extern bool repair_monsters;
extern bool repair_objects;
-
-
-
-/*
- * Software options (set via the '=' command). See "tables.c"
- */
-
-
-extern player_type *p_ptr;
5000000L
};
+/*** Player information ***/
+
+/*
+ * Static player info record
+ */
+player_type p_body;
+
+/*
+ * Pointer to the player info
+ */
+player_type *p_ptr = &p_body;
/*
* Return alignment title
char base_name[32]; /*!< Stripped version of "player_name" */
};
+extern player_type *p_ptr;
extern concptr your_alignment(void);
extern int weapon_exp_level(int weapon_exp);
bool repair_monsters; /* Hack -- optimize detect monsters */
bool repair_objects; /* Hack -- optimize detect objects */
-
-
-/*** Player information ***/
-
-/*
- * Static player info record
- */
-player_type p_body;
-
-/*
- * Pointer to the player info
- */
-player_type *p_ptr = &p_body;
-
-