extern bool demonic_breath(player_type *creature_ptr);
extern bool mirror_concentration(player_type *creature_ptr);
extern bool sword_dancing(player_type *creature_ptr);
+extern bool confusing_light(player_type *creature_ptr);
/* spells3.c */
extern bool teleport_away(MONSTER_IDX m_idx, POSITION dis, BIT_FLAGS mode);
}
case CLASS_CHAOS_WARRIOR:
{
- msg_print(_("辺りを睨んだ...", "You glare nearby monsters..."));
- slow_monsters(p_ptr->lev);
- stun_monsters(p_ptr->lev * 4);
- confuse_monsters(p_ptr->lev * 4);
- turn_monsters(p_ptr->lev * 4);
- stasis_monsters(p_ptr->lev * 4);
+ return confusing_light(p_ptr);
break;
}
case CLASS_MONK:
}
return TRUE;
}
+
+bool confusing_light(player_type *creature_ptr)
+{
+ msg_print(_("辺りを睨んだ...", "You glare nearby monsters..."));
+ slow_monsters(p_ptr->lev);
+ stun_monsters(p_ptr->lev * 4);
+ confuse_monsters(p_ptr->lev * 4);
+ turn_monsters(p_ptr->lev * 4);
+ stasis_monsters(p_ptr->lev * 4);
+ return TRUE;
+}