{ TR_COWARDICE, {}, -1 },
{ TR_LOW_MELEE, {}, -1 },
{ TR_LOW_AC, {}, -1 },
- { TR_HARD_SPELL, {}, 0 },
+ { TR_HARD_SPELL, {}, -1 },
{ TR_FAST_DIGEST, {}, -1 },
{ TR_SLOW_REGEN, {}, -1 },
{ TR_MIGHTY_THROW, {}, 0 },
{ TR_EASY2_WEAPON, { SmithEssence::DEX }, 20 },
- { TR_DOWN_SAVING, {}, 0 },
- { TR_NO_AC, {}, 0 },
- { TR_HEAVY_SPELL, {}, 0 },
+ { TR_DOWN_SAVING, {}, -1 },
+ { TR_NO_AC, {}, -1 },
+ { TR_HEAVY_SPELL, {}, -1 },
{ TR_RES_TIME, { SmithEssence::RES_TIME }, 10 },
{ TR_RES_WATER, { SmithEssence::RES_WATER }, 10 },
{ TR_INVULN_ARROW, {}, 0 },
{ TR_DARK_SOURCE, {}, 0 },
{ TR_SUPPORTIVE, {}, 0 },
{ TR_RES_CURSE, { SmithEssence::RES_CURSE }, 10 },
- { TR_BERS_RAGE, {}, 0 },
+ { TR_BERS_RAGE, {}, -1 },
{ TR_BRAND_MAGIC, {}, 0 },
{ TR_IMPACT, {}, 0 },
- { TR_VUL_ACID, {}, 0 },
- { TR_VUL_COLD, {}, 0 },
- { TR_VUL_ELEC, {}, 0 },
- { TR_VUL_FIRE, {}, 0 },
- { TR_VUL_LITE, {}, 0 },
+ { TR_VUL_ACID, {}, -1 },
+ { TR_VUL_COLD, {}, -1 },
+ { TR_VUL_ELEC, {}, -1 },
+ { TR_VUL_FIRE, {}, -1 },
+ { TR_VUL_LITE, {}, -1 },
{ TR_IM_DARK, {}, 0 },
};