if (debug) {\r
mouseInput.setCursorVisible(true);\r
}\r
+ //XXX: wrong, wrong, wrong!! The assets should be found without registering\r
+ //every single folder.\r
+ //Definitely need to remove all this and accomapnying classes,\r
+ //people use this as examples.\r
assetManager.registerLocator(".", FileLocator.class);\r
assetManager.registerLocator("./src/test-data/Blender/2.4x", FileLocator.class);\r
assetManager.registerLocator("./src/test-data/Blender/2.4x/textures", FileLocator.class);\r
if (modelKey instanceof BlenderKey) {\r
this.testBlenderLoader(ai);\r
//setting the selected animations as active\r
- List<String[]> selectedAnimations = blenderKeyConfiguration.getSelectedAnimations().get(modelKey.getName());\r
- if(selectedAnimations != null) {\r
- for(String[] animData : selectedAnimations) {\r
- Spatial animatedSpatial = this.findNode(this.rootNode, animData[0]);\r
- if(animatedSpatial != null) {\r
- animatedSpatial.getControl(AnimControl.class).createChannel().setAnim(animData[1]);\r
- } else {\r
- LOGGER.warning("Cannot find the node to play its animation: " + animData[0]);\r
- }\r
- }\r
- }\r
+// List<String[]> selectedAnimations = blenderKeyConfiguration.getSelectedAnimations().get(modelKey.getName());\r
+// if(selectedAnimations != null) {\r
+// for(String[] animData : selectedAnimations) {\r
+// Spatial animatedSpatial = this.findNode(this.rootNode, animData[0]);\r
+// if(animatedSpatial != null) {\r
+// animatedSpatial.getControl(AnimControl.class).createChannel().setAnim(animData[1]);\r
+// } else {\r
+// LOGGER.warning("Cannot find the node to play its animation: " + animData[0]);\r
+// }\r
+// }\r
+// }\r
} else {\r
this.testBlenderModelLoader(ai);\r
}\r
--- /dev/null
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3test.blender;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.DirectionalLight;
+import com.jme3.light.PointLight;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Spatial;
+
+public class TestBlenderLoader extends SimpleApplication {
+
+ float angle;
+ PointLight pl;
+ Spatial lightMdl;
+ String assetName;
+
+ public static void main(String[] args){
+ TestBlenderLoader app = new TestBlenderLoader();
+ app.start();
+ }
+
+ @Override
+ public void simpleInitApp() {
+ viewPort.setBackgroundColor(ColorRGBA.DarkGray);
+
+ Spatial bumpy = (Spatial) assetManager.loadModel("Blender/2.4x/Sinbad.blend");
+ rootNode.attachChild(bumpy);
+
+ // sunset light
+ DirectionalLight dl = new DirectionalLight();
+ dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
+ dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
+ rootNode.addLight(dl);
+
+ // skylight
+ dl = new DirectionalLight();
+ dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
+ dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
+ rootNode.addLight(dl);
+
+ // white ambient light
+ dl = new DirectionalLight();
+ dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
+ dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
+ rootNode.addLight(dl);
+ }
+
+ @Override
+ public void simpleUpdate(float tpf){
+ }
+
+}