virtual void do_set_host_sound_output_device(QString device_name);
virtual void do_update_master_volume(int level);
- void handleStateChanged(QAudio::State newState);
+ void handleAudioOutputStateChanged(QAudio::State newState);
signals:
int sig_update_screen(void *, bool);
double _ll = (double)(p_config->general_sound_level + INT16_MAX) / 65535.0;
m_audioOutputSink->setVolume(_ll);
}
- connect(m_audioOutputSink, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
+ connect(m_audioOutputSink, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleAudioOutputStateChanged(QAudio::State)));
//m_audioOutputSink->setBufferSize(1024);
//m_audioOutputSink->setBufferSize(sound_samples * 2 * sizeof(int16_t) * 2);
m_audioOutput->reset();
//sound_exit = false;
}
}
-void OSD_BASE::handleStateChanged(QAudio::State newState)
+void OSD_BASE::handleAudioOutputStateChanged(QAudio::State newState)
{
}
#else
-void OSD_BASE::handleStateChanged(QAudio::State newState)
+void OSD_BASE::handleAudioOutputStateChanged(QAudio::State newState)
{
switch(newState) {
case QAudio::ActiveState: