namespace android {
/*
- * A handle to an application that can receive input.
- * Used by the native input dispatcher to indirectly refer to the window manager objects
+ * Describes the properties of an application that can receive input.
+ *
+ * Used by the native input dispatcher as a handle for the window manager objects
* that describe an application.
*/
class InputApplicationHandle : public RefBase {
+public:
+ String8 name;
+ nsecs_t dispatchingTimeout;
+
+ /**
+ * Requests that the state of this object be updated to reflect
+ * the most current available information about the application.
+ *
+ * This method should only be called from within the input dispatcher's
+ * critical section.
+ *
+ * Returns true on success, or false if the handle is no longer valid.
+ */
+ virtual bool update() = 0;
+
protected:
InputApplicationHandle() { }
virtual ~InputApplicationHandle() { }
};
-
-/*
- * An input application describes properties of an application that can receive input.
- */
-struct InputApplication {
- sp<InputApplicationHandle> inputApplicationHandle;
- String8 name;
- nsecs_t dispatchingTimeout;
-};
-
} // namespace android
#endif // _UI_INPUT_APPLICATION_H
mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
mNextUnblockedEvent(NULL),
mDispatchEnabled(true), mDispatchFrozen(false), mInputFilterEnabled(false),
- mFocusedWindow(NULL),
- mFocusedApplication(NULL),
mCurrentInputTargetsValid(false),
- mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE),
- mLastHoverWindow(NULL) {
+ mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
mLooper = new Looper(false);
mInboundQueue.headSentinel.refCount = -1;
if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
&& (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
&& mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
- && mInputTargetWaitApplication != NULL) {
+ && mInputTargetWaitApplicationHandle != NULL) {
int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0].
getAxisValue(AMOTION_EVENT_AXIS_X));
int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0].
getAxisValue(AMOTION_EVENT_AXIS_Y));
- const InputWindow* touchedWindow = findTouchedWindowAtLocked(x, y);
- if (touchedWindow
- && touchedWindow->inputWindowHandle != NULL
- && touchedWindow->inputWindowHandle->getInputApplicationHandle()
- != mInputTargetWaitApplication) {
+ sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(x, y);
+ if (touchedWindowHandle != NULL
+ && touchedWindowHandle->inputApplicationHandle
+ != mInputTargetWaitApplicationHandle) {
// User touched a different application than the one we are waiting on.
// Flag the event, and start pruning the input queue.
mNextUnblockedEvent = motionEntry;
return needWake;
}
-const InputWindow* InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
+sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
// Traverse windows from front to back to find touched window.
- size_t numWindows = mWindows.size();
+ size_t numWindows = mWindowHandles.size();
for (size_t i = 0; i < numWindows; i++) {
- const InputWindow* window = & mWindows.editItemAt(i);
- int32_t flags = window->layoutParamsFlags;
-
- if (window->visible) {
- if (!(flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
- bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
- | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
- if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
+ sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
+ int32_t flags = windowHandle->layoutParamsFlags;
+
+ if (windowHandle->visible) {
+ if (!(flags & InputWindowHandle::FLAG_NOT_TOUCHABLE)) {
+ bool isTouchModal = (flags & (InputWindowHandle::FLAG_NOT_FOCUSABLE
+ | InputWindowHandle::FLAG_NOT_TOUCH_MODAL)) == 0;
+ if (isTouchModal || windowHandle->touchableRegionContainsPoint(x, y)) {
// Found window.
- return window;
+ return windowHandle;
}
}
}
- if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
+ if (flags & InputWindowHandle::FLAG_SYSTEM_ERROR) {
// Error window is on top but not visible, so touch is dropped.
return NULL;
}
if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
CommandEntry* commandEntry = postCommandLocked(
& InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
- if (mFocusedWindow) {
- commandEntry->inputWindowHandle = mFocusedWindow->inputWindowHandle;
+ if (mFocusedWindowHandle != NULL) {
+ commandEntry->inputWindowHandle = mFocusedWindowHandle;
}
commandEntry->keyEntry = entry;
entry->refCount += 1;
mCurrentInputTargetsValid = false;
mCurrentInputTargets.clear();
mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
- mInputTargetWaitApplication.clear();
+ mInputTargetWaitApplicationHandle.clear();
}
void InputDispatcher::commitTargetsLocked() {
}
int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
- const EventEntry* entry, const InputApplication* application, const InputWindow* window,
+ const EventEntry* entry,
+ const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle,
nsecs_t* nextWakeupTime) {
- if (application == NULL && window == NULL) {
+ if (applicationHandle == NULL && windowHandle == NULL) {
if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
#if DEBUG_FOCUS
LOGD("Waiting for system to become ready for input.");
mInputTargetWaitStartTime = currentTime;
mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
mInputTargetWaitTimeoutExpired = false;
- mInputTargetWaitApplication.clear();
+ mInputTargetWaitApplicationHandle.clear();
}
} else {
if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
#if DEBUG_FOCUS
LOGD("Waiting for application to become ready for input: %s",
- getApplicationWindowLabelLocked(application, window).string());
+ getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
#endif
- nsecs_t timeout = window ? window->dispatchingTimeout :
- application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
+ nsecs_t timeout = windowHandle != NULL ? windowHandle->dispatchingTimeout :
+ applicationHandle != NULL ?
+ applicationHandle->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
mInputTargetWaitStartTime = currentTime;
mInputTargetWaitTimeoutTime = currentTime + timeout;
mInputTargetWaitTimeoutExpired = false;
- mInputTargetWaitApplication.clear();
+ mInputTargetWaitApplicationHandle.clear();
- if (window && window->inputWindowHandle != NULL) {
- mInputTargetWaitApplication =
- window->inputWindowHandle->getInputApplicationHandle();
+ if (windowHandle != NULL) {
+ mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
}
- if (mInputTargetWaitApplication == NULL && application) {
- mInputTargetWaitApplication = application->inputApplicationHandle;
+ if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
+ mInputTargetWaitApplicationHandle = applicationHandle;
}
}
}
}
if (currentTime >= mInputTargetWaitTimeoutTime) {
- onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
+ onANRLocked(currentTime, applicationHandle, windowHandle,
+ entry->eventTime, mInputTargetWaitStartTime);
// Force poll loop to wake up immediately on next iteration once we get the
// ANR response back from the policy.
// If there is no currently focused window and no focused application
// then drop the event.
- if (! mFocusedWindow) {
- if (mFocusedApplication) {
+ if (mFocusedWindowHandle == NULL) {
+ if (mFocusedApplicationHandle != NULL) {
#if DEBUG_FOCUS
LOGD("Waiting because there is no focused window but there is a "
"focused application that may eventually add a window: %s.",
- getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
+ getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, NULL, nextWakeupTime);
+ mFocusedApplicationHandle, NULL, nextWakeupTime);
goto Unresponsive;
}
}
// Check permissions.
- if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
+ if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
goto Failed;
}
// If the currently focused window is paused then keep waiting.
- if (mFocusedWindow->paused) {
+ if (mFocusedWindowHandle->paused) {
#if DEBUG_FOCUS
LOGD("Waiting because focused window is paused.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, mFocusedWindow, nextWakeupTime);
+ mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
goto Unresponsive;
}
// If the currently focused window is still working on previous events then keep waiting.
- if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) {
+ if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindowHandle)) {
#if DEBUG_FOCUS
LOGD("Waiting because focused window still processing previous input.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, mFocusedWindow, nextWakeupTime);
+ mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
goto Unresponsive;
}
// Success! Output targets.
injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
- addWindowTargetLocked(mFocusedWindow,
+ addWindowTargetLocked(mFocusedWindowHandle,
InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0));
// Done.
// Update the touch state as needed based on the properties of the touch event.
int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
- const InputWindow* newHoverWindow = NULL;
+ sp<InputWindowHandle> newHoverWindowHandle;
bool isSplit = mTouchState.split;
bool switchedDevice = mTouchState.deviceId >= 0
getAxisValue(AMOTION_EVENT_AXIS_X));
int32_t y = int32_t(sample->pointerCoords[pointerIndex].
getAxisValue(AMOTION_EVENT_AXIS_Y));
- const InputWindow* newTouchedWindow = NULL;
- const InputWindow* topErrorWindow = NULL;
+ sp<InputWindowHandle> newTouchedWindowHandle;
+ sp<InputWindowHandle> topErrorWindowHandle;
bool isTouchModal = false;
// Traverse windows from front to back to find touched window and outside targets.
- size_t numWindows = mWindows.size();
+ size_t numWindows = mWindowHandles.size();
for (size_t i = 0; i < numWindows; i++) {
- const InputWindow* window = & mWindows.editItemAt(i);
- int32_t flags = window->layoutParamsFlags;
+ sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
+ int32_t flags = windowHandle->layoutParamsFlags;
- if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
- if (! topErrorWindow) {
- topErrorWindow = window;
+ if (flags & InputWindowHandle::FLAG_SYSTEM_ERROR) {
+ if (topErrorWindowHandle == NULL) {
+ topErrorWindowHandle = windowHandle;
}
}
- if (window->visible) {
- if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
- isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
- | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
- if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
- if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
- newTouchedWindow = window;
+ if (windowHandle->visible) {
+ if (! (flags & InputWindowHandle::FLAG_NOT_TOUCHABLE)) {
+ isTouchModal = (flags & (InputWindowHandle::FLAG_NOT_FOCUSABLE
+ | InputWindowHandle::FLAG_NOT_TOUCH_MODAL)) == 0;
+ if (isTouchModal || windowHandle->touchableRegionContainsPoint(x, y)) {
+ if (! screenWasOff
+ || (flags & InputWindowHandle::FLAG_TOUCHABLE_WHEN_WAKING)) {
+ newTouchedWindowHandle = windowHandle;
}
break; // found touched window, exit window loop
}
}
if (maskedAction == AMOTION_EVENT_ACTION_DOWN
- && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
+ && (flags & InputWindowHandle::FLAG_WATCH_OUTSIDE_TOUCH)) {
int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
- if (isWindowObscuredAtPointLocked(window, x, y)) {
+ if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
}
- mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
+ mTempTouchState.addOrUpdateWindow(
+ windowHandle, outsideTargetFlags, BitSet32(0));
}
}
}
// If there is an error window but it is not taking focus (typically because
// it is invisible) then wait for it. Any other focused window may in
// fact be in ANR state.
- if (topErrorWindow && newTouchedWindow != topErrorWindow) {
+ if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
#if DEBUG_FOCUS
LOGD("Waiting because system error window is pending.");
#endif
}
// Figure out whether splitting will be allowed for this window.
- if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
+ if (newTouchedWindowHandle != NULL && newTouchedWindowHandle->supportsSplitTouch()) {
// New window supports splitting.
isSplit = true;
} else if (isSplit) {
// New window does not support splitting but we have already split events.
// Assign the pointer to the first foreground window we find.
// (May be NULL which is why we put this code block before the next check.)
- newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
+ newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
}
// If we did not find a touched window then fail.
- if (! newTouchedWindow) {
- if (mFocusedApplication) {
+ if (newTouchedWindowHandle == NULL) {
+ if (mFocusedApplicationHandle != NULL) {
#if DEBUG_FOCUS
LOGD("Waiting because there is no touched window but there is a "
"focused application that may eventually add a new window: %s.",
- getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
+ getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- mFocusedApplication, NULL, nextWakeupTime);
+ mFocusedApplicationHandle, NULL, nextWakeupTime);
goto Unresponsive;
}
if (isSplit) {
targetFlags |= InputTarget::FLAG_SPLIT;
}
- if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
+ if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
}
// Update hover state.
if (isHoverAction) {
- newHoverWindow = newTouchedWindow;
+ newHoverWindowHandle = newTouchedWindowHandle;
// Ensure all subsequent motion samples are also within the touched window.
// Set *outSplitBatchAfterSample to the sample before the first one that is not
// within the touched window.
if (!isTouchModal) {
while (sample->next) {
- if (!newHoverWindow->touchableRegionContainsPoint(
+ if (!newHoverWindowHandle->touchableRegionContainsPoint(
sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y))) {
*outSplitBatchAfterSample = sample;
}
}
} else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
- newHoverWindow = mLastHoverWindow;
+ newHoverWindowHandle = mLastHoverWindowHandle;
}
// Update the temporary touch state.
uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
pointerIds.markBit(pointerId);
}
- mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
+ mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
} else {
/* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
int32_t x = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
int32_t y = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
- const InputWindow* oldTouchedWindow = mTempTouchState.getFirstForegroundWindow();
- const InputWindow* newTouchedWindow = findTouchedWindowAtLocked(x, y);
- if (oldTouchedWindow != newTouchedWindow && newTouchedWindow) {
+ sp<InputWindowHandle> oldTouchedWindowHandle =
+ mTempTouchState.getFirstForegroundWindowHandle();
+ sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked(x, y);
+ if (oldTouchedWindowHandle != newTouchedWindowHandle
+ && newTouchedWindowHandle != NULL) {
#if DEBUG_FOCUS
LOGD("Touch is slipping out of window %s into window %s.",
- oldTouchedWindow->name.string(), newTouchedWindow->name.string());
+ oldTouchedWindowHandle->name.string(),
+ newTouchedWindowHandle->name.string());
#endif
// Make a slippery exit from the old window.
- mTempTouchState.addOrUpdateWindow(oldTouchedWindow,
+ mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
// Make a slippery entrance into the new window.
- if (newTouchedWindow->supportsSplitTouch()) {
+ if (newTouchedWindowHandle->supportsSplitTouch()) {
isSplit = true;
}
if (isSplit) {
targetFlags |= InputTarget::FLAG_SPLIT;
}
- if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
+ if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
}
if (isSplit) {
pointerIds.markBit(entry->pointerProperties[0].id);
}
- mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
+ mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
// Split the batch here so we send exactly one sample.
*outSplitBatchAfterSample = &entry->firstSample;
}
}
- if (newHoverWindow != mLastHoverWindow) {
+ if (newHoverWindowHandle != mLastHoverWindowHandle) {
// Split the batch here so we send exactly one sample as part of ENTER or EXIT.
*outSplitBatchAfterSample = &entry->firstSample;
// Let the previous window know that the hover sequence is over.
- if (mLastHoverWindow) {
+ if (mLastHoverWindowHandle != NULL) {
#if DEBUG_HOVER
- LOGD("Sending hover exit event to window %s.", mLastHoverWindow->name.string());
+ LOGD("Sending hover exit event to window %s.", mLastHoverWindowHandle->name.string());
#endif
- mTempTouchState.addOrUpdateWindow(mLastHoverWindow,
+ mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
}
// Let the new window know that the hover sequence is starting.
- if (newHoverWindow) {
+ if (newHoverWindowHandle != NULL) {
#if DEBUG_HOVER
- LOGD("Sending hover enter event to window %s.", newHoverWindow->name.string());
+ LOGD("Sending hover enter event to window %s.", newHoverWindowHandle->name.string());
#endif
- mTempTouchState.addOrUpdateWindow(newHoverWindow,
+ mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
}
}
const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
haveForegroundWindow = true;
- if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
+ if (! checkInjectionPermission(touchedWindow.windowHandle,
+ entry->injectionState)) {
injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
injectionPermission = INJECTION_PERMISSION_DENIED;
goto Failed;
// Check whether windows listening for outside touches are owned by the same UID. If it is
// set the policy flag that we will not reveal coordinate information to this window.
if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
- const int32_t foregroundWindowUid = foregroundWindow->ownerUid;
+ sp<InputWindowHandle> foregroundWindowHandle =
+ mTempTouchState.getFirstForegroundWindowHandle();
+ const int32_t foregroundWindowUid = foregroundWindowHandle->ownerUid;
for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
- const InputWindow* inputWindow = touchedWindow.window;
- if (inputWindow->ownerUid != foregroundWindowUid) {
- mTempTouchState.addOrUpdateWindow(inputWindow,
+ sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
+ if (inputWindowHandle->ownerUid != foregroundWindowUid) {
+ mTempTouchState.addOrUpdateWindow(inputWindowHandle,
InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
}
}
const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
// If the touched window is paused then keep waiting.
- if (touchedWindow.window->paused) {
+ if (touchedWindow.windowHandle->paused) {
#if DEBUG_FOCUS
LOGD("Waiting because touched window is paused.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, touchedWindow.window, nextWakeupTime);
+ NULL, touchedWindow.windowHandle, nextWakeupTime);
goto Unresponsive;
}
// If the touched window is still working on previous events then keep waiting.
- if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
+ if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.windowHandle)) {
#if DEBUG_FOCUS
LOGD("Waiting because touched window still processing previous input.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
- NULL, touchedWindow.window, nextWakeupTime);
+ NULL, touchedWindow.windowHandle, nextWakeupTime);
goto Unresponsive;
}
}
// engine only supports touch events. We would need to add a mechanism similar
// to View.onGenericMotionEvent to enable wallpapers to handle these events.
if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
- const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
- if (foregroundWindow->hasWallpaper) {
- for (size_t i = 0; i < mWindows.size(); i++) {
- const InputWindow* window = & mWindows[i];
- if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
- mTempTouchState.addOrUpdateWindow(window,
+ sp<InputWindowHandle> foregroundWindowHandle =
+ mTempTouchState.getFirstForegroundWindowHandle();
+ if (foregroundWindowHandle->hasWallpaper) {
+ for (size_t i = 0; i < mWindowHandles.size(); i++) {
+ sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
+ if (windowHandle->layoutParamsType == InputWindowHandle::TYPE_WALLPAPER) {
+ mTempTouchState.addOrUpdateWindow(windowHandle,
InputTarget::FLAG_WINDOW_IS_OBSCURED
| InputTarget::FLAG_DISPATCH_AS_IS,
BitSet32(0));
for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
- addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
+ addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
touchedWindow.pointerIds);
}
}
// Update hover state.
- mLastHoverWindow = newHoverWindow;
+ mLastHoverWindowHandle = newHoverWindowHandle;
}
} else {
#if DEBUG_FOCUS
return injectionResult;
}
-void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
- BitSet32 pointerIds) {
+void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
+ int32_t targetFlags, BitSet32 pointerIds) {
mCurrentInputTargets.push();
InputTarget& target = mCurrentInputTargets.editTop();
- target.inputChannel = window->inputChannel;
+ target.inputChannel = windowHandle->inputChannel;
target.flags = targetFlags;
- target.xOffset = - window->frameLeft;
- target.yOffset = - window->frameTop;
- target.scaleFactor = window->scaleFactor;
+ target.xOffset = - windowHandle->frameLeft;
+ target.yOffset = - windowHandle->frameTop;
+ target.scaleFactor = windowHandle->scaleFactor;
target.pointerIds = pointerIds;
}
}
}
-bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
+bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
const InjectionState* injectionState) {
if (injectionState
- && (window == NULL || window->ownerUid != injectionState->injectorUid)
+ && (windowHandle == NULL || windowHandle->ownerUid != injectionState->injectorUid)
&& !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
- if (window) {
- LOGW("Permission denied: injecting event from pid %d uid %d to window "
- "with input channel %s owned by uid %d",
+ if (windowHandle != NULL) {
+ LOGW("Permission denied: injecting event from pid %d uid %d to window %s "
+ "owned by uid %d",
injectionState->injectorPid, injectionState->injectorUid,
- window->inputChannel->getName().string(),
- window->ownerUid);
+ windowHandle->name.string(),
+ windowHandle->ownerUid);
} else {
LOGW("Permission denied: injecting event from pid %d uid %d",
injectionState->injectorPid, injectionState->injectorUid);
}
bool InputDispatcher::isWindowObscuredAtPointLocked(
- const InputWindow* window, int32_t x, int32_t y) const {
- size_t numWindows = mWindows.size();
+ const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
+ size_t numWindows = mWindowHandles.size();
for (size_t i = 0; i < numWindows; i++) {
- const InputWindow* other = & mWindows.itemAt(i);
- if (other == window) {
+ sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
+ if (otherHandle == windowHandle) {
break;
}
- if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
+ if (otherHandle->visible && ! otherHandle->isTrustedOverlay()
+ && otherHandle->frameContainsPoint(x, y)) {
return true;
}
}
return false;
}
-bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) {
- ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel);
+bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(
+ const sp<InputWindowHandle>& windowHandle) {
+ ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->inputChannel);
if (connectionIndex >= 0) {
sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
return connection->outboundQueue.isEmpty();
}
}
-String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
- const InputWindow* window) {
- if (application) {
- if (window) {
- String8 label(application->name);
+String8 InputDispatcher::getApplicationWindowLabelLocked(
+ const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle) {
+ if (applicationHandle != NULL) {
+ if (windowHandle != NULL) {
+ String8 label(applicationHandle->name);
label.append(" - ");
- label.append(window->name);
+ label.append(windowHandle->name);
return label;
} else {
- return application->name;
+ return applicationHandle->name;
}
- } else if (window) {
- return window->name;
+ } else if (windowHandle != NULL) {
+ return windowHandle->name;
} else {
return String8("<unknown application or window>");
}
}
InputTarget target;
- const InputWindow* window = getWindowLocked(connection->inputChannel);
- if (window) {
- target.xOffset = -window->frameLeft;
- target.yOffset = -window->frameTop;
- target.scaleFactor = window->scaleFactor;
+ sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
+ if (windowHandle != NULL) {
+ target.xOffset = -windowHandle->frameLeft;
+ target.yOffset = -windowHandle->frameTop;
+ target.scaleFactor = windowHandle->scaleFactor;
} else {
target.xOffset = 0;
target.yOffset = 0;
}
if (action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
- if (!mLastHoverWindow) {
+ if (mLastHoverWindowHandle == NULL) {
#if DEBUG_BATCHING
LOGD("Not streaming hover move because there is no "
"last hovered window.");
goto NoBatchingOrStreaming;
}
- const InputWindow* hoverWindow = findTouchedWindowAtLocked(
+ sp<InputWindowHandle> hoverWindowHandle = findTouchedWindowAtLocked(
pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
- if (mLastHoverWindow != hoverWindow) {
+ if (mLastHoverWindowHandle != hoverWindowHandle) {
#if DEBUG_BATCHING
LOGD("Not streaming hover move because the last hovered window "
"is '%s' but the currently hovered window is '%s'.",
- mLastHoverWindow->name.string(),
- hoverWindow ? hoverWindow->name.string() : "<null>");
+ mLastHoverWindowHandle->name.string(),
+ hoverWindowHandle != NULL
+ ? hoverWindowHandle->name.string() : "<null>");
#endif
goto NoBatchingOrStreaming;
}
}
}
-const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
- for (size_t i = 0; i < mWindows.size(); i++) {
- const InputWindow* window = & mWindows[i];
- if (window->inputChannel == inputChannel) {
- return window;
+sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
+ const sp<InputChannel>& inputChannel) const {
+ size_t numWindows = mWindowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
+ if (windowHandle->inputChannel == inputChannel) {
+ return windowHandle;
}
}
return NULL;
}
-void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
+bool InputDispatcher::hasWindowHandleLocked(
+ const sp<InputWindowHandle>& windowHandle) const {
+ size_t numWindows = mWindowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ if (mWindowHandles.itemAt(i) == windowHandle) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
#if DEBUG_FOCUS
LOGD("setInputWindows");
#endif
{ // acquire lock
AutoMutex _l(mLock);
- // Clear old window pointers.
- sp<InputChannel> oldFocusedWindowChannel;
- if (mFocusedWindow) {
- oldFocusedWindowChannel = mFocusedWindow->inputChannel;
- mFocusedWindow = NULL;
- }
- sp<InputChannel> oldLastHoverWindowChannel;
- if (mLastHoverWindow) {
- oldLastHoverWindowChannel = mLastHoverWindow->inputChannel;
- mLastHoverWindow = NULL;
- }
-
- mWindows.clear();
-
- // Loop over new windows and rebuild the necessary window pointers for
- // tracking focus and touch.
- mWindows.appendVector(inputWindows);
+ mWindowHandles = inputWindowHandles;
- size_t numWindows = mWindows.size();
- for (size_t i = 0; i < numWindows; i++) {
- const InputWindow* window = & mWindows.itemAt(i);
- if (window->hasFocus) {
- mFocusedWindow = window;
- break;
+ sp<InputWindowHandle> newFocusedWindowHandle;
+ bool foundHoveredWindow = false;
+ for (size_t i = 0; i < mWindowHandles.size(); i++) {
+ const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
+ if (!windowHandle->update() || windowHandle->inputChannel == NULL) {
+ mWindowHandles.removeAt(i--);
+ continue;
}
+ if (windowHandle->hasFocus) {
+ newFocusedWindowHandle = windowHandle;
+ }
+ if (windowHandle == mLastHoverWindowHandle) {
+ foundHoveredWindow = true;
+ }
+ }
+
+ if (!foundHoveredWindow) {
+ mLastHoverWindowHandle = NULL;
}
- if (oldFocusedWindowChannel != NULL) {
- if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
+ if (mFocusedWindowHandle != newFocusedWindowHandle) {
+ if (mFocusedWindowHandle != NULL) {
#if DEBUG_FOCUS
LOGD("Focus left window: %s",
- oldFocusedWindowChannel->getName().string());
+ mFocusedWindowHandle->name.string());
#endif
CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
"focus left window");
- synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel, options);
- oldFocusedWindowChannel.clear();
+ synthesizeCancelationEventsForInputChannelLocked(
+ mFocusedWindowHandle->inputChannel, options);
}
- }
- if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
+ if (newFocusedWindowHandle != NULL) {
#if DEBUG_FOCUS
- LOGD("Focus entered window: %s",
- mFocusedWindow->inputChannel->getName().string());
+ LOGD("Focus entered window: %s",
+ newFocusedWindowHandle->name.string());
#endif
+ }
+ mFocusedWindowHandle = newFocusedWindowHandle;
}
- for (size_t i = 0; i < mTouchState.windows.size(); ) {
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
- const InputWindow* window = getWindowLocked(touchedWindow.channel);
- if (window) {
- touchedWindow.window = window;
- i += 1;
- } else {
+ if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
#if DEBUG_FOCUS
- LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
+ LOGD("Touched window was removed: %s", touchedWindow.windowHandle->name.string());
#endif
CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
"touched window was removed");
- synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel, options);
- mTouchState.windows.removeAt(i);
+ synthesizeCancelationEventsForInputChannelLocked(
+ touchedWindow.windowHandle->inputChannel, options);
+ mTouchState.windows.removeAt(i--);
}
}
-
- // Recover the last hovered window.
- if (oldLastHoverWindowChannel != NULL) {
- mLastHoverWindow = getWindowLocked(oldLastHoverWindowChannel);
- oldLastHoverWindowChannel.clear();
- }
-
-#if DEBUG_FOCUS
- //logDispatchStateLocked();
-#endif
} // release lock
// Wake up poll loop since it may need to make new input dispatching choices.
mLooper->wake();
}
-void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) {
+void InputDispatcher::setFocusedApplication(
+ const sp<InputApplicationHandle>& inputApplicationHandle) {
#if DEBUG_FOCUS
LOGD("setFocusedApplication");
#endif
{ // acquire lock
AutoMutex _l(mLock);
- releaseFocusedApplicationLocked();
-
- if (inputApplication) {
- mFocusedApplicationStorage = *inputApplication;
- mFocusedApplication = & mFocusedApplicationStorage;
+ if (inputApplicationHandle != NULL && inputApplicationHandle->update()) {
+ mFocusedApplicationHandle = inputApplicationHandle;
+ } else {
+ mFocusedApplicationHandle.clear();
}
#if DEBUG_FOCUS
mLooper->wake();
}
-void InputDispatcher::releaseFocusedApplicationLocked() {
- if (mFocusedApplication) {
- mFocusedApplication = NULL;
- mFocusedApplicationStorage.inputApplicationHandle.clear();
- }
-}
-
void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
#if DEBUG_FOCUS
LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
{ // acquire lock
AutoMutex _l(mLock);
- const InputWindow* fromWindow = getWindowLocked(fromChannel);
- const InputWindow* toWindow = getWindowLocked(toChannel);
- if (! fromWindow || ! toWindow) {
+ sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
+ sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
+ if (fromWindowHandle == NULL || toWindowHandle == NULL) {
#if DEBUG_FOCUS
LOGD("Cannot transfer focus because from or to window not found.");
#endif
return false;
}
- if (fromWindow == toWindow) {
+ if (fromWindowHandle == toWindowHandle) {
#if DEBUG_FOCUS
LOGD("Trivial transfer to same window.");
#endif
bool found = false;
for (size_t i = 0; i < mTouchState.windows.size(); i++) {
const TouchedWindow& touchedWindow = mTouchState.windows[i];
- if (touchedWindow.window == fromWindow) {
+ if (touchedWindow.windowHandle == fromWindowHandle) {
int32_t oldTargetFlags = touchedWindow.targetFlags;
BitSet32 pointerIds = touchedWindow.pointerIds;
int32_t newTargetFlags = oldTargetFlags
& (InputTarget::FLAG_FOREGROUND
| InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
- mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
+ mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
found = true;
break;
resetTargetsLocked();
mTouchState.reset();
- mLastHoverWindow = NULL;
+ mLastHoverWindowHandle.clear();
}
void InputDispatcher::logDispatchStateLocked() {
dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
- if (mFocusedApplication) {
+ if (mFocusedApplicationHandle != NULL) {
dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
- mFocusedApplication->name.string(),
- mFocusedApplication->dispatchingTimeout / 1000000.0);
+ mFocusedApplicationHandle->name.string(),
+ mFocusedApplicationHandle->dispatchingTimeout / 1000000.0);
} else {
dump.append(INDENT "FocusedApplication: <null>\n");
}
dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
- mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
+ mFocusedWindowHandle != NULL ? mFocusedWindowHandle->name.string() : "<null>");
dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
for (size_t i = 0; i < mTouchState.windows.size(); i++) {
const TouchedWindow& touchedWindow = mTouchState.windows[i];
dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
- i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
+ i, touchedWindow.windowHandle->name.string(), touchedWindow.pointerIds.value,
touchedWindow.targetFlags);
}
} else {
dump.append(INDENT "TouchedWindows: <none>\n");
}
- if (!mWindows.isEmpty()) {
+ if (!mWindowHandles.isEmpty()) {
dump.append(INDENT "Windows:\n");
- for (size_t i = 0; i < mWindows.size(); i++) {
- const InputWindow& window = mWindows[i];
+ for (size_t i = 0; i < mWindowHandles.size(); i++) {
+ const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
"visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
"frame=[%d,%d][%d,%d], scale=%f, "
"touchableRegion=",
- i, window.name.string(),
- toString(window.paused),
- toString(window.hasFocus),
- toString(window.hasWallpaper),
- toString(window.visible),
- toString(window.canReceiveKeys),
- window.layoutParamsFlags, window.layoutParamsType,
- window.layer,
- window.frameLeft, window.frameTop,
- window.frameRight, window.frameBottom,
- window.scaleFactor);
- dumpRegion(dump, window.touchableRegion);
- dump.appendFormat(", inputFeatures=0x%08x", window.inputFeatures);
+ i, windowHandle->name.string(),
+ toString(windowHandle->paused),
+ toString(windowHandle->hasFocus),
+ toString(windowHandle->hasWallpaper),
+ toString(windowHandle->visible),
+ toString(windowHandle->canReceiveKeys),
+ windowHandle->layoutParamsFlags, windowHandle->layoutParamsType,
+ windowHandle->layer,
+ windowHandle->frameLeft, windowHandle->frameTop,
+ windowHandle->frameRight, windowHandle->frameBottom,
+ windowHandle->scaleFactor);
+ dumpRegion(dump, windowHandle->touchableRegion);
+ dump.appendFormat(", inputFeatures=0x%08x", windowHandle->inputFeatures);
dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
- window.ownerPid, window.ownerUid,
- window.dispatchingTimeout / 1000000.0);
+ windowHandle->ownerPid, windowHandle->ownerUid,
+ windowHandle->dispatchingTimeout / 1000000.0);
}
} else {
dump.append(INDENT "Windows: <none>\n");
}
void InputDispatcher::onANRLocked(
- nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
+ nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle,
nsecs_t eventTime, nsecs_t waitStartTime) {
LOGI("Application is not responding: %s. "
"%01.1fms since event, %01.1fms since wait started",
- getApplicationWindowLabelLocked(application, window).string(),
+ getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
(currentTime - eventTime) / 1000000.0,
(currentTime - waitStartTime) / 1000000.0);
CommandEntry* commandEntry = postCommandLocked(
& InputDispatcher::doNotifyANRLockedInterruptible);
- if (application) {
- commandEntry->inputApplicationHandle = application->inputApplicationHandle;
- }
- if (window) {
- commandEntry->inputWindowHandle = window->inputWindowHandle;
- commandEntry->inputChannel = window->inputChannel;
- }
+ commandEntry->inputApplicationHandle = applicationHandle;
+ commandEntry->inputWindowHandle = windowHandle;
}
void InputDispatcher::doNotifyConfigurationChangedInterruptible(
mLock.lock();
- resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel);
+ resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
+ commandEntry->inputWindowHandle != NULL
+ ? commandEntry->inputWindowHandle->inputChannel : NULL);
}
void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
split = other.split;
deviceId = other.deviceId;
source = other.source;
- windows.clear();
- windows.appendVector(other.windows);
+ windows = other.windows;
}
-void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
+void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
int32_t targetFlags, BitSet32 pointerIds) {
if (targetFlags & InputTarget::FLAG_SPLIT) {
split = true;
for (size_t i = 0; i < windows.size(); i++) {
TouchedWindow& touchedWindow = windows.editItemAt(i);
- if (touchedWindow.window == window) {
+ if (touchedWindow.windowHandle == windowHandle) {
touchedWindow.targetFlags |= targetFlags;
if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
windows.push();
TouchedWindow& touchedWindow = windows.editTop();
- touchedWindow.window = window;
+ touchedWindow.windowHandle = windowHandle;
touchedWindow.targetFlags = targetFlags;
touchedWindow.pointerIds = pointerIds;
- touchedWindow.channel = window->inputChannel;
}
void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
}
}
-const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() const {
+sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
for (size_t i = 0; i < windows.size(); i++) {
const TouchedWindow& window = windows.itemAt(i);
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
- return window.window;
+ return window.windowHandle;
}
}
return NULL;
for (size_t i = 0; i < windows.size(); i++) {
const TouchedWindow& window = windows.itemAt(i);
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
- if (haveSlipperyForegroundWindow
- || !(window.window->layoutParamsFlags & InputWindow::FLAG_SLIPPERY)) {
+ if (haveSlipperyForegroundWindow || !(window.windowHandle->layoutParamsFlags
+ & InputWindowHandle::FLAG_SLIPPERY)) {
return false;
}
haveSlipperyForegroundWindow = true;
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual void setInputWindows(const Vector<InputWindow>& inputWindows) = 0;
+ virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
/* Sets the focused application.
*
* This method may be called on any thread (usually by the input manager).
*/
- virtual void setFocusedApplication(const InputApplication* inputApplication) = 0;
+ virtual void setFocusedApplication(
+ const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
/* Sets the input dispatching mode.
*
int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
uint32_t policyFlags);
- virtual void setInputWindows(const Vector<InputWindow>& inputWindows);
- virtual void setFocusedApplication(const InputApplication* inputApplication);
+ virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
+ virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
virtual void setInputDispatchMode(bool enabled, bool frozen);
virtual void setInputFilterEnabled(bool enabled);
sp<Connection> connection;
nsecs_t eventTime;
KeyEntry* keyEntry;
- sp<InputChannel> inputChannel;
sp<InputApplicationHandle> inputApplicationHandle;
sp<InputWindowHandle> inputWindowHandle;
int32_t userActivityEventType;
// to transfer focus to a new application.
EventEntry* mNextUnblockedEvent;
- const InputWindow* findTouchedWindowAtLocked(int32_t x, int32_t y);
+ sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t x, int32_t y);
// All registered connections mapped by receive pipe file descriptor.
KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd;
bool mDispatchFrozen;
bool mInputFilterEnabled;
- Vector<InputWindow> mWindows;
+ Vector<sp<InputWindowHandle> > mWindowHandles;
- const InputWindow* getWindowLocked(const sp<InputChannel>& inputChannel);
+ sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
+ bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
// Focus tracking for keys, trackball, etc.
- const InputWindow* mFocusedWindow;
+ sp<InputWindowHandle> mFocusedWindowHandle;
// Focus tracking for touch.
struct TouchedWindow {
- const InputWindow* window;
+ sp<InputWindowHandle> windowHandle;
int32_t targetFlags;
BitSet32 pointerIds; // zero unless target flag FLAG_SPLIT is set
- sp<InputChannel> channel;
};
struct TouchState {
bool down;
~TouchState();
void reset();
void copyFrom(const TouchState& other);
- void addOrUpdateWindow(const InputWindow* window,int32_t targetFlags, BitSet32 pointerIds);
+ void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
+ int32_t targetFlags, BitSet32 pointerIds);
void filterNonAsIsTouchWindows();
- const InputWindow* getFirstForegroundWindow() const;
+ sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
bool isSlippery() const;
};
TouchState mTempTouchState;
// Focused application.
- InputApplication* mFocusedApplication;
- InputApplication mFocusedApplicationStorage; // preallocated storage for mFocusedApplication
- void releaseFocusedApplicationLocked();
+ sp<InputApplicationHandle> mFocusedApplicationHandle;
// Dispatch inbound events.
bool dispatchConfigurationChangedLocked(
nsecs_t mInputTargetWaitStartTime;
nsecs_t mInputTargetWaitTimeoutTime;
bool mInputTargetWaitTimeoutExpired;
- sp<InputApplicationHandle> mInputTargetWaitApplication;
+ sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
// Contains the last window which received a hover event.
- const InputWindow* mLastHoverWindow;
+ sp<InputWindowHandle> mLastHoverWindowHandle;
// Finding targets for input events.
void resetTargetsLocked();
void commitTargetsLocked();
int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
- const InputApplication* application, const InputWindow* window,
+ const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle,
nsecs_t* nextWakeupTime);
void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
const sp<InputChannel>& inputChannel);
nsecs_t* nextWakeupTime, bool* outConflictingPointerActions,
const MotionSample** outSplitBatchAfterSample);
- void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
- BitSet32 pointerIds);
+ void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
+ int32_t targetFlags, BitSet32 pointerIds);
void addMonitoringTargetsLocked();
void pokeUserActivityLocked(const EventEntry* eventEntry);
- bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
- bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
- bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);
- String8 getApplicationWindowLabelLocked(const InputApplication* application,
- const InputWindow* window);
+ bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
+ const InjectionState* injectionState);
+ bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
+ int32_t x, int32_t y) const;
+ bool isWindowFinishedWithPreviousInputLocked(const sp<InputWindowHandle>& windowHandle);
+ String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle);
// Manage the dispatch cycle for a single connection.
// These methods are deliberately not Interruptible because doing all of the work
void onDispatchCycleBrokenLocked(
nsecs_t currentTime, const sp<Connection>& connection);
void onANRLocked(
- nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
+ nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle,
nsecs_t eventTime, nsecs_t waitStartTime);
// Outbound policy interactions.
namespace android {
-// --- InputWindow ---
+// --- InputWindowHandle ---
-bool InputWindow::touchableRegionContainsPoint(int32_t x, int32_t y) const {
+bool InputWindowHandle::touchableRegionContainsPoint(int32_t x, int32_t y) const {
return touchableRegion.contains(x, y);
}
-bool InputWindow::frameContainsPoint(int32_t x, int32_t y) const {
+bool InputWindowHandle::frameContainsPoint(int32_t x, int32_t y) const {
return x >= frameLeft && x <= frameRight
&& y >= frameTop && y <= frameBottom;
}
-bool InputWindow::isTrustedOverlay() const {
+bool InputWindowHandle::isTrustedOverlay() const {
return layoutParamsType == TYPE_INPUT_METHOD
|| layoutParamsType == TYPE_INPUT_METHOD_DIALOG
|| layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
}
-bool InputWindow::supportsSplitTouch() const {
- return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH;
+bool InputWindowHandle::supportsSplitTouch() const {
+ return layoutParamsFlags & FLAG_SPLIT_TOUCH;
}
} // namespace android
/*
* A handle to a window that can receive input.
+ *
* Used by the native input dispatcher to indirectly refer to the window manager objects
* that describe a window.
*/
class InputWindowHandle : public RefBase {
-protected:
- InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle) :
- mInputApplicationHandle(inputApplicationHandle) { }
- virtual ~InputWindowHandle() { }
-
public:
- inline sp<InputApplicationHandle> getInputApplicationHandle() {
- return mInputApplicationHandle;
- }
-
-private:
- sp<InputApplicationHandle> mInputApplicationHandle;
-};
-
+ const sp<InputApplicationHandle> inputApplicationHandle;
-/*
- * An input window describes the bounds of a window that can receive input.
- */
-struct InputWindow {
// Window flags from WindowManager.LayoutParams
enum {
FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
bool isTrustedOverlay() const;
bool supportsSplitTouch() const;
+
+ /**
+ * Requests that the state of this object be updated to reflect
+ * the most current available information about the application.
+ *
+ * This method should only be called from within the input dispatcher's
+ * critical section.
+ *
+ * Returns true on success, or false if the handle is no longer valid.
+ */
+ virtual bool update() = 0;
+
+protected:
+ InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle) :
+ inputApplicationHandle(inputApplicationHandle) { }
+ virtual ~InputWindowHandle() { }
};
} // namespace android
return INPUT_EVENT_INJECTION_FAILED;
}
- virtual void setInputWindows(const Vector<InputWindow>& inputWindows) {
+ virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
ADD_FAILURE() << "Should never be called by input reader.";
}
- virtual void setFocusedApplication(const InputApplication* inputApplication) {
+ virtual void setFocusedApplication(
+ const sp<InputApplicationHandle>& inputApplicationHandle) {
ADD_FAILURE() << "Should never be called by input reader.";
}
boolean firstWindowDrawn;
// Input application handle used by the input dispatcher.
- InputApplicationHandle mInputApplicationHandle;
+ final InputApplicationHandle mInputApplicationHandle;
AppWindowToken(WindowManagerService _service, IApplicationToken _token) {
super(_service, _token.asBinder(),
+++ /dev/null
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.server.wm;
-
-
-/**
- * Describes input-related application properties for use by the input dispatcher.
- * @hide
- */
-public final class InputApplication {
- // Application handle.
- public InputApplicationHandle inputApplicationHandle;
-
- // Application name.
- public String name;
-
- // Dispatching timeout.
- public long dispatchingTimeoutNanos;
-
- public void recycle() {
- inputApplicationHandle = null;
- }
-}
// The window manager's application window token.
public final AppWindowToken appWindowToken;
+ // Application name.
+ public String name;
+
+ // Dispatching timeout.
+ public long dispatchingTimeoutNanos;
+
private native void nativeDispose();
public InputApplicationHandle(AppWindowToken appWindowToken) {
import android.content.res.Configuration;
import android.database.ContentObserver;
import android.os.Environment;
-import android.os.Handler;
import android.os.Looper;
import android.os.MessageQueue;
import android.os.SystemProperties;
private static native int nativeInjectInputEvent(InputEvent event,
int injectorPid, int injectorUid, int syncMode, int timeoutMillis,
int policyFlags);
- private static native void nativeSetInputWindows(InputWindow[] windows);
+ private static native void nativeSetInputWindows(InputWindowHandle[] windowHandles);
private static native void nativeSetInputDispatchMode(boolean enabled, boolean frozen);
private static native void nativeSetSystemUiVisibility(int visibility);
- private static native void nativeSetFocusedApplication(InputApplication application);
+ private static native void nativeSetFocusedApplication(InputApplicationHandle application);
private static native InputDevice nativeGetInputDevice(int deviceId);
private static native void nativeGetInputConfiguration(Configuration configuration);
private static native int[] nativeGetInputDeviceIds();
return nativeGetInputDeviceIds();
}
- public void setInputWindows(InputWindow[] windows) {
- nativeSetInputWindows(windows);
+ public void setInputWindows(InputWindowHandle[] windowHandles) {
+ nativeSetInputWindows(windowHandles);
}
- public void setFocusedApplication(InputApplication application) {
+ public void setFocusedApplication(InputApplicationHandle application) {
nativeSetFocusedApplication(application);
}
package com.android.server.wm;
import android.graphics.Rect;
-import android.os.Binder;
import android.os.Process;
import android.os.RemoteException;
import android.util.Log;
import android.view.WindowManager;
import java.util.ArrayList;
+import java.util.Arrays;
final class InputMonitor {
private final WindowManagerService mService;
// When true, need to call updateInputWindowsLw().
private boolean mUpdateInputWindowsNeeded = true;
- // Temporary list of windows information to provide to the input dispatcher.
- private InputWindowList mTempInputWindows = new InputWindowList();
-
- // Temporary input application object to provide to the input dispatcher.
- private InputApplication mTempInputApplication = new InputApplication();
-
+ // Fake handles for the drag surface, lazily initialized.
+ private InputApplicationHandle mDragApplicationHandle;
+ private InputWindowHandle mDragWindowHandle;
+
+ // Array of window handles to provide to the input dispatcher.
+ private InputWindowHandle[] mInputWindowHandles;
+ private int mInputWindowHandleCount;
+
// Set to true when the first input device configuration change notification
// is received to indicate that the input devices are ready.
private final Object mInputDevicesReadyMonitor = new Object();
synchronized (mService.mWindowMap) {
WindowState windowState = (WindowState) inputWindowHandle.windowState;
- Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState);
- mService.removeWindowLocked(windowState.mSession, windowState);
+ if (windowState != null) {
+ Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState);
+ mService.removeWindowLocked(windowState.mSession, windowState);
+ }
}
}
if (appWindowToken == null && inputApplicationHandle != null) {
appWindowToken = inputApplicationHandle.appWindowToken;
- Slog.i(WindowManagerService.TAG, "Input event dispatching timed out sending to application "
- + appWindowToken.stringName);
+ if (appWindowToken != null) {
+ Slog.i(WindowManagerService.TAG,
+ "Input event dispatching timed out sending to application "
+ + appWindowToken.stringName);
+ }
}
if (appWindowToken != null && appWindowToken.appToken != null) {
return 0; // abort dispatching
}
- private void addDragInputWindowLw(InputWindowList windowList) {
- final InputWindow inputWindow = windowList.add();
- inputWindow.inputChannel = mService.mDragState.mServerChannel;
- inputWindow.name = "drag";
- inputWindow.layoutParamsFlags = 0;
- inputWindow.layoutParamsType = WindowManager.LayoutParams.TYPE_DRAG;
- inputWindow.dispatchingTimeoutNanos = WindowManagerService.DEFAULT_INPUT_DISPATCHING_TIMEOUT_NANOS;
- inputWindow.visible = true;
- inputWindow.canReceiveKeys = false;
- inputWindow.hasFocus = true;
- inputWindow.hasWallpaper = false;
- inputWindow.paused = false;
- inputWindow.layer = mService.mDragState.getDragLayerLw();
- inputWindow.ownerPid = Process.myPid();
- inputWindow.ownerUid = Process.myUid();
- inputWindow.inputFeatures = 0;
- inputWindow.scaleFactor = 1.0f;
+ private void addDragInputWindowLw() {
+ if (mDragWindowHandle == null) {
+ mDragApplicationHandle = new InputApplicationHandle(null);
+ mDragApplicationHandle.name = "drag";
+ mDragApplicationHandle.dispatchingTimeoutNanos =
+ WindowManagerService.DEFAULT_INPUT_DISPATCHING_TIMEOUT_NANOS;
+
+ mDragWindowHandle = new InputWindowHandle(mDragApplicationHandle, null);
+ mDragWindowHandle.name = "drag";
+ mDragWindowHandle.layoutParamsFlags = 0;
+ mDragWindowHandle.layoutParamsType = WindowManager.LayoutParams.TYPE_DRAG;
+ mDragWindowHandle.dispatchingTimeoutNanos =
+ WindowManagerService.DEFAULT_INPUT_DISPATCHING_TIMEOUT_NANOS;
+ mDragWindowHandle.visible = true;
+ mDragWindowHandle.canReceiveKeys = false;
+ mDragWindowHandle.hasFocus = true;
+ mDragWindowHandle.hasWallpaper = false;
+ mDragWindowHandle.paused = false;
+ mDragWindowHandle.ownerPid = Process.myPid();
+ mDragWindowHandle.ownerUid = Process.myUid();
+ mDragWindowHandle.inputFeatures = 0;
+ mDragWindowHandle.scaleFactor = 1.0f;
+
+ // The drag window cannot receive new touches.
+ mDragWindowHandle.touchableRegion.setEmpty();
+ }
+
+ mDragWindowHandle.layer = mService.mDragState.getDragLayerLw();
// The drag window covers the entire display
- inputWindow.frameLeft = 0;
- inputWindow.frameTop = 0;
- inputWindow.frameRight = mService.mDisplay.getRealWidth();
- inputWindow.frameBottom = mService.mDisplay.getRealHeight();
+ mDragWindowHandle.frameLeft = 0;
+ mDragWindowHandle.frameTop = 0;
+ mDragWindowHandle.frameRight = mService.mDisplay.getRealWidth();
+ mDragWindowHandle.frameBottom = mService.mDisplay.getRealHeight();
+
+ addInputWindowHandleLw(mDragWindowHandle);
+ }
- // The drag window cannot receive new touches.
- inputWindow.touchableRegion.setEmpty();
+ private void addInputWindowHandleLw(InputWindowHandle windowHandle) {
+ if (mInputWindowHandles == null) {
+ mInputWindowHandles = new InputWindowHandle[16];
+ }
+ if (mInputWindowHandleCount >= mInputWindowHandles.length) {
+ mInputWindowHandles = Arrays.copyOf(mInputWindowHandles,
+ mInputWindowHandleCount * 2);
+ }
+ mInputWindowHandles[mInputWindowHandleCount++] = windowHandle;
+ }
+
+ private void clearInputWindowHandlesLw() {
+ while (mInputWindowHandleCount != 0) {
+ mInputWindowHandles[--mInputWindowHandleCount] = null;
+ }
}
public void setUpdateInputWindowsNeededLw() {
mUpdateInputWindowsNeeded = false;
if (false) Slog.d(WindowManagerService.TAG, ">>>>>> ENTERED updateInputWindowsLw");
-
+
// Populate the input window list with information about all of the windows that
// could potentially receive input.
// As an optimization, we could try to prune the list of windows but this turns
if (WindowManagerService.DEBUG_DRAG) {
Log.d(WindowManagerService.TAG, "Inserting drag window");
}
- addDragInputWindowLw(mTempInputWindows);
+ addDragInputWindowLw();
}
final int N = windows.size();
}
// Add a window to our list of input windows.
- final InputWindow inputWindow = mTempInputWindows.add();
- inputWindow.inputWindowHandle = child.mInputWindowHandle;
- inputWindow.inputChannel = child.mInputChannel;
- inputWindow.name = child.toString();
- inputWindow.layoutParamsFlags = flags;
- inputWindow.layoutParamsType = type;
- inputWindow.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos();
- inputWindow.visible = isVisible;
- inputWindow.canReceiveKeys = child.canReceiveKeys();
- inputWindow.hasFocus = hasFocus;
- inputWindow.hasWallpaper = hasWallpaper;
- inputWindow.paused = child.mAppToken != null ? child.mAppToken.paused : false;
- inputWindow.layer = child.mLayer;
- inputWindow.ownerPid = child.mSession.mPid;
- inputWindow.ownerUid = child.mSession.mUid;
- inputWindow.inputFeatures = child.mAttrs.inputFeatures;
+ final InputWindowHandle inputWindowHandle = child.mInputWindowHandle;
+ inputWindowHandle.inputChannel = child.mInputChannel;
+ inputWindowHandle.name = child.toString();
+ inputWindowHandle.layoutParamsFlags = flags;
+ inputWindowHandle.layoutParamsType = type;
+ inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos();
+ inputWindowHandle.visible = isVisible;
+ inputWindowHandle.canReceiveKeys = child.canReceiveKeys();
+ inputWindowHandle.hasFocus = hasFocus;
+ inputWindowHandle.hasWallpaper = hasWallpaper;
+ inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false;
+ inputWindowHandle.layer = child.mLayer;
+ inputWindowHandle.ownerPid = child.mSession.mPid;
+ inputWindowHandle.ownerUid = child.mSession.mUid;
+ inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures;
final Rect frame = child.mFrame;
- inputWindow.frameLeft = frame.left;
- inputWindow.frameTop = frame.top;
- inputWindow.frameRight = frame.right;
- inputWindow.frameBottom = frame.bottom;
+ inputWindowHandle.frameLeft = frame.left;
+ inputWindowHandle.frameTop = frame.top;
+ inputWindowHandle.frameRight = frame.right;
+ inputWindowHandle.frameBottom = frame.bottom;
if (child.mGlobalScale != 1) {
// If we are scaling the window, input coordinates need
// to be inversely scaled to map from what is on screen
// to what is actually being touched in the UI.
- inputWindow.scaleFactor = 1.0f/child.mGlobalScale;
+ inputWindowHandle.scaleFactor = 1.0f/child.mGlobalScale;
} else {
- inputWindow.scaleFactor = 1;
+ inputWindowHandle.scaleFactor = 1;
}
- child.getTouchableRegion(inputWindow.touchableRegion);
+ child.getTouchableRegion(inputWindowHandle.touchableRegion);
+
+ addInputWindowHandleLw(inputWindowHandle);
}
// Send windows to native code.
- mService.mInputManager.setInputWindows(mTempInputWindows.toNullTerminatedArray());
-
+ mService.mInputManager.setInputWindows(mInputWindowHandles);
+
// Clear the list in preparation for the next round.
- // Also avoids keeping InputChannel objects referenced unnecessarily.
- mTempInputWindows.clear();
-
+ clearInputWindowHandlesLw();
+
if (false) Slog.d(WindowManagerService.TAG, "<<<<<<< EXITED updateInputWindowsLw");
}
if (newApp == null) {
mService.mInputManager.setFocusedApplication(null);
} else {
- mTempInputApplication.inputApplicationHandle = newApp.mInputApplicationHandle;
- mTempInputApplication.name = newApp.toString();
- mTempInputApplication.dispatchingTimeoutNanos =
- newApp.inputDispatchingTimeoutNanos;
-
- mService.mInputManager.setFocusedApplication(mTempInputApplication);
+ final InputApplicationHandle handle = newApp.mInputApplicationHandle;
+ handle.name = newApp.toString();
+ handle.dispatchingTimeoutNanos = newApp.inputDispatchingTimeoutNanos;
- mTempInputApplication.recycle();
+ mService.mInputManager.setFocusedApplication(handle);
}
}
+++ /dev/null
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.server.wm;
-
-import android.graphics.Region;
-import android.view.InputChannel;
-
-/**
- * Describes input-related window properties for use by the input dispatcher.
- * @hide
- */
-public final class InputWindow {
- // The window handle.
- public InputWindowHandle inputWindowHandle;
-
- // The input channel associated with the window.
- public InputChannel inputChannel;
-
- // The window name.
- public String name;
-
- // Window layout params attributes. (WindowManager.LayoutParams)
- public int layoutParamsFlags;
- public int layoutParamsType;
-
- // Dispatching timeout.
- public long dispatchingTimeoutNanos;
-
- // Window frame.
- public int frameLeft;
- public int frameTop;
- public int frameRight;
- public int frameBottom;
-
- // Global scaling factor applied to touch events when they are dispatched
- // to the window
- public float scaleFactor;
-
- // Window touchable region.
- public final Region touchableRegion = new Region();
-
- // Window is visible.
- public boolean visible;
-
- // Window can receive keys.
- public boolean canReceiveKeys;
-
- // Window has focus.
- public boolean hasFocus;
-
- // Window has wallpaper. (window is the current wallpaper target)
- public boolean hasWallpaper;
-
- // Input event dispatching is paused.
- public boolean paused;
-
- // Window layer.
- public int layer;
-
- // Id of process and user that owns the window.
- public int ownerPid;
- public int ownerUid;
-
- // Window input features.
- public int inputFeatures;
-
- public void recycle() {
- inputWindowHandle = null;
- inputChannel = null;
- }
-}
package com.android.server.wm;
+import android.graphics.Region;
+import android.view.InputChannel;
import android.view.WindowManagerPolicy;
/**
// The window manager's window state.
public final WindowManagerPolicy.WindowState windowState;
+ // The input channel associated with the window.
+ public InputChannel inputChannel;
+
+ // The window name.
+ public String name;
+
+ // Window layout params attributes. (WindowManager.LayoutParams)
+ public int layoutParamsFlags;
+ public int layoutParamsType;
+
+ // Dispatching timeout.
+ public long dispatchingTimeoutNanos;
+
+ // Window frame.
+ public int frameLeft;
+ public int frameTop;
+ public int frameRight;
+ public int frameBottom;
+
+ // Global scaling factor applied to touch events when they are dispatched
+ // to the window
+ public float scaleFactor;
+
+ // Window touchable region.
+ public final Region touchableRegion = new Region();
+
+ // Window is visible.
+ public boolean visible;
+
+ // Window can receive keys.
+ public boolean canReceiveKeys;
+
+ // Window has focus.
+ public boolean hasFocus;
+
+ // Window has wallpaper. (window is the current wallpaper target)
+ public boolean hasWallpaper;
+
+ // Input event dispatching is paused.
+ public boolean paused;
+
+ // Window layer.
+ public int layer;
+
+ // Id of process and user that owns the window.
+ public int ownerPid;
+ public int ownerUid;
+
+ // Window input features.
+ public int inputFeatures;
+
private native void nativeDispose();
public InputWindowHandle(InputApplicationHandle inputApplicationHandle,
+++ /dev/null
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.server.wm;
-
-
-/**
- * A specialized list of window information objects backed by an array.
- *
- * This class is part of an InputManager optimization to avoid allocating objects and arrays
- * unnecessarily. Internally, it keeps an array full of demand-allocated objects that it
- * recycles each time the list is cleared. The used portion of the array is padded with a null.
- *
- * The contents of the list are intended to be Z-ordered from top to bottom.
- *
- * @hide
- */
-public final class InputWindowList {
- private InputWindow[] mArray;
- private int mCount;
-
- /**
- * Creates an empty list.
- */
- public InputWindowList() {
- mArray = new InputWindow[8];
- }
-
- /**
- * Clears the list.
- */
- public void clear() {
- if (mCount == 0) {
- return;
- }
-
- int count = mCount;
- mCount = 0;
- mArray[count] = mArray[0];
- while (count > 0) {
- count -= 1;
- mArray[count].recycle();
- }
- mArray[0] = null;
- }
-
- /**
- * Adds an uninitialized input window object to the list and returns it.
- */
- public InputWindow add() {
- if (mCount + 1 == mArray.length) {
- InputWindow[] oldArray = mArray;
- mArray = new InputWindow[oldArray.length * 2];
- System.arraycopy(oldArray, 0, mArray, 0, mCount);
- }
-
- // Grab object from tail (after used section) if available.
- InputWindow item = mArray[mCount + 1];
- if (item == null) {
- item = new InputWindow();
- }
-
- mArray[mCount] = item;
- mCount += 1;
- mArray[mCount] = null;
- return item;
- }
-
- /**
- * Gets the input window objects as a null-terminated array.
- * @return The input window array.
- */
- public InputWindow[] toNullTerminatedArray() {
- return mArray;
- }
-}
\ No newline at end of file
float mSurfaceAlpha;
// Input channel and input window handle used by the input dispatcher.
- InputWindowHandle mInputWindowHandle;
+ final InputWindowHandle mInputWindowHandle;
InputChannel mInputChannel;
// Used to improve performance of toString()
mIsFloatingLayer = false;
mBaseLayer = 0;
mSubLayer = 0;
+ mInputWindowHandle = null;
return;
}
mDeathRecipient = deathRecipient;
LOCAL_SRC_FILES:= \
com_android_server_AlarmManagerService.cpp \
com_android_server_BatteryService.cpp \
- com_android_server_InputApplication.cpp \
com_android_server_InputApplicationHandle.cpp \
com_android_server_InputManager.cpp \
- com_android_server_InputWindow.cpp \
com_android_server_InputWindowHandle.cpp \
com_android_server_LightsService.cpp \
com_android_server_PowerManagerService.cpp \
+++ /dev/null
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "InputApplication"
-
-#include "JNIHelp.h"
-#include "jni.h"
-#include <android_runtime/AndroidRuntime.h>
-
-#include "com_android_server_InputApplication.h"
-#include "com_android_server_InputApplicationHandle.h"
-
-namespace android {
-
-static struct {
- jfieldID inputApplicationHandle;
- jfieldID name;
- jfieldID dispatchingTimeoutNanos;
-} gInputApplicationClassInfo;
-
-
-// --- Global functions ---
-
-void android_server_InputApplication_toNative(
- JNIEnv* env, jobject inputApplicationObj, InputApplication* outInputApplication) {
- jobject inputApplicationHandleObj = env->GetObjectField(inputApplicationObj,
- gInputApplicationClassInfo.inputApplicationHandle);
- if (inputApplicationHandleObj) {
- outInputApplication->inputApplicationHandle =
- android_server_InputApplicationHandle_getHandle(env, inputApplicationHandleObj);
- env->DeleteLocalRef(inputApplicationHandleObj);
- } else {
- outInputApplication->inputApplicationHandle = NULL;
- }
-
- jstring nameObj = jstring(env->GetObjectField(inputApplicationObj,
- gInputApplicationClassInfo.name));
- if (nameObj) {
- const char* nameStr = env->GetStringUTFChars(nameObj, NULL);
- outInputApplication->name.setTo(nameStr);
- env->ReleaseStringUTFChars(nameObj, nameStr);
- env->DeleteLocalRef(nameObj);
- } else {
- LOGE("InputApplication.name should not be null.");
- outInputApplication->name.setTo("unknown");
- }
-
- outInputApplication->dispatchingTimeout = env->GetLongField(inputApplicationObj,
- gInputApplicationClassInfo.dispatchingTimeoutNanos);
-}
-
-
-// --- JNI ---
-
-#define FIND_CLASS(var, className) \
- var = env->FindClass(className); \
- LOG_FATAL_IF(! var, "Unable to find class " className);
-
-#define GET_FIELD_ID(var, clazz, fieldName, fieldDescriptor) \
- var = env->GetFieldID(clazz, fieldName, fieldDescriptor); \
- LOG_FATAL_IF(! var, "Unable to find field " fieldName);
-
-int register_android_server_InputApplication(JNIEnv* env) {
- jclass clazz;
- FIND_CLASS(clazz, "com/android/server/wm/InputApplication");
-
- GET_FIELD_ID(gInputApplicationClassInfo.inputApplicationHandle,
- clazz,
- "inputApplicationHandle", "Lcom/android/server/wm/InputApplicationHandle;");
-
- GET_FIELD_ID(gInputApplicationClassInfo.name, clazz,
- "name", "Ljava/lang/String;");
-
- GET_FIELD_ID(gInputApplicationClassInfo.dispatchingTimeoutNanos,
- clazz,
- "dispatchingTimeoutNanos", "J");
- return 0;
-}
-
-} /* namespace android */
+++ /dev/null
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _ANDROID_SERVER_INPUT_APPLICATION_H
-#define _ANDROID_SERVER_INPUT_APPLICATION_H
-
-#include <input/InputApplication.h>
-
-#include "JNIHelp.h"
-#include "jni.h"
-
-namespace android {
-
-extern void android_server_InputApplication_toNative(
- JNIEnv* env, jobject inputApplicationObj, InputApplication* outInputApplication);
-
-} // namespace android
-
-#endif // _ANDROID_SERVER_INPUT_APPLICATION_H
static struct {
jfieldID ptr;
+ jfieldID name;
+ jfieldID dispatchingTimeoutNanos;
} gInputApplicationHandleClassInfo;
static Mutex gHandleMutex;
return env->NewLocalRef(mObjWeak);
}
+bool NativeInputApplicationHandle::update() {
+ JNIEnv* env = AndroidRuntime::getJNIEnv();
+ jobject obj = env->NewLocalRef(mObjWeak);
+ if (!obj) {
+ return false;
+ }
+
+ jstring nameObj = jstring(env->GetObjectField(obj,
+ gInputApplicationHandleClassInfo.name));
+ if (nameObj) {
+ const char* nameStr = env->GetStringUTFChars(nameObj, NULL);
+ name.setTo(nameStr);
+ env->ReleaseStringUTFChars(nameObj, nameStr);
+ env->DeleteLocalRef(nameObj);
+ } else {
+ name.setTo("<null>");
+ }
+
+ dispatchingTimeout = env->GetLongField(obj,
+ gInputApplicationHandleClassInfo.dispatchingTimeoutNanos);
+
+ env->DeleteLocalRef(obj);
+ return true;
+}
+
// --- Global functions ---
GET_FIELD_ID(gInputApplicationHandleClassInfo.ptr, clazz,
"ptr", "I");
+ GET_FIELD_ID(gInputApplicationHandleClassInfo.name, clazz,
+ "name", "Ljava/lang/String;");
+
+ GET_FIELD_ID(gInputApplicationHandleClassInfo.dispatchingTimeoutNanos,
+ clazz,
+ "dispatchingTimeoutNanos", "J");
+
return 0;
}
jobject getInputApplicationHandleObjLocalRef(JNIEnv* env);
+ virtual bool update();
+
private:
jweak mObjWeak;
};
#include <android/graphics/GraphicsJNI.h>
#include "com_android_server_PowerManagerService.h"
-#include "com_android_server_InputApplication.h"
#include "com_android_server_InputApplicationHandle.h"
-#include "com_android_server_InputWindow.h"
#include "com_android_server_InputWindowHandle.h"
namespace android {
const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
status_t unregisterInputChannel(JNIEnv* env, const sp<InputChannel>& inputChannel);
- void setInputWindows(JNIEnv* env, jobjectArray windowObjArray);
- void setFocusedApplication(JNIEnv* env, jobject applicationObj);
+ void setInputWindows(JNIEnv* env, jobjectArray windowHandleObjArray);
+ void setFocusedApplication(JNIEnv* env, jobject applicationHandleObj);
void setInputDispatchMode(bool enabled, bool frozen);
void setSystemUiVisibility(int32_t visibility);
void setPointerSpeed(int32_t speed);
return isScreenOn();
}
-void NativeInputManager::setInputWindows(JNIEnv* env, jobjectArray windowObjArray) {
- Vector<InputWindow> windows;
+void NativeInputManager::setInputWindows(JNIEnv* env, jobjectArray windowHandleObjArray) {
+ Vector<sp<InputWindowHandle> > windowHandles;
- bool newPointerGesturesEnabled = true;
- jsize length = env->GetArrayLength(windowObjArray);
- for (jsize i = 0; i < length; i++) {
- jobject windowObj = env->GetObjectArrayElement(windowObjArray, i);
- if (! windowObj) {
- break; // found null element indicating end of used portion of the array
- }
+ if (windowHandleObjArray) {
+ jsize length = env->GetArrayLength(windowHandleObjArray);
+ for (jsize i = 0; i < length; i++) {
+ jobject windowHandleObj = env->GetObjectArrayElement(windowHandleObjArray, i);
+ if (! windowHandleObj) {
+ break; // found null element indicating end of used portion of the array
+ }
- windows.push();
- InputWindow& window = windows.editTop();
- android_server_InputWindow_toNative(env, windowObj, &window);
- if (window.inputChannel == NULL) {
- windows.pop();
- } else if (window.hasFocus) {
- if (window.inputFeatures & InputWindow::INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES) {
- newPointerGesturesEnabled = false;
+ sp<InputWindowHandle> windowHandle =
+ android_server_InputWindowHandle_getHandle(env, windowHandleObj);
+ if (windowHandle != NULL) {
+ windowHandles.push(windowHandle);
}
+ env->DeleteLocalRef(windowHandleObj);
}
- env->DeleteLocalRef(windowObj);
}
- mInputManager->getDispatcher()->setInputWindows(windows);
+ mInputManager->getDispatcher()->setInputWindows(windowHandles);
+
+ // Do this after the dispatcher has updated the window handle state.
+ bool newPointerGesturesEnabled = true;
+ size_t numWindows = windowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i);
+ if (windowHandle->hasFocus && (windowHandle->inputFeatures
+ & InputWindowHandle::INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES)) {
+ newPointerGesturesEnabled = false;
+ }
+ }
uint32_t changes = 0;
{ // acquire lock
}
}
-void NativeInputManager::setFocusedApplication(JNIEnv* env, jobject applicationObj) {
- if (applicationObj) {
- InputApplication application;
- android_server_InputApplication_toNative(env, applicationObj, &application);
- if (application.inputApplicationHandle != NULL) {
- mInputManager->getDispatcher()->setFocusedApplication(&application);
- return;
- }
- }
- mInputManager->getDispatcher()->setFocusedApplication(NULL);
+void NativeInputManager::setFocusedApplication(JNIEnv* env, jobject applicationHandleObj) {
+ sp<InputApplicationHandle> applicationHandle =
+ android_server_InputApplicationHandle_getHandle(env, applicationHandleObj);
+ mInputManager->getDispatcher()->setFocusedApplication(applicationHandle);
}
void NativeInputManager::setInputDispatchMode(bool enabled, bool frozen) {
}
static void android_server_InputManager_nativeSetInputWindows(JNIEnv* env, jclass clazz,
- jobjectArray windowObjArray) {
+ jobjectArray windowHandleObjArray) {
if (checkInputManagerUnitialized(env)) {
return;
}
- gNativeInputManager->setInputWindows(env, windowObjArray);
+ gNativeInputManager->setInputWindows(env, windowHandleObjArray);
}
static void android_server_InputManager_nativeSetFocusedApplication(JNIEnv* env, jclass clazz,
- jobject applicationObj) {
+ jobject applicationHandleObj) {
if (checkInputManagerUnitialized(env)) {
return;
}
- gNativeInputManager->setFocusedApplication(env, applicationObj);
+ gNativeInputManager->setFocusedApplication(env, applicationHandleObj);
}
static void android_server_InputManager_nativeSetInputDispatchMode(JNIEnv* env,
(void*) android_server_InputManager_nativeSetInputFilterEnabled },
{ "nativeInjectInputEvent", "(Landroid/view/InputEvent;IIIII)I",
(void*) android_server_InputManager_nativeInjectInputEvent },
- { "nativeSetInputWindows", "([Lcom/android/server/wm/InputWindow;)V",
+ { "nativeSetInputWindows", "([Lcom/android/server/wm/InputWindowHandle;)V",
(void*) android_server_InputManager_nativeSetInputWindows },
- { "nativeSetFocusedApplication", "(Lcom/android/server/wm/InputApplication;)V",
+ { "nativeSetFocusedApplication", "(Lcom/android/server/wm/InputApplicationHandle;)V",
(void*) android_server_InputManager_nativeSetFocusedApplication },
{ "nativeSetInputDispatchMode", "(ZZ)V",
(void*) android_server_InputManager_nativeSetInputDispatchMode },
+++ /dev/null
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "InputWindow"
-
-#include "JNIHelp.h"
-#include "jni.h"
-#include <android_runtime/AndroidRuntime.h>
-
-#include <android_view_InputChannel.h>
-#include <android/graphics/Region.h>
-#include "com_android_server_InputWindow.h"
-#include "com_android_server_InputWindowHandle.h"
-
-namespace android {
-
-static struct {
- jfieldID inputWindowHandle;
- jfieldID inputChannel;
- jfieldID name;
- jfieldID layoutParamsFlags;
- jfieldID layoutParamsType;
- jfieldID dispatchingTimeoutNanos;
- jfieldID frameLeft;
- jfieldID frameTop;
- jfieldID frameRight;
- jfieldID frameBottom;
- jfieldID scaleFactor;
- jfieldID touchableRegion;
- jfieldID visible;
- jfieldID canReceiveKeys;
- jfieldID hasFocus;
- jfieldID hasWallpaper;
- jfieldID paused;
- jfieldID layer;
- jfieldID ownerPid;
- jfieldID ownerUid;
- jfieldID inputFeatures;
-} gInputWindowClassInfo;
-
-
-// --- Global functions ---
-
-void android_server_InputWindow_toNative(
- JNIEnv* env, jobject inputWindowObj, InputWindow* outInputWindow) {
- jobject inputWindowHandleObj = env->GetObjectField(inputWindowObj,
- gInputWindowClassInfo.inputWindowHandle);
- if (inputWindowHandleObj) {
- outInputWindow->inputWindowHandle =
- android_server_InputWindowHandle_getHandle(env, inputWindowHandleObj);
- env->DeleteLocalRef(inputWindowHandleObj);
- } else {
- outInputWindow->inputWindowHandle = NULL;
- }
-
- jobject inputChannelObj = env->GetObjectField(inputWindowObj,
- gInputWindowClassInfo.inputChannel);
- if (inputChannelObj) {
- outInputWindow->inputChannel =
- android_view_InputChannel_getInputChannel(env, inputChannelObj);
- env->DeleteLocalRef(inputChannelObj);
- } else {
- outInputWindow->inputChannel = NULL;
- }
-
- jstring nameObj = jstring(env->GetObjectField(inputWindowObj,
- gInputWindowClassInfo.name));
- if (nameObj) {
- const char* nameStr = env->GetStringUTFChars(nameObj, NULL);
- outInputWindow->name.setTo(nameStr);
- env->ReleaseStringUTFChars(nameObj, nameStr);
- env->DeleteLocalRef(nameObj);
- } else {
- LOGE("InputWindow.name should not be null.");
- outInputWindow->name.setTo("unknown");
- }
-
- outInputWindow->layoutParamsFlags = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.layoutParamsFlags);
- outInputWindow->layoutParamsType = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.layoutParamsType);
- outInputWindow->dispatchingTimeout = env->GetLongField(inputWindowObj,
- gInputWindowClassInfo.dispatchingTimeoutNanos);
- outInputWindow->frameLeft = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.frameLeft);
- outInputWindow->frameTop = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.frameTop);
- outInputWindow->frameRight = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.frameRight);
- outInputWindow->frameBottom = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.frameBottom);
- outInputWindow->scaleFactor = env->GetFloatField(inputWindowObj,
- gInputWindowClassInfo.scaleFactor);
-
- jobject regionObj = env->GetObjectField(inputWindowObj,
- gInputWindowClassInfo.touchableRegion);
- if (regionObj) {
- SkRegion* region = android_graphics_Region_getSkRegion(env, regionObj);
- outInputWindow->touchableRegion.set(*region);
- env->DeleteLocalRef(regionObj);
- } else {
- outInputWindow->touchableRegion.setEmpty();
- }
-
- outInputWindow->visible = env->GetBooleanField(inputWindowObj,
- gInputWindowClassInfo.visible);
- outInputWindow->canReceiveKeys = env->GetBooleanField(inputWindowObj,
- gInputWindowClassInfo.canReceiveKeys);
- outInputWindow->hasFocus = env->GetBooleanField(inputWindowObj,
- gInputWindowClassInfo.hasFocus);
- outInputWindow->hasWallpaper = env->GetBooleanField(inputWindowObj,
- gInputWindowClassInfo.hasWallpaper);
- outInputWindow->paused = env->GetBooleanField(inputWindowObj,
- gInputWindowClassInfo.paused);
- outInputWindow->layer = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.layer);
- outInputWindow->ownerPid = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.ownerPid);
- outInputWindow->ownerUid = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.ownerUid);
- outInputWindow->inputFeatures = env->GetIntField(inputWindowObj,
- gInputWindowClassInfo.inputFeatures);
-}
-
-
-// --- JNI ---
-
-#define FIND_CLASS(var, className) \
- var = env->FindClass(className); \
- LOG_FATAL_IF(! var, "Unable to find class " className);
-
-#define GET_FIELD_ID(var, clazz, fieldName, fieldDescriptor) \
- var = env->GetFieldID(clazz, fieldName, fieldDescriptor); \
- LOG_FATAL_IF(! var, "Unable to find field " fieldName);
-
-int register_android_server_InputWindow(JNIEnv* env) {
- jclass clazz;
- FIND_CLASS(clazz, "com/android/server/wm/InputWindow");
-
- GET_FIELD_ID(gInputWindowClassInfo.inputWindowHandle, clazz,
- "inputWindowHandle", "Lcom/android/server/wm/InputWindowHandle;");
-
- GET_FIELD_ID(gInputWindowClassInfo.inputChannel, clazz,
- "inputChannel", "Landroid/view/InputChannel;");
-
- GET_FIELD_ID(gInputWindowClassInfo.name, clazz,
- "name", "Ljava/lang/String;");
-
- GET_FIELD_ID(gInputWindowClassInfo.layoutParamsFlags, clazz,
- "layoutParamsFlags", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.layoutParamsType, clazz,
- "layoutParamsType", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.dispatchingTimeoutNanos, clazz,
- "dispatchingTimeoutNanos", "J");
-
- GET_FIELD_ID(gInputWindowClassInfo.frameLeft, clazz,
- "frameLeft", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.frameTop, clazz,
- "frameTop", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.frameRight, clazz,
- "frameRight", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.frameBottom, clazz,
- "frameBottom", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.scaleFactor, clazz,
- "scaleFactor", "F");
-
- GET_FIELD_ID(gInputWindowClassInfo.touchableRegion, clazz,
- "touchableRegion", "Landroid/graphics/Region;");
-
- GET_FIELD_ID(gInputWindowClassInfo.visible, clazz,
- "visible", "Z");
-
- GET_FIELD_ID(gInputWindowClassInfo.canReceiveKeys, clazz,
- "canReceiveKeys", "Z");
-
- GET_FIELD_ID(gInputWindowClassInfo.hasFocus, clazz,
- "hasFocus", "Z");
-
- GET_FIELD_ID(gInputWindowClassInfo.hasWallpaper, clazz,
- "hasWallpaper", "Z");
-
- GET_FIELD_ID(gInputWindowClassInfo.paused, clazz,
- "paused", "Z");
-
- GET_FIELD_ID(gInputWindowClassInfo.layer, clazz,
- "layer", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.ownerPid, clazz,
- "ownerPid", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.ownerUid, clazz,
- "ownerUid", "I");
-
- GET_FIELD_ID(gInputWindowClassInfo.inputFeatures, clazz,
- "inputFeatures", "I");
- return 0;
-}
-
-} /* namespace android */
+++ /dev/null
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _ANDROID_SERVER_INPUT_WINDOW_H
-#define _ANDROID_SERVER_INPUT_WINDOW_H
-
-#include <input/InputWindow.h>
-
-#include "JNIHelp.h"
-#include "jni.h"
-
-namespace android {
-
-extern void android_server_InputWindow_toNative(
- JNIEnv* env, jobject inputWindowObj, InputWindow* outInputWindow);
-
-} // namespace android
-
-#endif // _ANDROID_SERVER_INPUT_WINDOW_H
#include <android_runtime/AndroidRuntime.h>
#include <utils/threads.h>
+#include <android_view_InputChannel.h>
+#include <android/graphics/Region.h>
+
#include "com_android_server_InputWindowHandle.h"
#include "com_android_server_InputApplicationHandle.h"
static struct {
jfieldID ptr;
jfieldID inputApplicationHandle;
+ jfieldID inputChannel;
+ jfieldID name;
+ jfieldID layoutParamsFlags;
+ jfieldID layoutParamsType;
+ jfieldID dispatchingTimeoutNanos;
+ jfieldID frameLeft;
+ jfieldID frameTop;
+ jfieldID frameRight;
+ jfieldID frameBottom;
+ jfieldID scaleFactor;
+ jfieldID touchableRegion;
+ jfieldID visible;
+ jfieldID canReceiveKeys;
+ jfieldID hasFocus;
+ jfieldID hasWallpaper;
+ jfieldID paused;
+ jfieldID layer;
+ jfieldID ownerPid;
+ jfieldID ownerUid;
+ jfieldID inputFeatures;
} gInputWindowHandleClassInfo;
static Mutex gHandleMutex;
return env->NewLocalRef(mObjWeak);
}
+bool NativeInputWindowHandle::update() {
+ JNIEnv* env = AndroidRuntime::getJNIEnv();
+ jobject obj = env->NewLocalRef(mObjWeak);
+ if (!obj) {
+ return false;
+ }
+
+ jobject inputChannelObj = env->GetObjectField(obj,
+ gInputWindowHandleClassInfo.inputChannel);
+ if (inputChannelObj) {
+ inputChannel = android_view_InputChannel_getInputChannel(env, inputChannelObj);
+ env->DeleteLocalRef(inputChannelObj);
+ } else {
+ inputChannel = NULL;
+ }
+
+ jstring nameObj = jstring(env->GetObjectField(obj,
+ gInputWindowHandleClassInfo.name));
+ if (nameObj) {
+ const char* nameStr = env->GetStringUTFChars(nameObj, NULL);
+ name.setTo(nameStr);
+ env->ReleaseStringUTFChars(nameObj, nameStr);
+ env->DeleteLocalRef(nameObj);
+ } else {
+ name.setTo("<null>");
+ }
+
+ layoutParamsFlags = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.layoutParamsFlags);
+ layoutParamsType = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.layoutParamsType);
+ dispatchingTimeout = env->GetLongField(obj,
+ gInputWindowHandleClassInfo.dispatchingTimeoutNanos);
+ frameLeft = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.frameLeft);
+ frameTop = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.frameTop);
+ frameRight = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.frameRight);
+ frameBottom = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.frameBottom);
+ scaleFactor = env->GetFloatField(obj,
+ gInputWindowHandleClassInfo.scaleFactor);
+
+ jobject regionObj = env->GetObjectField(obj,
+ gInputWindowHandleClassInfo.touchableRegion);
+ if (regionObj) {
+ SkRegion* region = android_graphics_Region_getSkRegion(env, regionObj);
+ touchableRegion.set(*region);
+ env->DeleteLocalRef(regionObj);
+ } else {
+ touchableRegion.setEmpty();
+ }
+
+ visible = env->GetBooleanField(obj,
+ gInputWindowHandleClassInfo.visible);
+ canReceiveKeys = env->GetBooleanField(obj,
+ gInputWindowHandleClassInfo.canReceiveKeys);
+ hasFocus = env->GetBooleanField(obj,
+ gInputWindowHandleClassInfo.hasFocus);
+ hasWallpaper = env->GetBooleanField(obj,
+ gInputWindowHandleClassInfo.hasWallpaper);
+ paused = env->GetBooleanField(obj,
+ gInputWindowHandleClassInfo.paused);
+ layer = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.layer);
+ ownerPid = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.ownerPid);
+ ownerUid = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.ownerUid);
+ inputFeatures = env->GetIntField(obj,
+ gInputWindowHandleClassInfo.inputFeatures);
+
+ env->DeleteLocalRef(obj);
+ return true;
+}
+
// --- Global functions ---
clazz,
"inputApplicationHandle", "Lcom/android/server/wm/InputApplicationHandle;");
+ GET_FIELD_ID(gInputWindowHandleClassInfo.inputChannel, clazz,
+ "inputChannel", "Landroid/view/InputChannel;");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.name, clazz,
+ "name", "Ljava/lang/String;");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.layoutParamsFlags, clazz,
+ "layoutParamsFlags", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.layoutParamsType, clazz,
+ "layoutParamsType", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.dispatchingTimeoutNanos, clazz,
+ "dispatchingTimeoutNanos", "J");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.frameLeft, clazz,
+ "frameLeft", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.frameTop, clazz,
+ "frameTop", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.frameRight, clazz,
+ "frameRight", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.frameBottom, clazz,
+ "frameBottom", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.scaleFactor, clazz,
+ "scaleFactor", "F");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.touchableRegion, clazz,
+ "touchableRegion", "Landroid/graphics/Region;");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.visible, clazz,
+ "visible", "Z");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.canReceiveKeys, clazz,
+ "canReceiveKeys", "Z");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.hasFocus, clazz,
+ "hasFocus", "Z");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.hasWallpaper, clazz,
+ "hasWallpaper", "Z");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.paused, clazz,
+ "paused", "Z");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.layer, clazz,
+ "layer", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.ownerPid, clazz,
+ "ownerPid", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.ownerUid, clazz,
+ "ownerUid", "I");
+
+ GET_FIELD_ID(gInputWindowHandleClassInfo.inputFeatures, clazz,
+ "inputFeatures", "I");
return 0;
}
jobject getInputWindowHandleObjLocalRef(JNIEnv* env);
+ virtual bool update();
+
private:
jweak mObjWeak;
};
namespace android {
int register_android_server_AlarmManagerService(JNIEnv* env);
int register_android_server_BatteryService(JNIEnv* env);
-int register_android_server_InputApplication(JNIEnv* env);
int register_android_server_InputApplicationHandle(JNIEnv* env);
-int register_android_server_InputWindow(JNIEnv* env);
int register_android_server_InputWindowHandle(JNIEnv* env);
int register_android_server_InputManager(JNIEnv* env);
int register_android_server_LightsService(JNIEnv* env);
LOG_ASSERT(env, "Could not retrieve the env!");
register_android_server_PowerManagerService(env);
- register_android_server_InputApplication(env);
register_android_server_InputApplicationHandle(env);
- register_android_server_InputWindow(env);
register_android_server_InputWindowHandle(env);
register_android_server_InputManager(env);
register_android_server_LightsService(env);