static const uint64_t kDefaultShadowOffset64 = 1ULL << 44;
static const uint64_t kDynamicShadowSentinel = ~(uint64_t)0;
static const uint64_t kIOSShadowOffset32 = 1ULL << 30;
+static const uint64_t kIOSShadowOffset64 = 0x120200000;
static const uint64_t kIOSSimShadowOffset32 = 1ULL << 30;
static const uint64_t kIOSSimShadowOffset64 = kDefaultShadowOffset64;
static const uint64_t kSmallX86_64ShadowOffset = 0x7FFF8000; // < 2G.
Mapping.Offset = kMIPS64_ShadowOffset64;
else if (IsIOS)
// If we're targeting iOS and x86, the binary is built for iOS simulator.
- // We are using dynamic shadow offset on the 64-bit devices.
- Mapping.Offset =
- IsX86_64 ? kIOSSimShadowOffset64 : kDynamicShadowSentinel;
+ Mapping.Offset = IsX86_64 ? kIOSSimShadowOffset64 : kIOSShadowOffset64;
else if (IsAArch64)
Mapping.Offset = kAArch64_ShadowOffset64;
else