c_str(), disp,
+ mDisplayData[disp].hwcDisplay->getId(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ }
}
}
-status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
+status_t HWComposer::setClientTarget(int32_t displayId,
+ const sp<Fence>& acquireFence, const sp<GraphicBuffer>& target,
+ android_dataspace_t dataspace) {
+ if (!isValidDisplay(displayId)) {
return BAD_INDEX;
}
- if (mHwc) {
- DisplayData& disp(mDisplayData[id]);
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- // we need space for the HWC_FRAMEBUFFER_TARGET
- numLayers++;
- }
- if (disp.capacity < numLayers || disp.list == NULL) {
- size_t size = sizeof(hwc_display_contents_1_t)
- + numLayers * sizeof(hwc_layer_1_t);
- free(disp.list);
- disp.list = (hwc_display_contents_1_t*)malloc(size);
- disp.capacity = numLayers;
- }
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- disp.framebufferTarget = &disp.list->hwLayers[numLayers - 1];
- memset(disp.framebufferTarget, 0, sizeof(hwc_layer_1_t));
- const DisplayConfig& currentConfig =
- disp.configs[disp.currentConfig];
- const hwc_rect_t r = { 0, 0,
- (int) currentConfig.width, (int) currentConfig.height };
- disp.framebufferTarget->compositionType = HWC_FRAMEBUFFER_TARGET;
- disp.framebufferTarget->hints = 0;
- disp.framebufferTarget->flags = 0;
- disp.framebufferTarget->handle = disp.fbTargetHandle;
- disp.framebufferTarget->transform = 0;
- disp.framebufferTarget->blending = HWC_BLENDING_PREMULT;
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
- disp.framebufferTarget->sourceCropf.left = 0;
- disp.framebufferTarget->sourceCropf.top = 0;
- disp.framebufferTarget->sourceCropf.right =
- currentConfig.width;
- disp.framebufferTarget->sourceCropf.bottom =
- currentConfig.height;
- } else {
- disp.framebufferTarget->sourceCrop = r;
- }
- disp.framebufferTarget->displayFrame = r;
- disp.framebufferTarget->visibleRegionScreen.numRects = 1;
- disp.framebufferTarget->visibleRegionScreen.rects =
- &disp.framebufferTarget->displayFrame;
- disp.framebufferTarget->acquireFenceFd = -1;
- disp.framebufferTarget->releaseFenceFd = -1;
- disp.framebufferTarget->planeAlpha = 0xFF;
- }
- disp.list->retireFenceFd = -1;
- disp.list->flags = HWC_GEOMETRY_CHANGED;
- disp.list->numHwLayers = numLayers;
+ ALOGV("setClientTarget for display %d", displayId);
+ auto& hwcDisplay = mDisplayData[displayId].hwcDisplay;
+ buffer_handle_t handle = nullptr;
+ if ((target != nullptr) && target->getNativeBuffer()) {
+ handle = target->getNativeBuffer()->handle;
}
+ auto error = hwcDisplay->setClientTarget(handle, acquireFence, dataspace);
+ if (error != HWC2::Error::None) {
+ ALOGE("Failed to set client target for display %d: %s (%d)", displayId,
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return BAD_VALUE;
+ }
+
return NO_ERROR;
}
-status_t HWComposer::setFramebufferTarget(int32_t id,
- const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf) {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
+status_t HWComposer::prepare(DisplayDevice& displayDevice) {
+ ATRACE_CALL();
+
+ Mutex::Autolock _l(mDisplayLock);
+ auto displayId = displayDevice.getHwcDisplayId();
+ if (!isValidDisplay(displayId)) {
return BAD_INDEX;
}
- DisplayData& disp(mDisplayData[id]);
- if (!disp.framebufferTarget) {
- // this should never happen, but apparently eglCreateWindowSurface()
- // triggers a Surface::queueBuffer() on some
- // devices (!?) -- log and ignore.
- ALOGE("HWComposer: framebufferTarget is null");
+
+ auto& displayData = mDisplayData[displayId];
+ auto& hwcDisplay = displayData.hwcDisplay;
+ if (!hwcDisplay->isConnected()) {
return NO_ERROR;
}
- int acquireFenceFd = -1;
- if (acquireFence->isValid()) {
- acquireFenceFd = acquireFence->dup();
+ uint32_t numTypes = 0;
+ uint32_t numRequests = 0;
+ auto error = hwcDisplay->validate(&numTypes, &numRequests);
+ if (error != HWC2::Error::None && error != HWC2::Error::HasChanges) {
+ ALOGE("prepare: validate failed for display %d: %s (%d)", displayId,
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return BAD_INDEX;
}
- // ALOGD("fbPost: handle=%p, fence=%d", buf->handle, acquireFenceFd);
- disp.fbTargetHandle = buf->handle;
- disp.framebufferTarget->handle = disp.fbTargetHandle;
- disp.framebufferTarget->acquireFenceFd = acquireFenceFd;
- return NO_ERROR;
-}
+ std::unordered_map<std::shared_ptr<HWC2::Layer>, HWC2::Composition>
+ changedTypes;
+ changedTypes.reserve(numTypes);
+ error = hwcDisplay->getChangedCompositionTypes(&changedTypes);
+ if (error != HWC2::Error::None) {
+ ALOGE("prepare: getChangedCompositionTypes failed on display %d: "
+ "%s (%d)", displayId, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ return BAD_INDEX;
+ }
-status_t HWComposer::prepare() {
- Mutex::Autolock _l(mDisplayLock);
- for (size_t i=0 ; i<mNumDisplays ; i++) {
- DisplayData& disp(mDisplayData[i]);
- if (disp.framebufferTarget) {
- // make sure to reset the type to HWC_FRAMEBUFFER_TARGET
- // DO NOT reset the handle field to NULL, because it's possible
- // that we have nothing to redraw (eg: eglSwapBuffers() not called)
- // in which case, we should continue to use the same buffer.
- LOG_FATAL_IF(disp.list == NULL);
- disp.framebufferTarget->compositionType = HWC_FRAMEBUFFER_TARGET;
- }
- if (!disp.connected && disp.list != NULL) {
- ALOGW("WARNING: disp %zu: connected, non-null list, layers=%zu",
- i, disp.list->numHwLayers);
- }
- mLists[i] = disp.list;
- if (mLists[i]) {
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
- mLists[i]->outbuf = disp.outbufHandle;
- mLists[i]->outbufAcquireFenceFd = -1;
- } else if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- // garbage data to catch improper use
- mLists[i]->dpy = (hwc_display_t)0xDEADBEEF;
- mLists[i]->sur = (hwc_surface_t)0xDEADBEEF;
- } else {
- mLists[i]->dpy = EGL_NO_DISPLAY;
- mLists[i]->sur = EGL_NO_SURFACE;
- }
- }
+
+ displayData.displayRequests = static_cast<HWC2::DisplayRequest>(0);
+ std::unordered_map<std::shared_ptr<HWC2::Layer>, HWC2::LayerRequest>
+ layerRequests;
+ layerRequests.reserve(numRequests);
+ error = hwcDisplay->getRequests(&displayData.displayRequests,
+ &layerRequests);
+ if (error != HWC2::Error::None) {
+ ALOGE("prepare: getRequests failed on display %d: %s (%d)", displayId,
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return BAD_INDEX;
}
- int err = mHwc->prepare(mHwc, mNumDisplays, mLists);
- ALOGE_IF(err, "HWComposer: prepare failed (%s)", strerror(-err));
-
- if (err == NO_ERROR) {
- // here we're just making sure that "skip" layers are set
- // to HWC_FRAMEBUFFER and we're also counting how many layers
- // we have of each type.
- //
- // If there are no window layers, we treat the display has having FB
- // composition, because SurfaceFlinger will use GLES to draw the
- // wormhole region.
- for (size_t i=0 ; i<mNumDisplays ; i++) {
- DisplayData& disp(mDisplayData[i]);
- disp.hasFbComp = false;
- disp.hasOvComp = false;
- if (disp.list) {
- for (size_t i=0 ; i<disp.list->numHwLayers ; i++) {
- hwc_layer_1_t& l = disp.list->hwLayers[i];
-
- //ALOGD("prepare: %d, type=%d, handle=%p",
- // i, l.compositionType, l.handle);
-
- if (l.flags & HWC_SKIP_LAYER) {
- l.compositionType = HWC_FRAMEBUFFER;
- }
- if (l.compositionType == HWC_FRAMEBUFFER) {
- disp.hasFbComp = true;
- }
- if (l.compositionType == HWC_OVERLAY) {
- disp.hasOvComp = true;
- }
- if (l.compositionType == HWC_CURSOR_OVERLAY) {
- disp.hasOvComp = true;
- }
- }
- if (disp.list->numHwLayers == (disp.framebufferTarget ? 1 : 0)) {
- disp.hasFbComp = true;
- }
- } else {
- disp.hasFbComp = true;
+ displayData.hasClientComposition = false;
+ displayData.hasDeviceComposition = false;
+ for (auto& layer : displayDevice.getVisibleLayersSortedByZ()) {
+ auto hwcLayer = layer->getHwcLayer(displayId);
+
+ if (changedTypes.count(hwcLayer) != 0) {
+ // We pass false so we only update our state and don't call back
+ // into the HWC device
+ validateChange(layer->getCompositionType(displayId),
+ changedTypes[hwcLayer]);
+ layer->setCompositionType(displayId, changedTypes[hwcLayer], false);
+ }
+
+ switch (layer->getCompositionType(displayId)) {
+ case HWC2::Composition::Client:
+ displayData.hasClientComposition = true;
+ break;
+ case HWC2::Composition::Device:
+ case HWC2::Composition::SolidColor:
+ case HWC2::Composition::Cursor:
+ case HWC2::Composition::Sideband:
+ displayData.hasDeviceComposition = true;
+ break;
+ default:
+ break;
+ }
+
+ if (layerRequests.count(hwcLayer) != 0 &&
+ layerRequests[hwcLayer] ==
+ HWC2::LayerRequest::ClearClientTarget) {
+ layer->setClearClientTarget(displayId, true);
+ } else {
+ if (layerRequests.count(hwcLayer) != 0) {
+ ALOGE("prepare: Unknown layer request: %s",
+ to_string(layerRequests[hwcLayer]).c_str());
}
+ layer->setClearClientTarget(displayId, false);
}
}
- return (status_t)err;
+
+ error = hwcDisplay->acceptChanges();
+ if (error != HWC2::Error::None) {
+ ALOGE("prepare: acceptChanges failed: %s", to_string(error).c_str());
+ return BAD_INDEX;
+ }
+
+ return NO_ERROR;
}
-bool HWComposer::hasHwcComposition(int32_t id) const {
- if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+bool HWComposer::hasDeviceComposition(int32_t displayId) const {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("hasDeviceComposition: Invalid display %d", displayId);
return false;
- return mDisplayData[id].hasOvComp;
+ }
+ return mDisplayData[displayId].hasDeviceComposition;
}
-bool HWComposer::hasGlesComposition(int32_t id) const {
- if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+bool HWComposer::hasClientComposition(int32_t displayId) const {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("hasClientComposition: Invalid display %d", displayId);
return true;
- return mDisplayData[id].hasFbComp;
+ }
+ return mDisplayData[displayId].hasClientComposition;
}
-sp<Fence> HWComposer::getAndResetReleaseFence(int32_t id) {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+sp<Fence> HWComposer::getRetireFence(int32_t displayId) const {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("getRetireFence failed for invalid display %d", displayId);
return Fence::NO_FENCE;
-
- int fd = INVALID_OPERATION;
- if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- const DisplayData& disp(mDisplayData[id]);
- if (disp.framebufferTarget) {
- fd = disp.framebufferTarget->releaseFenceFd;
- disp.framebufferTarget->acquireFenceFd = -1;
- disp.framebufferTarget->releaseFenceFd = -1;
- }
}
- return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE;
+ return mDisplayData[displayId].lastRetireFence;
}
-status_t HWComposer::commit() {
- int err = NO_ERROR;
- if (mHwc) {
- if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- // On version 1.0, the OpenGL ES target surface is communicated
- // by the (dpy, sur) fields and we are guaranteed to have only
- // a single display.
- mLists[0]->dpy = eglGetCurrentDisplay();
- mLists[0]->sur = eglGetCurrentSurface(EGL_DRAW);
- }
-
- for (size_t i=VIRTUAL_DISPLAY_ID_BASE; i<mNumDisplays; i++) {
- DisplayData& disp(mDisplayData[i]);
- if (disp.outbufHandle) {
- mLists[i]->outbuf = disp.outbufHandle;
- mLists[i]->outbufAcquireFenceFd =
- disp.outbufAcquireFence->dup();
- }
- }
+sp<Fence> HWComposer::getLayerReleaseFence(int32_t displayId,
+ const std::shared_ptr<HWC2::Layer>& layer) const {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("getLayerReleaseFence: Invalid display");
+ return Fence::NO_FENCE;
+ }
+ auto displayFences = mDisplayData[displayId].releaseFences;
+ if (displayFences.count(layer) == 0) {
+ ALOGV("getLayerReleaseFence: Release fence not found");
+ return Fence::NO_FENCE;
+ }
+ return displayFences[layer];
+}
- err = mHwc->set(mHwc, mNumDisplays, mLists);
+status_t HWComposer::commit(int32_t displayId) {
+ ATRACE_CALL();
- for (size_t i=0 ; i<mNumDisplays ; i++) {
- DisplayData& disp(mDisplayData[i]);
- disp.lastDisplayFence = disp.lastRetireFence;
- disp.lastRetireFence = Fence::NO_FENCE;
- if (disp.list) {
- if (disp.list->retireFenceFd != -1) {
- disp.lastRetireFence = new Fence(disp.list->retireFenceFd);
- disp.list->retireFenceFd = -1;
- }
- disp.list->flags &= ~HWC_GEOMETRY_CHANGED;
- }
- }
+ if (!isValidDisplay(displayId)) {
+ return BAD_INDEX;
}
- return (status_t)err;
-}
-status_t HWComposer::setPowerMode(int disp, int mode) {
- LOG_FATAL_IF(disp >= VIRTUAL_DISPLAY_ID_BASE);
- if (mHwc) {
- if (mode == HWC_POWER_MODE_OFF) {
- eventControl(disp, HWC_EVENT_VSYNC, 0);
- }
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_4)) {
- return (status_t)mHwc->setPowerMode(mHwc, disp, mode);
- } else {
- return (status_t)mHwc->blank(mHwc, disp,
- mode == HWC_POWER_MODE_OFF ? 1 : 0);
- }
+ auto& displayData = mDisplayData[displayId];
+ auto& hwcDisplay = displayData.hwcDisplay;
+ auto error = hwcDisplay->present(&displayData.lastRetireFence);
+ if (error != HWC2::Error::None) {
+ ALOGE("commit: present failed for display %d: %s (%d)", displayId,
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return UNKNOWN_ERROR;
}
- return NO_ERROR;
-}
-status_t HWComposer::setActiveConfig(int disp, int mode) {
- LOG_FATAL_IF(disp >= VIRTUAL_DISPLAY_ID_BASE);
- DisplayData& dd(mDisplayData[disp]);
- dd.currentConfig = mode;
- if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_4)) {
- return (status_t)mHwc->setActiveConfig(mHwc, disp, mode);
- } else {
- LOG_FATAL_IF(mode != 0);
+ std::unordered_map<std::shared_ptr<HWC2::Layer>, sp<Fence>> releaseFences;
+ error = hwcDisplay->getReleaseFences(&releaseFences);
+ if (error != HWC2::Error::None) {
+ ALOGE("commit: Failed to get release fences for display %d: %s (%d)",
+ displayId, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ return UNKNOWN_ERROR;
}
- return NO_ERROR;
-}
-void HWComposer::disconnectDisplay(int disp) {
- LOG_ALWAYS_FATAL_IF(disp < 0 || disp == HWC_DISPLAY_PRIMARY);
- DisplayData& dd(mDisplayData[disp]);
- free(dd.list);
- dd.list = NULL;
- dd.framebufferTarget = NULL; // points into dd.list
- dd.fbTargetHandle = NULL;
- dd.outbufHandle = NULL;
- dd.lastRetireFence = Fence::NO_FENCE;
- dd.lastDisplayFence = Fence::NO_FENCE;
- dd.outbufAcquireFence = Fence::NO_FENCE;
- // clear all the previous configs and repopulate when a new
- // device is added
- dd.configs.clear();
-}
+ displayData.releaseFences = std::move(releaseFences);
-int HWComposer::getVisualID() const {
- if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- // FIXME: temporary hack until HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED
- // is supported by the implementation. we can only be in this case
- // if we have HWC 1.1
- return HAL_PIXEL_FORMAT_RGBA_8888;
- //return HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
- } else {
- return mFbDev->format;
- }
+ return NO_ERROR;
}
-bool HWComposer::supportsFramebufferTarget() const {
- return (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1));
-}
+status_t HWComposer::setPowerMode(int32_t displayId, int32_t intMode) {
+ ALOGV("setPowerMode(%d, %d)", displayId, intMode);
+ if (!isValidDisplay(displayId)) {
+ ALOGE("setPowerMode: Bad display");
+ return BAD_INDEX;
+ }
+ if (displayId >= VIRTUAL_DISPLAY_ID_BASE) {
+ ALOGE("setPowerMode: Virtual display %d passed in, returning",
+ displayId);
+ return BAD_INDEX;
+ }
-int HWComposer::fbPost(int32_t id,
- const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buffer) {
- if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- return setFramebufferTarget(id, acquireFence, buffer);
- } else {
- acquireFence->waitForever("HWComposer::fbPost");
- return mFbDev->post(mFbDev, buffer->handle);
+ auto mode = static_cast<HWC2::PowerMode>(intMode);
+ if (mode == HWC2::PowerMode::Off) {
+ setVsyncEnabled(displayId, HWC2::Vsync::Disable);
}
-}
-int HWComposer::fbCompositionComplete() {
- if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1))
- return NO_ERROR;
+ auto& hwcDisplay = mDisplayData[displayId].hwcDisplay;
+ switch (mode) {
+ case HWC2::PowerMode::Off:
+ case HWC2::PowerMode::On:
+ ALOGV("setPowerMode: Calling HWC %s", to_string(mode).c_str());
+ {
+ auto error = hwcDisplay->setPowerMode(mode);
+ if (error != HWC2::Error::None) {
+ ALOGE("setPowerMode: Unable to set power mode %s for "
+ "display %d: %s (%d)", to_string(mode).c_str(),
+ displayId, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ }
+ }
+ break;
+ case HWC2::PowerMode::Doze:
+ case HWC2::PowerMode::DozeSuspend:
+ ALOGV("setPowerMode: Calling HWC %s", to_string(mode).c_str());
+ {
+ bool supportsDoze = false;
+ auto error = hwcDisplay->supportsDoze(&supportsDoze);
+ if (error != HWC2::Error::None) {
+ ALOGE("setPowerMode: Unable to query doze support for "
+ "display %d: %s (%d)", displayId,
+ to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ }
+ if (!supportsDoze) {
+ mode = HWC2::PowerMode::On;
+ }
- if (mFbDev->compositionComplete) {
- return mFbDev->compositionComplete(mFbDev);
- } else {
- return INVALID_OPERATION;
+ error = hwcDisplay->setPowerMode(mode);
+ if (error != HWC2::Error::None) {
+ ALOGE("setPowerMode: Unable to set power mode %s for "
+ "display %d: %s (%d)", to_string(mode).c_str(),
+ displayId, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ }
+ }
+ break;
+ default:
+ ALOGV("setPowerMode: Not calling HWC");
+ break;
}
+
+ return NO_ERROR;
}
-void HWComposer::fbDump(String8& result) {
- if (mFbDev && mFbDev->common.version >= 1 && mFbDev->dump) {
- const size_t SIZE = 4096;
- char buffer[SIZE];
- mFbDev->dump(mFbDev, buffer, SIZE);
- result.append(buffer);
+status_t HWComposer::setActiveConfig(int32_t displayId, size_t configId) {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("setActiveConfig: Display %d is not valid", displayId);
+ return BAD_INDEX;
}
-}
-status_t HWComposer::setOutputBuffer(int32_t id, const sp<Fence>& acquireFence,
- const sp<GraphicBuffer>& buf) {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ auto& displayData = mDisplayData[displayId];
+ if (displayData.configMap.count(configId) == 0) {
+ ALOGE("setActiveConfig: Invalid config %zd", configId);
return BAD_INDEX;
- if (id < VIRTUAL_DISPLAY_ID_BASE)
- return INVALID_OPERATION;
+ }
+
+ auto error = displayData.hwcDisplay->setActiveConfig(
+ displayData.configMap[configId]);
+ if (error != HWC2::Error::None) {
+ ALOGE("setActiveConfig: Failed to set config %zu on display %d: "
+ "%s (%d)", configId, displayId, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ return UNKNOWN_ERROR;
+ }
- DisplayData& disp(mDisplayData[id]);
- disp.outbufHandle = buf->handle;
- disp.outbufAcquireFence = acquireFence;
return NO_ERROR;
}
-sp<Fence> HWComposer::getLastRetireFence(int32_t id) const {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
- return Fence::NO_FENCE;
- return mDisplayData[id].lastRetireFence;
-}
+void HWComposer::disconnectDisplay(int displayId) {
+ LOG_ALWAYS_FATAL_IF(displayId < 0);
+ auto& displayData = mDisplayData[displayId];
-status_t HWComposer::setCursorPositionAsync(int32_t id, const Rect& pos)
-{
- if (mHwc->setCursorPositionAsync) {
- return (status_t)mHwc->setCursorPositionAsync(mHwc, id, pos.left, pos.top);
+ auto displayType = HWC2::DisplayType::Invalid;
+ auto error = displayData.hwcDisplay->getType(&displayType);
+ if (error != HWC2::Error::None) {
+ ALOGE("disconnectDisplay: Failed to determine type of display %d",
+ displayId);
+ return;
}
- else {
- return NO_ERROR;
+
+ // If this was a virtual display, add its slot back for reuse by future
+ // virtual displays
+ if (displayType == HWC2::DisplayType::Virtual) {
+ mFreeDisplaySlots.insert(displayId);
+ ++mRemainingHwcVirtualDisplays;
}
+
+ auto hwcId = displayData.hwcDisplay->getId();
+ mHwcDisplaySlots.erase(hwcId);
+ displayData.reset();
}
-/*
- * Helper template to implement a concrete HWCLayer
- * This holds the pointer to the concrete hwc layer type
- * and implements the "iterable" side of HWCLayer.
- */
-template<typename CONCRETE, typename HWCTYPE>
-class Iterable : public HWComposer::HWCLayer {
-protected:
- HWCTYPE* const mLayerList;
- HWCTYPE* mCurrentLayer;
- Iterable(HWCTYPE* layer) : mLayerList(layer), mCurrentLayer(layer) { }
- inline HWCTYPE const * getLayer() const { return mCurrentLayer; }
- inline HWCTYPE* getLayer() { return mCurrentLayer; }
- virtual ~Iterable() { }
-private:
- // returns a copy of ourselves
- virtual HWComposer::HWCLayer* dup() {
- return new CONCRETE( static_cast<const CONCRETE&>(*this) );
- }
- virtual status_t setLayer(size_t index) {
- mCurrentLayer = &mLayerList[index];
- return NO_ERROR;
+status_t HWComposer::setOutputBuffer(int32_t displayId,
+ const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buffer) {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("setOutputBuffer: Display %d is not valid", displayId);
+ return BAD_INDEX;
}
-};
-/*
- * Concrete implementation of HWCLayer for HWC_DEVICE_API_VERSION_1_0.
- * This implements the HWCLayer side of HWCIterableLayer.
- */
-class HWCLayerVersion1 : public Iterable<HWCLayerVersion1, hwc_layer_1_t> {
- struct hwc_composer_device_1* mHwc;
-public:
- HWCLayerVersion1(struct hwc_composer_device_1* hwc, hwc_layer_1_t* layer)
- : Iterable<HWCLayerVersion1, hwc_layer_1_t>(layer), mHwc(hwc) { }
-
- virtual int32_t getCompositionType() const {
- return getLayer()->compositionType;
- }
- virtual uint32_t getHints() const {
- return getLayer()->hints;
- }
- virtual sp<Fence> getAndResetReleaseFence() {
- int fd = getLayer()->releaseFenceFd;
- getLayer()->releaseFenceFd = -1;
- return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE;
- }
- virtual void setAcquireFenceFd(int fenceFd) {
- getLayer()->acquireFenceFd = fenceFd;
- }
- virtual void setPerFrameDefaultState() {
- //getLayer()->compositionType = HWC_FRAMEBUFFER;
- }
- virtual void setPlaneAlpha(uint8_t alpha) {
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_2)) {
- getLayer()->planeAlpha = alpha;
- } else {
- if (alpha < 0xFF) {
- getLayer()->flags |= HWC_SKIP_LAYER;
- }
- }
- }
- virtual void setDefaultState() {
- hwc_layer_1_t* const l = getLayer();
- l->compositionType = HWC_FRAMEBUFFER;
- l->hints = 0;
- l->flags = HWC_SKIP_LAYER;
- l->handle = 0;
- l->transform = 0;
- l->blending = HWC_BLENDING_NONE;
- l->visibleRegionScreen.numRects = 0;
- l->visibleRegionScreen.rects = NULL;
- l->acquireFenceFd = -1;
- l->releaseFenceFd = -1;
- l->planeAlpha = 0xFF;
- }
- virtual void setSkip(bool skip) {
- if (skip) {
- getLayer()->flags |= HWC_SKIP_LAYER;
- } else {
- getLayer()->flags &= ~HWC_SKIP_LAYER;
- }
- }
- virtual void setIsCursorLayerHint(bool isCursor) {
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_4)) {
- if (isCursor) {
- getLayer()->flags |= HWC_IS_CURSOR_LAYER;
- }
- else {
- getLayer()->flags &= ~HWC_IS_CURSOR_LAYER;
- }
- }
- }
- virtual void setBlending(uint32_t blending) {
- getLayer()->blending = blending;
- }
- virtual void setTransform(uint32_t transform) {
- getLayer()->transform = transform;
- }
- virtual void setFrame(const Rect& frame) {
- getLayer()->displayFrame = reinterpret_cast<hwc_rect_t const&>(frame);
- }
- virtual void setCrop(const FloatRect& crop) {
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
- getLayer()->sourceCropf = reinterpret_cast<hwc_frect_t const&>(crop);
- } else {
- /*
- * Since h/w composer didn't support a flot crop rect before version 1.3,
- * using integer coordinates instead produces a different output from the GL code in
- * Layer::drawWithOpenGL(). The difference can be large if the buffer crop to
- * window size ratio is large and a window crop is defined
- * (i.e.: if we scale the buffer a lot and we also crop it with a window crop).
- */
- hwc_rect_t& r = getLayer()->sourceCrop;
- r.left = int(ceilf(crop.left));
- r.top = int(ceilf(crop.top));
- r.right = int(floorf(crop.right));
- r.bottom= int(floorf(crop.bottom));
- }
- }
- virtual void setVisibleRegionScreen(const Region& reg) {
- hwc_region_t& visibleRegion = getLayer()->visibleRegionScreen;
- mVisibleRegion = reg;
- visibleRegion.rects = reinterpret_cast<hwc_rect_t const *>(
- mVisibleRegion.getArray(&visibleRegion.numRects));
- }
- virtual void setSurfaceDamage(const Region& reg) {
- if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_5)) {
- return;
- }
- hwc_region_t& surfaceDamage = getLayer()->surfaceDamage;
- // We encode default full-screen damage as INVALID_RECT upstream, but as
- // 0 rects for HWComposer
- if (reg.isRect() && reg.getBounds() == Rect::INVALID_RECT) {
- surfaceDamage.numRects = 0;
- surfaceDamage.rects = NULL;
- return;
- }
- mSurfaceDamage = reg;
- surfaceDamage.rects = reinterpret_cast<hwc_rect_t const *>(
- mSurfaceDamage.getArray(&surfaceDamage.numRects));
- }
- virtual void setSidebandStream(const sp<NativeHandle>& stream) {
- ALOG_ASSERT(stream->handle() != NULL);
- getLayer()->compositionType = HWC_SIDEBAND;
- getLayer()->sidebandStream = stream->handle();
- }
- virtual void setBuffer(const sp<GraphicBuffer>& buffer) {
- if (buffer == 0 || buffer->handle == 0) {
- getLayer()->compositionType = HWC_FRAMEBUFFER;
- getLayer()->flags |= HWC_SKIP_LAYER;
- getLayer()->handle = 0;
- } else {
- if (getLayer()->compositionType == HWC_SIDEBAND) {
- // If this was a sideband layer but the stream was removed, reset
- // it to FRAMEBUFFER. The HWC can change it to OVERLAY in prepare.
- getLayer()->compositionType = HWC_FRAMEBUFFER;
- }
- getLayer()->handle = buffer->handle;
- }
- }
- virtual void onDisplayed() {
- getLayer()->acquireFenceFd = -1;
+ auto& hwcDisplay = mDisplayData[displayId].hwcDisplay;
+ auto displayType = HWC2::DisplayType::Invalid;
+ auto error = hwcDisplay->getType(&displayType);
+ if (error != HWC2::Error::None) {
+ ALOGE("setOutputBuffer: Failed to determine type of display %d",
+ displayId);
+ return NAME_NOT_FOUND;
}
-protected:
- // We need to hold "copies" of these for memory management purposes. The
- // actual hwc_layer_1_t holds pointers to the memory within. Vector<>
- // internally doesn't copy the memory unless one of the copies is modified.
- Region mVisibleRegion;
- Region mSurfaceDamage;
-};
-
-/*
- * returns an iterator initialized at a given index in the layer list
- */
-HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t index) {
- if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
- return LayerListIterator();
+ if (displayType != HWC2::DisplayType::Virtual) {
+ ALOGE("setOutputBuffer: Display %d is not virtual", displayId);
+ return INVALID_OPERATION;
}
- const DisplayData& disp(mDisplayData[id]);
- if (!mHwc || !disp.list || index > disp.list->numHwLayers) {
- return LayerListIterator();
+
+ error = hwcDisplay->setOutputBuffer(buffer, acquireFence);
+ if (error != HWC2::Error::None) {
+ ALOGE("setOutputBuffer: Failed to set buffer on display %d: %s (%d)",
+ displayId, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ return UNKNOWN_ERROR;
}
- return LayerListIterator(new HWCLayerVersion1(mHwc, disp.list->hwLayers), index);
-}
-/*
- * returns an iterator on the beginning of the layer list
- */
-HWComposer::LayerListIterator HWComposer::begin(int32_t id) {
- return getLayerIterator(id, 0);
+ return NO_ERROR;
}
-/*
- * returns an iterator on the end of the layer list
- */
-HWComposer::LayerListIterator HWComposer::end(int32_t id) {
- size_t numLayers = 0;
- if (uint32_t(id) <= 31 && mAllocatedDisplayIDs.hasBit(id)) {
- const DisplayData& disp(mDisplayData[id]);
- if (mHwc && disp.list) {
- numLayers = disp.list->numHwLayers;
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
- // with HWC 1.1, the last layer is always the HWC_FRAMEBUFFER_TARGET,
- // which we ignore when iterating through the layer list.
- ALOGE_IF(!numLayers, "mDisplayData[%d].list->numHwLayers is 0", id);
- if (numLayers) {
- numLayers--;
- }
- }
- }
+void HWComposer::clearReleaseFences(int32_t displayId) {
+ if (!isValidDisplay(displayId)) {
+ ALOGE("clearReleaseFences: Display %d is not valid", displayId);
+ return;
}
- return getLayerIterator(id, numLayers);
+ mDisplayData[displayId].releaseFences.clear();
}
// Converts a PixelFormat to a human-readable string. Max 11 chars.
// (Could use a table of prefab String8 objects.)
+/*
static String8 getFormatStr(PixelFormat format) {
switch (format) {
case PIXEL_FORMAT_RGBA_8888: return String8("RGBA_8888");
return result;
}
}
+*/
void HWComposer::dump(String8& result) const {
- Mutex::Autolock _l(mDisplayLock);
- if (mHwc) {
- result.appendFormat("Hardware Composer state (version %08x):\n", hwcApiVersion(mHwc));
- result.appendFormat(" mDebugForceFakeVSync=%d\n", mDebugForceFakeVSync);
- for (size_t i=0 ; i<mNumDisplays ; i++) {
- const DisplayData& disp(mDisplayData[i]);
- if (!disp.connected)
- continue;
-
- const Vector< sp<Layer> >& visibleLayersSortedByZ =
- mFlinger->getLayerSortedByZForHwcDisplay(i);
-
-
- result.appendFormat(" Display[%zd] configurations (* current):\n", i);
- for (size_t c = 0; c < disp.configs.size(); ++c) {
- const DisplayConfig& config(disp.configs[c]);
- result.appendFormat(" %s%zd: %ux%u, xdpi=%f, ydpi=%f"
- ", refresh=%" PRId64 ", colorTransform=%d\n",
- c == disp.currentConfig ? "* " : "", c,
- config.width, config.height, config.xdpi, config.ydpi,
- config.refresh, config.colorTransform);
- }
-
- if (disp.list) {
- result.appendFormat(
- " numHwLayers=%zu, flags=%08x\n",
- disp.list->numHwLayers, disp.list->flags);
-
- result.append(
- " type | handle | hint | flag | tr | blnd | format | source crop (l,t,r,b) | frame | name \n"
- "-----------+----------+------+------+----+------+-------------+--------------------------------+------------------------+------\n");
- // " _________ | ________ | ____ | ____ | __ | ____ | ___________ |_____._,_____._,_____._,_____._ |_____,_____,_____,_____ | ___...
- for (size_t i=0 ; i<disp.list->numHwLayers ; i++) {
- const hwc_layer_1_t&l = disp.list->hwLayers[i];
- int32_t format = -1;
- String8 name("unknown");
-
- if (i < visibleLayersSortedByZ.size()) {
- const sp<Layer>& layer(visibleLayersSortedByZ[i]);
- const sp<GraphicBuffer>& buffer(
- layer->getActiveBuffer());
- if (buffer != NULL) {
- format = buffer->getPixelFormat();
- }
- name = layer->getName();
- }
-
- int type = l.compositionType;
- if (type == HWC_FRAMEBUFFER_TARGET) {
- name = "HWC_FRAMEBUFFER_TARGET";
- format = disp.format;
- }
-
- static char const* compositionTypeName[] = {
- "GLES",
- "HWC",
- "BKGND",
- "FB TARGET",
- "SIDEBAND",
- "HWC_CURSOR",
- "UNKNOWN"};
- if (type >= NELEM(compositionTypeName))
- type = NELEM(compositionTypeName) - 1;
-
- String8 formatStr = getFormatStr(format);
- if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
- result.appendFormat(
- " %9s | %08" PRIxPTR " | %04x | %04x | %02x | %04x | %-11s |%7.1f,%7.1f,%7.1f,%7.1f |%5d,%5d,%5d,%5d | %s\n",
- compositionTypeName[type],
- intptr_t(l.handle), l.hints, l.flags, l.transform, l.blending, formatStr.string(),
- l.sourceCropf.left, l.sourceCropf.top, l.sourceCropf.right, l.sourceCropf.bottom,
- l.displayFrame.left, l.displayFrame.top, l.displayFrame.right, l.displayFrame.bottom,
- name.string());
- } else {
- result.appendFormat(
- " %9s | %08" PRIxPTR " | %04x | %04x | %02x | %04x | %-11s |%7d,%7d,%7d,%7d |%5d,%5d,%5d,%5d | %s\n",
- compositionTypeName[type],
- intptr_t(l.handle), l.hints, l.flags, l.transform, l.blending, formatStr.string(),
- l.sourceCrop.left, l.sourceCrop.top, l.sourceCrop.right, l.sourceCrop.bottom,
- l.displayFrame.left, l.displayFrame.top, l.displayFrame.right, l.displayFrame.bottom,
- name.string());
- }
- }
- }
- }
- }
-
- if (mHwc && mHwc->dump) {
- const size_t SIZE = 4096;
- char buffer[SIZE];
- mHwc->dump(mHwc, buffer, SIZE);
- result.append(buffer);
- }
+ // TODO: In order to provide a dump equivalent to HWC1, we need to shadow
+ // all the state going into the layers. This is probably better done in
+ // Layer itself, but it's going to take a bit of work to get there.
+ result.append(mHwcDevice->dump().c_str());
}
// ---------------------------------------------------------------------------
-HWComposer::VSyncThread::VSyncThread(HWComposer& hwc)
- : mHwc(hwc), mEnabled(false),
- mNextFakeVSync(0),
- mRefreshPeriod(hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY))
-{
-}
-
-void HWComposer::VSyncThread::setEnabled(bool enabled) {
- Mutex::Autolock _l(mLock);
- if (mEnabled != enabled) {
- mEnabled = enabled;
- mCondition.signal();
- }
-}
-
-void HWComposer::VSyncThread::onFirstRef() {
- run("VSyncThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
+HWComposer::DisplayData::DisplayData()
+ : hasClientComposition(false),
+ hasDeviceComposition(false),
+ hwcDisplay(),
+ lastRetireFence(Fence::NO_FENCE),
+ outbufHandle(nullptr),
+ outbufAcquireFence(Fence::NO_FENCE),
+ vsyncEnabled(HWC2::Vsync::Disable) {
+ ALOGV("Created new DisplayData");
}
-bool HWComposer::VSyncThread::threadLoop() {
- { // scope for lock
- Mutex::Autolock _l(mLock);
- while (!mEnabled) {
- mCondition.wait(mLock);
- }
- }
-
- const nsecs_t period = mRefreshPeriod;
- const nsecs_t now = systemTime(CLOCK_MONOTONIC);
- nsecs_t next_vsync = mNextFakeVSync;
- nsecs_t sleep = next_vsync - now;
- if (sleep < 0) {
- // we missed, find where the next vsync should be
- sleep = (period - ((now - next_vsync) % period));
- next_vsync = now + sleep;
- }
- mNextFakeVSync = next_vsync + period;
-
- struct timespec spec;
- spec.tv_sec = next_vsync / 1000000000;
- spec.tv_nsec = next_vsync % 1000000000;
-
- int err;
- do {
- err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
- } while (err<0 && errno == EINTR);
-
- if (err == 0) {
- mHwc.mEventHandler.onVSyncReceived(0, next_vsync);
- }
-
- return true;
+HWComposer::DisplayData::~DisplayData() {
}
-HWComposer::DisplayData::DisplayData()
-: configs(),
- currentConfig(0),
- format(HAL_PIXEL_FORMAT_RGBA_8888),
- connected(false),
- hasFbComp(false), hasOvComp(false),
- capacity(0), list(NULL),
- framebufferTarget(NULL), fbTargetHandle(0),
- lastRetireFence(Fence::NO_FENCE), lastDisplayFence(Fence::NO_FENCE),
- outbufHandle(NULL), outbufAcquireFence(Fence::NO_FENCE),
- events(0)
-{}
-
-HWComposer::DisplayData::~DisplayData() {
- free(list);
+void HWComposer::DisplayData::reset() {
+ ALOGV("DisplayData reset");
+ *this = DisplayData();
}
// ---------------------------------------------------------------------------
* limitations under the License.
*/
+#ifndef USE_HWC2
+#include "HWComposer_hwc1.h"
+#else
+
#ifndef ANDROID_SF_HWCOMPOSER_H
#define ANDROID_SF_HWCOMPOSER_H
+#include "HWC2.h"
+
#include <stdint.h>
#include <sys/types.h>
-#include <hardware/hwcomposer_defs.h>
-
#include <ui/Fence.h>
#include <utils/BitSet.h>
#include <utils/Timers.h>
#include <utils/Vector.h>
+#include <memory>
+#include <set>
+#include <vector>
+
extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
const struct timespec *request,
struct timespec *remain);
-struct hwc_composer_device_1;
-struct hwc_display_contents_1;
-struct hwc_layer_1;
-struct hwc_procs;
struct framebuffer_device_t;
+namespace HWC2 {
+ class Device;
+ class Display;
+}
+
namespace android {
// ---------------------------------------------------------------------------
+class DisplayDevice;
class Fence;
class FloatRect;
class GraphicBuffer;
+class HWC2On1Adapter;
class NativeHandle;
class Region;
class String8;
public:
class EventHandler {
friend class HWComposer;
- virtual void onVSyncReceived(int disp, nsecs_t timestamp) = 0;
- virtual void onHotplugReceived(int disp, bool connected) = 0;
+ virtual void onVSyncReceived(int32_t disp, nsecs_t timestamp) = 0;
+ virtual void onHotplugReceived(int32_t disp, bool connected) = 0;
protected:
virtual ~EventHandler() {}
};
- enum {
- NUM_BUILTIN_DISPLAYS = HWC_NUM_PHYSICAL_DISPLAY_TYPES,
- MAX_HWC_DISPLAYS = HWC_NUM_DISPLAY_TYPES,
- VIRTUAL_DISPLAY_ID_BASE = HWC_DISPLAY_VIRTUAL,
- };
-
- HWComposer(
- const sp<SurfaceFlinger>& flinger,
- EventHandler& handler);
+ HWComposer(const sp<SurfaceFlinger>& flinger);
~HWComposer();
- status_t initCheck() const;
+ void setEventHandler(EventHandler* handler);
- // Returns a display ID starting at VIRTUAL_DISPLAY_ID_BASE, this ID is to
- // be used with createWorkList (and all other methods requiring an ID
- // below).
- // IDs below NUM_BUILTIN_DISPLAYS are pre-defined and therefore are
- // always valid.
- // Returns -1 if an ID cannot be allocated
- int32_t allocateDisplayId();
-
- // Recycles the given virtual display ID and frees the associated worklist.
- // IDs below NUM_BUILTIN_DISPLAYS are not recycled.
- status_t freeDisplayId(int32_t id);
+ // Attempts to allocate a virtual display. If the virtual display is created
+ // on the HWC device, outId will contain its HWC ID.
+ status_t allocateVirtualDisplay(uint32_t width, uint32_t height,
+ int32_t* outId);
+ // Attempts to create a new layer on this display
+ std::shared_ptr<HWC2::Layer> createLayer(int32_t displayId);
// Asks the HAL what it can do
- status_t prepare();
+ status_t prepare(DisplayDevice& displayDevice);
+
+ status_t setClientTarget(int32_t displayId, const sp<Fence>& acquireFence,
+ const sp<GraphicBuffer>& target, android_dataspace_t dataspace);
- // commits the list
- status_t commit();
+ // Finalize the layers and present them
+ status_t commit(int32_t displayId);
// set power mode
- status_t setPowerMode(int disp, int mode);
+ status_t setPowerMode(int32_t displayId, int mode);
// set active config
- status_t setActiveConfig(int disp, int mode);
+ status_t setActiveConfig(int32_t displayId, size_t configId);
// reset state when an external, non-virtual display is disconnected
- void disconnectDisplay(int disp);
-
- // create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
- status_t createWorkList(int32_t id, size_t numLayers);
-
- bool supportsFramebufferTarget() const;
+ void disconnectDisplay(int32_t displayId);
// does this display have layers handled by HWC
- bool hasHwcComposition(int32_t id) const;
+ bool hasDeviceComposition(int32_t displayId) const;
// does this display have layers handled by GLES
- bool hasGlesComposition(int32_t id) const;
-
- // get the releaseFence file descriptor for a display's framebuffer layer.
- // the release fence is only valid after commit()
- sp<Fence> getAndResetReleaseFence(int32_t id);
-
- // needed forward declarations
- class LayerListIterator;
+ bool hasClientComposition(int32_t displayId) const;
- // return the visual id to be used to find a suitable EGLConfig for
- // *ALL* displays.
- int getVisualID() const;
+ // get the retire fence for the previous frame (i.e., corresponding to the
+ // last call to presentDisplay
+ sp<Fence> getRetireFence(int32_t displayId) const;
- // Forwarding to FB HAL for pre-HWC-1.1 code (see FramebufferSurface).
- int fbPost(int32_t id, const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
- int fbCompositionComplete();
- void fbDump(String8& result);
+ // Get last release fence for the given layer
+ sp<Fence> getLayerReleaseFence(int32_t displayId,
+ const std::shared_ptr<HWC2::Layer>& layer) const;
// Set the output buffer and acquire fence for a virtual display.
- // Returns INVALID_OPERATION if id is not a virtual display.
- status_t setOutputBuffer(int32_t id, const sp<Fence>& acquireFence,
+ // Returns INVALID_OPERATION if displayId is not a virtual display.
+ status_t setOutputBuffer(int32_t displayId, const sp<Fence>& acquireFence,
const sp<GraphicBuffer>& buf);
- // Get the retire fence for the last committed frame. This fence will
- // signal when the h/w composer is completely finished with the frame.
- // For physical displays, it is no longer being displayed. For virtual
- // displays, writes to the output buffer are complete.
- sp<Fence> getLastRetireFence(int32_t id) const;
-
- status_t setCursorPositionAsync(int32_t id, const Rect &pos);
-
- /*
- * Interface to hardware composer's layers functionality.
- * This abstracts the HAL interface to layers which can evolve in
- * incompatible ways from one release to another.
- * The idea is that we could extend this interface as we add
- * features to h/w composer.
- */
- class HWCLayerInterface {
- protected:
- virtual ~HWCLayerInterface() { }
- public:
- virtual int32_t getCompositionType() const = 0;
- virtual uint32_t getHints() const = 0;
- virtual sp<Fence> getAndResetReleaseFence() = 0;
- virtual void setDefaultState() = 0;
- virtual void setSkip(bool skip) = 0;
- virtual void setIsCursorLayerHint(bool isCursor = true) = 0;
- virtual void setBlending(uint32_t blending) = 0;
- virtual void setTransform(uint32_t transform) = 0;
- virtual void setFrame(const Rect& frame) = 0;
- virtual void setCrop(const FloatRect& crop) = 0;
- virtual void setVisibleRegionScreen(const Region& reg) = 0;
- virtual void setSurfaceDamage(const Region& reg) = 0;
- virtual void setSidebandStream(const sp<NativeHandle>& stream) = 0;
- virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
- virtual void setAcquireFenceFd(int fenceFd) = 0;
- virtual void setPlaneAlpha(uint8_t alpha) = 0;
- virtual void onDisplayed() = 0;
- };
-
- /*
- * Interface used to implement an iterator to a list
- * of HWCLayer.
- */
- class HWCLayer : public HWCLayerInterface {
- friend class LayerListIterator;
- // select the layer at the given index
- virtual status_t setLayer(size_t index) = 0;
- virtual HWCLayer* dup() = 0;
- static HWCLayer* copy(HWCLayer *rhs) {
- return rhs ? rhs->dup() : NULL;
- }
- protected:
- virtual ~HWCLayer() { }
- };
-
- /*
- * Iterator through a HWCLayer list.
- * This behaves more or less like a forward iterator.
- */
- class LayerListIterator {
- friend class HWComposer;
- HWCLayer* const mLayerList;
- size_t mIndex;
-
- LayerListIterator() : mLayerList(NULL), mIndex(0) { }
-
- LayerListIterator(HWCLayer* layer, size_t index)
- : mLayerList(layer), mIndex(index) { }
-
- // we don't allow assignment, because we don't need it for now
- LayerListIterator& operator = (const LayerListIterator& rhs);
-
- public:
- // copy operators
- LayerListIterator(const LayerListIterator& rhs)
- : mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
- }
-
- ~LayerListIterator() { delete mLayerList; }
-
- // pre-increment
- LayerListIterator& operator++() {
- mLayerList->setLayer(++mIndex);
- return *this;
- }
-
- // dereference
- HWCLayerInterface& operator * () { return *mLayerList; }
- HWCLayerInterface* operator -> () { return mLayerList; }
-
- // comparison
- bool operator == (const LayerListIterator& rhs) const {
- return mIndex == rhs.mIndex;
- }
- bool operator != (const LayerListIterator& rhs) const {
- return !operator==(rhs);
- }
- };
-
- // Returns an iterator to the beginning of the layer list
- LayerListIterator begin(int32_t id);
-
- // Returns an iterator to the end of the layer list
- LayerListIterator end(int32_t id);
-
+ // After SurfaceFlinger has retrieved the release fences for all the frames,
+ // it can call this to clear the shared pointers in the release fence map
+ void clearReleaseFences(int32_t displayId);
// Events handling ---------------------------------------------------------
- enum {
- EVENT_VSYNC = HWC_EVENT_VSYNC
- };
-
- void eventControl(int disp, int event, int enabled);
+ void setVsyncEnabled(int32_t disp, HWC2::Vsync enabled);
struct DisplayConfig {
uint32_t width;
// Query display parameters. Pass in a display index (e.g.
// HWC_DISPLAY_PRIMARY).
- nsecs_t getRefreshTimestamp(int disp) const;
- sp<Fence> getDisplayFence(int disp) const;
- uint32_t getFormat(int disp) const;
- bool isConnected(int disp) const;
-
- // These return the values for the current config of a given display index.
- // To get the values for all configs, use getConfigs below.
- uint32_t getWidth(int disp) const;
- uint32_t getHeight(int disp) const;
- float getDpiX(int disp) const;
- float getDpiY(int disp) const;
- nsecs_t getRefreshPeriod(int disp) const;
-
- const Vector<DisplayConfig>& getConfigs(int disp) const;
- size_t getCurrentConfig(int disp) const;
-
- status_t setVirtualDisplayProperties(int32_t id, uint32_t w, uint32_t h,
- uint32_t format);
-
- // this class is only used to fake the VSync event on systems that don't
- // have it.
- class VSyncThread : public Thread {
- HWComposer& mHwc;
- mutable Mutex mLock;
- Condition mCondition;
- bool mEnabled;
- mutable nsecs_t mNextFakeVSync;
- nsecs_t mRefreshPeriod;
- virtual void onFirstRef();
- virtual bool threadLoop();
- public:
- VSyncThread(HWComposer& hwc);
- void setEnabled(bool enabled);
- };
+ nsecs_t getRefreshTimestamp(int32_t disp) const;
+ bool isConnected(int32_t disp) const;
+
+ // Non-const because it can update configMap inside of mDisplayData
+ std::vector<std::shared_ptr<const HWC2::Display::Config>>
+ getConfigs(int32_t displayId) const;
- friend class VSyncThread;
+ std::shared_ptr<const HWC2::Display::Config>
+ getActiveConfig(int32_t displayId) const;
// for debugging ----------------------------------------------------------
void dump(String8& out) const;
private:
+ static const int32_t VIRTUAL_DISPLAY_ID_BASE = 2;
+
void loadHwcModule();
- int loadFbHalModule();
- LayerListIterator getLayerIterator(int32_t id, size_t index);
+ bool isValidDisplay(int32_t displayId) const;
+ static void validateChange(HWC2::Composition from, HWC2::Composition to);
struct cb_context;
- static void hook_invalidate(const struct hwc_procs* procs);
- static void hook_vsync(const struct hwc_procs* procs, int disp,
+ void invalidate(const std::shared_ptr<HWC2::Display>& display);
+ void vsync(const std::shared_ptr<HWC2::Display>& display,
int64_t timestamp);
- static void hook_hotplug(const struct hwc_procs* procs, int disp,
- int connected);
-
- inline void invalidate();
- inline void vsync(int disp, int64_t timestamp);
- inline void hotplug(int disp, int connected);
-
- status_t queryDisplayProperties(int disp);
-
- status_t setFramebufferTarget(int32_t id,
- const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
+ void hotplug(const std::shared_ptr<HWC2::Display>& display,
+ HWC2::Connection connected);
struct DisplayData {
DisplayData();
~DisplayData();
- Vector<DisplayConfig> configs;
- size_t currentConfig;
- uint32_t format; // pixel format from FB hal, for pre-hwc-1.1
- bool connected;
- bool hasFbComp;
- bool hasOvComp;
- size_t capacity;
- hwc_display_contents_1* list;
- hwc_layer_1* framebufferTarget;
- buffer_handle_t fbTargetHandle;
+ void reset();
+
+ bool hasClientComposition;
+ bool hasDeviceComposition;
+ std::shared_ptr<HWC2::Display> hwcDisplay;
+ HWC2::DisplayRequest displayRequests;
sp<Fence> lastRetireFence; // signals when the last set op retires
- sp<Fence> lastDisplayFence; // signals when the last set op takes
- // effect on screen
+ std::unordered_map<std::shared_ptr<HWC2::Layer>, sp<Fence>>
+ releaseFences;
buffer_handle_t outbufHandle;
sp<Fence> outbufAcquireFence;
+ mutable std::unordered_map<int32_t,
+ std::shared_ptr<const HWC2::Display::Config>> configMap;
- // protected by mEventControlLock
- int32_t events;
+ // protected by mVsyncLock
+ HWC2::Vsync vsyncEnabled;
};
sp<SurfaceFlinger> mFlinger;
- framebuffer_device_t* mFbDev;
- struct hwc_composer_device_1* mHwc;
- // invariant: mLists[0] != NULL iff mHwc != NULL
- // mLists[i>0] can be NULL. that display is to be ignored
- struct hwc_display_contents_1* mLists[MAX_HWC_DISPLAYS];
- DisplayData mDisplayData[MAX_HWC_DISPLAYS];
+ std::unique_ptr<HWC2On1Adapter> mAdapter;
+ std::unique_ptr<HWC2::Device> mHwcDevice;
+ std::vector<DisplayData> mDisplayData;
+ std::set<size_t> mFreeDisplaySlots;
+ std::unordered_map<hwc2_display_t, int32_t> mHwcDisplaySlots;
// protect mDisplayData from races between prepare and dump
mutable Mutex mDisplayLock;
- size_t mNumDisplays;
cb_context* mCBContext;
- EventHandler& mEventHandler;
+ EventHandler* mEventHandler;
size_t mVSyncCounts[HWC_NUM_PHYSICAL_DISPLAY_TYPES];
- sp<VSyncThread> mVSyncThread;
- bool mDebugForceFakeVSync;
- BitSet32 mAllocatedDisplayIDs;
+ uint32_t mRemainingHwcVirtualDisplays;
// protected by mLock
mutable Mutex mLock;
- mutable nsecs_t mLastHwVSync[HWC_NUM_PHYSICAL_DISPLAY_TYPES];
+ mutable std::unordered_map<int32_t, nsecs_t> mLastHwVSync;
// thread-safe
- mutable Mutex mEventControlLock;
+ mutable Mutex mVsyncLock;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SF_HWCOMPOSER_H
+
+#endif // #ifdef USE_HWC2
--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include <inttypes.h>
+#include <math.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/misc.h>
+#include <utils/NativeHandle.h>
+#include <utils/String8.h>
+#include <utils/Thread.h>
+#include <utils/Trace.h>
+#include <utils/Vector.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <hardware/hardware.h>
+#include <hardware/hwcomposer.h>
+
+#include <android/configuration.h>
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include "HWComposer.h"
+
+#include "../Layer.h" // needed only for debugging
+#include "../SurfaceFlinger.h"
+
+namespace android {
+
+#define MIN_HWC_HEADER_VERSION HWC_HEADER_VERSION
+
+static uint32_t hwcApiVersion(const hwc_composer_device_1_t* hwc) {
+ uint32_t hwcVersion = hwc->common.version;
+ return hwcVersion & HARDWARE_API_VERSION_2_MAJ_MIN_MASK;
+}
+
+static uint32_t hwcHeaderVersion(const hwc_composer_device_1_t* hwc) {
+ uint32_t hwcVersion = hwc->common.version;
+ return hwcVersion & HARDWARE_API_VERSION_2_HEADER_MASK;
+}
+
+static bool hwcHasApiVersion(const hwc_composer_device_1_t* hwc,
+ uint32_t version) {
+ return hwcApiVersion(hwc) >= (version & HARDWARE_API_VERSION_2_MAJ_MIN_MASK);
+}
+
+// ---------------------------------------------------------------------------
+
+struct HWComposer::cb_context {
+ struct callbacks : public hwc_procs_t {
+ // these are here to facilitate the transition when adding
+ // new callbacks (an implementation can check for NULL before
+ // calling a new callback).
+ void (*zero[4])(void);
+ };
+ callbacks procs;
+ HWComposer* hwc;
+};
+
+// ---------------------------------------------------------------------------
+
+HWComposer::HWComposer(
+ const sp<SurfaceFlinger>& flinger,
+ EventHandler& handler)
+ : mFlinger(flinger),
+ mFbDev(0), mHwc(0), mNumDisplays(1),
+ mCBContext(new cb_context),
+ mEventHandler(handler),
+ mDebugForceFakeVSync(false)
+{
+ for (size_t i =0 ; i<MAX_HWC_DISPLAYS ; i++) {
+ mLists[i] = 0;
+ }
+
+ for (size_t i=0 ; i<HWC_NUM_PHYSICAL_DISPLAY_TYPES ; i++) {
+ mLastHwVSync[i] = 0;
+ mVSyncCounts[i] = 0;
+ }
+
+ char value[PROPERTY_VALUE_MAX];
+ property_get("debug.sf.no_hw_vsync", value, "0");
+ mDebugForceFakeVSync = atoi(value);
+
+ bool needVSyncThread = true;
+
+ // Note: some devices may insist that the FB HAL be opened before HWC.
+ int fberr = loadFbHalModule();
+ loadHwcModule();
+
+ if (mFbDev && mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ // close FB HAL if we don't needed it.
+ // FIXME: this is temporary until we're not forced to open FB HAL
+ // before HWC.
+ framebuffer_close(mFbDev);
+ mFbDev = NULL;
+ }
+
+ // If we have no HWC, or a pre-1.1 HWC, an FB dev is mandatory.
+ if ((!mHwc || !hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1))
+ && !mFbDev) {
+ ALOGE("ERROR: failed to open framebuffer (%s), aborting",
+ strerror(-fberr));
+ abort();
+ }
+
+ // these display IDs are always reserved
+ for (size_t i=0 ; i<NUM_BUILTIN_DISPLAYS ; i++) {
+ mAllocatedDisplayIDs.markBit(i);
+ }
+
+ if (mHwc) {
+ ALOGI("Using %s version %u.%u", HWC_HARDWARE_COMPOSER,
+ (hwcApiVersion(mHwc) >> 24) & 0xff,
+ (hwcApiVersion(mHwc) >> 16) & 0xff);
+ if (mHwc->registerProcs) {
+ mCBContext->hwc = this;
+ mCBContext->procs.invalidate = &hook_invalidate;
+ mCBContext->procs.vsync = &hook_vsync;
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1))
+ mCBContext->procs.hotplug = &hook_hotplug;
+ else
+ mCBContext->procs.hotplug = NULL;
+ memset(mCBContext->procs.zero, 0, sizeof(mCBContext->procs.zero));
+ mHwc->registerProcs(mHwc, &mCBContext->procs);
+ }
+
+ // don't need a vsync thread if we have a hardware composer
+ needVSyncThread = false;
+ // always turn vsync off when we start
+ eventControl(HWC_DISPLAY_PRIMARY, HWC_EVENT_VSYNC, 0);
+
+ // the number of displays we actually have depends on the
+ // hw composer version
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
+ // 1.3 adds support for virtual displays
+ mNumDisplays = MAX_HWC_DISPLAYS;
+ } else if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ // 1.1 adds support for multiple displays
+ mNumDisplays = NUM_BUILTIN_DISPLAYS;
+ } else {
+ mNumDisplays = 1;
+ }
+ }
+
+ if (mFbDev) {
+ ALOG_ASSERT(!(mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)),
+ "should only have fbdev if no hwc or hwc is 1.0");
+
+ DisplayData& disp(mDisplayData[HWC_DISPLAY_PRIMARY]);
+ disp.connected = true;
+ disp.format = mFbDev->format;
+ DisplayConfig config = DisplayConfig();
+ config.width = mFbDev->width;
+ config.height = mFbDev->height;
+ config.xdpi = mFbDev->xdpi;
+ config.ydpi = mFbDev->ydpi;
+ config.refresh = nsecs_t(1e9 / mFbDev->fps);
+ disp.configs.push_back(config);
+ disp.currentConfig = 0;
+ } else if (mHwc) {
+ // here we're guaranteed to have at least HWC 1.1
+ for (size_t i =0 ; i<NUM_BUILTIN_DISPLAYS ; i++) {
+ queryDisplayProperties(i);
+ }
+ }
+
+ if (needVSyncThread) {
+ // we don't have VSYNC support, we need to fake it
+ mVSyncThread = new VSyncThread(*this);
+ }
+}
+
+HWComposer::~HWComposer() {
+ if (mHwc) {
+ eventControl(HWC_DISPLAY_PRIMARY, HWC_EVENT_VSYNC, 0);
+ }
+ if (mVSyncThread != NULL) {
+ mVSyncThread->requestExitAndWait();
+ }
+ if (mHwc) {
+ hwc_close_1(mHwc);
+ }
+ if (mFbDev) {
+ framebuffer_close(mFbDev);
+ }
+ delete mCBContext;
+}
+
+// Load and prepare the hardware composer module. Sets mHwc.
+void HWComposer::loadHwcModule()
+{
+ hw_module_t const* module;
+
+ if (hw_get_module(HWC_HARDWARE_MODULE_ID, &module) != 0) {
+ ALOGE("%s module not found", HWC_HARDWARE_MODULE_ID);
+ return;
+ }
+
+ int err = hwc_open_1(module, &mHwc);
+ if (err) {
+ ALOGE("%s device failed to initialize (%s)",
+ HWC_HARDWARE_COMPOSER, strerror(-err));
+ return;
+ }
+
+ if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_0) ||
+ hwcHeaderVersion(mHwc) < MIN_HWC_HEADER_VERSION ||
+ hwcHeaderVersion(mHwc) > HWC_HEADER_VERSION) {
+ ALOGE("%s device version %#x unsupported, will not be used",
+ HWC_HARDWARE_COMPOSER, mHwc->common.version);
+ hwc_close_1(mHwc);
+ mHwc = NULL;
+ return;
+ }
+}
+
+// Load and prepare the FB HAL, which uses the gralloc module. Sets mFbDev.
+int HWComposer::loadFbHalModule()
+{
+ hw_module_t const* module;
+
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
+ if (err != 0) {
+ ALOGE("%s module not found", GRALLOC_HARDWARE_MODULE_ID);
+ return err;
+ }
+
+ return framebuffer_open(module, &mFbDev);
+}
+
+status_t HWComposer::initCheck() const {
+ return mHwc ? NO_ERROR : NO_INIT;
+}
+
+void HWComposer::hook_invalidate(const struct hwc_procs* procs) {
+ cb_context* ctx = reinterpret_cast<cb_context*>(
+ const_cast<hwc_procs_t*>(procs));
+ ctx->hwc->invalidate();
+}
+
+void HWComposer::hook_vsync(const struct hwc_procs* procs, int disp,
+ int64_t timestamp) {
+ cb_context* ctx = reinterpret_cast<cb_context*>(
+ const_cast<hwc_procs_t*>(procs));
+ ctx->hwc->vsync(disp, timestamp);
+}
+
+void HWComposer::hook_hotplug(const struct hwc_procs* procs, int disp,
+ int connected) {
+ cb_context* ctx = reinterpret_cast<cb_context*>(
+ const_cast<hwc_procs_t*>(procs));
+ ctx->hwc->hotplug(disp, connected);
+}
+
+void HWComposer::invalidate() {
+ mFlinger->repaintEverything();
+}
+
+void HWComposer::vsync(int disp, int64_t timestamp) {
+ if (uint32_t(disp) < HWC_NUM_PHYSICAL_DISPLAY_TYPES) {
+ {
+ Mutex::Autolock _l(mLock);
+
+ // There have been reports of HWCs that signal several vsync events
+ // with the same timestamp when turning the display off and on. This
+ // is a bug in the HWC implementation, but filter the extra events
+ // out here so they don't cause havoc downstream.
+ if (timestamp == mLastHwVSync[disp]) {
+ ALOGW("Ignoring duplicate VSYNC event from HWC (t=%" PRId64 ")",
+ timestamp);
+ return;
+ }
+
+ mLastHwVSync[disp] = timestamp;
+ }
+
+ char tag[16];
+ snprintf(tag, sizeof(tag), "HW_VSYNC_%1u", disp);
+ ATRACE_INT(tag, ++mVSyncCounts[disp] & 1);
+
+ mEventHandler.onVSyncReceived(disp, timestamp);
+ }
+}
+
+void HWComposer::hotplug(int disp, int connected) {
+ if (disp >= VIRTUAL_DISPLAY_ID_BASE) {
+ ALOGE("hotplug event received for invalid display: disp=%d connected=%d",
+ disp, connected);
+ return;
+ }
+ queryDisplayProperties(disp);
+ // Do not teardown or recreate the primary display
+ if (disp != HWC_DISPLAY_PRIMARY) {
+ mEventHandler.onHotplugReceived(disp, bool(connected));
+ }
+}
+
+static float getDefaultDensity(uint32_t width, uint32_t height) {
+ // Default density is based on TVs: 1080p displays get XHIGH density,
+ // lower-resolution displays get TV density. Maybe eventually we'll need
+ // to update it for 4K displays, though hopefully those just report
+ // accurate DPI information to begin with. This is also used for virtual
+ // displays and even primary displays with older hwcomposers, so be
+ // careful about orientation.
+
+ uint32_t h = width < height ? width : height;
+ if (h >= 1080) return ACONFIGURATION_DENSITY_XHIGH;
+ else return ACONFIGURATION_DENSITY_TV;
+}
+
+static const uint32_t DISPLAY_ATTRIBUTES[] = {
+ HWC_DISPLAY_VSYNC_PERIOD,
+ HWC_DISPLAY_WIDTH,
+ HWC_DISPLAY_HEIGHT,
+ HWC_DISPLAY_DPI_X,
+ HWC_DISPLAY_DPI_Y,
+ HWC_DISPLAY_COLOR_TRANSFORM,
+ HWC_DISPLAY_NO_ATTRIBUTE,
+};
+#define NUM_DISPLAY_ATTRIBUTES (sizeof(DISPLAY_ATTRIBUTES) / sizeof(DISPLAY_ATTRIBUTES)[0])
+
+static const uint32_t PRE_HWC15_DISPLAY_ATTRIBUTES[] = {
+ HWC_DISPLAY_VSYNC_PERIOD,
+ HWC_DISPLAY_WIDTH,
+ HWC_DISPLAY_HEIGHT,
+ HWC_DISPLAY_DPI_X,
+ HWC_DISPLAY_DPI_Y,
+ HWC_DISPLAY_NO_ATTRIBUTE,
+};
+
+status_t HWComposer::queryDisplayProperties(int disp) {
+
+ LOG_ALWAYS_FATAL_IF(!mHwc || !hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1));
+
+ // use zero as default value for unspecified attributes
+ int32_t values[NUM_DISPLAY_ATTRIBUTES - 1];
+ memset(values, 0, sizeof(values));
+
+ const size_t MAX_NUM_CONFIGS = 128;
+ uint32_t configs[MAX_NUM_CONFIGS] = {0};
+ size_t numConfigs = MAX_NUM_CONFIGS;
+ status_t err = mHwc->getDisplayConfigs(mHwc, disp, configs, &numConfigs);
+ if (err != NO_ERROR) {
+ // this can happen if an unpluggable display is not connected
+ mDisplayData[disp].connected = false;
+ return err;
+ }
+
+ mDisplayData[disp].currentConfig = 0;
+ for (size_t c = 0; c < numConfigs; ++c) {
+ err = mHwc->getDisplayAttributes(mHwc, disp, configs[c],
+ DISPLAY_ATTRIBUTES, values);
+ // If this is a pre-1.5 HWC, it may not know about color transform, so
+ // try again with a smaller set of attributes
+ if (err != NO_ERROR) {
+ err = mHwc->getDisplayAttributes(mHwc, disp, configs[c],
+ PRE_HWC15_DISPLAY_ATTRIBUTES, values);
+ }
+ if (err != NO_ERROR) {
+ // we can't get this display's info. turn it off.
+ mDisplayData[disp].connected = false;
+ return err;
+ }
+
+ DisplayConfig config = DisplayConfig();
+ for (size_t i = 0; i < NUM_DISPLAY_ATTRIBUTES - 1; i++) {
+ switch (DISPLAY_ATTRIBUTES[i]) {
+ case HWC_DISPLAY_VSYNC_PERIOD:
+ config.refresh = nsecs_t(values[i]);
+ break;
+ case HWC_DISPLAY_WIDTH:
+ config.width = values[i];
+ break;
+ case HWC_DISPLAY_HEIGHT:
+ config.height = values[i];
+ break;
+ case HWC_DISPLAY_DPI_X:
+ config.xdpi = values[i] / 1000.0f;
+ break;
+ case HWC_DISPLAY_DPI_Y:
+ config.ydpi = values[i] / 1000.0f;
+ break;
+ case HWC_DISPLAY_COLOR_TRANSFORM:
+ config.colorTransform = values[i];
+ break;
+ default:
+ ALOG_ASSERT(false, "unknown display attribute[%zu] %#x",
+ i, DISPLAY_ATTRIBUTES[i]);
+ break;
+ }
+ }
+
+ if (config.xdpi == 0.0f || config.ydpi == 0.0f) {
+ float dpi = getDefaultDensity(config.width, config.height);
+ config.xdpi = dpi;
+ config.ydpi = dpi;
+ }
+
+ mDisplayData[disp].configs.push_back(config);
+ }
+
+ // FIXME: what should we set the format to?
+ mDisplayData[disp].format = HAL_PIXEL_FORMAT_RGBA_8888;
+ mDisplayData[disp].connected = true;
+ return NO_ERROR;
+}
+
+status_t HWComposer::setVirtualDisplayProperties(int32_t id,
+ uint32_t w, uint32_t h, uint32_t format) {
+ if (id < VIRTUAL_DISPLAY_ID_BASE || id >= int32_t(mNumDisplays) ||
+ !mAllocatedDisplayIDs.hasBit(id)) {
+ return BAD_INDEX;
+ }
+ size_t configId = mDisplayData[id].currentConfig;
+ mDisplayData[id].format = format;
+ DisplayConfig& config = mDisplayData[id].configs.editItemAt(configId);
+ config.width = w;
+ config.height = h;
+ config.xdpi = config.ydpi = getDefaultDensity(w, h);
+ return NO_ERROR;
+}
+
+int32_t HWComposer::allocateDisplayId() {
+ if (mAllocatedDisplayIDs.count() >= mNumDisplays) {
+ return NO_MEMORY;
+ }
+ int32_t id = mAllocatedDisplayIDs.firstUnmarkedBit();
+ mAllocatedDisplayIDs.markBit(id);
+ mDisplayData[id].connected = true;
+ mDisplayData[id].configs.resize(1);
+ mDisplayData[id].currentConfig = 0;
+ return id;
+}
+
+status_t HWComposer::freeDisplayId(int32_t id) {
+ if (id < NUM_BUILTIN_DISPLAYS) {
+ // cannot free the reserved IDs
+ return BAD_VALUE;
+ }
+ if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
+ return BAD_INDEX;
+ }
+ mAllocatedDisplayIDs.clearBit(id);
+ mDisplayData[id].connected = false;
+ return NO_ERROR;
+}
+
+nsecs_t HWComposer::getRefreshTimestamp(int disp) const {
+ // this returns the last refresh timestamp.
+ // if the last one is not available, we estimate it based on
+ // the refresh period and whatever closest timestamp we have.
+ Mutex::Autolock _l(mLock);
+ nsecs_t now = systemTime(CLOCK_MONOTONIC);
+ size_t configId = mDisplayData[disp].currentConfig;
+ return now - ((now - mLastHwVSync[disp]) %
+ mDisplayData[disp].configs[configId].refresh);
+}
+
+sp<Fence> HWComposer::getDisplayFence(int disp) const {
+ return mDisplayData[disp].lastDisplayFence;
+}
+
+uint32_t HWComposer::getFormat(int disp) const {
+ if (static_cast<uint32_t>(disp) >= MAX_HWC_DISPLAYS || !mAllocatedDisplayIDs.hasBit(disp)) {
+ return HAL_PIXEL_FORMAT_RGBA_8888;
+ } else {
+ return mDisplayData[disp].format;
+ }
+}
+
+bool HWComposer::isConnected(int disp) const {
+ return mDisplayData[disp].connected;
+}
+
+uint32_t HWComposer::getWidth(int disp) const {
+ size_t currentConfig = mDisplayData[disp].currentConfig;
+ return mDisplayData[disp].configs[currentConfig].width;
+}
+
+uint32_t HWComposer::getHeight(int disp) const {
+ size_t currentConfig = mDisplayData[disp].currentConfig;
+ return mDisplayData[disp].configs[currentConfig].height;
+}
+
+float HWComposer::getDpiX(int disp) const {
+ size_t currentConfig = mDisplayData[disp].currentConfig;
+ return mDisplayData[disp].configs[currentConfig].xdpi;
+}
+
+float HWComposer::getDpiY(int disp) const {
+ size_t currentConfig = mDisplayData[disp].currentConfig;
+ return mDisplayData[disp].configs[currentConfig].ydpi;
+}
+
+nsecs_t HWComposer::getRefreshPeriod(int disp) const {
+ size_t currentConfig = mDisplayData[disp].currentConfig;
+ return mDisplayData[disp].configs[currentConfig].refresh;
+}
+
+const Vector<HWComposer::DisplayConfig>& HWComposer::getConfigs(int disp) const {
+ return mDisplayData[disp].configs;
+}
+
+size_t HWComposer::getCurrentConfig(int disp) const {
+ return mDisplayData[disp].currentConfig;
+}
+
+void HWComposer::eventControl(int disp, int event, int enabled) {
+ if (uint32_t(disp)>31 || !mAllocatedDisplayIDs.hasBit(disp)) {
+ ALOGD("eventControl ignoring event %d on unallocated disp %d (en=%d)",
+ event, disp, enabled);
+ return;
+ }
+ if (event != EVENT_VSYNC) {
+ ALOGW("eventControl got unexpected event %d (disp=%d en=%d)",
+ event, disp, enabled);
+ return;
+ }
+ status_t err = NO_ERROR;
+ if (mHwc && !mDebugForceFakeVSync) {
+ // NOTE: we use our own internal lock here because we have to call
+ // into the HWC with the lock held, and we want to make sure
+ // that even if HWC blocks (which it shouldn't), it won't
+ // affect other threads.
+ Mutex::Autolock _l(mEventControlLock);
+ const int32_t eventBit = 1UL << event;
+ const int32_t newValue = enabled ? eventBit : 0;
+ const int32_t oldValue = mDisplayData[disp].events & eventBit;
+ if (newValue != oldValue) {
+ ATRACE_CALL();
+ err = mHwc->eventControl(mHwc, disp, event, enabled);
+ if (!err) {
+ int32_t& events(mDisplayData[disp].events);
+ events = (events & ~eventBit) | newValue;
+
+ char tag[16];
+ snprintf(tag, sizeof(tag), "HW_VSYNC_ON_%1u", disp);
+ ATRACE_INT(tag, enabled);
+ }
+ }
+ // error here should not happen -- not sure what we should
+ // do if it does.
+ ALOGE_IF(err, "eventControl(%d, %d) failed %s",
+ event, enabled, strerror(-err));
+ }
+
+ if (err == NO_ERROR && mVSyncThread != NULL) {
+ mVSyncThread->setEnabled(enabled);
+ }
+}
+
+status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
+ if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
+ return BAD_INDEX;
+ }
+
+ if (mHwc) {
+ DisplayData& disp(mDisplayData[id]);
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ // we need space for the HWC_FRAMEBUFFER_TARGET
+ numLayers++;
+ }
+ if (disp.capacity < numLayers || disp.list == NULL) {
+ size_t size = sizeof(hwc_display_contents_1_t)
+ + numLayers * sizeof(hwc_layer_1_t);
+ free(disp.list);
+ disp.list = (hwc_display_contents_1_t*)malloc(size);
+ disp.capacity = numLayers;
+ }
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ disp.framebufferTarget = &disp.list->hwLayers[numLayers - 1];
+ memset(disp.framebufferTarget, 0, sizeof(hwc_layer_1_t));
+ const DisplayConfig& currentConfig =
+ disp.configs[disp.currentConfig];
+ const hwc_rect_t r = { 0, 0,
+ (int) currentConfig.width, (int) currentConfig.height };
+ disp.framebufferTarget->compositionType = HWC_FRAMEBUFFER_TARGET;
+ disp.framebufferTarget->hints = 0;
+ disp.framebufferTarget->flags = 0;
+ disp.framebufferTarget->handle = disp.fbTargetHandle;
+ disp.framebufferTarget->transform = 0;
+ disp.framebufferTarget->blending = HWC_BLENDING_PREMULT;
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
+ disp.framebufferTarget->sourceCropf.left = 0;
+ disp.framebufferTarget->sourceCropf.top = 0;
+ disp.framebufferTarget->sourceCropf.right =
+ currentConfig.width;
+ disp.framebufferTarget->sourceCropf.bottom =
+ currentConfig.height;
+ } else {
+ disp.framebufferTarget->sourceCrop = r;
+ }
+ disp.framebufferTarget->displayFrame = r;
+ disp.framebufferTarget->visibleRegionScreen.numRects = 1;
+ disp.framebufferTarget->visibleRegionScreen.rects =
+ &disp.framebufferTarget->displayFrame;
+ disp.framebufferTarget->acquireFenceFd = -1;
+ disp.framebufferTarget->releaseFenceFd = -1;
+ disp.framebufferTarget->planeAlpha = 0xFF;
+ }
+ disp.list->retireFenceFd = -1;
+ disp.list->flags = HWC_GEOMETRY_CHANGED;
+ disp.list->numHwLayers = numLayers;
+ }
+ return NO_ERROR;
+}
+
+status_t HWComposer::setFramebufferTarget(int32_t id,
+ const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf) {
+ if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
+ return BAD_INDEX;
+ }
+ DisplayData& disp(mDisplayData[id]);
+ if (!disp.framebufferTarget) {
+ // this should never happen, but apparently eglCreateWindowSurface()
+ // triggers a Surface::queueBuffer() on some
+ // devices (!?) -- log and ignore.
+ ALOGE("HWComposer: framebufferTarget is null");
+ return NO_ERROR;
+ }
+
+ int acquireFenceFd = -1;
+ if (acquireFence->isValid()) {
+ acquireFenceFd = acquireFence->dup();
+ }
+
+ // ALOGD("fbPost: handle=%p, fence=%d", buf->handle, acquireFenceFd);
+ disp.fbTargetHandle = buf->handle;
+ disp.framebufferTarget->handle = disp.fbTargetHandle;
+ disp.framebufferTarget->acquireFenceFd = acquireFenceFd;
+ return NO_ERROR;
+}
+
+status_t HWComposer::prepare() {
+ Mutex::Autolock _l(mDisplayLock);
+ for (size_t i=0 ; i<mNumDisplays ; i++) {
+ DisplayData& disp(mDisplayData[i]);
+ if (disp.framebufferTarget) {
+ // make sure to reset the type to HWC_FRAMEBUFFER_TARGET
+ // DO NOT reset the handle field to NULL, because it's possible
+ // that we have nothing to redraw (eg: eglSwapBuffers() not called)
+ // in which case, we should continue to use the same buffer.
+ LOG_FATAL_IF(disp.list == NULL);
+ disp.framebufferTarget->compositionType = HWC_FRAMEBUFFER_TARGET;
+ }
+ if (!disp.connected && disp.list != NULL) {
+ ALOGW("WARNING: disp %zu: connected, non-null list, layers=%zu",
+ i, disp.list->numHwLayers);
+ }
+ mLists[i] = disp.list;
+ if (mLists[i]) {
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
+ mLists[i]->outbuf = disp.outbufHandle;
+ mLists[i]->outbufAcquireFenceFd = -1;
+ } else if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ // garbage data to catch improper use
+ mLists[i]->dpy = (hwc_display_t)0xDEADBEEF;
+ mLists[i]->sur = (hwc_surface_t)0xDEADBEEF;
+ } else {
+ mLists[i]->dpy = EGL_NO_DISPLAY;
+ mLists[i]->sur = EGL_NO_SURFACE;
+ }
+ }
+ }
+
+ int err = mHwc->prepare(mHwc, mNumDisplays, mLists);
+ ALOGE_IF(err, "HWComposer: prepare failed (%s)", strerror(-err));
+
+ if (err == NO_ERROR) {
+ // here we're just making sure that "skip" layers are set
+ // to HWC_FRAMEBUFFER and we're also counting how many layers
+ // we have of each type.
+ //
+ // If there are no window layers, we treat the display has having FB
+ // composition, because SurfaceFlinger will use GLES to draw the
+ // wormhole region.
+ for (size_t i=0 ; i<mNumDisplays ; i++) {
+ DisplayData& disp(mDisplayData[i]);
+ disp.hasFbComp = false;
+ disp.hasOvComp = false;
+ if (disp.list) {
+ for (size_t i=0 ; i<disp.list->numHwLayers ; i++) {
+ hwc_layer_1_t& l = disp.list->hwLayers[i];
+
+ //ALOGD("prepare: %d, type=%d, handle=%p",
+ // i, l.compositionType, l.handle);
+
+ if (l.flags & HWC_SKIP_LAYER) {
+ l.compositionType = HWC_FRAMEBUFFER;
+ }
+ if (l.compositionType == HWC_FRAMEBUFFER) {
+ disp.hasFbComp = true;
+ }
+ if (l.compositionType == HWC_OVERLAY) {
+ disp.hasOvComp = true;
+ }
+ if (l.compositionType == HWC_CURSOR_OVERLAY) {
+ disp.hasOvComp = true;
+ }
+ }
+ if (disp.list->numHwLayers == (disp.framebufferTarget ? 1 : 0)) {
+ disp.hasFbComp = true;
+ }
+ } else {
+ disp.hasFbComp = true;
+ }
+ }
+ }
+ return (status_t)err;
+}
+
+bool HWComposer::hasHwcComposition(int32_t id) const {
+ if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ return false;
+ return mDisplayData[id].hasOvComp;
+}
+
+bool HWComposer::hasGlesComposition(int32_t id) const {
+ if (!mHwc || uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ return true;
+ return mDisplayData[id].hasFbComp;
+}
+
+sp<Fence> HWComposer::getAndResetReleaseFence(int32_t id) {
+ if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ return Fence::NO_FENCE;
+
+ int fd = INVALID_OPERATION;
+ if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ const DisplayData& disp(mDisplayData[id]);
+ if (disp.framebufferTarget) {
+ fd = disp.framebufferTarget->releaseFenceFd;
+ disp.framebufferTarget->acquireFenceFd = -1;
+ disp.framebufferTarget->releaseFenceFd = -1;
+ }
+ }
+ return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE;
+}
+
+status_t HWComposer::commit() {
+ int err = NO_ERROR;
+ if (mHwc) {
+ if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ // On version 1.0, the OpenGL ES target surface is communicated
+ // by the (dpy, sur) fields and we are guaranteed to have only
+ // a single display.
+ mLists[0]->dpy = eglGetCurrentDisplay();
+ mLists[0]->sur = eglGetCurrentSurface(EGL_DRAW);
+ }
+
+ for (size_t i=VIRTUAL_DISPLAY_ID_BASE; i<mNumDisplays; i++) {
+ DisplayData& disp(mDisplayData[i]);
+ if (disp.outbufHandle) {
+ mLists[i]->outbuf = disp.outbufHandle;
+ mLists[i]->outbufAcquireFenceFd =
+ disp.outbufAcquireFence->dup();
+ }
+ }
+
+ err = mHwc->set(mHwc, mNumDisplays, mLists);
+
+ for (size_t i=0 ; i<mNumDisplays ; i++) {
+ DisplayData& disp(mDisplayData[i]);
+ disp.lastDisplayFence = disp.lastRetireFence;
+ disp.lastRetireFence = Fence::NO_FENCE;
+ if (disp.list) {
+ if (disp.list->retireFenceFd != -1) {
+ disp.lastRetireFence = new Fence(disp.list->retireFenceFd);
+ disp.list->retireFenceFd = -1;
+ }
+ disp.list->flags &= ~HWC_GEOMETRY_CHANGED;
+ }
+ }
+ }
+ return (status_t)err;
+}
+
+status_t HWComposer::setPowerMode(int disp, int mode) {
+ LOG_FATAL_IF(disp >= VIRTUAL_DISPLAY_ID_BASE);
+ if (mHwc) {
+ if (mode == HWC_POWER_MODE_OFF) {
+ eventControl(disp, HWC_EVENT_VSYNC, 0);
+ }
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_4)) {
+ return (status_t)mHwc->setPowerMode(mHwc, disp, mode);
+ } else {
+ return (status_t)mHwc->blank(mHwc, disp,
+ mode == HWC_POWER_MODE_OFF ? 1 : 0);
+ }
+ }
+ return NO_ERROR;
+}
+
+status_t HWComposer::setActiveConfig(int disp, int mode) {
+ LOG_FATAL_IF(disp >= VIRTUAL_DISPLAY_ID_BASE);
+ DisplayData& dd(mDisplayData[disp]);
+ dd.currentConfig = mode;
+ if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_4)) {
+ return (status_t)mHwc->setActiveConfig(mHwc, disp, mode);
+ } else {
+ LOG_FATAL_IF(mode != 0);
+ }
+ return NO_ERROR;
+}
+
+void HWComposer::disconnectDisplay(int disp) {
+ LOG_ALWAYS_FATAL_IF(disp < 0 || disp == HWC_DISPLAY_PRIMARY);
+ DisplayData& dd(mDisplayData[disp]);
+ free(dd.list);
+ dd.list = NULL;
+ dd.framebufferTarget = NULL; // points into dd.list
+ dd.fbTargetHandle = NULL;
+ dd.outbufHandle = NULL;
+ dd.lastRetireFence = Fence::NO_FENCE;
+ dd.lastDisplayFence = Fence::NO_FENCE;
+ dd.outbufAcquireFence = Fence::NO_FENCE;
+ // clear all the previous configs and repopulate when a new
+ // device is added
+ dd.configs.clear();
+}
+
+int HWComposer::getVisualID() const {
+ if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ // FIXME: temporary hack until HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED
+ // is supported by the implementation. we can only be in this case
+ // if we have HWC 1.1
+ return HAL_PIXEL_FORMAT_RGBA_8888;
+ //return HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
+ } else {
+ return mFbDev->format;
+ }
+}
+
+bool HWComposer::supportsFramebufferTarget() const {
+ return (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1));
+}
+
+int HWComposer::fbPost(int32_t id,
+ const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buffer) {
+ if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ return setFramebufferTarget(id, acquireFence, buffer);
+ } else {
+ acquireFence->waitForever("HWComposer::fbPost");
+ return mFbDev->post(mFbDev, buffer->handle);
+ }
+}
+
+int HWComposer::fbCompositionComplete() {
+ if (mHwc && hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1))
+ return NO_ERROR;
+
+ if (mFbDev->compositionComplete) {
+ return mFbDev->compositionComplete(mFbDev);
+ } else {
+ return INVALID_OPERATION;
+ }
+}
+
+void HWComposer::fbDump(String8& result) {
+ if (mFbDev && mFbDev->common.version >= 1 && mFbDev->dump) {
+ const size_t SIZE = 4096;
+ char buffer[SIZE];
+ mFbDev->dump(mFbDev, buffer, SIZE);
+ result.append(buffer);
+ }
+}
+
+status_t HWComposer::setOutputBuffer(int32_t id, const sp<Fence>& acquireFence,
+ const sp<GraphicBuffer>& buf) {
+ if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ return BAD_INDEX;
+ if (id < VIRTUAL_DISPLAY_ID_BASE)
+ return INVALID_OPERATION;
+
+ DisplayData& disp(mDisplayData[id]);
+ disp.outbufHandle = buf->handle;
+ disp.outbufAcquireFence = acquireFence;
+ return NO_ERROR;
+}
+
+sp<Fence> HWComposer::getLastRetireFence(int32_t id) const {
+ if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
+ return Fence::NO_FENCE;
+ return mDisplayData[id].lastRetireFence;
+}
+
+status_t HWComposer::setCursorPositionAsync(int32_t id, const Rect& pos)
+{
+ if (mHwc->setCursorPositionAsync) {
+ return (status_t)mHwc->setCursorPositionAsync(mHwc, id, pos.left, pos.top);
+ }
+ else {
+ return NO_ERROR;
+ }
+}
+
+/*
+ * Helper template to implement a concrete HWCLayer
+ * This holds the pointer to the concrete hwc layer type
+ * and implements the "iterable" side of HWCLayer.
+ */
+template<typename CONCRETE, typename HWCTYPE>
+class Iterable : public HWComposer::HWCLayer {
+protected:
+ HWCTYPE* const mLayerList;
+ HWCTYPE* mCurrentLayer;
+ Iterable(HWCTYPE* layer) : mLayerList(layer), mCurrentLayer(layer) { }
+ inline HWCTYPE const * getLayer() const { return mCurrentLayer; }
+ inline HWCTYPE* getLayer() { return mCurrentLayer; }
+ virtual ~Iterable() { }
+private:
+ // returns a copy of ourselves
+ virtual HWComposer::HWCLayer* dup() {
+ return new CONCRETE( static_cast<const CONCRETE&>(*this) );
+ }
+ virtual status_t setLayer(size_t index) {
+ mCurrentLayer = &mLayerList[index];
+ return NO_ERROR;
+ }
+};
+
+/*
+ * Concrete implementation of HWCLayer for HWC_DEVICE_API_VERSION_1_0.
+ * This implements the HWCLayer side of HWCIterableLayer.
+ */
+class HWCLayerVersion1 : public Iterable<HWCLayerVersion1, hwc_layer_1_t> {
+ struct hwc_composer_device_1* mHwc;
+public:
+ HWCLayerVersion1(struct hwc_composer_device_1* hwc, hwc_layer_1_t* layer)
+ : Iterable<HWCLayerVersion1, hwc_layer_1_t>(layer), mHwc(hwc) { }
+
+ virtual int32_t getCompositionType() const {
+ return getLayer()->compositionType;
+ }
+ virtual uint32_t getHints() const {
+ return getLayer()->hints;
+ }
+ virtual sp<Fence> getAndResetReleaseFence() {
+ int fd = getLayer()->releaseFenceFd;
+ getLayer()->releaseFenceFd = -1;
+ return fd >= 0 ? new Fence(fd) : Fence::NO_FENCE;
+ }
+ virtual void setAcquireFenceFd(int fenceFd) {
+ getLayer()->acquireFenceFd = fenceFd;
+ }
+ virtual void setPerFrameDefaultState() {
+ //getLayer()->compositionType = HWC_FRAMEBUFFER;
+ }
+ virtual void setPlaneAlpha(uint8_t alpha) {
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_2)) {
+ getLayer()->planeAlpha = alpha;
+ } else {
+ if (alpha < 0xFF) {
+ getLayer()->flags |= HWC_SKIP_LAYER;
+ }
+ }
+ }
+ virtual void setDefaultState() {
+ hwc_layer_1_t* const l = getLayer();
+ l->compositionType = HWC_FRAMEBUFFER;
+ l->hints = 0;
+ l->flags = HWC_SKIP_LAYER;
+ l->handle = 0;
+ l->transform = 0;
+ l->blending = HWC_BLENDING_NONE;
+ l->visibleRegionScreen.numRects = 0;
+ l->visibleRegionScreen.rects = NULL;
+ l->acquireFenceFd = -1;
+ l->releaseFenceFd = -1;
+ l->planeAlpha = 0xFF;
+ }
+ virtual void setSkip(bool skip) {
+ if (skip) {
+ getLayer()->flags |= HWC_SKIP_LAYER;
+ } else {
+ getLayer()->flags &= ~HWC_SKIP_LAYER;
+ }
+ }
+ virtual void setIsCursorLayerHint(bool isCursor) {
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_4)) {
+ if (isCursor) {
+ getLayer()->flags |= HWC_IS_CURSOR_LAYER;
+ }
+ else {
+ getLayer()->flags &= ~HWC_IS_CURSOR_LAYER;
+ }
+ }
+ }
+ virtual void setBlending(uint32_t blending) {
+ getLayer()->blending = blending;
+ }
+ virtual void setTransform(uint32_t transform) {
+ getLayer()->transform = transform;
+ }
+ virtual void setFrame(const Rect& frame) {
+ getLayer()->displayFrame = reinterpret_cast<hwc_rect_t const&>(frame);
+ }
+ virtual void setCrop(const FloatRect& crop) {
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
+ getLayer()->sourceCropf = reinterpret_cast<hwc_frect_t const&>(crop);
+ } else {
+ /*
+ * Since h/w composer didn't support a flot crop rect before version 1.3,
+ * using integer coordinates instead produces a different output from the GL code in
+ * Layer::drawWithOpenGL(). The difference can be large if the buffer crop to
+ * window size ratio is large and a window crop is defined
+ * (i.e.: if we scale the buffer a lot and we also crop it with a window crop).
+ */
+ hwc_rect_t& r = getLayer()->sourceCrop;
+ r.left = int(ceilf(crop.left));
+ r.top = int(ceilf(crop.top));
+ r.right = int(floorf(crop.right));
+ r.bottom= int(floorf(crop.bottom));
+ }
+ }
+ virtual void setVisibleRegionScreen(const Region& reg) {
+ hwc_region_t& visibleRegion = getLayer()->visibleRegionScreen;
+ mVisibleRegion = reg;
+ visibleRegion.rects = reinterpret_cast<hwc_rect_t const *>(
+ mVisibleRegion.getArray(&visibleRegion.numRects));
+ }
+ virtual void setSurfaceDamage(const Region& reg) {
+ if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_5)) {
+ return;
+ }
+ hwc_region_t& surfaceDamage = getLayer()->surfaceDamage;
+ // We encode default full-screen damage as INVALID_RECT upstream, but as
+ // 0 rects for HWComposer
+ if (reg.isRect() && reg.getBounds() == Rect::INVALID_RECT) {
+ surfaceDamage.numRects = 0;
+ surfaceDamage.rects = NULL;
+ return;
+ }
+ mSurfaceDamage = reg;
+ surfaceDamage.rects = reinterpret_cast<hwc_rect_t const *>(
+ mSurfaceDamage.getArray(&surfaceDamage.numRects));
+ }
+ virtual void setSidebandStream(const sp<NativeHandle>& stream) {
+ ALOG_ASSERT(stream->handle() != NULL);
+ getLayer()->compositionType = HWC_SIDEBAND;
+ getLayer()->sidebandStream = stream->handle();
+ }
+ virtual void setBuffer(const sp<GraphicBuffer>& buffer) {
+ if (buffer == 0 || buffer->handle == 0) {
+ getLayer()->compositionType = HWC_FRAMEBUFFER;
+ getLayer()->flags |= HWC_SKIP_LAYER;
+ getLayer()->handle = 0;
+ } else {
+ if (getLayer()->compositionType == HWC_SIDEBAND) {
+ // If this was a sideband layer but the stream was removed, reset
+ // it to FRAMEBUFFER. The HWC can change it to OVERLAY in prepare.
+ getLayer()->compositionType = HWC_FRAMEBUFFER;
+ }
+ getLayer()->handle = buffer->handle;
+ }
+ }
+ virtual void onDisplayed() {
+ getLayer()->acquireFenceFd = -1;
+ }
+
+protected:
+ // We need to hold "copies" of these for memory management purposes. The
+ // actual hwc_layer_1_t holds pointers to the memory within. Vector<>
+ // internally doesn't copy the memory unless one of the copies is modified.
+ Region mVisibleRegion;
+ Region mSurfaceDamage;
+};
+
+/*
+ * returns an iterator initialized at a given index in the layer list
+ */
+HWComposer::LayerListIterator HWComposer::getLayerIterator(int32_t id, size_t index) {
+ if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id)) {
+ return LayerListIterator();
+ }
+ const DisplayData& disp(mDisplayData[id]);
+ if (!mHwc || !disp.list || index > disp.list->numHwLayers) {
+ return LayerListIterator();
+ }
+ return LayerListIterator(new HWCLayerVersion1(mHwc, disp.list->hwLayers), index);
+}
+
+/*
+ * returns an iterator on the beginning of the layer list
+ */
+HWComposer::LayerListIterator HWComposer::begin(int32_t id) {
+ return getLayerIterator(id, 0);
+}
+
+/*
+ * returns an iterator on the end of the layer list
+ */
+HWComposer::LayerListIterator HWComposer::end(int32_t id) {
+ size_t numLayers = 0;
+ if (uint32_t(id) <= 31 && mAllocatedDisplayIDs.hasBit(id)) {
+ const DisplayData& disp(mDisplayData[id]);
+ if (mHwc && disp.list) {
+ numLayers = disp.list->numHwLayers;
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
+ // with HWC 1.1, the last layer is always the HWC_FRAMEBUFFER_TARGET,
+ // which we ignore when iterating through the layer list.
+ ALOGE_IF(!numLayers, "mDisplayData[%d].list->numHwLayers is 0", id);
+ if (numLayers) {
+ numLayers--;
+ }
+ }
+ }
+ }
+ return getLayerIterator(id, numLayers);
+}
+
+// Converts a PixelFormat to a human-readable string. Max 11 chars.
+// (Could use a table of prefab String8 objects.)
+static String8 getFormatStr(PixelFormat format) {
+ switch (format) {
+ case PIXEL_FORMAT_RGBA_8888: return String8("RGBA_8888");
+ case PIXEL_FORMAT_RGBX_8888: return String8("RGBx_8888");
+ case PIXEL_FORMAT_RGB_888: return String8("RGB_888");
+ case PIXEL_FORMAT_RGB_565: return String8("RGB_565");
+ case PIXEL_FORMAT_BGRA_8888: return String8("BGRA_8888");
+ case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
+ return String8("ImplDef");
+ default:
+ String8 result;
+ result.appendFormat("? %08x", format);
+ return result;
+ }
+}
+
+void HWComposer::dump(String8& result) const {
+ Mutex::Autolock _l(mDisplayLock);
+ if (mHwc) {
+ result.appendFormat("Hardware Composer state (version %08x):\n", hwcApiVersion(mHwc));
+ result.appendFormat(" mDebugForceFakeVSync=%d\n", mDebugForceFakeVSync);
+ for (size_t i=0 ; i<mNumDisplays ; i++) {
+ const DisplayData& disp(mDisplayData[i]);
+ if (!disp.connected)
+ continue;
+
+ const Vector< sp<Layer> >& visibleLayersSortedByZ =
+ mFlinger->getLayerSortedByZForHwcDisplay(i);
+
+
+ result.appendFormat(" Display[%zd] configurations (* current):\n", i);
+ for (size_t c = 0; c < disp.configs.size(); ++c) {
+ const DisplayConfig& config(disp.configs[c]);
+ result.appendFormat(" %s%zd: %ux%u, xdpi=%f, ydpi=%f"
+ ", refresh=%" PRId64 ", colorTransform=%d\n",
+ c == disp.currentConfig ? "* " : "", c,
+ config.width, config.height, config.xdpi, config.ydpi,
+ config.refresh, config.colorTransform);
+ }
+
+ if (disp.list) {
+ result.appendFormat(
+ " numHwLayers=%zu, flags=%08x\n",
+ disp.list->numHwLayers, disp.list->flags);
+
+ result.append(
+ " type | handle | hint | flag | tr | blnd | format | source crop (l,t,r,b) | frame | name \n"
+ "-----------+----------+------+------+----+------+-------------+--------------------------------+------------------------+------\n");
+ // " _________ | ________ | ____ | ____ | __ | ____ | ___________ |_____._,_____._,_____._,_____._ |_____,_____,_____,_____ | ___...
+ for (size_t i=0 ; i<disp.list->numHwLayers ; i++) {
+ const hwc_layer_1_t&l = disp.list->hwLayers[i];
+ int32_t format = -1;
+ String8 name("unknown");
+
+ if (i < visibleLayersSortedByZ.size()) {
+ const sp<Layer>& layer(visibleLayersSortedByZ[i]);
+ const sp<GraphicBuffer>& buffer(
+ layer->getActiveBuffer());
+ if (buffer != NULL) {
+ format = buffer->getPixelFormat();
+ }
+ name = layer->getName();
+ }
+
+ int type = l.compositionType;
+ if (type == HWC_FRAMEBUFFER_TARGET) {
+ name = "HWC_FRAMEBUFFER_TARGET";
+ format = disp.format;
+ }
+
+ static char const* compositionTypeName[] = {
+ "GLES",
+ "HWC",
+ "BKGND",
+ "FB TARGET",
+ "SIDEBAND",
+ "HWC_CURSOR",
+ "UNKNOWN"};
+ if (type >= NELEM(compositionTypeName))
+ type = NELEM(compositionTypeName) - 1;
+
+ String8 formatStr = getFormatStr(format);
+ if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_3)) {
+ result.appendFormat(
+ " %9s | %08" PRIxPTR " | %04x | %04x | %02x | %04x | %-11s |%7.1f,%7.1f,%7.1f,%7.1f |%5d,%5d,%5d,%5d | %s\n",
+ compositionTypeName[type],
+ intptr_t(l.handle), l.hints, l.flags, l.transform, l.blending, formatStr.string(),
+ l.sourceCropf.left, l.sourceCropf.top, l.sourceCropf.right, l.sourceCropf.bottom,
+ l.displayFrame.left, l.displayFrame.top, l.displayFrame.right, l.displayFrame.bottom,
+ name.string());
+ } else {
+ result.appendFormat(
+ " %9s | %08" PRIxPTR " | %04x | %04x | %02x | %04x | %-11s |%7d,%7d,%7d,%7d |%5d,%5d,%5d,%5d | %s\n",
+ compositionTypeName[type],
+ intptr_t(l.handle), l.hints, l.flags, l.transform, l.blending, formatStr.string(),
+ l.sourceCrop.left, l.sourceCrop.top, l.sourceCrop.right, l.sourceCrop.bottom,
+ l.displayFrame.left, l.displayFrame.top, l.displayFrame.right, l.displayFrame.bottom,
+ name.string());
+ }
+ }
+ }
+ }
+ }
+
+ if (mHwc && mHwc->dump) {
+ const size_t SIZE = 4096;
+ char buffer[SIZE];
+ mHwc->dump(mHwc, buffer, SIZE);
+ result.append(buffer);
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+HWComposer::VSyncThread::VSyncThread(HWComposer& hwc)
+ : mHwc(hwc), mEnabled(false),
+ mNextFakeVSync(0),
+ mRefreshPeriod(hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY))
+{
+}
+
+void HWComposer::VSyncThread::setEnabled(bool enabled) {
+ Mutex::Autolock _l(mLock);
+ if (mEnabled != enabled) {
+ mEnabled = enabled;
+ mCondition.signal();
+ }
+}
+
+void HWComposer::VSyncThread::onFirstRef() {
+ run("VSyncThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
+}
+
+bool HWComposer::VSyncThread::threadLoop() {
+ { // scope for lock
+ Mutex::Autolock _l(mLock);
+ while (!mEnabled) {
+ mCondition.wait(mLock);
+ }
+ }
+
+ const nsecs_t period = mRefreshPeriod;
+ const nsecs_t now = systemTime(CLOCK_MONOTONIC);
+ nsecs_t next_vsync = mNextFakeVSync;
+ nsecs_t sleep = next_vsync - now;
+ if (sleep < 0) {
+ // we missed, find where the next vsync should be
+ sleep = (period - ((now - next_vsync) % period));
+ next_vsync = now + sleep;
+ }
+ mNextFakeVSync = next_vsync + period;
+
+ struct timespec spec;
+ spec.tv_sec = next_vsync / 1000000000;
+ spec.tv_nsec = next_vsync % 1000000000;
+
+ int err;
+ do {
+ err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
+ } while (err<0 && errno == EINTR);
+
+ if (err == 0) {
+ mHwc.mEventHandler.onVSyncReceived(0, next_vsync);
+ }
+
+ return true;
+}
+
+HWComposer::DisplayData::DisplayData()
+: configs(),
+ currentConfig(0),
+ format(HAL_PIXEL_FORMAT_RGBA_8888),
+ connected(false),
+ hasFbComp(false), hasOvComp(false),
+ capacity(0), list(NULL),
+ framebufferTarget(NULL), fbTargetHandle(0),
+ lastRetireFence(Fence::NO_FENCE), lastDisplayFence(Fence::NO_FENCE),
+ outbufHandle(NULL), outbufAcquireFence(Fence::NO_FENCE),
+ events(0)
+{}
+
+HWComposer::DisplayData::~DisplayData() {
+ free(list);
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SF_HWCOMPOSER_HWC1_H
+#define ANDROID_SF_HWCOMPOSER_HWC1_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <hardware/hwcomposer_defs.h>
+
+#include <ui/Fence.h>
+
+#include <utils/BitSet.h>
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+#include <utils/StrongPointer.h>
+#include <utils/Thread.h>
+#include <utils/Timers.h>
+#include <utils/Vector.h>
+
+extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
+ const struct timespec *request,
+ struct timespec *remain);
+
+struct hwc_composer_device_1;
+struct hwc_display_contents_1;
+struct hwc_layer_1;
+struct hwc_procs;
+struct framebuffer_device_t;
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+class Fence;
+class FloatRect;
+class GraphicBuffer;
+class NativeHandle;
+class Region;
+class String8;
+class SurfaceFlinger;
+
+class HWComposer
+{
+public:
+ class EventHandler {
+ friend class HWComposer;
+ virtual void onVSyncReceived(int disp, nsecs_t timestamp) = 0;
+ virtual void onHotplugReceived(int disp, bool connected) = 0;
+ protected:
+ virtual ~EventHandler() {}
+ };
+
+ enum {
+ NUM_BUILTIN_DISPLAYS = HWC_NUM_PHYSICAL_DISPLAY_TYPES,
+ MAX_HWC_DISPLAYS = HWC_NUM_DISPLAY_TYPES,
+ VIRTUAL_DISPLAY_ID_BASE = HWC_DISPLAY_VIRTUAL,
+ };
+
+ HWComposer(
+ const sp<SurfaceFlinger>& flinger,
+ EventHandler& handler);
+
+ ~HWComposer();
+
+ status_t initCheck() const;
+
+ // Returns a display ID starting at VIRTUAL_DISPLAY_ID_BASE, this ID is to
+ // be used with createWorkList (and all other methods requiring an ID
+ // below).
+ // IDs below NUM_BUILTIN_DISPLAYS are pre-defined and therefore are
+ // always valid.
+ // Returns -1 if an ID cannot be allocated
+ int32_t allocateDisplayId();
+
+ // Recycles the given virtual display ID and frees the associated worklist.
+ // IDs below NUM_BUILTIN_DISPLAYS are not recycled.
+ status_t freeDisplayId(int32_t id);
+
+
+ // Asks the HAL what it can do
+ status_t prepare();
+
+ // commits the list
+ status_t commit();
+
+ // set power mode
+ status_t setPowerMode(int disp, int mode);
+
+ // set active config
+ status_t setActiveConfig(int disp, int mode);
+
+ // reset state when an external, non-virtual display is disconnected
+ void disconnectDisplay(int disp);
+
+ // create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
+ status_t createWorkList(int32_t id, size_t numLayers);
+
+ bool supportsFramebufferTarget() const;
+
+ // does this display have layers handled by HWC
+ bool hasHwcComposition(int32_t id) const;
+
+ // does this display have layers handled by GLES
+ bool hasGlesComposition(int32_t id) const;
+
+ // get the releaseFence file descriptor for a display's framebuffer layer.
+ // the release fence is only valid after commit()
+ sp<Fence> getAndResetReleaseFence(int32_t id);
+
+ // needed forward declarations
+ class LayerListIterator;
+
+ // return the visual id to be used to find a suitable EGLConfig for
+ // *ALL* displays.
+ int getVisualID() const;
+
+ // Forwarding to FB HAL for pre-HWC-1.1 code (see FramebufferSurface).
+ int fbPost(int32_t id, const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
+ int fbCompositionComplete();
+ void fbDump(String8& result);
+
+ // Set the output buffer and acquire fence for a virtual display.
+ // Returns INVALID_OPERATION if id is not a virtual display.
+ status_t setOutputBuffer(int32_t id, const sp<Fence>& acquireFence,
+ const sp<GraphicBuffer>& buf);
+
+ // Get the retire fence for the last committed frame. This fence will
+ // signal when the h/w composer is completely finished with the frame.
+ // For physical displays, it is no longer being displayed. For virtual
+ // displays, writes to the output buffer are complete.
+ sp<Fence> getLastRetireFence(int32_t id) const;
+
+ status_t setCursorPositionAsync(int32_t id, const Rect &pos);
+
+ /*
+ * Interface to hardware composer's layers functionality.
+ * This abstracts the HAL interface to layers which can evolve in
+ * incompatible ways from one release to another.
+ * The idea is that we could extend this interface as we add
+ * features to h/w composer.
+ */
+ class HWCLayerInterface {
+ protected:
+ virtual ~HWCLayerInterface() { }
+ public:
+ virtual int32_t getCompositionType() const = 0;
+ virtual uint32_t getHints() const = 0;
+ virtual sp<Fence> getAndResetReleaseFence() = 0;
+ virtual void setDefaultState() = 0;
+ virtual void setSkip(bool skip) = 0;
+ virtual void setIsCursorLayerHint(bool isCursor = true) = 0;
+ virtual void setBlending(uint32_t blending) = 0;
+ virtual void setTransform(uint32_t transform) = 0;
+ virtual void setFrame(const Rect& frame) = 0;
+ virtual void setCrop(const FloatRect& crop) = 0;
+ virtual void setVisibleRegionScreen(const Region& reg) = 0;
+ virtual void setSurfaceDamage(const Region& reg) = 0;
+ virtual void setSidebandStream(const sp<NativeHandle>& stream) = 0;
+ virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
+ virtual void setAcquireFenceFd(int fenceFd) = 0;
+ virtual void setPlaneAlpha(uint8_t alpha) = 0;
+ virtual void onDisplayed() = 0;
+ };
+
+ /*
+ * Interface used to implement an iterator to a list
+ * of HWCLayer.
+ */
+ class HWCLayer : public HWCLayerInterface {
+ friend class LayerListIterator;
+ // select the layer at the given index
+ virtual status_t setLayer(size_t index) = 0;
+ virtual HWCLayer* dup() = 0;
+ static HWCLayer* copy(HWCLayer *rhs) {
+ return rhs ? rhs->dup() : NULL;
+ }
+ protected:
+ virtual ~HWCLayer() { }
+ };
+
+ /*
+ * Iterator through a HWCLayer list.
+ * This behaves more or less like a forward iterator.
+ */
+ class LayerListIterator {
+ friend class HWComposer;
+ HWCLayer* const mLayerList;
+ size_t mIndex;
+
+ LayerListIterator() : mLayerList(NULL), mIndex(0) { }
+
+ LayerListIterator(HWCLayer* layer, size_t index)
+ : mLayerList(layer), mIndex(index) { }
+
+ // we don't allow assignment, because we don't need it for now
+ LayerListIterator& operator = (const LayerListIterator& rhs);
+
+ public:
+ // copy operators
+ LayerListIterator(const LayerListIterator& rhs)
+ : mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
+ }
+
+ ~LayerListIterator() { delete mLayerList; }
+
+ // pre-increment
+ LayerListIterator& operator++() {
+ mLayerList->setLayer(++mIndex);
+ return *this;
+ }
+
+ // dereference
+ HWCLayerInterface& operator * () { return *mLayerList; }
+ HWCLayerInterface* operator -> () { return mLayerList; }
+
+ // comparison
+ bool operator == (const LayerListIterator& rhs) const {
+ return mIndex == rhs.mIndex;
+ }
+ bool operator != (const LayerListIterator& rhs) const {
+ return !operator==(rhs);
+ }
+ };
+
+ // Returns an iterator to the beginning of the layer list
+ LayerListIterator begin(int32_t id);
+
+ // Returns an iterator to the end of the layer list
+ LayerListIterator end(int32_t id);
+
+
+ // Events handling ---------------------------------------------------------
+
+ enum {
+ EVENT_VSYNC = HWC_EVENT_VSYNC
+ };
+
+ void eventControl(int disp, int event, int enabled);
+
+ struct DisplayConfig {
+ uint32_t width;
+ uint32_t height;
+ float xdpi;
+ float ydpi;
+ nsecs_t refresh;
+ int colorTransform;
+ };
+
+ // Query display parameters. Pass in a display index (e.g.
+ // HWC_DISPLAY_PRIMARY).
+ nsecs_t getRefreshTimestamp(int disp) const;
+ sp<Fence> getDisplayFence(int disp) const;
+ uint32_t getFormat(int disp) const;
+ bool isConnected(int disp) const;
+
+ // These return the values for the current config of a given display index.
+ // To get the values for all configs, use getConfigs below.
+ uint32_t getWidth(int disp) const;
+ uint32_t getHeight(int disp) const;
+ float getDpiX(int disp) const;
+ float getDpiY(int disp) const;
+ nsecs_t getRefreshPeriod(int disp) const;
+
+ const Vector<DisplayConfig>& getConfigs(int disp) const;
+ size_t getCurrentConfig(int disp) const;
+
+ status_t setVirtualDisplayProperties(int32_t id, uint32_t w, uint32_t h,
+ uint32_t format);
+
+ // this class is only used to fake the VSync event on systems that don't
+ // have it.
+ class VSyncThread : public Thread {
+ HWComposer& mHwc;
+ mutable Mutex mLock;
+ Condition mCondition;
+ bool mEnabled;
+ mutable nsecs_t mNextFakeVSync;
+ nsecs_t mRefreshPeriod;
+ virtual void onFirstRef();
+ virtual bool threadLoop();
+ public:
+ VSyncThread(HWComposer& hwc);
+ void setEnabled(bool enabled);
+ };
+
+ friend class VSyncThread;
+
+ // for debugging ----------------------------------------------------------
+ void dump(String8& out) const;
+
+private:
+ void loadHwcModule();
+ int loadFbHalModule();
+
+ LayerListIterator getLayerIterator(int32_t id, size_t index);
+
+ struct cb_context;
+
+ static void hook_invalidate(const struct hwc_procs* procs);
+ static void hook_vsync(const struct hwc_procs* procs, int disp,
+ int64_t timestamp);
+ static void hook_hotplug(const struct hwc_procs* procs, int disp,
+ int connected);
+
+ inline void invalidate();
+ inline void vsync(int disp, int64_t timestamp);
+ inline void hotplug(int disp, int connected);
+
+ status_t queryDisplayProperties(int disp);
+
+ status_t setFramebufferTarget(int32_t id,
+ const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
+
+ struct DisplayData {
+ DisplayData();
+ ~DisplayData();
+ Vector<DisplayConfig> configs;
+ size_t currentConfig;
+ uint32_t format; // pixel format from FB hal, for pre-hwc-1.1
+ bool connected;
+ bool hasFbComp;
+ bool hasOvComp;
+ size_t capacity;
+ hwc_display_contents_1* list;
+ hwc_layer_1* framebufferTarget;
+ buffer_handle_t fbTargetHandle;
+ sp<Fence> lastRetireFence; // signals when the last set op retires
+ sp<Fence> lastDisplayFence; // signals when the last set op takes
+ // effect on screen
+ buffer_handle_t outbufHandle;
+ sp<Fence> outbufAcquireFence;
+
+ // protected by mEventControlLock
+ int32_t events;
+ };
+
+ sp<SurfaceFlinger> mFlinger;
+ framebuffer_device_t* mFbDev;
+ struct hwc_composer_device_1* mHwc;
+ // invariant: mLists[0] != NULL iff mHwc != NULL
+ // mLists[i>0] can be NULL. that display is to be ignored
+ struct hwc_display_contents_1* mLists[MAX_HWC_DISPLAYS];
+ DisplayData mDisplayData[MAX_HWC_DISPLAYS];
+ // protect mDisplayData from races between prepare and dump
+ mutable Mutex mDisplayLock;
+ size_t mNumDisplays;
+
+ cb_context* mCBContext;
+ EventHandler& mEventHandler;
+ size_t mVSyncCounts[HWC_NUM_PHYSICAL_DISPLAY_TYPES];
+ sp<VSyncThread> mVSyncThread;
+ bool mDebugForceFakeVSync;
+ BitSet32 mAllocatedDisplayIDs;
+
+ // protected by mLock
+ mutable Mutex mLock;
+ mutable nsecs_t mLastHwVSync[HWC_NUM_PHYSICAL_DISPLAY_TYPES];
+
+ // thread-safe
+ mutable Mutex mEventControlLock;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_SF_HWCOMPOSER_H
mHwc(hwc),
mDisplayId(dispId),
mDisplayName(name),
+ mSource{},
+ mDefaultOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED),
+ mOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED),
mOutputUsage(GRALLOC_USAGE_HW_COMPOSER),
mProducerSlotSource(0),
+ mProducerBuffers(),
+ mQueueBufferOutput(),
+ mSinkBufferWidth(0),
+ mSinkBufferHeight(0),
+ mCompositionType(COMPOSITION_UNKNOWN),
+ mFbFence(Fence::NO_FENCE),
+ mOutputFence(Fence::NO_FENCE),
+ mFbProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
+ mOutputProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
mDbgState(DBG_STATE_IDLE),
mDbgLastCompositionType(COMPOSITION_UNKNOWN),
mMustRecompose(false)
return NO_ERROR;
}
+#ifndef USE_HWC2
status_t VirtualDisplaySurface::compositionComplete() {
return NO_ERROR;
}
+#endif
status_t VirtualDisplaySurface::advanceFrame() {
if (mDisplayId < 0)
status_t result = NO_ERROR;
if (fbBuffer != NULL) {
+#ifdef USE_HWC2
+ // TODO: Correctly propagate the dataspace from GL composition
+ result = mHwc.setClientTarget(mDisplayId, mFbFence, fbBuffer,
+ HAL_DATASPACE_UNKNOWN);
+#else
result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
+#endif
}
return result;
"Unexpected onFrameCommitted() in %s state", dbgStateStr());
mDbgState = DBG_STATE_IDLE;
+#ifdef USE_HWC2
+ sp<Fence> retireFence = mHwc.getRetireFence(mDisplayId);
+#else
sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId);
+#endif
if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) {
// release the scratch buffer back to the pool
Mutex::Autolock lock(mMutex);
int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
+#ifdef USE_HWC2
+ addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot],
+ retireFence);
+#else
addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
+#endif
releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
}
if (mOutputProducerSlot >= 0) {
int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
QueueBufferOutput qbo;
+#ifndef USE_HWC2
sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
+#endif
VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
if (mMustRecompose) {
status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
HAL_DATASPACE_UNKNOWN,
Rect(mSinkBufferWidth, mSinkBufferHeight),
NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
+#ifdef USE_HWC2
+ retireFence),
+#else
outFence),
+#endif
&qbo);
if (result == NO_ERROR) {
updateQueueBufferOutput(qbo);
// through the motions of updating the display to keep our state
// machine happy. We cancel the buffer to avoid triggering another
// re-composition and causing an infinite loop.
+#ifdef USE_HWC2
+ mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence);
+#else
mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence);
+#endif
}
}
mSinkBufferHeight = h;
}
+#ifdef USE_HWC2
+const sp<Fence>& VirtualDisplaySurface::getClientTargetAcquireFence() const {
+ return mFbFence;
+}
+#endif
+
status_t VirtualDisplaySurface::requestBuffer(int pslot,
sp<GraphicBuffer>* outBuf) {
if (mDisplayId < 0)
//
virtual status_t beginFrame(bool mustRecompose);
virtual status_t prepareFrame(CompositionType compositionType);
+#ifndef USE_HWC2
virtual status_t compositionComplete();
+#endif
virtual status_t advanceFrame();
virtual void onFrameCommitted();
virtual void dumpAsString(String8& result) const;
virtual void resizeBuffers(const uint32_t w, const uint32_t h);
+#ifdef USE_HWC2
+ virtual const sp<Fence>& getClientTargetAcquireFence() const override;
+#endif
private:
enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
bool vsyncEnabled = mVsyncEnabled;
+#ifdef USE_HWC2
+ mFlinger->setVsyncEnabled(HWC_DISPLAY_PRIMARY, mVsyncEnabled);
+#else
mFlinger->eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC,
mVsyncEnabled);
+#endif
while (true) {
status_t err = mCond.wait(mMutex);
}
if (vsyncEnabled != mVsyncEnabled) {
+#ifdef USE_HWC2
+ mFlinger->setVsyncEnabled(HWC_DISPLAY_PRIMARY, mVsyncEnabled);
+#else
mFlinger->eventControl(HWC_DISPLAY_PRIMARY,
SurfaceFlinger::EVENT_VSYNC, mVsyncEnabled);
+#endif
vsyncEnabled = mVsyncEnabled;
}
}
* limitations under the License.
*/
+//#define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "Layer"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <stdlib.h>
mUpdateTexImageFailed(false),
mAutoRefresh(false)
{
+#ifdef USE_HWC2
+ ALOGV("Creating Layer %s", name.string());
+#endif
+
mCurrentCrop.makeInvalid();
mFlinger->getRenderEngine().genTextures(1, &mTextureName);
mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
mCurrentState.active.w = w;
mCurrentState.active.h = h;
+ mCurrentState.active.transform.set(0, 0);
mCurrentState.active.crop.makeInvalid();
mCurrentState.z = 0;
+#ifdef USE_HWC2
+ mCurrentState.alpha = 1.0f;
+#else
mCurrentState.alpha = 0xFF;
+#endif
mCurrentState.layerStack = 0;
mCurrentState.flags = layerFlags;
mCurrentState.sequence = 0;
- mCurrentState.transform.set(0, 0);
mCurrentState.requested = mCurrentState.active;
// drawing state & current state are identical
mDrawingState = mCurrentState;
+#ifdef USE_HWC2
+ const auto& hwc = flinger->getHwComposer();
+ const auto& activeConfig = hwc.getActiveConfig(HWC_DISPLAY_PRIMARY);
+ nsecs_t displayPeriod = activeConfig->getVsyncPeriod();
+#else
nsecs_t displayPeriod =
flinger->getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
+#endif
mFrameTracker.setDisplayRefreshPeriod(displayPeriod);
}
// callbacks
// ---------------------------------------------------------------------------
+#ifdef USE_HWC2
+void Layer::onLayerDisplayed(const sp<Fence>& releaseFence) {
+ if (mHwcLayers.empty()) {
+ return;
+ }
+ mSurfaceFlingerConsumer->setReleaseFence(releaseFence);
+}
+#else
void Layer::onLayerDisplayed(const sp<const DisplayDevice>& /* hw */,
HWComposer::HWCLayerInterface* layer) {
if (layer) {
mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
}
}
+#endif
void Layer::onFrameAvailable(const BufferItem& item) {
// Add this buffer from our internal queue tracker
activeCrop = s.active.crop;
}
- activeCrop = s.transform.transform(activeCrop);
+ activeCrop = s.active.transform.transform(activeCrop);
activeCrop.intersect(hw->getViewport(), &activeCrop);
- activeCrop = s.transform.inverse().transform(activeCrop);
+ activeCrop = s.active.transform.inverse().transform(activeCrop);
// This needs to be here as transform.transform(Rect) computes the
// transformed rect and then takes the bounding box of the result before
return crop;
}
+#ifdef USE_HWC2
+void Layer::setGeometry(const sp<const DisplayDevice>& displayDevice)
+#else
void Layer::setGeometry(
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
+#endif
{
+#ifdef USE_HWC2
+ const auto hwcId = displayDevice->getHwcDisplayId();
+ auto& hwcInfo = mHwcLayers[hwcId];
+#else
layer.setDefaultState();
+#endif
// enable this layer
+#ifdef USE_HWC2
+ hwcInfo.forceClientComposition = false;
+
+ if (isSecure() && !displayDevice->isSecure()) {
+ hwcInfo.forceClientComposition = true;
+ }
+
+ auto& hwcLayer = hwcInfo.layer;
+#else
layer.setSkip(false);
if (isSecure() && !hw->isSecure()) {
layer.setSkip(true);
}
+#endif
// this gives us only the "orientation" component of the transform
const State& s(getDrawingState());
+#ifdef USE_HWC2
+ if (!isOpaque(s) || s.alpha != 1.0f) {
+ auto blendMode = mPremultipliedAlpha ?
+ HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage;
+ auto error = hwcLayer->setBlendMode(blendMode);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set blend mode %s:"
+ " %s (%d)", mName.string(), to_string(blendMode).c_str(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ }
+#else
if (!isOpaque(s) || s.alpha != 0xFF) {
layer.setBlending(mPremultipliedAlpha ?
HWC_BLENDING_PREMULT :
HWC_BLENDING_COVERAGE);
}
+#endif
// apply the layer's transform, followed by the display's global transform
// here we're guaranteed that the layer's transform preserves rects
Region activeTransparentRegion(s.activeTransparentRegion);
if (!s.active.crop.isEmpty()) {
Rect activeCrop(s.active.crop);
- activeCrop = s.transform.transform(activeCrop);
+ activeCrop = s.active.transform.transform(activeCrop);
+#ifdef USE_HWC2
+ activeCrop.intersect(displayDevice->getViewport(), &activeCrop);
+#else
activeCrop.intersect(hw->getViewport(), &activeCrop);
- activeCrop = s.transform.inverse().transform(activeCrop);
+#endif
+ activeCrop = s.active.transform.inverse().transform(activeCrop);
// This needs to be here as transform.transform(Rect) computes the
// transformed rect and then takes the bounding box of the result before
// returning. This means
activeTransparentRegion.orSelf(Rect(activeCrop.right, activeCrop.top,
s.active.w, activeCrop.bottom));
}
- Rect frame(s.transform.transform(computeBounds(activeTransparentRegion)));
+ Rect frame(s.active.transform.transform(computeBounds(activeTransparentRegion)));
+#ifdef USE_HWC2
+ frame.intersect(displayDevice->getViewport(), &frame);
+ const Transform& tr(displayDevice->getTransform());
+ Rect transformedFrame = tr.transform(frame);
+ auto error = hwcLayer->setDisplayFrame(transformedFrame);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set display frame "
+ "[%d, %d, %d, %d]: %s (%d)", mName.string(), transformedFrame.left,
+ transformedFrame.top, transformedFrame.right,
+ transformedFrame.bottom, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+
+ FloatRect sourceCrop = computeCrop(displayDevice);
+ error = hwcLayer->setSourceCrop(sourceCrop);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set source crop "
+ "[%.3f, %.3f, %.3f, %.3f]: %s (%d)", mName.string(),
+ sourceCrop.left, sourceCrop.top, sourceCrop.right,
+ sourceCrop.bottom, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+
+ error = hwcLayer->setPlaneAlpha(s.alpha);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set plane alpha %.3f: "
+ "%s (%d)", mName.string(), s.alpha, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+
+ error = hwcLayer->setZOrder(s.z);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set Z %u: %s (%d)",
+ mName.string(), s.z, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+#else
frame.intersect(hw->getViewport(), &frame);
const Transform& tr(hw->getTransform());
layer.setFrame(tr.transform(frame));
layer.setCrop(computeCrop(hw));
layer.setPlaneAlpha(s.alpha);
+#endif
/*
* Transformations are applied in this order:
*/
const Transform bufferOrientation(mCurrentTransform);
- Transform transform(tr * s.transform * bufferOrientation);
+ Transform transform(tr * s.active.transform * bufferOrientation);
if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
/*
* the code below applies the display's inverse transform to the buffer
*/
+#ifdef USE_HWC2
+ uint32_t invTransform = displayDevice->getOrientationTransform();
+#else
uint32_t invTransform = hw->getOrientationTransform();
+#endif
uint32_t t_orientation = transform.getOrientation();
// calculate the inverse transform
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
// this gives us only the "orientation" component of the transform
const uint32_t orientation = transform.getOrientation();
+#ifdef USE_HWC2
+ if (orientation & Transform::ROT_INVALID) {
+ // we can only handle simple transformation
+ hwcInfo.forceClientComposition = true;
+ } else {
+ auto transform = static_cast<HWC2::Transform>(orientation);
+ auto error = hwcLayer->setTransform(transform);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set transform %s: "
+ "%s (%d)", mName.string(), to_string(transform).c_str(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ }
+#else
if (orientation & Transform::ROT_INVALID) {
// we can only handle simple transformation
layer.setSkip(true);
} else {
layer.setTransform(orientation);
}
+#endif
+}
+
+#ifdef USE_HWC2
+void Layer::forceClientComposition(int32_t hwcId) {
+ if (mHwcLayers.count(hwcId) == 0) {
+ ALOGE("forceClientComposition: no HWC layer found (%d)", hwcId);
+ return;
+ }
+
+ mHwcLayers[hwcId].forceClientComposition = true;
}
+#endif
+#ifdef USE_HWC2
+void Layer::setPerFrameData(const sp<const DisplayDevice>& displayDevice) {
+ // Apply this display's projection's viewport to the visible region
+ // before giving it to the HWC HAL.
+ const Transform& tr = displayDevice->getTransform();
+ const auto& viewport = displayDevice->getViewport();
+ Region visible = tr.transform(visibleRegion.intersect(viewport));
+ auto hwcId = displayDevice->getHwcDisplayId();
+ auto& hwcLayer = mHwcLayers[hwcId].layer;
+ auto error = hwcLayer->setVisibleRegion(visible);
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set visible region: %s (%d)", mName.string(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ visible.dump(LOG_TAG);
+ }
+
+ error = hwcLayer->setSurfaceDamage(surfaceDamageRegion);
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set surface damage: %s (%d)", mName.string(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ surfaceDamageRegion.dump(LOG_TAG);
+ }
+
+ auto compositionType = HWC2::Composition::Invalid;
+ if (mSidebandStream.get()) {
+ compositionType = HWC2::Composition::Sideband;
+ auto error = hwcLayer->setSidebandStream(mSidebandStream->handle());
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set sideband stream %p: %s (%d)",
+ mName.string(), mSidebandStream->handle(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return;
+ }
+ } else {
+ if (mActiveBuffer == nullptr || mActiveBuffer->handle == nullptr) {
+ compositionType = HWC2::Composition::Client;
+ auto error = hwcLayer->setBuffer(nullptr, Fence::NO_FENCE);
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set null buffer: %s (%d)", mName.string(),
+ to_string(error).c_str(), static_cast<int32_t>(error));
+ return;
+ }
+ } else {
+ if (mPotentialCursor) {
+ compositionType = HWC2::Composition::Cursor;
+ }
+ auto acquireFence = mSurfaceFlingerConsumer->getCurrentFence();
+ auto error = hwcLayer->setBuffer(mActiveBuffer->handle,
+ acquireFence);
+ if (error != HWC2::Error::None) {
+ ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
+ mActiveBuffer->handle, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ return;
+ }
+ // If it's not a cursor, default to device composition
+ }
+ }
+
+ if (mHwcLayers[hwcId].forceClientComposition) {
+ ALOGV("[%s] Forcing Client composition", mName.string());
+ setCompositionType(hwcId, HWC2::Composition::Client);
+ } else if (compositionType != HWC2::Composition::Invalid) {
+ ALOGV("[%s] Requesting %s composition", mName.string(),
+ to_string(compositionType).c_str());
+ setCompositionType(hwcId, compositionType);
+ } else {
+ ALOGV("[%s] Requesting Device composition", mName.string());
+ setCompositionType(hwcId, HWC2::Composition::Device);
+ }
+}
+#else
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
// we have to set the visible region on every frame because
layer.setBuffer(mActiveBuffer);
}
}
+#endif
+
+#ifdef USE_HWC2
+void Layer::updateCursorPosition(const sp<const DisplayDevice>& displayDevice) {
+ auto hwcId = displayDevice->getHwcDisplayId();
+ if (mHwcLayers.count(hwcId) == 0 ||
+ getCompositionType(hwcId) != HWC2::Composition::Cursor) {
+ return;
+ }
+ // This gives us only the "orientation" component of the transform
+ const State& s(getCurrentState());
+
+ // Apply the layer's transform, followed by the display's global transform
+ // Here we're guaranteed that the layer's transform preserves rects
+ Rect win(s.active.w, s.active.h);
+ if (!s.active.crop.isEmpty()) {
+ win.intersect(s.active.crop, &win);
+ }
+ // Subtract the transparent region and snap to the bounds
+ Rect bounds = reduce(win, s.activeTransparentRegion);
+ Rect frame(s.transform.transform(bounds));
+ frame.intersect(displayDevice->getViewport(), &frame);
+ auto& displayTransform(displayDevice->getTransform());
+ auto position = displayTransform.transform(frame);
+
+ auto error = mHwcLayers[hwcId].layer->setCursorPosition(position.left,
+ position.top);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set cursor position "
+ "to (%d, %d): %s (%d)", mName.string(), position.left,
+ position.top, to_string(error).c_str(),
+ static_cast<int32_t>(error));
+}
+#else
void Layer::setAcquireFence(const sp<const DisplayDevice>& /* hw */,
HWComposer::HWCLayerInterface& layer) {
int fenceFd = -1;
}
// subtract the transparent region and snap to the bounds
Rect bounds = reduce(win, s.activeTransparentRegion);
- Rect frame(s.transform.transform(bounds));
+ Rect frame(s.active.transform.transform(bounds));
frame.intersect(hw->getViewport(), &frame);
const Transform& tr(hw->getTransform());
return Rect(tr.transform(frame));
}
+#endif
// ---------------------------------------------------------------------------
// drawing...
engine.disableBlending();
}
+#ifdef USE_HWC2
+void Layer::setCompositionType(int32_t hwcId, HWC2::Composition type,
+ bool callIntoHwc) {
+ if (mHwcLayers.count(hwcId) == 0) {
+ ALOGE("setCompositionType called without a valid HWC layer");
+ return;
+ }
+ auto& hwcInfo = mHwcLayers[hwcId];
+ auto& hwcLayer = hwcInfo.layer;
+ ALOGV("setCompositionType(%" PRIx64 ", %s, %d)", hwcLayer->getId(),
+ to_string(type).c_str(), static_cast<int>(callIntoHwc));
+ if (hwcInfo.compositionType != type) {
+ ALOGV(" actually setting");
+ hwcInfo.compositionType = type;
+ if (callIntoHwc) {
+ auto error = hwcLayer->setCompositionType(type);
+ ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set "
+ "composition type %s: %s (%d)", mName.string(),
+ to_string(type).c_str(), to_string(error).c_str(),
+ static_cast<int32_t>(error));
+ }
+ }
+}
+
+HWC2::Composition Layer::getCompositionType(int32_t hwcId) const {
+ if (mHwcLayers.count(hwcId) == 0) {
+ ALOGE("getCompositionType called without a valid HWC layer");
+ return HWC2::Composition::Invalid;
+ }
+ return mHwcLayers.at(hwcId).compositionType;
+}
+
+void Layer::setClearClientTarget(int32_t hwcId, bool clear) {
+ if (mHwcLayers.count(hwcId) == 0) {
+ ALOGE("setClearClientTarget called without a valid HWC layer");
+ return;
+ }
+ mHwcLayers[hwcId].clearClientTarget = clear;
+}
+
+bool Layer::getClearClientTarget(int32_t hwcId) const {
+ if (mHwcLayers.count(hwcId) == 0) {
+ ALOGE("getClearClientTarget called without a valid HWC layer");
+ return false;
+ }
+ return mHwcLayers.at(hwcId).clearClientTarget;
+}
+#endif
+
uint32_t Layer::getProducerStickyTransform() const {
int producerStickyTransform = 0;
int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
{
const Layer::State& s(getDrawingState());
const Transform tr(useIdentityTransform ?
- hw->getTransform() : hw->getTransform() * s.transform);
+ hw->getTransform() : hw->getTransform() * s.active.transform);
const uint32_t hw_h = hw->getHeight();
Rect win(s.active.w, s.active.h);
if (!s.active.crop.isEmpty()) {
this->contentDirty = true;
// we may use linear filtering, if the matrix scales us
- const uint8_t type = c.transform.getType();
- mNeedsFiltering = (!c.transform.preserveRects() ||
+ const uint8_t type = c.active.transform.getType();
+ mNeedsFiltering = (!c.active.transform.preserveRects() ||
(type >= Transform::SCALE));
}
}
bool Layer::setPosition(float x, float y) {
- if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
+ if (mCurrentState.requested.transform.tx() == x && mCurrentState.requested.transform.ty() == y)
return false;
mCurrentState.sequence++;
- mCurrentState.transform.set(x, y);
+ mCurrentState.requested.transform.set(x, y);
mCurrentState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
setTransactionFlags(eTransactionNeeded);
return true;
}
+#ifdef USE_HWC2
+bool Layer::setAlpha(float alpha) {
+#else
bool Layer::setAlpha(uint8_t alpha) {
+#endif
if (mCurrentState.alpha == alpha)
return false;
mCurrentState.sequence++;
}
bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
mCurrentState.sequence++;
- mCurrentState.transform.set(
+ mCurrentState.requested.transform.set(
matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
mCurrentState.modified = true;
setTransactionFlags(eTransactionNeeded);
}
const HWComposer& hwc = mFlinger->getHwComposer();
+#ifdef USE_HWC2
+ sp<Fence> presentFence = hwc.getRetireFence(HWC_DISPLAY_PRIMARY);
+#else
sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
+#endif
if (presentFence->isValid()) {
mFrameTracker.setActualPresentFence(presentFence);
} else {
}
}
+#ifdef USE_HWC2
+void Layer::releasePendingBuffer() {
+ mSurfaceFlingerConsumer->releasePendingBuffer();
+}
+#endif
+
bool Layer::isVisible() const {
const Layer::State& s(mDrawingState);
+#ifdef USE_HWC2
+ return !(s.flags & layer_state_t::eLayerHidden) && s.alpha > 0.0f
+ && (mActiveBuffer != NULL || mSidebandStream != NULL);
+#else
return !(s.flags & layer_state_t::eLayerHidden) && s.alpha
&& (mActiveBuffer != NULL || mSidebandStream != NULL);
+#endif
}
Region Layer::latchBuffer(bool& recomputeVisibleRegions)
recomputeVisibleRegions = true;
const State& s(getDrawingState());
- return s.transform.transform(Region(Rect(s.active.w, s.active.h)));
+ return s.active.transform.transform(Region(Rect(s.active.w, s.active.h)));
}
Region outDirtyRegion;
Region dirtyRegion(Rect(s.active.w, s.active.h));
// transform the dirty region to window-manager space
- outDirtyRegion = (s.transform.transform(dirtyRegion));
+ outDirtyRegion = (s.active.transform.transform(dirtyRegion));
}
return outDirtyRegion;
}
result.appendFormat( " "
"layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
"isOpaque=%1d, invalidate=%1d, "
+#ifdef USE_HWC2
+ "alpha=%.3f, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
+#else
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
+#endif
" client=%p\n",
- s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
+ s.layerStack, s.z, s.active.transform.tx(), s.active.transform.ty(), s.active.w, s.active.h,
s.active.crop.left, s.active.crop.top,
s.active.crop.right, s.active.crop.bottom,
isOpaque(s), contentDirty,
s.alpha, s.flags,
- s.transform[0][0], s.transform[0][1],
- s.transform[1][0], s.transform[1][1],
+ s.active.transform[0][0], s.active.transform[0][1],
+ s.active.transform[1][0], s.active.transform[1][1],
client.get());
sp<const GraphicBuffer> buf0(mActiveBuffer);
uint32_t w;
uint32_t h;
Rect crop;
+ Transform transform;
+
inline bool operator ==(const Geometry& rhs) const {
return (w == rhs.w && h == rhs.h && crop == rhs.crop);
}
Geometry requested;
uint32_t z;
uint32_t layerStack;
+#ifdef USE_HWC2
+ float alpha;
+#else
uint8_t alpha;
+#endif
uint8_t flags;
uint8_t mask;
uint8_t reserved[2];
int32_t sequence; // changes when visible regions can change
- Transform transform;
bool modified;
// If set, defers this state update until the Layer identified by handle
bool setPosition(float x, float y);
bool setLayer(uint32_t z);
bool setSize(uint32_t w, uint32_t h);
+#ifdef USE_HWC2
+ bool setAlpha(float alpha);
+#else
bool setAlpha(uint8_t alpha);
+#endif
bool setMatrix(const layer_state_t::matrix22_t& matrix);
bool setTransparentRegionHint(const Region& transparent);
bool setFlags(uint8_t flags, uint8_t mask);
public:
// -----------------------------------------------------------------------
+#ifdef USE_HWC2
+ void setGeometry(const sp<const DisplayDevice>& displayDevice);
+ void forceClientComposition(int32_t hwcId);
+ void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
+
+ // callIntoHwc exists so we can update our local state and call
+ // acceptDisplayChanges without unnecessarily updating the device's state
+ void setCompositionType(int32_t hwcId, HWC2::Composition type,
+ bool callIntoHwc = true);
+ HWC2::Composition getCompositionType(int32_t hwcId) const;
+
+ void setClearClientTarget(int32_t hwcId, bool clear);
+ bool getClearClientTarget(int32_t hwcId) const;
+
+ void updateCursorPosition(const sp<const DisplayDevice>& hw);
+#else
void setGeometry(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
void setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
Rect getPosition(const sp<const DisplayDevice>& hw);
+#endif
/*
* called after page-flip
*/
+#ifdef USE_HWC2
+ void onLayerDisplayed(const sp<Fence>& releaseFence);
+#else
void onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer);
+#endif
bool shouldPresentNow(const DispSync& dispSync) const;
*/
void onPostComposition();
+#ifdef USE_HWC2
+ // If a buffer was replaced this frame, release the former buffer
+ void releasePendingBuffer();
+#endif
+
/*
* draw - performs some global clipping optimizations
* and calls onDraw().
bool hasQueuedFrame() const { return mQueuedFrames > 0 ||
mSidebandStreamChanged || mAutoRefresh; }
+#ifdef USE_HWC2
+ // -----------------------------------------------------------------------
+
+ bool hasHwcLayer(int32_t hwcId) {
+ if (mHwcLayers.count(hwcId) == 0) {
+ return false;
+ }
+ if (mHwcLayers[hwcId].layer->isAbandoned()) {
+ ALOGI("Erasing abandoned layer %s on %d", mName.string(), hwcId);
+ mHwcLayers.erase(hwcId);
+ return false;
+ }
+ return true;
+ }
+
+ std::shared_ptr<HWC2::Layer> getHwcLayer(int32_t hwcId) {
+ if (mHwcLayers.count(hwcId) == 0) {
+ return nullptr;
+ }
+ return mHwcLayers[hwcId].layer;
+ }
+
+ void setHwcLayer(int32_t hwcId, std::shared_ptr<HWC2::Layer>&& layer) {
+ if (layer) {
+ mHwcLayers[hwcId].layer = layer;
+ } else {
+ mHwcLayers.erase(hwcId);
+ }
+ }
+
+#endif
// -----------------------------------------------------------------------
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
// The texture used to draw the layer in GLES composition mode
mutable Texture mTexture;
+#ifdef USE_HWC2
+ // HWC items, accessed from the main thread
+ struct HWCInfo {
+ HWCInfo()
+ : layer(),
+ forceClientComposition(false),
+ compositionType(HWC2::Composition::Invalid),
+ clearClientTarget(false) {}
+
+ std::shared_ptr<HWC2::Layer> layer;
+ bool forceClientComposition;
+ HWC2::Composition compositionType;
+ bool clearClientTarget;
+ };
+ std::unordered_map<int32_t, HWCInfo> mHwcLayers;
+#endif
+
// page-flip thread (currently main thread)
bool mProtectedByApp; // application requires protected path to external sink
* limitations under the License.
*/
+// #define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "LayerDim"
+
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
}
void GLES10RenderEngine::setupLayerBlending(
+#ifdef USE_HWC2
+ bool premultipliedAlpha, bool opaque, float alpha) {
+#else
bool premultipliedAlpha, bool opaque, int alpha) {
+#endif
// OpenGL ES 1.0 doesn't support texture combiners.
// This path doesn't properly handle opaque layers that have non-opaque
// alpha values. The alpha channel will be copied into the framebuffer or
// screenshot, so if the framebuffer or screenshot is blended on top of
// something else, whatever is below the window will incorrectly show
// through.
+#ifdef USE_HWC2
+ if (CC_UNLIKELY(alpha < 1.0f)) {
+ if (premultipliedAlpha) {
+ glColor4f(alpha, alpha, alpha, alpha);
+ } else {
+ glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ }
+#else
if (CC_UNLIKELY(alpha < 0xFF)) {
GLfloat floatAlpha = alpha * (1.0f / 255.0f);
if (premultipliedAlpha) {
} else {
glColor4f(1.0f, 1.0f, 1.0f, floatAlpha);
}
+#endif
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} else {
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
+#ifdef USE_HWC2
+ if (alpha < 1.0f || !opaque) {
+#else
if (alpha < 0xFF || !opaque) {
+#endif
glEnable(GL_BLEND);
glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA);
class GLES10RenderEngine : public GLES11RenderEngine {
virtual ~GLES10RenderEngine();
protected:
+#ifdef USE_HWC2
+ virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
+ float alpha) override;
+#else
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
+#endif
};
// ---------------------------------------------------------------------------
glMatrixMode(GL_MODELVIEW);
}
+#ifdef USE_HWC2
+void GLES11RenderEngine::setupLayerBlending(bool premultipliedAlpha,
+ bool opaque, float alpha) {
+#else
void GLES11RenderEngine::setupLayerBlending(
bool premultipliedAlpha, bool opaque, int alpha) {
+#endif
GLenum combineRGB;
GLenum combineAlpha;
GLenum src0Alpha;
GLfloat envColor[4];
+#ifdef USE_HWC2
+ if (CC_UNLIKELY(alpha < 1.0f)) {
+#else
if (CC_UNLIKELY(alpha < 0xFF)) {
+#endif
// Cv = premultiplied ? Cs*alpha : Cs
// Av = !opaque ? As*alpha : As
combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
src0Alpha = GL_CONSTANT;
+#ifdef USE_HWC2
+ envColor[0] = alpha;
+#else
envColor[0] = alpha * (1.0f / 255.0f);
+#endif
} else {
// Cv = Cs
// Av = opaque ? 1.0 : As
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
}
+#ifdef USE_HWC2
+ if (alpha < 1.0f || !opaque) {
+#else
if (alpha < 0xFF || !opaque) {
+#endif
glEnable(GL_BLEND);
glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA);
}
}
+#ifdef USE_HWC2
+void GLES11RenderEngine::setupDimLayerBlending(float alpha) {
+#else
void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
+#endif
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
+#ifdef USE_HWC2
+ if (alpha == 1.0f) {
+#else
if (alpha == 0xFF) {
+#endif
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
+#ifdef USE_HWC2
+ glColor4f(0, 0, 0, alpha);
+#else
glColor4f(0, 0, 0, alpha/255.0f);
+#endif
}
void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
virtual void dump(String8& result);
virtual void setViewportAndProjection(size_t vpw, size_t vph,
- Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation);
- virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
+ Rect sourceCrop, size_t hwh, bool yswap,
+ Transform::orientation_flags rotation);
+#ifdef USE_HWC2
+ virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
+ float alpha) override;
+ virtual void setupDimLayerBlending(float alpha) override;
+#else
+ virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
+ int alpha);
virtual void setupDimLayerBlending(int alpha);
+#endif
virtual void setupLayerTexturing(const Texture& texture);
virtual void setupLayerBlackedOut();
virtual void setupFillWithColor(float r, float g, float b, float a) ;
mVpHeight = vph;
}
+#ifdef USE_HWC2
+void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha,
+ bool opaque, float alpha) {
+#else
void GLES20RenderEngine::setupLayerBlending(
bool premultipliedAlpha, bool opaque, int alpha) {
+#endif
mState.setPremultipliedAlpha(premultipliedAlpha);
mState.setOpaque(opaque);
+#ifdef USE_HWC2
+ mState.setPlaneAlpha(alpha);
+
+ if (alpha < 1.0f || !opaque) {
+#else
mState.setPlaneAlpha(alpha / 255.0f);
if (alpha < 0xFF || !opaque) {
+#endif
glEnable(GL_BLEND);
glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} else {
}
}
+#ifdef USE_HWC2
+void GLES20RenderEngine::setupDimLayerBlending(float alpha) {
+#else
void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
+#endif
mState.setPlaneAlpha(1.0f);
mState.setPremultipliedAlpha(true);
mState.setOpaque(false);
+#ifdef USE_HWC2
+ mState.setColor(0, 0, 0, alpha);
+#else
mState.setColor(0, 0, 0, alpha/255.0f);
+#endif
mState.disableTexture();
+#ifdef USE_HWC2
+ if (alpha == 1.0f) {
+#else
if (alpha == 0xFF) {
+#endif
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
virtual void dump(String8& result);
virtual void setViewportAndProjection(size_t vpw, size_t vph,
- Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation);
- virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
+ Rect sourceCrop, size_t hwh, bool yswap,
+ Transform::orientation_flags rotation);
+#ifdef USE_HWC2
+ virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
+ float alpha) override;
+ virtual void setupDimLayerBlending(float alpha) override;
+#else
+ virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
+ int alpha);
virtual void setupDimLayerBlending(int alpha);
+#endif
virtual void setupLayerTexturing(const Texture& texture);
virtual void setupLayerBlackedOut();
virtual void setupFillWithColor(float r, float g, float b, float a);
virtual void checkErrors() const;
virtual void setViewportAndProjection(size_t vpw, size_t vph,
Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation) = 0;
+#ifdef USE_HWC2
+ virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0;
+ virtual void setupDimLayerBlending(float alpha) = 0;
+#else
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
virtual void setupDimLayerBlending(int alpha) = 0;
+#endif
virtual void setupLayerTexturing(const Texture& texture) = 0;
virtual void setupLayerBlackedOut() = 0;
virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
* limitations under the License.
*/
+// #define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <stdint.h>
mRepaintEverything(0),
mRenderEngine(NULL),
mBootTime(systemTime()),
+ mBuiltinDisplays(),
mVisibleRegionsDirty(false),
- mHwWorkListDirty(false),
+ mGeometryInvalid(false),
mAnimCompositionPending(false),
mDebugRegion(0),
mDebugDDMS(0),
}
void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
+ ALOGV("createBuiltinDisplayLocked(%d)", type);
ALOGW_IF(mBuiltinDisplays[type],
"Overwriting display token for display type %d", type);
mBuiltinDisplays[type] = new BBinder();
ALOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
- Mutex::Autolock _l(mStateLock);
+ { // Autolock scope
+ Mutex::Autolock _l(mStateLock);
+
+ // initialize EGL for the default display
+ mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(mEGLDisplay, NULL, NULL);
- // initialize EGL for the default display
- mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(mEGLDisplay, NULL, NULL);
+ // start the EventThread
+ sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ vsyncPhaseOffsetNs, true, "app");
+ mEventThread = new EventThread(vsyncSrc);
+ sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ sfVsyncPhaseOffsetNs, true, "sf");
+ mSFEventThread = new EventThread(sfVsyncSrc);
+ mEventQueue.setEventThread(mSFEventThread);
- // start the EventThread
- sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
- vsyncPhaseOffsetNs, true, "app");
- mEventThread = new EventThread(vsyncSrc);
- sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
- sfVsyncPhaseOffsetNs, true, "sf");
- mSFEventThread = new EventThread(sfVsyncSrc);
- mEventQueue.setEventThread(mSFEventThread);
+ // Get a RenderEngine for the given display / config (can't fail)
+ mRenderEngine = RenderEngine::create(mEGLDisplay,
+ HAL_PIXEL_FORMAT_RGBA_8888);
+ }
- // Initialize the H/W composer object. There may or may not be an
- // actual hardware composer underneath.
- mHwc = new HWComposer(this,
- *static_cast<HWComposer::EventHandler *>(this));
+ // Drop the state lock while we initialize the hardware composer. We drop
+ // the lock because on creation, it will call back into SurfaceFlinger to
+ // initialize the primary display.
+ mHwc = new HWComposer(this);
+ mHwc->setEventHandler(static_cast<HWComposer::EventHandler*>(this));
- // get a RenderEngine for the given display / config (can't fail)
- mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID());
+ Mutex::Autolock _l(mStateLock);
// retrieve the EGL context that was selected/created
mEGLContext = mRenderEngine->getEGLContext();
LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
"couldn't create EGLContext");
- // initialize our non-virtual displays
- for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
- DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
- // set-up the displays that are already connected
- if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
- // All non-virtual displays are currently considered secure.
- bool isSecure = true;
- createBuiltinDisplayLocked(type);
- wp<IBinder> token = mBuiltinDisplays[i];
-
- sp<IGraphicBufferProducer> producer;
- sp<IGraphicBufferConsumer> consumer;
- BufferQueue::createBufferQueue(&producer, &consumer,
- new GraphicBufferAlloc());
-
- sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i,
- consumer);
- int32_t hwcId = allocateHwcDisplayId(type);
- sp<DisplayDevice> hw = new DisplayDevice(this,
- type, hwcId, mHwc->getFormat(hwcId), isSecure, token,
- fbs, producer,
- mRenderEngine->getEGLConfig());
- if (i > DisplayDevice::DISPLAY_PRIMARY) {
- // FIXME: currently we don't get blank/unblank requests
- // for displays other than the main display, so we always
- // assume a connected display is unblanked.
- ALOGD("marking display %zu as acquired/unblanked", i);
- hw->setPowerMode(HWC_POWER_MODE_NORMAL);
- }
- mDisplays.add(token, hw);
- }
- }
-
- // make the GLContext current so that we can create textures when creating Layers
- // (which may happens before we render something)
+ // make the GLContext current so that we can create textures when creating
+ // Layers (which may happens before we render something)
getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
mEventControlThread = new EventControlThread(this);
mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
- // set a fake vsync period if there is no HWComposer
- if (mHwc->initCheck() != NO_ERROR) {
- mPrimaryDispSync.setPeriod(16666667);
- }
-
// initialize our drawing state
mDrawingState = mCurrentState;
// start boot animation
startBootAnim();
-}
-int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
- return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ?
- type : mHwc->allocateDisplayId();
+ ALOGV("Done initializing");
}
void SurfaceFlinger::startBootAnim() {
configs->clear();
- const Vector<HWComposer::DisplayConfig>& hwConfigs =
- getHwComposer().getConfigs(type);
- for (size_t c = 0; c < hwConfigs.size(); ++c) {
- const HWComposer::DisplayConfig& hwConfig = hwConfigs[c];
+ for (const auto& hwConfig : getHwComposer().getConfigs(type)) {
DisplayInfo info = DisplayInfo();
- float xdpi = hwConfig.xdpi;
- float ydpi = hwConfig.ydpi;
+ float xdpi = hwConfig->getDpiX();
+ float ydpi = hwConfig->getDpiY();
if (type == DisplayDevice::DISPLAY_PRIMARY) {
// The density of the device is provided by a build property
info.orientation = 0;
}
- info.w = hwConfig.width;
- info.h = hwConfig.height;
+ info.w = hwConfig->getWidth();
+ info.h = hwConfig->getHeight();
info.xdpi = xdpi;
info.ydpi = ydpi;
- info.fps = float(1e9 / hwConfig.refresh);
+ info.fps = 1e9 / hwConfig->getVsyncPeriod();
info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
- info.colorTransform = hwConfig.colorTransform;
+
+ // TODO: Hook this back up
+ info.colorTransform = 0;
// This is how far in advance a buffer must be queued for
// presentation at a given time. If you want a buffer to appear
//
// We add an additional 1ms to allow for processing time and
// differences between the ideal and actual refresh rate.
- info.presentationDeadline =
- hwConfig.refresh - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;
+ info.presentationDeadline = hwConfig->getVsyncPeriod() -
+ SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;
// All non-virtual displays are currently considered secure.
info.secure = true;
return;
}
- const nsecs_t period =
- getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
+ const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY);
+ const nsecs_t period = activeConfig->getVsyncPeriod();
mPrimaryDispSync.reset();
mPrimaryDispSync.setPeriod(period);
}
}
-void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
+void SurfaceFlinger::onVSyncReceived(int32_t type, nsecs_t timestamp) {
bool needsHwVsync = false;
{ // Scope for the lock
}
}
-void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
- if (mEventThread == NULL) {
- // This is a temporary workaround for b/7145521. A non-null pointer
- // does not mean EventThread has finished initializing, so this
- // is not a correct fix.
- ALOGW("WARNING: EventThread not started, ignoring hotplug");
- return;
- }
+void SurfaceFlinger::onHotplugReceived(int32_t disp, bool connected) {
+ ALOGV("onHotplugReceived(%d, %s)", disp, connected ? "true" : "false");
+ if (disp == DisplayDevice::DISPLAY_PRIMARY) {
+ Mutex::Autolock lock(mStateLock);
+
+ // All non-virtual displays are currently considered secure.
+ bool isSecure = true;
- if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
+ int32_t type = DisplayDevice::DISPLAY_PRIMARY;
+ createBuiltinDisplayLocked(DisplayDevice::DISPLAY_PRIMARY);
+ wp<IBinder> token = mBuiltinDisplays[type];
+
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer,
+ new GraphicBufferAlloc());
+
+ sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc,
+ DisplayDevice::DISPLAY_PRIMARY, consumer);
+ sp<DisplayDevice> hw = new DisplayDevice(this,
+ DisplayDevice::DISPLAY_PRIMARY, disp, isSecure, token, fbs,
+ producer, mRenderEngine->getEGLConfig());
+ mDisplays.add(token, hw);
+ } else {
+ auto type = DisplayDevice::DISPLAY_EXTERNAL;
Mutex::Autolock _l(mStateLock);
if (connected) {
- createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
+ createBuiltinDisplayLocked(type);
} else {
mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
mBuiltinDisplays[type].clear();
}
}
-void SurfaceFlinger::eventControl(int disp, int event, int enabled) {
+void SurfaceFlinger::setVsyncEnabled(int disp, int enabled) {
ATRACE_CALL();
- getHwComposer().eventControl(disp, event, enabled);
+ getHwComposer().setVsyncEnabled(disp,
+ enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable);
}
void SurfaceFlinger::onMessageReceived(int32_t what) {
postComposition();
}
+ // Release any buffers which were replaced this frame
+ for (auto& layer : mLayersWithQueuedFrames) {
+ layer->releasePendingBuffer();
+ }
+ mLayersWithQueuedFrames.clear();
+
previousExpectedPresent = mPrimaryDispSync.computeNextRefresh(0);
}
RenderEngine& engine(getRenderEngine());
engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1);
- hw->compositionComplete();
hw->swapBuffers(getHwComposer());
}
}
usleep(mDebugRegion * 1000);
}
- HWComposer& hwc(getHwComposer());
- if (hwc.initCheck() == NO_ERROR) {
- status_t err = hwc.prepare();
- ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
+ for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) {
+ status_t result = mDisplays[displayId]->prepareFrame(*mHwc);
+ ALOGE_IF(result != NO_ERROR, "prepareFrame for display %zd failed:"
+ " %d (%s)", displayId, result, strerror(-result));
}
}
void SurfaceFlinger::preComposition()
{
+ ATRACE_CALL();
+ ALOGV("preComposition");
+
bool needExtraInvalidate = false;
const LayerVector& layers(mDrawingState.layersSortedByZ);
const size_t count = layers.size();
void SurfaceFlinger::postComposition()
{
+ ATRACE_CALL();
+ ALOGV("postComposition");
+
const LayerVector& layers(mDrawingState.layersSortedByZ);
const size_t count = layers.size();
for (size_t i=0 ; i<count ; i++) {
layers[i]->onPostComposition();
}
- const HWComposer& hwc = getHwComposer();
- sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
+ sp<Fence> presentFence = mHwc->getRetireFence(HWC_DISPLAY_PRIMARY);
if (presentFence->isValid()) {
if (mPrimaryDispSync.addPresentFence(presentFence)) {
} else {
// The HWC doesn't support present fences, so use the refresh
// timestamp instead.
- nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
+ nsecs_t presentTime =
+ mHwc->getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
mAnimFrameTracker.setActualPresentTime(presentTime);
}
mAnimFrameTracker.advanceFrame();
}
void SurfaceFlinger::rebuildLayerStacks() {
+ ATRACE_CALL();
+ ALOGV("rebuildLayerStacks");
+
// rebuild the visible layer list per screen
if (CC_UNLIKELY(mVisibleRegionsDirty)) {
ATRACE_CALL();
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
Region opaqueRegion;
Region dirtyRegion;
- Vector< sp<Layer> > layersSortedByZ;
- const sp<DisplayDevice>& hw(mDisplays[dpy]);
- const Transform& tr(hw->getTransform());
- const Rect bounds(hw->getBounds());
- if (hw->isDisplayOn()) {
+ Vector<sp<Layer>> layersSortedByZ;
+ const sp<DisplayDevice>& displayDevice(mDisplays[dpy]);
+ const Transform& tr(displayDevice->getTransform());
+ const Rect bounds(displayDevice->getBounds());
+ if (displayDevice->isDisplayOn()) {
SurfaceFlinger::computeVisibleRegions(layers,
- hw->getLayerStack(), dirtyRegion, opaqueRegion);
+ displayDevice->getLayerStack(), dirtyRegion,
+ opaqueRegion);
const size_t count = layers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<Layer>& layer(layers[i]);
const Layer::State& s(layer->getDrawingState());
- if (s.layerStack == hw->getLayerStack()) {
+ if (s.layerStack == displayDevice->getLayerStack()) {
Region drawRegion(tr.transform(
layer->visibleNonTransparentRegion));
drawRegion.andSelf(bounds);
if (!drawRegion.isEmpty()) {
layersSortedByZ.add(layer);
+ } else {
+ // Clear out the HWC layer if this layer was
+ // previously visible, but no longer is
+ layer->setHwcLayer(displayDevice->getHwcDisplayId(),
+ nullptr);
}
}
}
}
- hw->setVisibleLayersSortedByZ(layersSortedByZ);
- hw->undefinedRegion.set(bounds);
- hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
- hw->dirtyRegion.orSelf(dirtyRegion);
+ displayDevice->setVisibleLayersSortedByZ(layersSortedByZ);
+ displayDevice->undefinedRegion.set(bounds);
+ displayDevice->undefinedRegion.subtractSelf(
+ tr.transform(opaqueRegion));
+ displayDevice->dirtyRegion.orSelf(dirtyRegion);
}
}
}
void SurfaceFlinger::setUpHWComposer() {
+ ATRACE_CALL();
+ ALOGV("setUpHWComposer");
+
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty();
bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0;
}
}
- HWComposer& hwc(getHwComposer());
- if (hwc.initCheck() == NO_ERROR) {
- // build the h/w work list
- if (CC_UNLIKELY(mHwWorkListDirty)) {
- mHwWorkListDirty = false;
- for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
- sp<const DisplayDevice> hw(mDisplays[dpy]);
- const int32_t id = hw->getHwcDisplayId();
- if (id >= 0) {
- const Vector< sp<Layer> >& currentLayers(
- hw->getVisibleLayersSortedByZ());
- const size_t count = currentLayers.size();
- if (hwc.createWorkList(id, count) == NO_ERROR) {
- HWComposer::LayerListIterator cur = hwc.begin(id);
- const HWComposer::LayerListIterator end = hwc.end(id);
- for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
- const sp<Layer>& layer(currentLayers[i]);
- layer->setGeometry(hw, *cur);
- if (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix) {
- cur->setSkip(true);
- }
+ // build the h/w work list
+ if (CC_UNLIKELY(mGeometryInvalid)) {
+ mGeometryInvalid = false;
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> displayDevice(mDisplays[dpy]);
+ const auto hwcId = displayDevice->getHwcDisplayId();
+ if (hwcId >= 0) {
+ const Vector<sp<Layer>>& currentLayers(
+ displayDevice->getVisibleLayersSortedByZ());
+ bool foundLayerWithoutHwc = false;
+ for (auto& layer : currentLayers) {
+ if (!layer->hasHwcLayer(hwcId)) {
+ auto hwcLayer = mHwc->createLayer(hwcId);
+ if (hwcLayer) {
+ layer->setHwcLayer(hwcId, std::move(hwcLayer));
+ } else {
+ layer->forceClientComposition(hwcId);
+ foundLayerWithoutHwc = true;
+ continue;
}
}
- }
- }
- }
- // set the per-frame data
- for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
- sp<const DisplayDevice> hw(mDisplays[dpy]);
- const int32_t id = hw->getHwcDisplayId();
- if (id >= 0) {
- const Vector< sp<Layer> >& currentLayers(
- hw->getVisibleLayersSortedByZ());
- const size_t count = currentLayers.size();
- HWComposer::LayerListIterator cur = hwc.begin(id);
- const HWComposer::LayerListIterator end = hwc.end(id);
- for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
- /*
- * update the per-frame h/w composer data for each layer
- * and build the transparent region of the FB
- */
- const sp<Layer>& layer(currentLayers[i]);
- layer->setPerFrameData(hw, *cur);
- }
- }
- }
-
- // If possible, attempt to use the cursor overlay on each display.
- for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
- sp<const DisplayDevice> hw(mDisplays[dpy]);
- const int32_t id = hw->getHwcDisplayId();
- if (id >= 0) {
- const Vector< sp<Layer> >& currentLayers(
- hw->getVisibleLayersSortedByZ());
- const size_t count = currentLayers.size();
- HWComposer::LayerListIterator cur = hwc.begin(id);
- const HWComposer::LayerListIterator end = hwc.end(id);
- for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
- const sp<Layer>& layer(currentLayers[i]);
- if (layer->isPotentialCursor()) {
- cur->setIsCursorLayerHint();
- break;
+ layer->setGeometry(displayDevice);
+ if (mDebugDisableHWC || mDebugRegion || mDaltonize ||
+ mHasColorMatrix) {
+ layer->forceClientComposition(hwcId);
}
}
}
}
+ }
- status_t err = hwc.prepare();
- ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
-
- for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
- sp<const DisplayDevice> hw(mDisplays[dpy]);
- hw->prepareFrame(hwc);
+ // Set the per-frame data
+ for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) {
+ auto& displayDevice = mDisplays[displayId];
+ const auto hwcId = displayDevice->getHwcDisplayId();
+ if (hwcId < 0) {
+ continue;
+ }
+ for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) {
+ layer->setPerFrameData(displayDevice);
}
}
+
+ for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) {
+ status_t result = mDisplays[displayId]->prepareFrame(*mHwc);
+ ALOGE_IF(result != NO_ERROR, "prepareFrame for display %zd failed:"
+ " %d (%s)", displayId, result, strerror(-result));
+ }
}
void SurfaceFlinger::doComposition() {
ATRACE_CALL();
+ ALOGV("doComposition");
+
const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
const sp<DisplayDevice>& hw(mDisplays[dpy]);
hw->flip(hw->swapRegion);
hw->swapRegion.clear();
}
- // inform the h/w that we're done compositing
- hw->compositionComplete();
}
postFramebuffer();
}
void SurfaceFlinger::postFramebuffer()
{
ATRACE_CALL();
+ ALOGV("postFramebuffer");
const nsecs_t now = systemTime();
mDebugInSwapBuffers = now;
- HWComposer& hwc(getHwComposer());
- if (hwc.initCheck() == NO_ERROR) {
- if (!hwc.supportsFramebufferTarget()) {
- // EGL spec says:
- // "surface must be bound to the calling thread's current context,
- // for the current rendering API."
- getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
- }
- hwc.commit();
- }
-
- // make the default display current because the VirtualDisplayDevice code cannot
- // deal with dequeueBuffer() being called outside of the composition loop; however
- // the code below can call glFlush() which is allowed (and does in some case) call
- // dequeueBuffer().
- getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
-
- for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
- sp<const DisplayDevice> hw(mDisplays[dpy]);
- const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ());
- hw->onSwapBuffersCompleted(hwc);
- const size_t count = currentLayers.size();
- int32_t id = hw->getHwcDisplayId();
- if (id >=0 && hwc.initCheck() == NO_ERROR) {
- HWComposer::LayerListIterator cur = hwc.begin(id);
- const HWComposer::LayerListIterator end = hwc.end(id);
- for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
- currentLayers[i]->onLayerDisplayed(hw, &*cur);
- }
- } else {
- for (size_t i = 0; i < count; i++) {
- currentLayers[i]->onLayerDisplayed(hw, NULL);
+ for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) {
+ auto& displayDevice = mDisplays[displayId];
+ const auto hwcId = displayDevice->getHwcDisplayId();
+ if (hwcId >= 0) {
+ mHwc->commit(hwcId);
+ }
+ if (displayId == 0) {
+ // Make the default display current because the VirtualDisplayDevice
+ // code cannot deal with dequeueBuffer() being called outside of the
+ // composition loop; however the code below can call glFlush() which
+ // is allowed to (and does in some case) call dequeueBuffer().
+ displayDevice->makeCurrent(mEGLDisplay, mEGLContext);
+ }
+ displayDevice->onSwapBuffersCompleted();
+ for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) {
+ sp<Fence> releaseFence = Fence::NO_FENCE;
+ if (layer->getCompositionType(hwcId) == HWC2::Composition::Client) {
+ releaseFence = displayDevice->getClientTargetAcquireFence();
+ } else {
+ auto hwcLayer = layer->getHwcLayer(hwcId);
+ releaseFence = mHwc->getLayerReleaseFence(hwcId, hwcLayer);
}
+ layer->onLayerDisplayed(releaseFence);
+ }
+ if (hwcId >= 0) {
+ mHwc->clearReleaseFences(hwcId);
}
}
BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
new GraphicBufferAlloc());
- int32_t hwcDisplayId = -1;
+ int32_t hwcId = -1;
if (state.isVirtualDisplay()) {
// Virtual displays without a surface are dormant:
// they have external state (layer stack, projection,
NATIVE_WINDOW_HEIGHT, &height);
ALOGE_IF(status != NO_ERROR,
"Unable to query height (%d)", status);
- if (MAX_VIRTUAL_DISPLAY_DIMENSION == 0 ||
- (width <= MAX_VIRTUAL_DISPLAY_DIMENSION &&
- height <= MAX_VIRTUAL_DISPLAY_DIMENSION)) {
- hwcDisplayId = allocateHwcDisplayId(state.type);
- }
- sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(
- *mHwc, hwcDisplayId, state.surface,
- bqProducer, bqConsumer, state.displayName);
+ mHwc->allocateVirtualDisplay(width, height,
+ &hwcId);
+
+ sp<VirtualDisplaySurface> vds =
+ new VirtualDisplaySurface(*mHwc,
+ hwcId, state.surface, bqProducer,
+ bqConsumer, state.displayName);
dispSurface = vds;
producer = vds;
"adding a supported display, but rendering "
"surface is provided (%p), ignoring it",
state.surface.get());
- hwcDisplayId = allocateHwcDisplayId(state.type);
- // for supported (by hwc) displays we provide our
- // own rendering surface
- dispSurface = new FramebufferSurface(*mHwc, state.type,
- bqConsumer);
- producer = bqProducer;
+ if (state.type == DisplayDevice::DISPLAY_EXTERNAL) {
+ hwcId = DisplayDevice::DISPLAY_EXTERNAL;
+ dispSurface = new FramebufferSurface(*mHwc,
+ DisplayDevice::DISPLAY_EXTERNAL,
+ bqConsumer);
+ producer = bqProducer;
+ } else {
+ ALOGE("Attempted to add non-external non-virtual"
+ " display");
+ }
}
const wp<IBinder>& display(curr.keyAt(i));
if (dispSurface != NULL) {
sp<DisplayDevice> hw = new DisplayDevice(this,
- state.type, hwcDisplayId,
- mHwc->getFormat(hwcDisplayId), state.isSecure,
- display, dispSurface, producer,
+ state.type, hwcId, state.isSecure, display,
+ dispSurface, producer,
mRenderEngine->getEGLConfig());
hw->setLayerStack(state.layerStack);
hw->setProjection(state.orientation,
state.viewport, state.frame);
hw->setDisplayName(state.displayName);
mDisplays.add(display, hw);
- if (state.isVirtualDisplay()) {
- if (hwcDisplayId >= 0) {
- mHwc->setVirtualDisplayProperties(hwcDisplayId,
- hw->getWidth(), hw->getHeight(),
- hw->getFormat());
- }
- } else {
+ if (!state.isVirtualDisplay()) {
mEventThread->onHotplugReceived(state.type, true);
}
}
// compute the actual visible region
// TODO: we could cache the transformed region
const Layer::State& s(layer->getDrawingState());
- Region visibleReg = s.transform.transform(
+ Region visibleReg = s.active.transform.transform(
Region(Rect(s.active.w, s.active.h)));
invalidateLayerStack(s.layerStack, visibleReg);
}
void SurfaceFlinger::updateCursorAsync()
{
- HWComposer& hwc(getHwComposer());
- for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
- sp<const DisplayDevice> hw(mDisplays[dpy]);
- const int32_t id = hw->getHwcDisplayId();
- if (id < 0) {
+ for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) {
+ auto& displayDevice = mDisplays[displayId];
+ if (displayDevice->getHwcDisplayId() < 0) {
continue;
}
- const Vector< sp<Layer> >& currentLayers(
- hw->getVisibleLayersSortedByZ());
- const size_t count = currentLayers.size();
- HWComposer::LayerListIterator cur = hwc.begin(id);
- const HWComposer::LayerListIterator end = hwc.end(id);
- for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
- if (cur->getCompositionType() != HWC_CURSOR_OVERLAY) {
- continue;
- }
- const sp<Layer>& layer(currentLayers[i]);
- Rect cursorPos = layer->getPosition(hw);
- hwc.setCursorPositionAsync(id, cursorPos);
- break;
+
+ for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) {
+ layer->updateCursorPosition(displayDevice);
}
}
}
Region& outDirtyRegion, Region& outOpaqueRegion)
{
ATRACE_CALL();
+ ALOGV("computeVisibleRegions");
Region aboveOpaqueLayers;
Region aboveCoveredLayers;
// handle hidden surfaces by setting the visible region to empty
if (CC_LIKELY(layer->isVisible())) {
const bool translucent = !layer->isOpaque(s);
- Rect bounds(s.transform.transform(layer->computeBounds()));
+ Rect bounds(s.active.transform.transform(layer->computeBounds()));
visibleRegion.set(bounds);
if (!visibleRegion.isEmpty()) {
// Remove the transparent area from the visible region
if (translucent) {
- const Transform tr(s.transform);
+ const Transform tr(s.active.transform);
if (tr.transformed()) {
if (tr.preserveRects()) {
// transform the transparent region
}
// compute the opaque region
- const int32_t layerOrientation = s.transform.getOrientation();
- if (s.alpha==255 && !translucent &&
+ const int32_t layerOrientation = s.active.transform.getOrientation();
+ if (s.alpha == 1.0f && !translucent &&
((layerOrientation & Transform::ROT_INVALID) == false)) {
// the opaque region is the layer's footprint
opaqueRegion = visibleRegion;
bool SurfaceFlinger::handlePageFlip()
{
+ ALOGV("handlePageFlip");
+
Region dirtyRegion;
bool visibleRegions = false;
// 3.) Layer 1 is latched.
// Display is now waiting on Layer 1's frame, which is behind layer 0's
// second frame. But layer 0's second frame could be waiting on display.
- Vector<Layer*> layersWithQueuedFrames;
for (size_t i = 0, count = layers.size(); i<count ; i++) {
const sp<Layer>& layer(layers[i]);
if (layer->hasQueuedFrame()) {
frameQueued = true;
if (layer->shouldPresentNow(mPrimaryDispSync)) {
- layersWithQueuedFrames.push_back(layer.get());
+ mLayersWithQueuedFrames.push_back(layer.get());
} else {
layer->useEmptyDamage();
}
layer->useEmptyDamage();
}
}
- for (size_t i = 0, count = layersWithQueuedFrames.size() ; i<count ; i++) {
- Layer* layer = layersWithQueuedFrames[i];
+ for (auto& layer : mLayersWithQueuedFrames) {
const Region dirty(layer->latchBuffer(visibleRegions));
layer->useSurfaceDamage();
const Layer::State& s(layer->getDrawingState());
// If we will need to wake up at some time in the future to deal with a
// queued frame that shouldn't be displayed during this vsync period, wake
// up during the next vsync period to check again.
- if (frameQueued && layersWithQueuedFrames.empty()) {
+ if (frameQueued && mLayersWithQueuedFrames.empty()) {
signalLayerUpdate();
}
// Only continue with the refresh if there is actually new work to do
- return !layersWithQueuedFrames.empty();
+ return !mLayersWithQueuedFrames.empty();
}
void SurfaceFlinger::invalidateHwcGeometry()
{
- mHwWorkListDirty = true;
+ mGeometryInvalid = true;
}
// 2) There is work to be done (the dirty region isn't empty)
bool isHwcDisplay = hw->getHwcDisplayId() >= 0;
if (!isHwcDisplay && inDirtyRegion.isEmpty()) {
+ ALOGV("Skipping display composition");
return;
}
+ ALOGV("doDisplayComposition");
+
Region dirtyRegion(inDirtyRegion);
// compute the invalid region
hw->swapBuffers(getHwComposer());
}
-bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
+bool SurfaceFlinger::doComposeSurfaces(
+ const sp<const DisplayDevice>& displayDevice, const Region& dirty)
{
- RenderEngine& engine(getRenderEngine());
- const int32_t id = hw->getHwcDisplayId();
- HWComposer& hwc(getHwComposer());
- HWComposer::LayerListIterator cur = hwc.begin(id);
- const HWComposer::LayerListIterator end = hwc.end(id);
+ ALOGV("doComposeSurfaces");
+
+ const auto hwcId = displayDevice->getHwcDisplayId();
+ bool hasClientComposition = mHwc->hasClientComposition(hwcId);
+ if (hasClientComposition) {
+ ALOGV("hasClientComposition");
- bool hasGlesComposition = hwc.hasGlesComposition(id);
- if (hasGlesComposition) {
- if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
+ if (!displayDevice->makeCurrent(mEGLDisplay, mEGLContext)) {
ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
- hw->getDisplayName().string());
+ displayDevice->getDisplayName().string());
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
}
// Never touch the framebuffer if we don't have any framebuffer layers
- const bool hasHwcComposition = hwc.hasHwcComposition(id);
- if (hasHwcComposition) {
+ const bool hasDeviceComposition = mHwc->hasDeviceComposition(hwcId);
+ if (hasDeviceComposition) {
// when using overlays, we assume a fully transparent framebuffer
// NOTE: we could reduce how much we need to clear, for instance
// remove where there are opaque FB layers. however, on some
// GPUs doing a "clean slate" clear might be more efficient.
// We'll revisit later if needed.
- engine.clearWithColor(0, 0, 0, 0);
+ mRenderEngine->clearWithColor(0, 0, 0, 0);
} else {
// we start with the whole screen area
- const Region bounds(hw->getBounds());
+ const Region bounds(displayDevice->getBounds());
// we remove the scissor part
// we're left with the letterbox region
// (common case is that letterbox ends-up being empty)
- const Region letterbox(bounds.subtract(hw->getScissor()));
+ const Region letterbox(bounds.subtract(displayDevice->getScissor()));
// compute the area to clear
- Region region(hw->undefinedRegion.merge(letterbox));
+ Region region(displayDevice->undefinedRegion.merge(letterbox));
// but limit it to the dirty region
region.andSelf(dirty);
// screen is already cleared here
if (!region.isEmpty()) {
// can happen with SurfaceView
- drawWormhole(hw, region);
+ drawWormhole(displayDevice, region);
}
}
- if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
+ if (displayDevice->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
// just to be on the safe side, we don't set the
// scissor on the main display. It should never be needed
// anyways (though in theory it could since the API allows it).
- const Rect& bounds(hw->getBounds());
- const Rect& scissor(hw->getScissor());
+ const Rect& bounds(displayDevice->getBounds());
+ const Rect& scissor(displayDevice->getScissor());
if (scissor != bounds) {
// scissor doesn't match the screen's dimensions, so we
// need to clear everything outside of it and enable
// the GL scissor so we don't draw anything where we shouldn't
// enable scissor for this frame
- const uint32_t height = hw->getHeight();
- engine.setScissor(scissor.left, height - scissor.bottom,
+ const uint32_t height = displayDevice->getHeight();
+ mRenderEngine->setScissor(scissor.left, height - scissor.bottom,
scissor.getWidth(), scissor.getHeight());
}
}
* and then, render the layers targeted at the framebuffer
*/
- const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ());
- const size_t count = layers.size();
- const Transform& tr = hw->getTransform();
- if (cur != end) {
+ ALOGV("Rendering client layers");
+ const Transform& displayTransform = displayDevice->getTransform();
+ if (hwcId >= 0) {
// we're using h/w composer
- for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
- const sp<Layer>& layer(layers[i]);
- const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
+ bool firstLayer = true;
+ for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) {
+ const Region clip(dirty.intersect(
+ displayTransform.transform(layer->visibleRegion)));
+ ALOGV("Layer: %s", layer->getName().string());
+ ALOGV(" Composition type: %s",
+ to_string(layer->getCompositionType(hwcId)).c_str());
if (!clip.isEmpty()) {
- switch (cur->getCompositionType()) {
- case HWC_CURSOR_OVERLAY:
- case HWC_OVERLAY: {
+ switch (layer->getCompositionType(hwcId)) {
+ case HWC2::Composition::Cursor:
+ case HWC2::Composition::Device:
+ case HWC2::Composition::SolidColor: {
const Layer::State& state(layer->getDrawingState());
- if ((cur->getHints() & HWC_HINT_CLEAR_FB)
- && i
- && layer->isOpaque(state) && (state.alpha == 0xFF)
- && hasGlesComposition) {
+ if (layer->getClearClientTarget(hwcId) && !firstLayer &&
+ layer->isOpaque(state) && (state.alpha == 1.0f)
+ && hasClientComposition) {
// never clear the very first layer since we're
// guaranteed the FB is already cleared
- layer->clearWithOpenGL(hw, clip);
+ layer->clearWithOpenGL(displayDevice, clip);
}
break;
}
- case HWC_FRAMEBUFFER: {
- layer->draw(hw, clip);
+ case HWC2::Composition::Client: {
+ layer->draw(displayDevice, clip);
break;
}
- case HWC_FRAMEBUFFER_TARGET: {
- // this should not happen as the iterator shouldn't
- // let us get there.
- ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%zu)", i);
+ default:
break;
- }
}
+ } else {
+ ALOGV(" Skipping for empty clip");
}
- layer->setAcquireFence(hw, *cur);
+ firstLayer = false;
}
} else {
// we're not using h/w composer
- for (size_t i=0 ; i<count ; ++i) {
- const sp<Layer>& layer(layers[i]);
+ for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) {
const Region clip(dirty.intersect(
- tr.transform(layer->visibleRegion)));
+ displayTransform.transform(layer->visibleRegion)));
if (!clip.isEmpty()) {
- layer->draw(hw, clip);
+ layer->draw(displayDevice, clip);
}
}
}
// disable scissor at the end of the frame
- engine.disableScissor();
+ mRenderEngine->disableScissor();
return true;
}
}
}
if (what & layer_state_t::eAlphaChanged) {
- if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
+ if (layer->setAlpha(s.alpha))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eMatrixChanged) {
setTransactionState(state, displays, 0);
setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);
- const nsecs_t period =
- getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
+ const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY);
+ const nsecs_t period = activeConfig->getVsyncPeriod();
mAnimFrameTracker.setDisplayRefreshPeriod(period);
}
index++;
}
- const nsecs_t period =
- getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
+ const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY);
+ const nsecs_t period = activeConfig->getVsyncPeriod();
result.appendFormat("%" PRId64 "\n", period);
if (name.isEmpty()) {
result.append(SyncFeatures::getInstance().toString());
result.append("\n");
+ const auto& activeConfig = mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY);
+
colorizer.bold(result);
result.append("DispSync configuration: ");
colorizer.reset(result);
result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, "
"present offset %d ns (refresh %" PRId64 " ns)",
- vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS,
- mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY));
+ vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs,
+ PRESENT_TIME_OFFSET_FROM_VSYNC_NS, activeConfig->getVsyncPeriod());
result.append("\n");
// Dump static screen stats
mLastSwapBufferTime/1000.0,
mLastTransactionTime/1000.0,
mTransactionFlags,
- 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
- hwc.getDpiX(HWC_DISPLAY_PRIMARY),
- hwc.getDpiY(HWC_DISPLAY_PRIMARY),
+ 1e9 / activeConfig->getVsyncPeriod(),
+ activeConfig->getDpiX(),
+ activeConfig->getDpiY(),
!mGpuToCpuSupported);
result.appendFormat(" eglSwapBuffers time: %f us\n",
colorizer.bold(result);
result.append("h/w composer state:\n");
colorizer.reset(result);
- result.appendFormat(" h/w composer %s and %s\n",
- hwc.initCheck()==NO_ERROR ? "present" : "not present",
- (mDebugDisableHWC || mDebugRegion || mDaltonize
- || mHasColorMatrix) ? "disabled" : "enabled");
+ bool hwcDisabled = mDebugDisableHWC || mDebugRegion || mDaltonize ||
+ mHasColorMatrix;
+ result.appendFormat(" h/w composer %s\n",
+ hwcDisabled ? "disabled" : "enabled");
hwc.dump(result);
/*
}
}
- // compositionComplete is needed for older driver
- hw->compositionComplete();
hw->setViewportAndProjection();
}
const bool visible = (state.layerStack == hw->getLayerStack())
&& (state.z >= minLayerZ && state.z <= maxLayerZ)
&& (layer->isVisible());
- ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x",
+ ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%.3f",
visible ? '+' : '-',
i, layer->getName().string(), state.layerStack, state.z,
layer->isVisible(), state.flags, state.alpha);
// enable/disable h/w composer event
// TODO: this should be made accessible only to EventThread
+#ifdef USE_HWC2
+ void setVsyncEnabled(int disp, int enabled);
+#else
void eventControl(int disp, int event, int enabled);
+#endif
// called on the main thread by MessageQueue when an internal message
// is received
// region of all screens presenting this layer stack.
void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
- // allocate a h/w composer display id
+#ifndef USE_HWC2
int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
+#endif
/* ------------------------------------------------------------------------
* H/W composer
// don't need synchronization
State mDrawingState;
bool mVisibleRegionsDirty;
+#ifndef USE_HWC2
bool mHwWorkListDirty;
+#else
+ bool mGeometryInvalid;
+#endif
bool mAnimCompositionPending;
+#ifdef USE_HWC2
+ std::vector<sp<Layer>> mLayersWithQueuedFrames;
+#endif
// this may only be written from the main thread with mStateLock held
// it may be read from other threads with mStateLock held
}
// Release the previous buffer.
+#ifdef USE_HWC2
+ err = updateAndReleaseLocked(item, &mPendingRelease);
+#else
err = updateAndReleaseLocked(item);
+#endif
if (err != NO_ERROR) {
return err;
}
return nextRefresh + extraPadding;
}
+#ifdef USE_HWC2
+void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence)
+{
+ if (!mPendingRelease.isPending) {
+ GLConsumer::setReleaseFence(fence);
+ return;
+ }
+ auto currentTexture = mPendingRelease.currentTexture;
+ if (fence->isValid() &&
+ currentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
+ status_t result = addReleaseFence(currentTexture,
+ mPendingRelease.graphicBuffer, fence);
+ ALOGE_IF(result != NO_ERROR, "setReleaseFence: failed to add the"
+ " fence: %s (%d)", strerror(-result), result);
+ }
+}
+
+void SurfaceFlingerConsumer::releasePendingBuffer()
+{
+ if (!mPendingRelease.isPending) {
+ ALOGV("Pending buffer already released");
+ return;
+ }
+ ALOGV("Releasing pending buffer");
+ Mutex::Autolock lock(mMutex);
+ status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
+ mPendingRelease.graphicBuffer, mPendingRelease.display,
+ mPendingRelease.fence);
+ ALOGE_IF(result != NO_ERROR, "releasePendingBuffer failed: %s (%d)",
+ strerror(-result), result);
+ mPendingRelease = PendingRelease();
+}
+#endif
+
void SurfaceFlingerConsumer::setContentsChangedListener(
const wp<ContentsChangedListener>& listener) {
setFrameAvailableListener(listener);
nsecs_t computeExpectedPresent(const DispSync& dispSync);
+#ifdef USE_HWC2
+ virtual void setReleaseFence(const sp<Fence>& fence) override;
+ void releasePendingBuffer();
+#endif
+
private:
virtual void onSidebandStreamChanged();
// The portion of this surface that has changed since the previous frame
Region mSurfaceDamage;
+
+#ifdef USE_HWC2
+ // A release that is pending on the receipt of a new release fence from
+ // presentDisplay
+ PendingRelease mPendingRelease;
+#endif
};
// ----------------------------------------------------------------------------
--- /dev/null
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <errno.h>
+#include <math.h>
+#include <dlfcn.h>
+#include <inttypes.h>
+#include <stdatomic.h>
+
+#include <EGL/egl.h>
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include <binder/IPCThreadState.h>
+#include <binder/IServiceManager.h>
+#include <binder/MemoryHeapBase.h>
+#include <binder/PermissionCache.h>
+
+#include <ui/DisplayInfo.h>
+#include <ui/DisplayStatInfo.h>
+
+#include <gui/BitTube.h>
+#include <gui/BufferQueue.h>
+#include <gui/GuiConfig.h>
+#include <gui/IDisplayEventConnection.h>
+#include <gui/Surface.h>
+#include <gui/GraphicBufferAlloc.h>
+
+#include <ui/GraphicBufferAllocator.h>
+#include <ui/PixelFormat.h>
+#include <ui/UiConfig.h>
+
+#include <utils/misc.h>
+#include <utils/String8.h>
+#include <utils/String16.h>
+#include <utils/StopWatch.h>
+#include <utils/Timers.h>
+#include <utils/Trace.h>
+
+#include <private/android_filesystem_config.h>
+#include <private/gui/SyncFeatures.h>
+
+#include "Client.h"
+#include "clz.h"
+#include "Colorizer.h"
+#include "DdmConnection.h"
+#include "DisplayDevice.h"
+#include "DispSync.h"
+#include "EventControlThread.h"
+#include "EventThread.h"
+#include "Layer.h"
+#include "LayerDim.h"
+#include "SurfaceFlinger.h"
+
+#include "DisplayHardware/FramebufferSurface.h"
+#include "DisplayHardware/HWComposer.h"
+#include "DisplayHardware/VirtualDisplaySurface.h"
+
+#include "Effects/Daltonizer.h"
+
+#include "RenderEngine/RenderEngine.h"
+#include <cutils/compiler.h>
+
+#define DISPLAY_COUNT 1
+
+/*
+ * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all
+ * black pixels.
+ */
+#define DEBUG_SCREENSHOTS false
+
+EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
+
+namespace android {
+
+// This is the phase offset in nanoseconds of the software vsync event
+// relative to the vsync event reported by HWComposer. The software vsync
+// event is when SurfaceFlinger and Choreographer-based applications run each
+// frame.
+//
+// This phase offset allows adjustment of the minimum latency from application
+// wake-up (by Choregographer) time to the time at which the resulting window
+// image is displayed. This value may be either positive (after the HW vsync)
+// or negative (before the HW vsync). Setting it to 0 will result in a
+// minimum latency of two vsync periods because the app and SurfaceFlinger
+// will run just after the HW vsync. Setting it to a positive number will
+// result in the minimum latency being:
+//
+// (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
+//
+// Note that reducing this latency makes it more likely for the applications
+// to not have their window content image ready in time. When this happens
+// the latency will end up being an additional vsync period, and animations
+// will hiccup. Therefore, this latency should be tuned somewhat
+// conservatively (or at least with awareness of the trade-off being made).
+static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS;
+
+// This is the phase offset at which SurfaceFlinger's composition runs.
+static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS;
+
+// ---------------------------------------------------------------------------
+
+const String16 sHardwareTest("android.permission.HARDWARE_TEST");
+const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
+const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
+const String16 sDump("android.permission.DUMP");
+
+// ---------------------------------------------------------------------------
+
+SurfaceFlinger::SurfaceFlinger()
+ : BnSurfaceComposer(),
+ mTransactionFlags(0),
+ mTransactionPending(false),
+ mAnimTransactionPending(false),
+ mLayersRemoved(false),
+ mRepaintEverything(0),
+ mRenderEngine(NULL),
+ mBootTime(systemTime()),
+ mVisibleRegionsDirty(false),
+ mHwWorkListDirty(false),
+ mAnimCompositionPending(false),
+ mDebugRegion(0),
+ mDebugDDMS(0),
+ mDebugDisableHWC(0),
+ mDebugDisableTransformHint(0),
+ mDebugInSwapBuffers(0),
+ mLastSwapBufferTime(0),
+ mDebugInTransaction(0),
+ mLastTransactionTime(0),
+ mBootFinished(false),
+ mForceFullDamage(false),
+ mPrimaryHWVsyncEnabled(false),
+ mHWVsyncAvailable(false),
+ mDaltonize(false),
+ mHasColorMatrix(false),
+ mHasPoweredOff(false),
+ mFrameBuckets(),
+ mTotalTime(0),
+ mLastSwapTime(0)
+{
+ ALOGI("SurfaceFlinger is starting");
+
+ // debugging stuff...
+ char value[PROPERTY_VALUE_MAX];
+
+ property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
+ mGpuToCpuSupported = !atoi(value);
+
+ property_get("debug.sf.drop_missed_frames", value, "0");
+ mDropMissedFrames = atoi(value);
+
+ property_get("debug.sf.showupdates", value, "0");
+ mDebugRegion = atoi(value);
+
+ property_get("debug.sf.ddms", value, "0");
+ mDebugDDMS = atoi(value);
+ if (mDebugDDMS) {
+ if (!startDdmConnection()) {
+ // start failed, and DDMS debugging not enabled
+ mDebugDDMS = 0;
+ }
+ }
+ ALOGI_IF(mDebugRegion, "showupdates enabled");
+ ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
+}
+
+void SurfaceFlinger::onFirstRef()
+{
+ mEventQueue.init(this);
+}
+
+SurfaceFlinger::~SurfaceFlinger()
+{
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(display);
+}
+
+void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */)
+{
+ // the window manager died on us. prepare its eulogy.
+
+ // restore initial conditions (default device unblank, etc)
+ initializeDisplays();
+
+ // restart the boot-animation
+ startBootAnim();
+}
+
+sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
+{
+ sp<ISurfaceComposerClient> bclient;
+ sp<Client> client(new Client(this));
+ status_t err = client->initCheck();
+ if (err == NO_ERROR) {
+ bclient = client;
+ }
+ return bclient;
+}
+
+sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
+ bool secure)
+{
+ class DisplayToken : public BBinder {
+ sp<SurfaceFlinger> flinger;
+ virtual ~DisplayToken() {
+ // no more references, this display must be terminated
+ Mutex::Autolock _l(flinger->mStateLock);
+ flinger->mCurrentState.displays.removeItem(this);
+ flinger->setTransactionFlags(eDisplayTransactionNeeded);
+ }
+ public:
+ DisplayToken(const sp<SurfaceFlinger>& flinger)
+ : flinger(flinger) {
+ }
+ };
+
+ sp<BBinder> token = new DisplayToken(this);
+
+ Mutex::Autolock _l(mStateLock);
+ DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure);
+ info.displayName = displayName;
+ mCurrentState.displays.add(token, info);
+
+ return token;
+}
+
+void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) {
+ Mutex::Autolock _l(mStateLock);
+
+ ssize_t idx = mCurrentState.displays.indexOfKey(display);
+ if (idx < 0) {
+ ALOGW("destroyDisplay: invalid display token");
+ return;
+ }
+
+ const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx));
+ if (!info.isVirtualDisplay()) {
+ ALOGE("destroyDisplay called for non-virtual display");
+ return;
+ }
+
+ mCurrentState.displays.removeItemsAt(idx);
+ setTransactionFlags(eDisplayTransactionNeeded);
+}
+
+void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
+ ALOGW_IF(mBuiltinDisplays[type],
+ "Overwriting display token for display type %d", type);
+ mBuiltinDisplays[type] = new BBinder();
+ // All non-virtual displays are currently considered secure.
+ DisplayDeviceState info(type, true);
+ mCurrentState.displays.add(mBuiltinDisplays[type], info);
+}
+
+sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
+ if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
+ ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
+ return NULL;
+ }
+ return mBuiltinDisplays[id];
+}
+
+sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
+{
+ sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
+ return gba;
+}
+
+void SurfaceFlinger::bootFinished()
+{
+ const nsecs_t now = systemTime();
+ const nsecs_t duration = now - mBootTime;
+ ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
+ mBootFinished = true;
+
+ // wait patiently for the window manager death
+ const String16 name("window");
+ sp<IBinder> window(defaultServiceManager()->getService(name));
+ if (window != 0) {
+ window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
+ }
+
+ // stop boot animation
+ // formerly we would just kill the process, but we now ask it to exit so it
+ // can choose where to stop the animation.
+ property_set("service.bootanim.exit", "1");
+
+ const int LOGTAG_SF_STOP_BOOTANIM = 60110;
+ LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
+ ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
+}
+
+void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
+ class MessageDestroyGLTexture : public MessageBase {
+ RenderEngine& engine;
+ uint32_t texture;
+ public:
+ MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture)
+ : engine(engine), texture(texture) {
+ }
+ virtual bool handler() {
+ engine.deleteTextures(1, &texture);
+ return true;
+ }
+ };
+ postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture));
+}
+
+class DispSyncSource : public VSyncSource, private DispSync::Callback {
+public:
+ DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync,
+ const char* label) :
+ mValue(0),
+ mTraceVsync(traceVsync),
+ mVsyncOnLabel(String8::format("VsyncOn-%s", label)),
+ mVsyncEventLabel(String8::format("VSYNC-%s", label)),
+ mDispSync(dispSync),
+ mCallbackMutex(),
+ mCallback(),
+ mVsyncMutex(),
+ mPhaseOffset(phaseOffset),
+ mEnabled(false) {}
+
+ virtual ~DispSyncSource() {}
+
+ virtual void setVSyncEnabled(bool enable) {
+ Mutex::Autolock lock(mVsyncMutex);
+ if (enable) {
+ status_t err = mDispSync->addEventListener(mPhaseOffset,
+ static_cast<DispSync::Callback*>(this));
+ if (err != NO_ERROR) {
+ ALOGE("error registering vsync callback: %s (%d)",
+ strerror(-err), err);
+ }
+ //ATRACE_INT(mVsyncOnLabel.string(), 1);
+ } else {
+ status_t err = mDispSync->removeEventListener(
+ static_cast<DispSync::Callback*>(this));
+ if (err != NO_ERROR) {
+ ALOGE("error unregistering vsync callback: %s (%d)",
+ strerror(-err), err);
+ }
+ //ATRACE_INT(mVsyncOnLabel.string(), 0);
+ }
+ mEnabled = enable;
+ }
+
+ virtual void setCallback(const sp<VSyncSource::Callback>& callback) {
+ Mutex::Autolock lock(mCallbackMutex);
+ mCallback = callback;
+ }
+
+ virtual void setPhaseOffset(nsecs_t phaseOffset) {
+ Mutex::Autolock lock(mVsyncMutex);
+
+ // Normalize phaseOffset to [0, period)
+ auto period = mDispSync->getPeriod();
+ phaseOffset %= period;
+ if (phaseOffset < 0) {
+ // If we're here, then phaseOffset is in (-period, 0). After this
+ // operation, it will be in (0, period)
+ phaseOffset += period;
+ }
+ mPhaseOffset = phaseOffset;
+
+ // If we're not enabled, we don't need to mess with the listeners
+ if (!mEnabled) {
+ return;
+ }
+
+ // Remove the listener with the old offset
+ status_t err = mDispSync->removeEventListener(
+ static_cast<DispSync::Callback*>(this));
+ if (err != NO_ERROR) {
+ ALOGE("error unregistering vsync callback: %s (%d)",
+ strerror(-err), err);
+ }
+
+ // Add a listener with the new offset
+ err = mDispSync->addEventListener(mPhaseOffset,
+ static_cast<DispSync::Callback*>(this));
+ if (err != NO_ERROR) {
+ ALOGE("error registering vsync callback: %s (%d)",
+ strerror(-err), err);
+ }
+ }
+
+private:
+ virtual void onDispSyncEvent(nsecs_t when) {
+ sp<VSyncSource::Callback> callback;
+ {
+ Mutex::Autolock lock(mCallbackMutex);
+ callback = mCallback;
+
+ if (mTraceVsync) {
+ mValue = (mValue + 1) % 2;
+ ATRACE_INT(mVsyncEventLabel.string(), mValue);
+ }
+ }
+
+ if (callback != NULL) {
+ callback->onVSyncEvent(when);
+ }
+ }
+
+ int mValue;
+
+ const bool mTraceVsync;
+ const String8 mVsyncOnLabel;
+ const String8 mVsyncEventLabel;
+
+ DispSync* mDispSync;
+
+ Mutex mCallbackMutex; // Protects the following
+ sp<VSyncSource::Callback> mCallback;
+
+ Mutex mVsyncMutex; // Protects the following
+ nsecs_t mPhaseOffset;
+ bool mEnabled;
+};
+
+void SurfaceFlinger::init() {
+ ALOGI( "SurfaceFlinger's main thread ready to run. "
+ "Initializing graphics H/W...");
+
+ Mutex::Autolock _l(mStateLock);
+
+ // initialize EGL for the default display
+ mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(mEGLDisplay, NULL, NULL);
+
+ // start the EventThread
+ sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ vsyncPhaseOffsetNs, true, "app");
+ mEventThread = new EventThread(vsyncSrc);
+ sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
+ sfVsyncPhaseOffsetNs, true, "sf");
+ mSFEventThread = new EventThread(sfVsyncSrc);
+ mEventQueue.setEventThread(mSFEventThread);
+
+ // Initialize the H/W composer object. There may or may not be an
+ // actual hardware composer underneath.
+ mHwc = new HWComposer(this,
+ *static_cast<HWComposer::EventHandler *>(this));
+
+ // get a RenderEngine for the given display / config (can't fail)
+ mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID());
+
+ // retrieve the EGL context that was selected/created
+ mEGLContext = mRenderEngine->getEGLContext();
+
+ LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
+ "couldn't create EGLContext");
+
+ // initialize our non-virtual displays
+ for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
+ DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
+ // set-up the displays that are already connected
+ if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
+ // All non-virtual displays are currently considered secure.
+ bool isSecure = true;
+ createBuiltinDisplayLocked(type);
+ wp<IBinder> token = mBuiltinDisplays[i];
+
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer,
+ new GraphicBufferAlloc());
+
+ sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i,
+ consumer);
+ int32_t hwcId = allocateHwcDisplayId(type);
+ sp<DisplayDevice> hw = new DisplayDevice(this,
+ type, hwcId, mHwc->getFormat(hwcId), isSecure, token,
+ fbs, producer,
+ mRenderEngine->getEGLConfig());
+ if (i > DisplayDevice::DISPLAY_PRIMARY) {
+ // FIXME: currently we don't get blank/unblank requests
+ // for displays other than the main display, so we always
+ // assume a connected display is unblanked.
+ ALOGD("marking display %zu as acquired/unblanked", i);
+ hw->setPowerMode(HWC_POWER_MODE_NORMAL);
+ }
+ mDisplays.add(token, hw);
+ }
+ }
+
+ // make the GLContext current so that we can create textures when creating Layers
+ // (which may happens before we render something)
+ getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
+
+ mEventControlThread = new EventControlThread(this);
+ mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
+
+ // set a fake vsync period if there is no HWComposer
+ if (mHwc->initCheck() != NO_ERROR) {
+ mPrimaryDispSync.setPeriod(16666667);
+ }
+
+ // initialize our drawing state
+ mDrawingState = mCurrentState;
+
+ // set initial conditions (e.g. unblank default device)
+ initializeDisplays();
+
+ // start boot animation
+ startBootAnim();
+}
+
+int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
+ return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ?
+ type : mHwc->allocateDisplayId();
+}
+
+void SurfaceFlinger::startBootAnim() {
+ // start boot animation
+ property_set("service.bootanim.exit", "0");
+ property_set("ctl.start", "bootanim");
+}
+
+size_t SurfaceFlinger::getMaxTextureSize() const {
+ return mRenderEngine->getMaxTextureSize();
+}
+
+size_t SurfaceFlinger::getMaxViewportDims() const {
+ return mRenderEngine->getMaxViewportDims();
+}
+
+// ----------------------------------------------------------------------------
+
+bool SurfaceFlinger::authenticateSurfaceTexture(
+ const sp<IGraphicBufferProducer>& bufferProducer) const {
+ Mutex::Autolock _l(mStateLock);
+ sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
+ return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0;
+}
+
+status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display,
+ Vector<DisplayInfo>* configs) {
+ if ((configs == NULL) || (display.get() == NULL)) {
+ return BAD_VALUE;
+ }
+
+ if (!display.get())
+ return NAME_NOT_FOUND;
+
+ int32_t type = NAME_NOT_FOUND;
+ for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
+ if (display == mBuiltinDisplays[i]) {
+ type = i;
+ break;
+ }
+ }
+
+ if (type < 0) {
+ return type;
+ }
+
+ // TODO: Not sure if display density should handled by SF any longer
+ class Density {
+ static int getDensityFromProperty(char const* propName) {
+ char property[PROPERTY_VALUE_MAX];
+ int density = 0;
+ if (property_get(propName, property, NULL) > 0) {
+ density = atoi(property);
+ }
+ return density;
+ }
+ public:
+ static int getEmuDensity() {
+ return getDensityFromProperty("qemu.sf.lcd_density"); }
+ static int getBuildDensity() {
+ return getDensityFromProperty("ro.sf.lcd_density"); }
+ };
+
+ configs->clear();
+
+ const Vector<HWComposer::DisplayConfig>& hwConfigs =
+ getHwComposer().getConfigs(type);
+ for (size_t c = 0; c < hwConfigs.size(); ++c) {
+ const HWComposer::DisplayConfig& hwConfig = hwConfigs[c];
+ DisplayInfo info = DisplayInfo();
+
+ float xdpi = hwConfig.xdpi;
+ float ydpi = hwConfig.ydpi;
+
+ if (type == DisplayDevice::DISPLAY_PRIMARY) {
+ // The density of the device is provided by a build property
+ float density = Density::getBuildDensity() / 160.0f;
+ if (density == 0) {
+ // the build doesn't provide a density -- this is wrong!
+ // use xdpi instead
+ ALOGE("ro.sf.lcd_density must be defined as a build property");
+ density = xdpi / 160.0f;
+ }
+ if (Density::getEmuDensity()) {
+ // if "qemu.sf.lcd_density" is specified, it overrides everything
+ xdpi = ydpi = density = Density::getEmuDensity();
+ density /= 160.0f;
+ }
+ info.density = density;
+
+ // TODO: this needs to go away (currently needed only by webkit)
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice());
+ info.orientation = hw->getOrientation();
+ } else {
+ // TODO: where should this value come from?
+ static const int TV_DENSITY = 213;
+ info.density = TV_DENSITY / 160.0f;
+ info.orientation = 0;
+ }
+
+ info.w = hwConfig.width;
+ info.h = hwConfig.height;
+ info.xdpi = xdpi;
+ info.ydpi = ydpi;
+ info.fps = float(1e9 / hwConfig.refresh);
+ info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
+ info.colorTransform = hwConfig.colorTransform;
+
+ // This is how far in advance a buffer must be queued for
+ // presentation at a given time. If you want a buffer to appear
+ // on the screen at time N, you must submit the buffer before
+ // (N - presentationDeadline).
+ //
+ // Normally it's one full refresh period (to give SF a chance to
+ // latch the buffer), but this can be reduced by configuring a
+ // DispSync offset. Any additional delays introduced by the hardware
+ // composer or panel must be accounted for here.
+ //
+ // We add an additional 1ms to allow for processing time and
+ // differences between the ideal and actual refresh rate.
+ info.presentationDeadline =
+ hwConfig.refresh - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;
+
+ // All non-virtual displays are currently considered secure.
+ info.secure = true;
+
+ configs->push_back(info);
+ }
+
+ return NO_ERROR;
+}
+
+status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */,
+ DisplayStatInfo* stats) {
+ if (stats == NULL) {
+ return BAD_VALUE;
+ }
+
+ // FIXME for now we always return stats for the primary display
+ memset(stats, 0, sizeof(*stats));
+ stats->vsyncTime = mPrimaryDispSync.computeNextRefresh(0);
+ stats->vsyncPeriod = mPrimaryDispSync.getPeriod();
+ return NO_ERROR;
+}
+
+int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) {
+ sp<DisplayDevice> device(getDisplayDevice(display));
+ if (device != NULL) {
+ return device->getActiveConfig();
+ }
+ return BAD_VALUE;
+}
+
+void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) {
+ ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
+ this);
+ int32_t type = hw->getDisplayType();
+ int currentMode = hw->getActiveConfig();
+
+ if (mode == currentMode) {
+ ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
+ return;
+ }
+
+ if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
+ ALOGW("Trying to set config for virtual display");
+ return;
+ }
+
+ hw->setActiveConfig(mode);
+ getHwComposer().setActiveConfig(type, mode);
+}
+
+status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) {
+ class MessageSetActiveConfig: public MessageBase {
+ SurfaceFlinger& mFlinger;
+ sp<IBinder> mDisplay;
+ int mMode;
+ public:
+ MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp,
+ int mode) :
+ mFlinger(flinger), mDisplay(disp) { mMode = mode; }
+ virtual bool handler() {
+ Vector<DisplayInfo> configs;
+ mFlinger.getDisplayConfigs(mDisplay, &configs);
+ if (mMode < 0 || mMode >= static_cast<int>(configs.size())) {
+ ALOGE("Attempt to set active config = %d for display with %zu configs",
+ mMode, configs.size());
+ }
+ sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
+ if (hw == NULL) {
+ ALOGE("Attempt to set active config = %d for null display %p",
+ mMode, mDisplay.get());
+ } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
+ ALOGW("Attempt to set active config = %d for virtual display",
+ mMode);
+ } else {
+ mFlinger.setActiveConfigInternal(hw, mMode);
+ }
+ return true;
+ }
+ };
+ sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode);
+ postMessageSync(msg);
+ return NO_ERROR;
+}
+
+status_t SurfaceFlinger::clearAnimationFrameStats() {
+ Mutex::Autolock _l(mStateLock);
+ mAnimFrameTracker.clearStats();
+ return NO_ERROR;
+}
+
+status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
+ Mutex::Autolock _l(mStateLock);
+ mAnimFrameTracker.getStats(outStats);
+ return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
+sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
+ return mEventThread->createEventConnection();
+}
+
+// ----------------------------------------------------------------------------
+
+void SurfaceFlinger::waitForEvent() {
+ mEventQueue.waitMessage();
+}
+
+void SurfaceFlinger::signalTransaction() {
+ mEventQueue.invalidate();
+}
+
+void SurfaceFlinger::signalLayerUpdate() {
+ mEventQueue.invalidate();
+}
+
+void SurfaceFlinger::signalRefresh() {
+ mEventQueue.refresh();
+}
+
+status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
+ nsecs_t reltime, uint32_t /* flags */) {
+ return mEventQueue.postMessage(msg, reltime);
+}
+
+status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
+ nsecs_t reltime, uint32_t /* flags */) {
+ status_t res = mEventQueue.postMessage(msg, reltime);
+ if (res == NO_ERROR) {
+ msg->wait();
+ }
+ return res;
+}
+
+void SurfaceFlinger::run() {
+ do {
+ waitForEvent();
+ } while (true);
+}
+
+void SurfaceFlinger::enableHardwareVsync() {
+ Mutex::Autolock _l(mHWVsyncLock);
+ if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) {
+ mPrimaryDispSync.beginResync();
+ //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
+ mEventControlThread->setVsyncEnabled(true);
+ mPrimaryHWVsyncEnabled = true;
+ }
+}
+
+void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) {
+ Mutex::Autolock _l(mHWVsyncLock);
+
+ if (makeAvailable) {
+ mHWVsyncAvailable = true;
+ } else if (!mHWVsyncAvailable) {
+ ALOGE("resyncToHardwareVsync called when HW vsync unavailable");
+ return;
+ }
+
+ const nsecs_t period =
+ getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
+
+ mPrimaryDispSync.reset();
+ mPrimaryDispSync.setPeriod(period);
+
+ if (!mPrimaryHWVsyncEnabled) {
+ mPrimaryDispSync.beginResync();
+ //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
+ mEventControlThread->setVsyncEnabled(true);
+ mPrimaryHWVsyncEnabled = true;
+ }
+}
+
+void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) {
+ Mutex::Autolock _l(mHWVsyncLock);
+ if (mPrimaryHWVsyncEnabled) {
+ //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false);
+ mEventControlThread->setVsyncEnabled(false);
+ mPrimaryDispSync.endResync();
+ mPrimaryHWVsyncEnabled = false;
+ }
+ if (makeUnavailable) {
+ mHWVsyncAvailable = false;
+ }
+}
+
+void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
+ bool needsHwVsync = false;
+
+ { // Scope for the lock
+ Mutex::Autolock _l(mHWVsyncLock);
+ if (type == 0 && mPrimaryHWVsyncEnabled) {
+ needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp);
+ }
+ }
+
+ if (needsHwVsync) {
+ enableHardwareVsync();
+ } else {
+ disableHardwareVsync(false);
+ }
+}
+
+void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
+ if (mEventThread == NULL) {
+ // This is a temporary workaround for b/7145521. A non-null pointer
+ // does not mean EventThread has finished initializing, so this
+ // is not a correct fix.
+ ALOGW("WARNING: EventThread not started, ignoring hotplug");
+ return;
+ }
+
+ if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
+ Mutex::Autolock _l(mStateLock);
+ if (connected) {
+ createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
+ } else {
+ mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
+ mBuiltinDisplays[type].clear();
+ }
+ setTransactionFlags(eDisplayTransactionNeeded);
+
+ // Defer EventThread notification until SF has updated mDisplays.
+ }
+}
+
+void SurfaceFlinger::eventControl(int disp, int event, int enabled) {
+ ATRACE_CALL();
+ getHwComposer().eventControl(disp, event, enabled);
+}
+
+void SurfaceFlinger::onMessageReceived(int32_t what) {
+ ATRACE_CALL();
+ switch (what) {
+ case MessageQueue::TRANSACTION: {
+ handleMessageTransaction();
+ break;
+ }
+ case MessageQueue::INVALIDATE: {
+ bool refreshNeeded = handleMessageTransaction();
+ refreshNeeded |= handleMessageInvalidate();
+ refreshNeeded |= mRepaintEverything;
+ if (refreshNeeded) {
+ // Signal a refresh if a transaction modified the window state,
+ // a new buffer was latched, or if HWC has requested a full
+ // repaint
+ signalRefresh();
+ }
+ break;
+ }
+ case MessageQueue::REFRESH: {
+ handleMessageRefresh();
+ break;
+ }
+ }
+}
+
+bool SurfaceFlinger::handleMessageTransaction() {
+ uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
+ if (transactionFlags) {
+ handleTransaction(transactionFlags);
+ return true;
+ }
+ return false;
+}
+
+bool SurfaceFlinger::handleMessageInvalidate() {
+ ATRACE_CALL();
+ return handlePageFlip();
+}
+
+void SurfaceFlinger::handleMessageRefresh() {
+ ATRACE_CALL();
+
+ static nsecs_t previousExpectedPresent = 0;
+ nsecs_t expectedPresent = mPrimaryDispSync.computeNextRefresh(0);
+ static bool previousFrameMissed = false;
+ bool frameMissed = (expectedPresent == previousExpectedPresent);
+ if (frameMissed != previousFrameMissed) {
+ ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
+ }
+ previousFrameMissed = frameMissed;
+
+ if (CC_UNLIKELY(mDropMissedFrames && frameMissed)) {
+ // Latch buffers, but don't send anything to HWC, then signal another
+ // wakeup for the next vsync
+ preComposition();
+ repaintEverything();
+ } else {
+ preComposition();
+ rebuildLayerStacks();
+ setUpHWComposer();
+ doDebugFlashRegions();
+ doComposition();
+ postComposition();
+ }
+
+ previousExpectedPresent = mPrimaryDispSync.computeNextRefresh(0);
+}
+
+void SurfaceFlinger::doDebugFlashRegions()
+{
+ // is debugging enabled
+ if (CC_LIKELY(!mDebugRegion))
+ return;
+
+ const bool repaintEverything = mRepaintEverything;
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ if (hw->isDisplayOn()) {
+ // transform the dirty region into this screen's coordinate space
+ const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
+ if (!dirtyRegion.isEmpty()) {
+ // redraw the whole screen
+ doComposeSurfaces(hw, Region(hw->bounds()));
+
+ // and draw the dirty region
+ const int32_t height = hw->getHeight();
+ RenderEngine& engine(getRenderEngine());
+ engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1);
+
+ hw->compositionComplete();
+ hw->swapBuffers(getHwComposer());
+ }
+ }
+ }
+
+ postFramebuffer();
+
+ if (mDebugRegion > 1) {
+ usleep(mDebugRegion * 1000);
+ }
+
+ HWComposer& hwc(getHwComposer());
+ if (hwc.initCheck() == NO_ERROR) {
+ status_t err = hwc.prepare();
+ ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
+ }
+}
+
+void SurfaceFlinger::preComposition()
+{
+ bool needExtraInvalidate = false;
+ const LayerVector& layers(mDrawingState.layersSortedByZ);
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ if (layers[i]->onPreComposition()) {
+ needExtraInvalidate = true;
+ }
+ }
+ if (needExtraInvalidate) {
+ signalLayerUpdate();
+ }
+}
+
+void SurfaceFlinger::postComposition()
+{
+ const LayerVector& layers(mDrawingState.layersSortedByZ);
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ layers[i]->onPostComposition();
+ }
+
+ const HWComposer& hwc = getHwComposer();
+ sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
+
+ if (presentFence->isValid()) {
+ if (mPrimaryDispSync.addPresentFence(presentFence)) {
+ enableHardwareVsync();
+ } else {
+ disableHardwareVsync(false);
+ }
+ }
+
+ const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
+ if (kIgnorePresentFences) {
+ if (hw->isDisplayOn()) {
+ enableHardwareVsync();
+ }
+ }
+
+ if (mAnimCompositionPending) {
+ mAnimCompositionPending = false;
+
+ if (presentFence->isValid()) {
+ mAnimFrameTracker.setActualPresentFence(presentFence);
+ } else {
+ // The HWC doesn't support present fences, so use the refresh
+ // timestamp instead.
+ nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
+ mAnimFrameTracker.setActualPresentTime(presentTime);
+ }
+ mAnimFrameTracker.advanceFrame();
+ }
+
+ if (hw->getPowerMode() == HWC_POWER_MODE_OFF) {
+ return;
+ }
+
+ nsecs_t currentTime = systemTime();
+ if (mHasPoweredOff) {
+ mHasPoweredOff = false;
+ } else {
+ nsecs_t period = mPrimaryDispSync.getPeriod();
+ nsecs_t elapsedTime = currentTime - mLastSwapTime;
+ size_t numPeriods = static_cast<size_t>(elapsedTime / period);
+ if (numPeriods < NUM_BUCKETS - 1) {
+ mFrameBuckets[numPeriods] += elapsedTime;
+ } else {
+ mFrameBuckets[NUM_BUCKETS - 1] += elapsedTime;
+ }
+ mTotalTime += elapsedTime;
+ }
+ mLastSwapTime = currentTime;
+}
+
+void SurfaceFlinger::rebuildLayerStacks() {
+ // rebuild the visible layer list per screen
+ if (CC_UNLIKELY(mVisibleRegionsDirty)) {
+ ATRACE_CALL();
+ mVisibleRegionsDirty = false;
+ invalidateHwcGeometry();
+
+ const LayerVector& layers(mDrawingState.layersSortedByZ);
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ Region opaqueRegion;
+ Region dirtyRegion;
+ Vector< sp<Layer> > layersSortedByZ;
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ const Transform& tr(hw->getTransform());
+ const Rect bounds(hw->getBounds());
+ if (hw->isDisplayOn()) {
+ SurfaceFlinger::computeVisibleRegions(layers,
+ hw->getLayerStack(), dirtyRegion, opaqueRegion);
+
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(layers[i]);
+ const Layer::State& s(layer->getDrawingState());
+ if (s.layerStack == hw->getLayerStack()) {
+ Region drawRegion(tr.transform(
+ layer->visibleNonTransparentRegion));
+ drawRegion.andSelf(bounds);
+ if (!drawRegion.isEmpty()) {
+ layersSortedByZ.add(layer);
+ }
+ }
+ }
+ }
+ hw->setVisibleLayersSortedByZ(layersSortedByZ);
+ hw->undefinedRegion.set(bounds);
+ hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
+ hw->dirtyRegion.orSelf(dirtyRegion);
+ }
+ }
+}
+
+void SurfaceFlinger::setUpHWComposer() {
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty();
+ bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0;
+ bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers;
+
+ // If nothing has changed (!dirty), don't recompose.
+ // If something changed, but we don't currently have any visible layers,
+ // and didn't when we last did a composition, then skip it this time.
+ // The second rule does two things:
+ // - When all layers are removed from a display, we'll emit one black
+ // frame, then nothing more until we get new layers.
+ // - When a display is created with a private layer stack, we won't
+ // emit any black frames until a layer is added to the layer stack.
+ bool mustRecompose = dirty && !(empty && wasEmpty);
+
+ ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL,
+ "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy,
+ mustRecompose ? "doing" : "skipping",
+ dirty ? "+" : "-",
+ empty ? "+" : "-",
+ wasEmpty ? "+" : "-");
+
+ mDisplays[dpy]->beginFrame(mustRecompose);
+
+ if (mustRecompose) {
+ mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty;
+ }
+ }
+
+ HWComposer& hwc(getHwComposer());
+ if (hwc.initCheck() == NO_ERROR) {
+ // build the h/w work list
+ if (CC_UNLIKELY(mHwWorkListDirty)) {
+ mHwWorkListDirty = false;
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ const int32_t id = hw->getHwcDisplayId();
+ if (id >= 0) {
+ const Vector< sp<Layer> >& currentLayers(
+ hw->getVisibleLayersSortedByZ());
+ const size_t count = currentLayers.size();
+ if (hwc.createWorkList(id, count) == NO_ERROR) {
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
+ const sp<Layer>& layer(currentLayers[i]);
+ layer->setGeometry(hw, *cur);
+ if (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix) {
+ cur->setSkip(true);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // set the per-frame data
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ const int32_t id = hw->getHwcDisplayId();
+ if (id >= 0) {
+ const Vector< sp<Layer> >& currentLayers(
+ hw->getVisibleLayersSortedByZ());
+ const size_t count = currentLayers.size();
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
+ /*
+ * update the per-frame h/w composer data for each layer
+ * and build the transparent region of the FB
+ */
+ const sp<Layer>& layer(currentLayers[i]);
+ layer->setPerFrameData(hw, *cur);
+ }
+ }
+ }
+
+ // If possible, attempt to use the cursor overlay on each display.
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ const int32_t id = hw->getHwcDisplayId();
+ if (id >= 0) {
+ const Vector< sp<Layer> >& currentLayers(
+ hw->getVisibleLayersSortedByZ());
+ const size_t count = currentLayers.size();
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
+ const sp<Layer>& layer(currentLayers[i]);
+ if (layer->isPotentialCursor()) {
+ cur->setIsCursorLayerHint();
+ break;
+ }
+ }
+ }
+ }
+
+ status_t err = hwc.prepare();
+ ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
+
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ hw->prepareFrame(hwc);
+ }
+ }
+}
+
+void SurfaceFlinger::doComposition() {
+ ATRACE_CALL();
+ const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ if (hw->isDisplayOn()) {
+ // transform the dirty region into this screen's coordinate space
+ const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
+
+ // repaint the framebuffer (if needed)
+ doDisplayComposition(hw, dirtyRegion);
+
+ hw->dirtyRegion.clear();
+ hw->flip(hw->swapRegion);
+ hw->swapRegion.clear();
+ }
+ // inform the h/w that we're done compositing
+ hw->compositionComplete();
+ }
+ postFramebuffer();
+}
+
+void SurfaceFlinger::postFramebuffer()
+{
+ ATRACE_CALL();
+
+ const nsecs_t now = systemTime();
+ mDebugInSwapBuffers = now;
+
+ HWComposer& hwc(getHwComposer());
+ if (hwc.initCheck() == NO_ERROR) {
+ if (!hwc.supportsFramebufferTarget()) {
+ // EGL spec says:
+ // "surface must be bound to the calling thread's current context,
+ // for the current rendering API."
+ getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
+ }
+ hwc.commit();
+ }
+
+ // make the default display current because the VirtualDisplayDevice code cannot
+ // deal with dequeueBuffer() being called outside of the composition loop; however
+ // the code below can call glFlush() which is allowed (and does in some case) call
+ // dequeueBuffer().
+ getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
+
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ());
+ hw->onSwapBuffersCompleted(hwc);
+ const size_t count = currentLayers.size();
+ int32_t id = hw->getHwcDisplayId();
+ if (id >=0 && hwc.initCheck() == NO_ERROR) {
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
+ currentLayers[i]->onLayerDisplayed(hw, &*cur);
+ }
+ } else {
+ for (size_t i = 0; i < count; i++) {
+ currentLayers[i]->onLayerDisplayed(hw, NULL);
+ }
+ }
+ }
+
+ mLastSwapBufferTime = systemTime() - now;
+ mDebugInSwapBuffers = 0;
+
+ uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount();
+ if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
+ logFrameStats();
+ }
+}
+
+void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
+{
+ ATRACE_CALL();
+
+ // here we keep a copy of the drawing state (that is the state that's
+ // going to be overwritten by handleTransactionLocked()) outside of
+ // mStateLock so that the side-effects of the State assignment
+ // don't happen with mStateLock held (which can cause deadlocks).
+ State drawingState(mDrawingState);
+
+ Mutex::Autolock _l(mStateLock);
+ const nsecs_t now = systemTime();
+ mDebugInTransaction = now;
+
+ // Here we're guaranteed that some transaction flags are set
+ // so we can call handleTransactionLocked() unconditionally.
+ // We call getTransactionFlags(), which will also clear the flags,
+ // with mStateLock held to guarantee that mCurrentState won't change
+ // until the transaction is committed.
+
+ transactionFlags = getTransactionFlags(eTransactionMask);
+ handleTransactionLocked(transactionFlags);
+
+ mLastTransactionTime = systemTime() - now;
+ mDebugInTransaction = 0;
+ invalidateHwcGeometry();
+ // here the transaction has been committed
+}
+
+void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
+{
+ const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
+ const size_t count = currentLayers.size();
+
+ // Notify all layers of available frames
+ for (size_t i = 0; i < count; ++i) {
+ currentLayers[i]->notifyAvailableFrames();
+ }
+
+ /*
+ * Traversal of the children
+ * (perform the transaction for each of them if needed)
+ */
+
+ if (transactionFlags & eTraversalNeeded) {
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(currentLayers[i]);
+ uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
+ if (!trFlags) continue;
+
+ const uint32_t flags = layer->doTransaction(0);
+ if (flags & Layer::eVisibleRegion)
+ mVisibleRegionsDirty = true;
+ }
+ }
+
+ /*
+ * Perform display own transactions if needed
+ */
+
+ if (transactionFlags & eDisplayTransactionNeeded) {
+ // here we take advantage of Vector's copy-on-write semantics to
+ // improve performance by skipping the transaction entirely when
+ // know that the lists are identical
+ const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
+ const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
+ if (!curr.isIdenticalTo(draw)) {
+ mVisibleRegionsDirty = true;
+ const size_t cc = curr.size();
+ size_t dc = draw.size();
+
+ // find the displays that were removed
+ // (ie: in drawing state but not in current state)
+ // also handle displays that changed
+ // (ie: displays that are in both lists)
+ for (size_t i=0 ; i<dc ; i++) {
+ const ssize_t j = curr.indexOfKey(draw.keyAt(i));
+ if (j < 0) {
+ // in drawing state but not in current state
+ if (!draw[i].isMainDisplay()) {
+ // Call makeCurrent() on the primary display so we can
+ // be sure that nothing associated with this display
+ // is current.
+ const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
+ defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext);
+ sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
+ if (hw != NULL)
+ hw->disconnect(getHwComposer());
+ if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES)
+ mEventThread->onHotplugReceived(draw[i].type, false);
+ mDisplays.removeItem(draw.keyAt(i));
+ } else {
+ ALOGW("trying to remove the main display");
+ }
+ } else {
+ // this display is in both lists. see if something changed.
+ const DisplayDeviceState& state(curr[j]);
+ const wp<IBinder>& display(curr.keyAt(j));
+ const sp<IBinder> state_binder = IInterface::asBinder(state.surface);
+ const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface);
+ if (state_binder != draw_binder) {
+ // changing the surface is like destroying and
+ // recreating the DisplayDevice, so we just remove it
+ // from the drawing state, so that it get re-added
+ // below.
+ sp<DisplayDevice> hw(getDisplayDevice(display));
+ if (hw != NULL)
+ hw->disconnect(getHwComposer());
+ mDisplays.removeItem(display);
+ mDrawingState.displays.removeItemsAt(i);
+ dc--; i--;
+ // at this point we must loop to the next item
+ continue;
+ }
+
+ const sp<DisplayDevice> disp(getDisplayDevice(display));
+ if (disp != NULL) {
+ if (state.layerStack != draw[i].layerStack) {
+ disp->setLayerStack(state.layerStack);
+ }
+ if ((state.orientation != draw[i].orientation)
+ || (state.viewport != draw[i].viewport)
+ || (state.frame != draw[i].frame))
+ {
+ disp->setProjection(state.orientation,
+ state.viewport, state.frame);
+ }
+ if (state.width != draw[i].width || state.height != draw[i].height) {
+ disp->setDisplaySize(state.width, state.height);
+ }
+ }
+ }
+ }
+
+ // find displays that were added
+ // (ie: in current state but not in drawing state)
+ for (size_t i=0 ; i<cc ; i++) {
+ if (draw.indexOfKey(curr.keyAt(i)) < 0) {
+ const DisplayDeviceState& state(curr[i]);
+
+ sp<DisplaySurface> dispSurface;
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferProducer> bqProducer;
+ sp<IGraphicBufferConsumer> bqConsumer;
+ BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
+ new GraphicBufferAlloc());
+
+ int32_t hwcDisplayId = -1;
+ if (state.isVirtualDisplay()) {
+ // Virtual displays without a surface are dormant:
+ // they have external state (layer stack, projection,
+ // etc.) but no internal state (i.e. a DisplayDevice).
+ if (state.surface != NULL) {
+
+ int width = 0;
+ int status = state.surface->query(
+ NATIVE_WINDOW_WIDTH, &width);
+ ALOGE_IF(status != NO_ERROR,
+ "Unable to query width (%d)", status);
+ int height = 0;
+ status = state.surface->query(
+ NATIVE_WINDOW_HEIGHT, &height);
+ ALOGE_IF(status != NO_ERROR,
+ "Unable to query height (%d)", status);
+ if (MAX_VIRTUAL_DISPLAY_DIMENSION == 0 ||
+ (width <= MAX_VIRTUAL_DISPLAY_DIMENSION &&
+ height <= MAX_VIRTUAL_DISPLAY_DIMENSION)) {
+ hwcDisplayId = allocateHwcDisplayId(state.type);
+ }
+
+ sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(
+ *mHwc, hwcDisplayId, state.surface,
+ bqProducer, bqConsumer, state.displayName);
+
+ dispSurface = vds;
+ producer = vds;
+ }
+ } else {
+ ALOGE_IF(state.surface!=NULL,
+ "adding a supported display, but rendering "
+ "surface is provided (%p), ignoring it",
+ state.surface.get());
+ hwcDisplayId = allocateHwcDisplayId(state.type);
+ // for supported (by hwc) displays we provide our
+ // own rendering surface
+ dispSurface = new FramebufferSurface(*mHwc, state.type,
+ bqConsumer);
+ producer = bqProducer;
+ }
+
+ const wp<IBinder>& display(curr.keyAt(i));
+ if (dispSurface != NULL) {
+ sp<DisplayDevice> hw = new DisplayDevice(this,
+ state.type, hwcDisplayId,
+ mHwc->getFormat(hwcDisplayId), state.isSecure,
+ display, dispSurface, producer,
+ mRenderEngine->getEGLConfig());
+ hw->setLayerStack(state.layerStack);
+ hw->setProjection(state.orientation,
+ state.viewport, state.frame);
+ hw->setDisplayName(state.displayName);
+ mDisplays.add(display, hw);
+ if (state.isVirtualDisplay()) {
+ if (hwcDisplayId >= 0) {
+ mHwc->setVirtualDisplayProperties(hwcDisplayId,
+ hw->getWidth(), hw->getHeight(),
+ hw->getFormat());
+ }
+ } else {
+ mEventThread->onHotplugReceived(state.type, true);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) {
+ // The transform hint might have changed for some layers
+ // (either because a display has changed, or because a layer
+ // as changed).
+ //
+ // Walk through all the layers in currentLayers,
+ // and update their transform hint.
+ //
+ // If a layer is visible only on a single display, then that
+ // display is used to calculate the hint, otherwise we use the
+ // default display.
+ //
+ // NOTE: we do this here, rather than in rebuildLayerStacks() so that
+ // the hint is set before we acquire a buffer from the surface texture.
+ //
+ // NOTE: layer transactions have taken place already, so we use their
+ // drawing state. However, SurfaceFlinger's own transaction has not
+ // happened yet, so we must use the current state layer list
+ // (soon to become the drawing state list).
+ //
+ sp<const DisplayDevice> disp;
+ uint32_t currentlayerStack = 0;
+ for (size_t i=0; i<count; i++) {
+ // NOTE: we rely on the fact that layers are sorted by
+ // layerStack first (so we don't have to traverse the list
+ // of displays for every layer).
+ const sp<Layer>& layer(currentLayers[i]);
+ uint32_t layerStack = layer->getDrawingState().layerStack;
+ if (i==0 || currentlayerStack != layerStack) {
+ currentlayerStack = layerStack;
+ // figure out if this layerstack is mirrored
+ // (more than one display) if so, pick the default display,
+ // if not, pick the only display it's on.
+ disp.clear();
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ if (hw->getLayerStack() == currentlayerStack) {
+ if (disp == NULL) {
+ disp = hw;
+ } else {
+ disp = NULL;
+ break;
+ }
+ }
+ }
+ }
+ if (disp == NULL) {
+ // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
+ // redraw after transform hint changes. See bug 8508397.
+
+ // could be null when this layer is using a layerStack
+ // that is not visible on any display. Also can occur at
+ // screen off/on times.
+ disp = getDefaultDisplayDevice();
+ }
+ layer->updateTransformHint(disp);
+ }
+ }
+
+
+ /*
+ * Perform our own transaction if needed
+ */
+
+ const LayerVector& layers(mDrawingState.layersSortedByZ);
+ if (currentLayers.size() > layers.size()) {
+ // layers have been added
+ mVisibleRegionsDirty = true;
+ }
+
+ // some layers might have been removed, so
+ // we need to update the regions they're exposing.
+ if (mLayersRemoved) {
+ mLayersRemoved = false;
+ mVisibleRegionsDirty = true;
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(layers[i]);
+ if (currentLayers.indexOf(layer) < 0) {
+ // this layer is not visible anymore
+ // TODO: we could traverse the tree from front to back and
+ // compute the actual visible region
+ // TODO: we could cache the transformed region
+ const Layer::State& s(layer->getDrawingState());
+ Region visibleReg = s.active.transform.transform(
+ Region(Rect(s.active.w, s.active.h)));
+ invalidateLayerStack(s.layerStack, visibleReg);
+ }
+ }
+ }
+
+ commitTransaction();
+
+ updateCursorAsync();
+}
+
+void SurfaceFlinger::updateCursorAsync()
+{
+ HWComposer& hwc(getHwComposer());
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ sp<const DisplayDevice> hw(mDisplays[dpy]);
+ const int32_t id = hw->getHwcDisplayId();
+ if (id < 0) {
+ continue;
+ }
+ const Vector< sp<Layer> >& currentLayers(
+ hw->getVisibleLayersSortedByZ());
+ const size_t count = currentLayers.size();
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+ for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
+ if (cur->getCompositionType() != HWC_CURSOR_OVERLAY) {
+ continue;
+ }
+ const sp<Layer>& layer(currentLayers[i]);
+ Rect cursorPos = layer->getPosition(hw);
+ hwc.setCursorPositionAsync(id, cursorPos);
+ break;
+ }
+ }
+}
+
+void SurfaceFlinger::commitTransaction()
+{
+ if (!mLayersPendingRemoval.isEmpty()) {
+ // Notify removed layers now that they can't be drawn from
+ for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
+ mLayersPendingRemoval[i]->onRemoved();
+ }
+ mLayersPendingRemoval.clear();
+ }
+
+ // If this transaction is part of a window animation then the next frame
+ // we composite should be considered an animation as well.
+ mAnimCompositionPending = mAnimTransactionPending;
+
+ mDrawingState = mCurrentState;
+ mTransactionPending = false;
+ mAnimTransactionPending = false;
+ mTransactionCV.broadcast();
+}
+
+void SurfaceFlinger::computeVisibleRegions(
+ const LayerVector& currentLayers, uint32_t layerStack,
+ Region& outDirtyRegion, Region& outOpaqueRegion)
+{
+ ATRACE_CALL();
+
+ Region aboveOpaqueLayers;
+ Region aboveCoveredLayers;
+ Region dirty;
+
+ outDirtyRegion.clear();
+
+ size_t i = currentLayers.size();
+ while (i--) {
+ const sp<Layer>& layer = currentLayers[i];
+
+ // start with the whole surface at its current location
+ const Layer::State& s(layer->getDrawingState());
+
+ // only consider the layers on the given layer stack
+ if (s.layerStack != layerStack)
+ continue;
+
+ /*
+ * opaqueRegion: area of a surface that is fully opaque.
+ */
+ Region opaqueRegion;
+
+ /*
+ * visibleRegion: area of a surface that is visible on screen
+ * and not fully transparent. This is essentially the layer's
+ * footprint minus the opaque regions above it.
+ * Areas covered by a translucent surface are considered visible.
+ */
+ Region visibleRegion;
+
+ /*
+ * coveredRegion: area of a surface that is covered by all
+ * visible regions above it (which includes the translucent areas).
+ */
+ Region coveredRegion;
+
+ /*
+ * transparentRegion: area of a surface that is hinted to be completely
+ * transparent. This is only used to tell when the layer has no visible
+ * non-transparent regions and can be removed from the layer list. It
+ * does not affect the visibleRegion of this layer or any layers
+ * beneath it. The hint may not be correct if apps don't respect the
+ * SurfaceView restrictions (which, sadly, some don't).
+ */
+ Region transparentRegion;
+
+
+ // handle hidden surfaces by setting the visible region to empty
+ if (CC_LIKELY(layer->isVisible())) {
+ const bool translucent = !layer->isOpaque(s);
+ Rect bounds(s.active.transform.transform(layer->computeBounds()));
+ visibleRegion.set(bounds);
+ if (!visibleRegion.isEmpty()) {
+ // Remove the transparent area from the visible region
+ if (translucent) {
+ const Transform tr(s.active.transform);
+ if (tr.transformed()) {
+ if (tr.preserveRects()) {
+ // transform the transparent region
+ transparentRegion = tr.transform(s.activeTransparentRegion);
+ } else {
+ // transformation too complex, can't do the
+ // transparent region optimization.
+ transparentRegion.clear();
+ }
+ } else {
+ transparentRegion = s.activeTransparentRegion;
+ }
+ }
+
+ // compute the opaque region
+ const int32_t layerOrientation = s.active.transform.getOrientation();
+ if (s.alpha==255 && !translucent &&
+ ((layerOrientation & Transform::ROT_INVALID) == false)) {
+ // the opaque region is the layer's footprint
+ opaqueRegion = visibleRegion;
+ }
+ }
+ }
+
+ // Clip the covered region to the visible region
+ coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
+
+ // Update aboveCoveredLayers for next (lower) layer
+ aboveCoveredLayers.orSelf(visibleRegion);
+
+ // subtract the opaque region covered by the layers above us
+ visibleRegion.subtractSelf(aboveOpaqueLayers);
+
+ // compute this layer's dirty region
+ if (layer->contentDirty) {
+ // we need to invalidate the whole region
+ dirty = visibleRegion;
+ // as well, as the old visible region
+ dirty.orSelf(layer->visibleRegion);
+ layer->contentDirty = false;
+ } else {
+ /* compute the exposed region:
+ * the exposed region consists of two components:
+ * 1) what's VISIBLE now and was COVERED before
+ * 2) what's EXPOSED now less what was EXPOSED before
+ *
+ * note that (1) is conservative, we start with the whole
+ * visible region but only keep what used to be covered by
+ * something -- which mean it may have been exposed.
+ *
+ * (2) handles areas that were not covered by anything but got
+ * exposed because of a resize.
+ */
+ const Region newExposed = visibleRegion - coveredRegion;
+ const Region oldVisibleRegion = layer->visibleRegion;
+ const Region oldCoveredRegion = layer->coveredRegion;
+ const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
+ dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
+ }
+ dirty.subtractSelf(aboveOpaqueLayers);
+
+ // accumulate to the screen dirty region
+ outDirtyRegion.orSelf(dirty);
+
+ // Update aboveOpaqueLayers for next (lower) layer
+ aboveOpaqueLayers.orSelf(opaqueRegion);
+
+ // Store the visible region in screen space
+ layer->setVisibleRegion(visibleRegion);
+ layer->setCoveredRegion(coveredRegion);
+ layer->setVisibleNonTransparentRegion(
+ visibleRegion.subtract(transparentRegion));
+ }
+
+ outOpaqueRegion = aboveOpaqueLayers;
+}
+
+void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
+ const Region& dirty) {
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<DisplayDevice>& hw(mDisplays[dpy]);
+ if (hw->getLayerStack() == layerStack) {
+ hw->dirtyRegion.orSelf(dirty);
+ }
+ }
+}
+
+bool SurfaceFlinger::handlePageFlip()
+{
+ Region dirtyRegion;
+
+ bool visibleRegions = false;
+ const LayerVector& layers(mDrawingState.layersSortedByZ);
+ bool frameQueued = false;
+
+ // Store the set of layers that need updates. This set must not change as
+ // buffers are being latched, as this could result in a deadlock.
+ // Example: Two producers share the same command stream and:
+ // 1.) Layer 0 is latched
+ // 2.) Layer 0 gets a new frame
+ // 2.) Layer 1 gets a new frame
+ // 3.) Layer 1 is latched.
+ // Display is now waiting on Layer 1's frame, which is behind layer 0's
+ // second frame. But layer 0's second frame could be waiting on display.
+ Vector<Layer*> layersWithQueuedFrames;
+ for (size_t i = 0, count = layers.size(); i<count ; i++) {
+ const sp<Layer>& layer(layers[i]);
+ if (layer->hasQueuedFrame()) {
+ frameQueued = true;
+ if (layer->shouldPresentNow(mPrimaryDispSync)) {
+ layersWithQueuedFrames.push_back(layer.get());
+ } else {
+ layer->useEmptyDamage();
+ }
+ } else {
+ layer->useEmptyDamage();
+ }
+ }
+ for (size_t i = 0, count = layersWithQueuedFrames.size() ; i<count ; i++) {
+ Layer* layer = layersWithQueuedFrames[i];
+ const Region dirty(layer->latchBuffer(visibleRegions));
+ layer->useSurfaceDamage();
+ const Layer::State& s(layer->getDrawingState());
+ invalidateLayerStack(s.layerStack, dirty);
+ }
+
+ mVisibleRegionsDirty |= visibleRegions;
+
+ // If we will need to wake up at some time in the future to deal with a
+ // queued frame that shouldn't be displayed during this vsync period, wake
+ // up during the next vsync period to check again.
+ if (frameQueued && layersWithQueuedFrames.empty()) {
+ signalLayerUpdate();
+ }
+
+ // Only continue with the refresh if there is actually new work to do
+ return !layersWithQueuedFrames.empty();
+}
+
+void SurfaceFlinger::invalidateHwcGeometry()
+{
+ mHwWorkListDirty = true;
+}
+
+
+void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
+ const Region& inDirtyRegion)
+{
+ // We only need to actually compose the display if:
+ // 1) It is being handled by hardware composer, which may need this to
+ // keep its virtual display state machine in sync, or
+ // 2) There is work to be done (the dirty region isn't empty)
+ bool isHwcDisplay = hw->getHwcDisplayId() >= 0;
+ if (!isHwcDisplay && inDirtyRegion.isEmpty()) {
+ return;
+ }
+
+ Region dirtyRegion(inDirtyRegion);
+
+ // compute the invalid region
+ hw->swapRegion.orSelf(dirtyRegion);
+
+ uint32_t flags = hw->getFlags();
+ if (flags & DisplayDevice::SWAP_RECTANGLE) {
+ // we can redraw only what's dirty, but since SWAP_RECTANGLE only
+ // takes a rectangle, we must make sure to update that whole
+ // rectangle in that case
+ dirtyRegion.set(hw->swapRegion.bounds());
+ } else {
+ if (flags & DisplayDevice::PARTIAL_UPDATES) {
+ // We need to redraw the rectangle that will be updated
+ // (pushed to the framebuffer).
+ // This is needed because PARTIAL_UPDATES only takes one
+ // rectangle instead of a region (see DisplayDevice::flip())
+ dirtyRegion.set(hw->swapRegion.bounds());
+ } else {
+ // we need to redraw everything (the whole screen)
+ dirtyRegion.set(hw->bounds());
+ hw->swapRegion = dirtyRegion;
+ }
+ }
+
+ if (CC_LIKELY(!mDaltonize && !mHasColorMatrix)) {
+ if (!doComposeSurfaces(hw, dirtyRegion)) return;
+ } else {
+ RenderEngine& engine(getRenderEngine());
+ mat4 colorMatrix = mColorMatrix;
+ if (mDaltonize) {
+ colorMatrix = colorMatrix * mDaltonizer();
+ }
+ mat4 oldMatrix = engine.setupColorTransform(colorMatrix);
+ doComposeSurfaces(hw, dirtyRegion);
+ engine.setupColorTransform(oldMatrix);
+ }
+
+ // update the swap region and clear the dirty region
+ hw->swapRegion.orSelf(dirtyRegion);
+
+ // swap buffers (presentation)
+ hw->swapBuffers(getHwComposer());
+}
+
+bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
+{
+ RenderEngine& engine(getRenderEngine());
+ const int32_t id = hw->getHwcDisplayId();
+ HWComposer& hwc(getHwComposer());
+ HWComposer::LayerListIterator cur = hwc.begin(id);
+ const HWComposer::LayerListIterator end = hwc.end(id);
+
+ bool hasGlesComposition = hwc.hasGlesComposition(id);
+ if (hasGlesComposition) {
+ if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
+ ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
+ hw->getDisplayName().string());
+ eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
+ ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
+ }
+ return false;
+ }
+
+ // Never touch the framebuffer if we don't have any framebuffer layers
+ const bool hasHwcComposition = hwc.hasHwcComposition(id);
+ if (hasHwcComposition) {
+ // when using overlays, we assume a fully transparent framebuffer
+ // NOTE: we could reduce how much we need to clear, for instance
+ // remove where there are opaque FB layers. however, on some
+ // GPUs doing a "clean slate" clear might be more efficient.
+ // We'll revisit later if needed.
+ engine.clearWithColor(0, 0, 0, 0);
+ } else {
+ // we start with the whole screen area
+ const Region bounds(hw->getBounds());
+
+ // we remove the scissor part
+ // we're left with the letterbox region
+ // (common case is that letterbox ends-up being empty)
+ const Region letterbox(bounds.subtract(hw->getScissor()));
+
+ // compute the area to clear
+ Region region(hw->undefinedRegion.merge(letterbox));
+
+ // but limit it to the dirty region
+ region.andSelf(dirty);
+
+ // screen is already cleared here
+ if (!region.isEmpty()) {
+ // can happen with SurfaceView
+ drawWormhole(hw, region);
+ }
+ }
+
+ if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
+ // just to be on the safe side, we don't set the
+ // scissor on the main display. It should never be needed
+ // anyways (though in theory it could since the API allows it).
+ const Rect& bounds(hw->getBounds());
+ const Rect& scissor(hw->getScissor());
+ if (scissor != bounds) {
+ // scissor doesn't match the screen's dimensions, so we
+ // need to clear everything outside of it and enable
+ // the GL scissor so we don't draw anything where we shouldn't
+
+ // enable scissor for this frame
+ const uint32_t height = hw->getHeight();
+ engine.setScissor(scissor.left, height - scissor.bottom,
+ scissor.getWidth(), scissor.getHeight());
+ }
+ }
+ }
+
+ /*
+ * and then, render the layers targeted at the framebuffer
+ */
+
+ const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ());
+ const size_t count = layers.size();
+ const Transform& tr = hw->getTransform();
+ if (cur != end) {
+ // we're using h/w composer
+ for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
+ const sp<Layer>& layer(layers[i]);
+ const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
+ if (!clip.isEmpty()) {
+ switch (cur->getCompositionType()) {
+ case HWC_CURSOR_OVERLAY:
+ case HWC_OVERLAY: {
+ const Layer::State& state(layer->getDrawingState());
+ if ((cur->getHints() & HWC_HINT_CLEAR_FB)
+ && i
+ && layer->isOpaque(state) && (state.alpha == 0xFF)
+ && hasGlesComposition) {
+ // never clear the very first layer since we're
+ // guaranteed the FB is already cleared
+ layer->clearWithOpenGL(hw, clip);
+ }
+ break;
+ }
+ case HWC_FRAMEBUFFER: {
+ layer->draw(hw, clip);
+ break;
+ }
+ case HWC_FRAMEBUFFER_TARGET: {
+ // this should not happen as the iterator shouldn't
+ // let us get there.
+ ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%zu)", i);
+ break;
+ }
+ }
+ }
+ layer->setAcquireFence(hw, *cur);
+ }
+ } else {
+ // we're not using h/w composer
+ for (size_t i=0 ; i<count ; ++i) {
+ const sp<Layer>& layer(layers[i]);
+ const Region clip(dirty.intersect(
+ tr.transform(layer->visibleRegion)));
+ if (!clip.isEmpty()) {
+ layer->draw(hw, clip);
+ }
+ }
+ }
+
+ // disable scissor at the end of the frame
+ engine.disableScissor();
+ return true;
+}
+
+void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const {
+ const int32_t height = hw->getHeight();
+ RenderEngine& engine(getRenderEngine());
+ engine.fillRegionWithColor(region, height, 0, 0, 0, 0);
+}
+
+status_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
+ const sp<IBinder>& handle,
+ const sp<IGraphicBufferProducer>& gbc,
+ const sp<Layer>& lbc)
+{
+ // add this layer to the current state list
+ {
+ Mutex::Autolock _l(mStateLock);
+ if (mCurrentState.layersSortedByZ.size() >= MAX_LAYERS) {
+ return NO_MEMORY;
+ }
+ mCurrentState.layersSortedByZ.add(lbc);
+ mGraphicBufferProducerList.add(IInterface::asBinder(gbc));
+ }
+
+ // attach this layer to the client
+ client->attachLayer(handle, lbc);
+
+ return NO_ERROR;
+}
+
+status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) {
+ Mutex::Autolock _l(mStateLock);
+ ssize_t index = mCurrentState.layersSortedByZ.remove(layer);
+ if (index >= 0) {
+ mLayersPendingRemoval.push(layer);
+ mLayersRemoved = true;
+ setTransactionFlags(eTransactionNeeded);
+ return NO_ERROR;
+ }
+ return status_t(index);
+}
+
+uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t /* flags */) {
+ return android_atomic_release_load(&mTransactionFlags);
+}
+
+uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) {
+ return android_atomic_and(~flags, &mTransactionFlags) & flags;
+}
+
+uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
+ uint32_t old = android_atomic_or(flags, &mTransactionFlags);
+ if ((old & flags)==0) { // wake the server up
+ signalTransaction();
+ }
+ return old;
+}
+
+void SurfaceFlinger::setTransactionState(
+ const Vector<ComposerState>& state,
+ const Vector<DisplayState>& displays,
+ uint32_t flags)
+{
+ ATRACE_CALL();
+ Mutex::Autolock _l(mStateLock);
+ uint32_t transactionFlags = 0;
+
+ if (flags & eAnimation) {
+ // For window updates that are part of an animation we must wait for
+ // previous animation "frames" to be handled.
+ while (mAnimTransactionPending) {
+ status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
+ if (CC_UNLIKELY(err != NO_ERROR)) {
+ // just in case something goes wrong in SF, return to the
+ // caller after a few seconds.
+ ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
+ "waiting for previous animation frame");
+ mAnimTransactionPending = false;
+ break;
+ }
+ }
+ }
+
+ size_t count = displays.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const DisplayState& s(displays[i]);
+ transactionFlags |= setDisplayStateLocked(s);
+ }
+
+ count = state.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const ComposerState& s(state[i]);
+ // Here we need to check that the interface we're given is indeed
+ // one of our own. A malicious client could give us a NULL
+ // IInterface, or one of its own or even one of our own but a
+ // different type. All these situations would cause us to crash.
+ //
+ // NOTE: it would be better to use RTTI as we could directly check
+ // that we have a Client*. however, RTTI is disabled in Android.
+ if (s.client != NULL) {
+ sp<IBinder> binder = IInterface::asBinder(s.client);
+ if (binder != NULL) {
+ String16 desc(binder->getInterfaceDescriptor());
+ if (desc == ISurfaceComposerClient::descriptor) {
+ sp<Client> client( static_cast<Client *>(s.client.get()) );
+ transactionFlags |= setClientStateLocked(client, s.state);
+ }
+ }
+ }
+ }
+
+ if (transactionFlags) {
+ // this triggers the transaction
+ setTransactionFlags(transactionFlags);
+
+ // if this is a synchronous transaction, wait for it to take effect
+ // before returning.
+ if (flags & eSynchronous) {
+ mTransactionPending = true;
+ }
+ if (flags & eAnimation) {
+ mAnimTransactionPending = true;
+ }
+ while (mTransactionPending) {
+ status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
+ if (CC_UNLIKELY(err != NO_ERROR)) {
+ // just in case something goes wrong in SF, return to the
+ // called after a few seconds.
+ ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
+ mTransactionPending = false;
+ break;
+ }
+ }
+ }
+}
+
+uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
+{
+ ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
+ if (dpyIdx < 0)
+ return 0;
+
+ uint32_t flags = 0;
+ DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
+ if (disp.isValid()) {
+ const uint32_t what = s.what;
+ if (what & DisplayState::eSurfaceChanged) {
+ if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) {
+ disp.surface = s.surface;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ if (what & DisplayState::eLayerStackChanged) {
+ if (disp.layerStack != s.layerStack) {
+ disp.layerStack = s.layerStack;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ if (what & DisplayState::eDisplayProjectionChanged) {
+ if (disp.orientation != s.orientation) {
+ disp.orientation = s.orientation;
+ flags |= eDisplayTransactionNeeded;
+ }
+ if (disp.frame != s.frame) {
+ disp.frame = s.frame;
+ flags |= eDisplayTransactionNeeded;
+ }
+ if (disp.viewport != s.viewport) {
+ disp.viewport = s.viewport;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ if (what & DisplayState::eDisplaySizeChanged) {
+ if (disp.width != s.width) {
+ disp.width = s.width;
+ flags |= eDisplayTransactionNeeded;
+ }
+ if (disp.height != s.height) {
+ disp.height = s.height;
+ flags |= eDisplayTransactionNeeded;
+ }
+ }
+ }
+ return flags;
+}
+
+uint32_t SurfaceFlinger::setClientStateLocked(
+ const sp<Client>& client,
+ const layer_state_t& s)
+{
+ uint32_t flags = 0;
+ sp<Layer> layer(client->getLayerUser(s.surface));
+ if (layer != 0) {
+ const uint32_t what = s.what;
+ if (what & layer_state_t::ePositionChanged) {
+ if (layer->setPosition(s.x, s.y))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eLayerChanged) {
+ // NOTE: index needs to be calculated before we update the state
+ ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
+ if (layer->setLayer(s.z) && idx >= 0) {
+ mCurrentState.layersSortedByZ.removeAt(idx);
+ mCurrentState.layersSortedByZ.add(layer);
+ // we need traversal (state changed)
+ // AND transaction (list changed)
+ flags |= eTransactionNeeded|eTraversalNeeded;
+ }
+ }
+ if (what & layer_state_t::eSizeChanged) {
+ if (layer->setSize(s.w, s.h)) {
+ flags |= eTraversalNeeded;
+ }
+ }
+ if (what & layer_state_t::eAlphaChanged) {
+ if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eMatrixChanged) {
+ if (layer->setMatrix(s.matrix))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eTransparentRegionChanged) {
+ if (layer->setTransparentRegionHint(s.transparentRegion))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eFlagsChanged) {
+ if (layer->setFlags(s.flags, s.mask))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eCropChanged) {
+ if (layer->setCrop(s.crop))
+ flags |= eTraversalNeeded;
+ }
+ if (what & layer_state_t::eLayerStackChanged) {
+ // NOTE: index needs to be calculated before we update the state
+ ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
+ if (layer->setLayerStack(s.layerStack) && idx >= 0) {
+ mCurrentState.layersSortedByZ.removeAt(idx);
+ mCurrentState.layersSortedByZ.add(layer);
+ // we need traversal (state changed)
+ // AND transaction (list changed)
+ flags |= eTransactionNeeded|eTraversalNeeded;
+ }
+ }
+ if (what & layer_state_t::eDeferTransaction) {
+ layer->deferTransactionUntil(s.handle, s.frameNumber);
+ // We don't trigger a traversal here because if no other state is
+ // changed, we don't want this to cause any more work
+ }
+ }
+ return flags;
+}
+
+status_t SurfaceFlinger::createLayer(
+ const String8& name,
+ const sp<Client>& client,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
+ sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp)
+{
+ //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
+ if (int32_t(w|h) < 0) {
+ ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
+ int(w), int(h));
+ return BAD_VALUE;
+ }
+
+ status_t result = NO_ERROR;
+
+ sp<Layer> layer;
+
+ switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
+ case ISurfaceComposerClient::eFXSurfaceNormal:
+ result = createNormalLayer(client,
+ name, w, h, flags, format,
+ handle, gbp, &layer);
+ break;
+ case ISurfaceComposerClient::eFXSurfaceDim:
+ result = createDimLayer(client,
+ name, w, h, flags,
+ handle, gbp, &layer);
+ break;
+ default:
+ result = BAD_VALUE;
+ break;
+ }
+
+ if (result != NO_ERROR) {
+ return result;
+ }
+
+ result = addClientLayer(client, *handle, *gbp, layer);
+ if (result != NO_ERROR) {
+ return result;
+ }
+
+ setTransactionFlags(eTransactionNeeded);
+ return result;
+}
+
+status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
+ const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
+ sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
+{
+ // initialize the surfaces
+ switch (format) {
+ case PIXEL_FORMAT_TRANSPARENT:
+ case PIXEL_FORMAT_TRANSLUCENT:
+ format = PIXEL_FORMAT_RGBA_8888;
+ break;
+ case PIXEL_FORMAT_OPAQUE:
+ format = PIXEL_FORMAT_RGBX_8888;
+ break;
+ }
+
+ *outLayer = new Layer(this, client, name, w, h, flags);
+ status_t err = (*outLayer)->setBuffers(w, h, format, flags);
+ if (err == NO_ERROR) {
+ *handle = (*outLayer)->getHandle();
+ *gbp = (*outLayer)->getProducer();
+ }
+
+ ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
+ return err;
+}
+
+status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
+ const String8& name, uint32_t w, uint32_t h, uint32_t flags,
+ sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
+{
+ *outLayer = new LayerDim(this, client, name, w, h, flags);
+ *handle = (*outLayer)->getHandle();
+ *gbp = (*outLayer)->getProducer();
+ return NO_ERROR;
+}
+
+status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
+{
+ // called by the window manager when it wants to remove a Layer
+ status_t err = NO_ERROR;
+ sp<Layer> l(client->getLayerUser(handle));
+ if (l != NULL) {
+ err = removeLayer(l);
+ ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
+ "error removing layer=%p (%s)", l.get(), strerror(-err));
+ }
+ return err;
+}
+
+status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer)
+{
+ // called by ~LayerCleaner() when all references to the IBinder (handle)
+ // are gone
+ status_t err = NO_ERROR;
+ sp<Layer> l(layer.promote());
+ if (l != NULL) {
+ err = removeLayer(l);
+ ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
+ "error removing layer=%p (%s)", l.get(), strerror(-err));
+ }
+ return err;
+}
+
+// ---------------------------------------------------------------------------
+
+void SurfaceFlinger::onInitializeDisplays() {
+ // reset screen orientation and use primary layer stack
+ Vector<ComposerState> state;
+ Vector<DisplayState> displays;
+ DisplayState d;
+ d.what = DisplayState::eDisplayProjectionChanged |
+ DisplayState::eLayerStackChanged;
+ d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
+ d.layerStack = 0;
+ d.orientation = DisplayState::eOrientationDefault;
+ d.frame.makeInvalid();
+ d.viewport.makeInvalid();
+ d.width = 0;
+ d.height = 0;
+ displays.add(d);
+ setTransactionState(state, displays, 0);
+ setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);
+
+ const nsecs_t period =
+ getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
+ mAnimFrameTracker.setDisplayRefreshPeriod(period);
+}
+
+void SurfaceFlinger::initializeDisplays() {
+ class MessageScreenInitialized : public MessageBase {
+ SurfaceFlinger* flinger;
+ public:
+ MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
+ virtual bool handler() {
+ flinger->onInitializeDisplays();
+ return true;
+ }
+ };
+ sp<MessageBase> msg = new MessageScreenInitialized(this);
+ postMessageAsync(msg); // we may be called from main thread, use async message
+}
+
+void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw,
+ int mode) {
+ ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
+ this);
+ int32_t type = hw->getDisplayType();
+ int currentMode = hw->getPowerMode();
+
+ if (mode == currentMode) {
+ ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
+ return;
+ }
+
+ hw->setPowerMode(mode);
+ if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
+ ALOGW("Trying to set power mode for virtual display");
+ return;
+ }
+
+ if (currentMode == HWC_POWER_MODE_OFF) {
+ getHwComposer().setPowerMode(type, mode);
+ if (type == DisplayDevice::DISPLAY_PRIMARY) {
+ // FIXME: eventthread only knows about the main display right now
+ mEventThread->onScreenAcquired();
+ resyncToHardwareVsync(true);
+ }
+
+ mVisibleRegionsDirty = true;
+ mHasPoweredOff = true;
+ repaintEverything();
+ } else if (mode == HWC_POWER_MODE_OFF) {
+ if (type == DisplayDevice::DISPLAY_PRIMARY) {
+ disableHardwareVsync(true); // also cancels any in-progress resync
+
+ // FIXME: eventthread only knows about the main display right now
+ mEventThread->onScreenReleased();
+ }
+
+ getHwComposer().setPowerMode(type, mode);
+ mVisibleRegionsDirty = true;
+ // from this point on, SF will stop drawing on this display
+ } else {
+ getHwComposer().setPowerMode(type, mode);
+ }
+}
+
+void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) {
+ class MessageSetPowerMode: public MessageBase {
+ SurfaceFlinger& mFlinger;
+ sp<IBinder> mDisplay;
+ int mMode;
+ public:
+ MessageSetPowerMode(SurfaceFlinger& flinger,
+ const sp<IBinder>& disp, int mode) : mFlinger(flinger),
+ mDisplay(disp) { mMode = mode; }
+ virtual bool handler() {
+ sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
+ if (hw == NULL) {
+ ALOGE("Attempt to set power mode = %d for null display %p",
+ mMode, mDisplay.get());
+ } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
+ ALOGW("Attempt to set power mode = %d for virtual display",
+ mMode);
+ } else {
+ mFlinger.setPowerModeInternal(hw, mMode);
+ }
+ return true;
+ }
+ };
+ sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode);
+ postMessageSync(msg);
+}
+
+// ---------------------------------------------------------------------------
+
+status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
+{
+ String8 result;
+
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
+ if ((uid != AID_SHELL) &&
+ !PermissionCache::checkPermission(sDump, pid, uid)) {
+ result.appendFormat("Permission Denial: "
+ "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid);
+ } else {
+ // Try to get the main lock, but give up after one second
+ // (this would indicate SF is stuck, but we want to be able to
+ // print something in dumpsys).
+ status_t err = mStateLock.timedLock(s2ns(1));
+ bool locked = (err == NO_ERROR);
+ if (!locked) {
+ result.appendFormat(
+ "SurfaceFlinger appears to be unresponsive (%s [%d]), "
+ "dumping anyways (no locks held)\n", strerror(-err), err);
+ }
+
+ bool dumpAll = true;
+ size_t index = 0;
+ size_t numArgs = args.size();
+ if (numArgs) {
+ if ((index < numArgs) &&
+ (args[index] == String16("--list"))) {
+ index++;
+ listLayersLocked(args, index, result);
+ dumpAll = false;
+ }
+
+ if ((index < numArgs) &&
+ (args[index] == String16("--latency"))) {
+ index++;
+ dumpStatsLocked(args, index, result);
+ dumpAll = false;
+ }
+
+ if ((index < numArgs) &&
+ (args[index] == String16("--latency-clear"))) {
+ index++;
+ clearStatsLocked(args, index, result);
+ dumpAll = false;
+ }
+
+ if ((index < numArgs) &&
+ (args[index] == String16("--dispsync"))) {
+ index++;
+ mPrimaryDispSync.dump(result);
+ dumpAll = false;
+ }
+
+ if ((index < numArgs) &&
+ (args[index] == String16("--static-screen"))) {
+ index++;
+ dumpStaticScreenStats(result);
+ dumpAll = false;
+ }
+ }
+
+ if (dumpAll) {
+ dumpAllLocked(args, index, result);
+ }
+
+ if (locked) {
+ mStateLock.unlock();
+ }
+ }
+ write(fd, result.string(), result.size());
+ return NO_ERROR;
+}
+
+void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */,
+ size_t& /* index */, String8& result) const
+{
+ const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
+ const size_t count = currentLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(currentLayers[i]);
+ result.appendFormat("%s\n", layer->getName().string());
+ }
+}
+
+void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
+ String8& result) const
+{
+ String8 name;
+ if (index < args.size()) {
+ name = String8(args[index]);
+ index++;
+ }
+
+ const nsecs_t period =
+ getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
+ result.appendFormat("%" PRId64 "\n", period);
+
+ if (name.isEmpty()) {
+ mAnimFrameTracker.dumpStats(result);
+ } else {
+ const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
+ const size_t count = currentLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(currentLayers[i]);
+ if (name == layer->getName()) {
+ layer->dumpFrameStats(result);
+ }
+ }
+ }
+}
+
+void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
+ String8& /* result */)
+{
+ String8 name;
+ if (index < args.size()) {
+ name = String8(args[index]);
+ index++;
+ }
+
+ const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
+ const size_t count = currentLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(currentLayers[i]);
+ if (name.isEmpty() || (name == layer->getName())) {
+ layer->clearFrameStats();
+ }
+ }
+
+ mAnimFrameTracker.clearStats();
+}
+
+// This should only be called from the main thread. Otherwise it would need
+// the lock and should use mCurrentState rather than mDrawingState.
+void SurfaceFlinger::logFrameStats() {
+ const LayerVector& drawingLayers = mDrawingState.layersSortedByZ;
+ const size_t count = drawingLayers.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(drawingLayers[i]);
+ layer->logFrameStats();
+ }
+
+ mAnimFrameTracker.logAndResetStats(String8("<win-anim>"));
+}
+
+/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result)
+{
+ static const char* config =
+ " [sf"
+#ifdef HAS_CONTEXT_PRIORITY
+ " HAS_CONTEXT_PRIORITY"
+#endif
+#ifdef NEVER_DEFAULT_TO_ASYNC_MODE
+ " NEVER_DEFAULT_TO_ASYNC_MODE"
+#endif
+#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
+ " TARGET_DISABLE_TRIPLE_BUFFERING"
+#endif
+ "]";
+ result.append(config);
+}
+
+void SurfaceFlinger::dumpStaticScreenStats(String8& result) const
+{
+ result.appendFormat("Static screen stats:\n");
+ for (size_t b = 0; b < NUM_BUCKETS - 1; ++b) {
+ float bucketTimeSec = mFrameBuckets[b] / 1e9;
+ float percent = 100.0f *
+ static_cast<float>(mFrameBuckets[b]) / mTotalTime;
+ result.appendFormat(" < %zd frames: %.3f s (%.1f%%)\n",
+ b + 1, bucketTimeSec, percent);
+ }
+ float bucketTimeSec = mFrameBuckets[NUM_BUCKETS - 1] / 1e9;
+ float percent = 100.0f *
+ static_cast<float>(mFrameBuckets[NUM_BUCKETS - 1]) / mTotalTime;
+ result.appendFormat(" %zd+ frames: %.3f s (%.1f%%)\n",
+ NUM_BUCKETS - 1, bucketTimeSec, percent);
+}
+
+void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
+ String8& result) const
+{
+ bool colorize = false;
+ if (index < args.size()
+ && (args[index] == String16("--color"))) {
+ colorize = true;
+ index++;
+ }
+
+ Colorizer colorizer(colorize);
+
+ // figure out if we're stuck somewhere
+ const nsecs_t now = systemTime();
+ const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
+ const nsecs_t inTransaction(mDebugInTransaction);
+ nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
+ nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
+
+ /*
+ * Dump library configuration.
+ */
+
+ colorizer.bold(result);
+ result.append("Build configuration:");
+ colorizer.reset(result);
+ appendSfConfigString(result);
+ appendUiConfigString(result);
+ appendGuiConfigString(result);
+ result.append("\n");
+
+ colorizer.bold(result);
+ result.append("Sync configuration: ");
+ colorizer.reset(result);
+ result.append(SyncFeatures::getInstance().toString());
+ result.append("\n");
+
+ colorizer.bold(result);
+ result.append("DispSync configuration: ");
+ colorizer.reset(result);
+ result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, "
+ "present offset %d ns (refresh %" PRId64 " ns)",
+ vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS,
+ mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY));
+ result.append("\n");
+
+ // Dump static screen stats
+ result.append("\n");
+ dumpStaticScreenStats(result);
+ result.append("\n");
+
+ /*
+ * Dump the visible layer list
+ */
+ const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
+ const size_t count = currentLayers.size();
+ colorizer.bold(result);
+ result.appendFormat("Visible layers (count = %zu)\n", count);
+ colorizer.reset(result);
+ for (size_t i=0 ; i<count ; i++) {
+ const sp<Layer>& layer(currentLayers[i]);
+ layer->dump(result, colorizer);
+ }
+
+ /*
+ * Dump Display state
+ */
+
+ colorizer.bold(result);
+ result.appendFormat("Displays (%zu entries)\n", mDisplays.size());
+ colorizer.reset(result);
+ for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
+ const sp<const DisplayDevice>& hw(mDisplays[dpy]);
+ hw->dump(result);
+ }
+
+ /*
+ * Dump SurfaceFlinger global state
+ */
+
+ colorizer.bold(result);
+ result.append("SurfaceFlinger global state:\n");
+ colorizer.reset(result);
+
+ HWComposer& hwc(getHwComposer());
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice());
+
+ colorizer.bold(result);
+ result.appendFormat("EGL implementation : %s\n",
+ eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
+ colorizer.reset(result);
+ result.appendFormat("%s\n",
+ eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));
+
+ mRenderEngine->dump(result);
+
+ hw->undefinedRegion.dump(result, "undefinedRegion");
+ result.appendFormat(" orientation=%d, isDisplayOn=%d\n",
+ hw->getOrientation(), hw->isDisplayOn());
+ result.appendFormat(
+ " last eglSwapBuffers() time: %f us\n"
+ " last transaction time : %f us\n"
+ " transaction-flags : %08x\n"
+ " refresh-rate : %f fps\n"
+ " x-dpi : %f\n"
+ " y-dpi : %f\n"
+ " gpu_to_cpu_unsupported : %d\n"
+ ,
+ mLastSwapBufferTime/1000.0,
+ mLastTransactionTime/1000.0,
+ mTransactionFlags,
+ 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
+ hwc.getDpiX(HWC_DISPLAY_PRIMARY),
+ hwc.getDpiY(HWC_DISPLAY_PRIMARY),
+ !mGpuToCpuSupported);
+
+ result.appendFormat(" eglSwapBuffers time: %f us\n",
+ inSwapBuffersDuration/1000.0);
+
+ result.appendFormat(" transaction time: %f us\n",
+ inTransactionDuration/1000.0);
+
+ /*
+ * VSYNC state
+ */
+ mEventThread->dump(result);
+
+ /*
+ * Dump HWComposer state
+ */
+ colorizer.bold(result);
+ result.append("h/w composer state:\n");
+ colorizer.reset(result);
+ result.appendFormat(" h/w composer %s and %s\n",
+ hwc.initCheck()==NO_ERROR ? "present" : "not present",
+ (mDebugDisableHWC || mDebugRegion || mDaltonize
+ || mHasColorMatrix) ? "disabled" : "enabled");
+ hwc.dump(result);
+
+ /*
+ * Dump gralloc state
+ */
+ const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
+ alloc.dump(result);
+}
+
+const Vector< sp<Layer> >&
+SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) {
+ // Note: mStateLock is held here
+ wp<IBinder> dpy;
+ for (size_t i=0 ; i<mDisplays.size() ; i++) {
+ if (mDisplays.valueAt(i)->getHwcDisplayId() == id) {
+ dpy = mDisplays.keyAt(i);
+ break;
+ }
+ }
+ if (dpy == NULL) {
+ ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id);
+ // Just use the primary display so we have something to return
+ dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY);
+ }
+ return getDisplayDevice(dpy)->getVisibleLayersSortedByZ();
+}
+
+bool SurfaceFlinger::startDdmConnection()
+{
+ void* libddmconnection_dso =
+ dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW);
+ if (!libddmconnection_dso) {
+ return false;
+ }
+ void (*DdmConnection_start)(const char* name);
+ DdmConnection_start =
+ (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start");
+ if (!DdmConnection_start) {
+ dlclose(libddmconnection_dso);
+ return false;
+ }
+ (*DdmConnection_start)(getServiceName());
+ return true;
+}
+
+status_t SurfaceFlinger::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+ switch (code) {
+ case CREATE_CONNECTION:
+ case CREATE_DISPLAY:
+ case SET_TRANSACTION_STATE:
+ case BOOT_FINISHED:
+ case CLEAR_ANIMATION_FRAME_STATS:
+ case GET_ANIMATION_FRAME_STATS:
+ case SET_POWER_MODE:
+ {
+ // codes that require permission check
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
+ if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
+ !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
+ ALOGE("Permission Denial: "
+ "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
+ }
+ break;
+ }
+ case CAPTURE_SCREEN:
+ {
+ // codes that require permission check
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
+ if ((uid != AID_GRAPHICS) &&
+ !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
+ ALOGE("Permission Denial: "
+ "can't read framebuffer pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
+ }
+ break;
+ }
+ }
+
+ status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
+ if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
+ ALOGE("Permission Denial: "
+ "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
+ }
+ int n;
+ switch (code) {
+ case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
+ case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
+ return NO_ERROR;
+ case 1002: // SHOW_UPDATES
+ n = data.readInt32();
+ mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
+ invalidateHwcGeometry();
+ repaintEverything();
+ return NO_ERROR;
+ case 1004:{ // repaint everything
+ repaintEverything();
+ return NO_ERROR;
+ }
+ case 1005:{ // force transaction
+ setTransactionFlags(
+ eTransactionNeeded|
+ eDisplayTransactionNeeded|
+ eTraversalNeeded);
+ return NO_ERROR;
+ }
+ case 1006:{ // send empty update
+ signalRefresh();
+ return NO_ERROR;
+ }
+ case 1008: // toggle use of hw composer
+ n = data.readInt32();
+ mDebugDisableHWC = n ? 1 : 0;
+ invalidateHwcGeometry();
+ repaintEverything();
+ return NO_ERROR;
+ case 1009: // toggle use of transform hint
+ n = data.readInt32();
+ mDebugDisableTransformHint = n ? 1 : 0;
+ invalidateHwcGeometry();
+ repaintEverything();
+ return NO_ERROR;
+ case 1010: // interrogate.
+ reply->writeInt32(0);
+ reply->writeInt32(0);
+ reply->writeInt32(mDebugRegion);
+ reply->writeInt32(0);
+ reply->writeInt32(mDebugDisableHWC);
+ return NO_ERROR;
+ case 1013: {
+ Mutex::Autolock _l(mStateLock);
+ sp<const DisplayDevice> hw(getDefaultDisplayDevice());
+ reply->writeInt32(hw->getPageFlipCount());
+ return NO_ERROR;
+ }
+ case 1014: {
+ // daltonize
+ n = data.readInt32();
+ switch (n % 10) {
+ case 1: mDaltonizer.setType(Daltonizer::protanomaly); break;
+ case 2: mDaltonizer.setType(Daltonizer::deuteranomaly); break;
+ case 3: mDaltonizer.setType(Daltonizer::tritanomaly); break;
+ }
+ if (n >= 10) {
+ mDaltonizer.setMode(Daltonizer::correction);
+ } else {
+ mDaltonizer.setMode(Daltonizer::simulation);
+ }
+ mDaltonize = n > 0;
+ invalidateHwcGeometry();
+ repaintEverything();
+ return NO_ERROR;
+ }
+ case 1015: {
+ // apply a color matrix
+ n = data.readInt32();
+ mHasColorMatrix = n ? 1 : 0;
+ if (n) {
+ // color matrix is sent as mat3 matrix followed by vec3
+ // offset, then packed into a mat4 where the last row is
+ // the offset and extra values are 0
+ for (size_t i = 0 ; i < 4; i++) {
+ for (size_t j = 0; j < 4; j++) {
+ mColorMatrix[i][j] = data.readFloat();
+ }
+ }
+ } else {
+ mColorMatrix = mat4();
+ }
+ invalidateHwcGeometry();
+ repaintEverything();
+ return NO_ERROR;
+ }
+ // This is an experimental interface
+ // Needs to be shifted to proper binder interface when we productize
+ case 1016: {
+ n = data.readInt32();
+ mPrimaryDispSync.setRefreshSkipCount(n);
+ return NO_ERROR;
+ }
+ case 1017: {
+ n = data.readInt32();
+ mForceFullDamage = static_cast<bool>(n);
+ return NO_ERROR;
+ }
+ case 1018: { // Modify Choreographer's phase offset
+ n = data.readInt32();
+ mEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
+ return NO_ERROR;
+ }
+ case 1019: { // Modify SurfaceFlinger's phase offset
+ n = data.readInt32();
+ mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
+ return NO_ERROR;
+ }
+ }
+ }
+ return err;
+}
+
+void SurfaceFlinger::repaintEverything() {
+ android_atomic_or(1, &mRepaintEverything);
+ signalTransaction();
+}
+
+// ---------------------------------------------------------------------------
+// Capture screen into an IGraphiBufferProducer
+// ---------------------------------------------------------------------------
+
+/* The code below is here to handle b/8734824
+ *
+ * We create a IGraphicBufferProducer wrapper that forwards all calls
+ * from the surfaceflinger thread to the calling binder thread, where they
+ * are executed. This allows the calling thread in the calling process to be
+ * reused and not depend on having "enough" binder threads to handle the
+ * requests.
+ */
+class GraphicProducerWrapper : public BBinder, public MessageHandler {
+ /* Parts of GraphicProducerWrapper are run on two different threads,
+ * communicating by sending messages via Looper but also by shared member
+ * data. Coherence maintenance is subtle and in places implicit (ugh).
+ *
+ * Don't rely on Looper's sendMessage/handleMessage providing
+ * release/acquire semantics for any data not actually in the Message.
+ * Data going from surfaceflinger to binder threads needs to be
+ * synchronized explicitly.
+ *
+ * Barrier open/wait do provide release/acquire semantics. This provides
+ * implicit synchronization for data coming back from binder to
+ * surfaceflinger threads.
+ */
+
+ sp<IGraphicBufferProducer> impl;
+ sp<Looper> looper;
+ status_t result;
+ bool exitPending;
+ bool exitRequested;
+ Barrier barrier;
+ uint32_t code;
+ Parcel const* data;
+ Parcel* reply;
+
+ enum {
+ MSG_API_CALL,
+ MSG_EXIT
+ };
+
+ /*
+ * Called on surfaceflinger thread. This is called by our "fake"
+ * BpGraphicBufferProducer. We package the data and reply Parcel and
+ * forward them to the binder thread.
+ */
+ virtual status_t transact(uint32_t code,
+ const Parcel& data, Parcel* reply, uint32_t /* flags */) {
+ this->code = code;
+ this->data = &data;
+ this->reply = reply;
+ if (exitPending) {
+ // if we've exited, we run the message synchronously right here.
+ // note (JH): as far as I can tell from looking at the code, this
+ // never actually happens. if it does, i'm not sure if it happens
+ // on the surfaceflinger or binder thread.
+ handleMessage(Message(MSG_API_CALL));
+ } else {
+ barrier.close();
+ // Prevent stores to this->{code, data, reply} from being
+ // reordered later than the construction of Message.
+ atomic_thread_fence(memory_order_release);
+ looper->sendMessage(this, Message(MSG_API_CALL));
+ barrier.wait();
+ }
+ return result;
+ }
+
+ /*
+ * here we run on the binder thread. All we've got to do is
+ * call the real BpGraphicBufferProducer.
+ */
+ virtual void handleMessage(const Message& message) {
+ int what = message.what;
+ // Prevent reads below from happening before the read from Message
+ atomic_thread_fence(memory_order_acquire);
+ if (what == MSG_API_CALL) {
+ result = IInterface::asBinder(impl)->transact(code, data[0], reply);
+ barrier.open();
+ } else if (what == MSG_EXIT) {
+ exitRequested = true;
+ }
+ }
+
+public:
+ GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl)
+ : impl(impl),
+ looper(new Looper(true)),
+ result(NO_ERROR),
+ exitPending(false),
+ exitRequested(false),
+ code(0),
+ data(NULL),
+ reply(NULL)
+ {}
+
+ // Binder thread
+ status_t waitForResponse() {
+ do {
+ looper->pollOnce(-1);
+ } while (!exitRequested);
+ return result;
+ }
+
+ // Client thread
+ void exit(status_t result) {
+ this->result = result;
+ exitPending = true;
+ // Ensure this->result is visible to the binder thread before it
+ // handles the message.
+ atomic_thread_fence(memory_order_release);
+ looper->sendMessage(this, Message(MSG_EXIT));
+ }
+};
+
+
+status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
+ const sp<IGraphicBufferProducer>& producer,
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool useIdentityTransform, ISurfaceComposer::Rotation rotation) {
+
+ if (CC_UNLIKELY(display == 0))
+ return BAD_VALUE;
+
+ if (CC_UNLIKELY(producer == 0))
+ return BAD_VALUE;
+
+ // if we have secure windows on this display, never allow the screen capture
+ // unless the producer interface is local (i.e.: we can take a screenshot for
+ // ourselves).
+ bool isLocalScreenshot = IInterface::asBinder(producer)->localBinder();
+
+ // Convert to surfaceflinger's internal rotation type.
+ Transform::orientation_flags rotationFlags;
+ switch (rotation) {
+ case ISurfaceComposer::eRotateNone:
+ rotationFlags = Transform::ROT_0;
+ break;
+ case ISurfaceComposer::eRotate90:
+ rotationFlags = Transform::ROT_90;
+ break;
+ case ISurfaceComposer::eRotate180:
+ rotationFlags = Transform::ROT_180;
+ break;
+ case ISurfaceComposer::eRotate270:
+ rotationFlags = Transform::ROT_270;
+ break;
+ default:
+ rotationFlags = Transform::ROT_0;
+ ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation);
+ break;
+ }
+
+ class MessageCaptureScreen : public MessageBase {
+ SurfaceFlinger* flinger;
+ sp<IBinder> display;
+ sp<IGraphicBufferProducer> producer;
+ Rect sourceCrop;
+ uint32_t reqWidth, reqHeight;
+ uint32_t minLayerZ,maxLayerZ;
+ bool useIdentityTransform;
+ Transform::orientation_flags rotation;
+ status_t result;
+ bool isLocalScreenshot;
+ public:
+ MessageCaptureScreen(SurfaceFlinger* flinger,
+ const sp<IBinder>& display,
+ const sp<IGraphicBufferProducer>& producer,
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool useIdentityTransform,
+ Transform::orientation_flags rotation,
+ bool isLocalScreenshot)
+ : flinger(flinger), display(display), producer(producer),
+ sourceCrop(sourceCrop), reqWidth(reqWidth), reqHeight(reqHeight),
+ minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
+ useIdentityTransform(useIdentityTransform),
+ rotation(rotation), result(PERMISSION_DENIED),
+ isLocalScreenshot(isLocalScreenshot)
+ {
+ }
+ status_t getResult() const {
+ return result;
+ }
+ virtual bool handler() {
+ Mutex::Autolock _l(flinger->mStateLock);
+ sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
+ result = flinger->captureScreenImplLocked(hw, producer,
+ sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
+ useIdentityTransform, rotation, isLocalScreenshot);
+ static_cast<GraphicProducerWrapper*>(IInterface::asBinder(producer).get())->exit(result);
+ return true;
+ }
+ };
+
+ // make sure to process transactions before screenshots -- a transaction
+ // might already be pending but scheduled for VSYNC; this guarantees we
+ // will handle it before the screenshot. When VSYNC finally arrives
+ // the scheduled transaction will be a no-op. If no transactions are
+ // scheduled at this time, this will end-up being a no-op as well.
+ mEventQueue.invalidateTransactionNow();
+
+ // this creates a "fake" BBinder which will serve as a "fake" remote
+ // binder to receive the marshaled calls and forward them to the
+ // real remote (a BpGraphicBufferProducer)
+ sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer);
+
+ // the asInterface() call below creates our "fake" BpGraphicBufferProducer
+ // which does the marshaling work forwards to our "fake remote" above.
+ sp<MessageBase> msg = new MessageCaptureScreen(this,
+ display, IGraphicBufferProducer::asInterface( wrapper ),
+ sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
+ useIdentityTransform, rotationFlags, isLocalScreenshot);
+
+ status_t res = postMessageAsync(msg);
+ if (res == NO_ERROR) {
+ res = wrapper->waitForResponse();
+ }
+ return res;
+}
+
+
+void SurfaceFlinger::renderScreenImplLocked(
+ const sp<const DisplayDevice>& hw,
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation)
+{
+ ATRACE_CALL();
+ RenderEngine& engine(getRenderEngine());
+
+ // get screen geometry
+ const int32_t hw_w = hw->getWidth();
+ const int32_t hw_h = hw->getHeight();
+ const bool filtering = static_cast<int32_t>(reqWidth) != hw_w ||
+ static_cast<int32_t>(reqHeight) != hw_h;
+
+ // if a default or invalid sourceCrop is passed in, set reasonable values
+ if (sourceCrop.width() == 0 || sourceCrop.height() == 0 ||
+ !sourceCrop.isValid()) {
+ sourceCrop.setLeftTop(Point(0, 0));
+ sourceCrop.setRightBottom(Point(hw_w, hw_h));
+ }
+
+ // ensure that sourceCrop is inside screen
+ if (sourceCrop.left < 0) {
+ ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left);
+ }
+ if (sourceCrop.right > hw_w) {
+ ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w);
+ }
+ if (sourceCrop.top < 0) {
+ ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top);
+ }
+ if (sourceCrop.bottom > hw_h) {
+ ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h);
+ }
+
+ // make sure to clear all GL error flags
+ engine.checkErrors();
+
+ // set-up our viewport
+ engine.setViewportAndProjection(
+ reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation);
+ engine.disableTexturing();
+
+ // redraw the screen entirely...
+ engine.clearWithColor(0, 0, 0, 1);
+
+ const LayerVector& layers( mDrawingState.layersSortedByZ );
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; ++i) {
+ const sp<Layer>& layer(layers[i]);
+ const Layer::State& state(layer->getDrawingState());
+ if (state.layerStack == hw->getLayerStack()) {
+ if (state.z >= minLayerZ && state.z <= maxLayerZ) {
+ if (layer->isVisible()) {
+ if (filtering) layer->setFiltering(true);
+ layer->draw(hw, useIdentityTransform);
+ if (filtering) layer->setFiltering(false);
+ }
+ }
+ }
+ }
+
+ // compositionComplete is needed for older driver
+ hw->compositionComplete();
+ hw->setViewportAndProjection();
+}
+
+
+status_t SurfaceFlinger::captureScreenImplLocked(
+ const sp<const DisplayDevice>& hw,
+ const sp<IGraphicBufferProducer>& producer,
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool useIdentityTransform, Transform::orientation_flags rotation,
+ bool isLocalScreenshot)
+{
+ ATRACE_CALL();
+
+ // get screen geometry
+ uint32_t hw_w = hw->getWidth();
+ uint32_t hw_h = hw->getHeight();
+
+ if (rotation & Transform::ROT_90) {
+ std::swap(hw_w, hw_h);
+ }
+
+ if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
+ ALOGE("size mismatch (%d, %d) > (%d, %d)",
+ reqWidth, reqHeight, hw_w, hw_h);
+ return BAD_VALUE;
+ }
+
+ reqWidth = (!reqWidth) ? hw_w : reqWidth;
+ reqHeight = (!reqHeight) ? hw_h : reqHeight;
+
+ bool secureLayerIsVisible = false;
+ const LayerVector& layers(mDrawingState.layersSortedByZ);
+ const size_t count = layers.size();
+ for (size_t i = 0 ; i < count ; ++i) {
+ const sp<Layer>& layer(layers[i]);
+ const Layer::State& state(layer->getDrawingState());
+ if (state.layerStack == hw->getLayerStack() && state.z >= minLayerZ &&
+ state.z <= maxLayerZ && layer->isVisible() &&
+ layer->isSecure()) {
+ secureLayerIsVisible = true;
+ }
+ }
+
+ if (!isLocalScreenshot && secureLayerIsVisible) {
+ ALOGW("FB is protected: PERMISSION_DENIED");
+ return PERMISSION_DENIED;
+ }
+
+ // create a surface (because we're a producer, and we need to
+ // dequeue/queue a buffer)
+ sp<Surface> sur = new Surface(producer, false);
+ ANativeWindow* window = sur.get();
+
+ status_t result = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
+ if (result == NO_ERROR) {
+ uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
+ GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
+
+ int err = 0;
+ err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
+ err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
+ err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
+ err |= native_window_set_usage(window, usage);
+
+ if (err == NO_ERROR) {
+ ANativeWindowBuffer* buffer;
+ /* TODO: Once we have the sync framework everywhere this can use
+ * server-side waits on the fence that dequeueBuffer returns.
+ */
+ result = native_window_dequeue_buffer_and_wait(window, &buffer);
+ if (result == NO_ERROR) {
+ int syncFd = -1;
+ // create an EGLImage from the buffer so we can later
+ // turn it into a texture
+ EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
+ EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
+ if (image != EGL_NO_IMAGE_KHR) {
+ // this binds the given EGLImage as a framebuffer for the
+ // duration of this scope.
+ RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image);
+ if (imageBond.getStatus() == NO_ERROR) {
+ // this will in fact render into our dequeued buffer
+ // via an FBO, which means we didn't have to create
+ // an EGLSurface and therefore we're not
+ // dependent on the context's EGLConfig.
+ renderScreenImplLocked(
+ hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true,
+ useIdentityTransform, rotation);
+
+ // Attempt to create a sync khr object that can produce a sync point. If that
+ // isn't available, create a non-dupable sync object in the fallback path and
+ // wait on it directly.
+ EGLSyncKHR sync;
+ if (!DEBUG_SCREENSHOTS) {
+ sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
+ // native fence fd will not be populated until flush() is done.
+ getRenderEngine().flush();
+ } else {
+ sync = EGL_NO_SYNC_KHR;
+ }
+ if (sync != EGL_NO_SYNC_KHR) {
+ // get the sync fd
+ syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync);
+ if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
+ ALOGW("captureScreen: failed to dup sync khr object");
+ syncFd = -1;
+ }
+ eglDestroySyncKHR(mEGLDisplay, sync);
+ } else {
+ // fallback path
+ sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
+ if (sync != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync,
+ EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/);
+ EGLint eglErr = eglGetError();
+ if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+ ALOGW("captureScreen: fence wait timed out");
+ } else {
+ ALOGW_IF(eglErr != EGL_SUCCESS,
+ "captureScreen: error waiting on EGL fence: %#x", eglErr);
+ }
+ eglDestroySyncKHR(mEGLDisplay, sync);
+ } else {
+ ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError());
+ }
+ }
+ if (DEBUG_SCREENSHOTS) {
+ uint32_t* pixels = new uint32_t[reqWidth*reqHeight];
+ getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels);
+ checkScreenshot(reqWidth, reqHeight, reqWidth, pixels,
+ hw, minLayerZ, maxLayerZ);
+ delete [] pixels;
+ }
+
+ } else {
+ ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
+ result = INVALID_OPERATION;
+ }
+ // destroy our image
+ eglDestroyImageKHR(mEGLDisplay, image);
+ } else {
+ result = BAD_VALUE;
+ }
+ // queueBuffer takes ownership of syncFd
+ result = window->queueBuffer(window, buffer, syncFd);
+ }
+ } else {
+ result = BAD_VALUE;
+ }
+ native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
+ }
+
+ return result;
+}
+
+void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
+ const sp<const DisplayDevice>& hw, uint32_t minLayerZ, uint32_t maxLayerZ) {
+ if (DEBUG_SCREENSHOTS) {
+ for (size_t y=0 ; y<h ; y++) {
+ uint32_t const * p = (uint32_t const *)vaddr + y*s;
+ for (size_t x=0 ; x<w ; x++) {
+ if (p[x] != 0xFF000000) return;
+ }
+ }
+ ALOGE("*** we just took a black screenshot ***\n"
+ "requested minz=%d, maxz=%d, layerStack=%d",
+ minLayerZ, maxLayerZ, hw->getLayerStack());
+ const LayerVector& layers( mDrawingState.layersSortedByZ );
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; ++i) {
+ const sp<Layer>& layer(layers[i]);
+ const Layer::State& state(layer->getDrawingState());
+ const bool visible = (state.layerStack == hw->getLayerStack())
+ && (state.z >= minLayerZ && state.z <= maxLayerZ)
+ && (layer->isVisible());
+ ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x",
+ visible ? '+' : '-',
+ i, layer->getName().string(), state.layerStack, state.z,
+ layer->isVisible(), state.flags, state.alpha);
+ }
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+SurfaceFlinger::LayerVector::LayerVector() {
+}
+
+SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
+ : SortedVector<sp<Layer> >(rhs) {
+}
+
+int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
+ const void* rhs) const
+{
+ // sort layers per layer-stack, then by z-order and finally by sequence
+ const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs));
+ const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs));
+
+ uint32_t ls = l->getCurrentState().layerStack;
+ uint32_t rs = r->getCurrentState().layerStack;
+ if (ls != rs)
+ return ls - rs;
+
+ uint32_t lz = l->getCurrentState().z;
+ uint32_t rz = r->getCurrentState().z;
+ if (lz != rz)
+ return lz - rz;
+
+ return l->sequence - r->sequence;
+}
+
+// ---------------------------------------------------------------------------
+
+SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
+ : type(DisplayDevice::DISPLAY_ID_INVALID),
+ layerStack(DisplayDevice::NO_LAYER_STACK),
+ orientation(0),
+ width(0),
+ height(0),
+ isSecure(false) {
+}
+
+SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(
+ DisplayDevice::DisplayType type, bool isSecure)
+ : type(type),
+ layerStack(DisplayDevice::NO_LAYER_STACK),
+ orientation(0),
+ width(0),
+ height(0),
+ isSecure(isSecure) {
+ viewport.makeInvalid();
+ frame.makeInvalid();
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+
+#if defined(__gl_h_)
+#error "don't include gl/gl.h in this file"
+#endif
+
+#if defined(__gl2_h_)
+#error "don't include gl2/gl2.h in this file"
+#endif