return 0;
}
+
+
+/*
+ * Auto inscription
+ */
+void auto_inscribe_item(player_type *player_ptr, object_type *o_ptr, int idx)
+{
+ if (idx < 0 || !autopick_list[idx].insc) return;
+
+ if (!o_ptr->inscription)
+ o_ptr->inscription = quark_add(autopick_list[idx].insc);
+
+ player_ptr->window |= (PW_EQUIP | PW_INVEN);
+ player_ptr->update |= (PU_BONUS);
+}
void autopick_free_entry(autopick_type *entry);
void free_text_lines(concptr *lines_list);
int get_com_id(char key);
+void auto_inscribe_item(player_type *player_ptr, object_type *o_ptr, int idx);
#include "view/display-main-window.h" // 暫定。後で消す.
/*
- * Auto inscription
- */
-static void auto_inscribe_item(player_type *player_ptr, object_type *o_ptr, int idx)
-{
- if (idx < 0 || !autopick_list[idx].insc) return;
-
- if (!o_ptr->inscription)
- o_ptr->inscription = quark_add(autopick_list[idx].insc);
-
- player_ptr->window |= (PW_EQUIP | PW_INVEN);
- player_ptr->update |= (PU_BONUS);
-}
-
-
-/*
* Auto-destroy marked item
*/
static void autopick_delayed_alter_aux(player_type *player_ptr, INVENTORY_IDX item)