// decoder, camera, etc.) would simply not use a crop rectangle (or at
// least not tell the framework about it) so that the GPU can do the
// correct edge behavior.
- int xshrink = 0, yshrink = 0;
- if (mCurrentCrop.left > 0) {
- tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
- xshrink++;
- } else {
- tx = 0.0f;
- }
- if (mCurrentCrop.right < int32_t(buf->getWidth())) {
- xshrink++;
- }
- if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
- ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
- float(buf->getHeight());
- yshrink++;
- } else {
- ty = 0.0f;
- }
- if (mCurrentCrop.top > 0) {
- yshrink++;
- }
- sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
- sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
+ const float shrinkAmount = 1.0f; // the amount that each edge is shrunk
+
+ tx = (float(mCurrentCrop.left) + shrinkAmount) /
+ float(buf->getWidth());
+ ty = (float(buf->getHeight() - mCurrentCrop.bottom) +
+ shrinkAmount) / float(buf->getHeight());
+ sx = (float(mCurrentCrop.width()) - (2.0f * shrinkAmount)) /
+ float(buf->getWidth());
+ sy = (float(mCurrentCrop.height()) - (2.0f * shrinkAmount)) /
+ float(buf->getHeight());
} else {
tx = 0.0f;
ty = 0.0f;
// This accounts for the 1 texel shrink for each edge that's included in the
// transform matrix to avoid texturing outside the crop region.
- EXPECT_EQ(.5f, mtx[0]);
+ EXPECT_EQ(.375f, mtx[0]);
EXPECT_EQ(0.f, mtx[1]);
EXPECT_EQ(0.f, mtx[2]);
EXPECT_EQ(0.f, mtx[3]);
EXPECT_EQ(0.f, mtx[4]);
- EXPECT_EQ(-.5f, mtx[5]);
+ EXPECT_EQ(-.375f, mtx[5]);
EXPECT_EQ(0.f, mtx[6]);
EXPECT_EQ(0.f, mtx[7]);
EXPECT_EQ(1.f, mtx[10]);
EXPECT_EQ(0.f, mtx[11]);
- EXPECT_EQ(0.f, mtx[12]);
+ EXPECT_EQ(.125f, mtx[12]);
EXPECT_EQ(.5f, mtx[13]);
EXPECT_EQ(0.f, mtx[14]);
EXPECT_EQ(1.f, mtx[15]);