entirely upon race and class, and will never improve unless
magically enhanced.
-Infra-vision
- Infra-vision is the ability to see heat sources. Since most of
- the dungeon is cool or cold, infra-vision will not allow the
- player to see walls and objects. Infra-vision will allow a
+Infravision
+ Infravision is the ability to see heat sources. Since most of
+ the dungeon is cool or cold, infravision will not allow the
+ player to see walls and objects. Infravision will allow a
character to see any warm-blooded creatures up to a certain
distance. This ability works equally well with or with out a
light source. The majority of Hengband's creatures are
cold-blooded, and will not be detected unless lit up by a light
- source. Most non-human races have innate infra-vision ability.
- Humans can gain infra-vision only if it is magically enhanced.
+ source. Most non-human races have innate infravision ability.
+ Humans can gain infravision only if it is magically enhanced.
***** <Proficiency>
make excellent mages and have very good saving throws. They are
good at searching, disarming, perception, and stealth. They have
lower strength than humans so they are not very good at fighting
- with hand weapons. Gnomes have fair infra-vision, so they can
+ with hand weapons. Gnomes have fair infravision, so they can
detect warm-blooded creatures at a distance. Gnomes are
intrinsically protected against paralysis.
"Hobbits, or Halflings, are very good at bows, throwing, and have good saving throws. They also are very good at searching, disarming, perception, and stealth; so they make excellent rogues, but prefer to be called burglars. They are much weaker than humans, and no good at melee fighting. Halflings have fair infravision, so they can detect warm creatures at a distance. They have a strong hold on their life force, and are thus intrinsically resistant to life draining.",
-"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
+"Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes make excellent mages, and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can detect warm-blooded creatures at a distance. Gnomes are intrinsically protected against paralysis.",
"Dwarves are the headstrong miners and fighters of legend. Dwarves tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very good at searching, perception, fighting, and bows. Dwarves have a miserable stealth. They can never be blinded.",
{ 1, 12, 25, "Blows/Round"},
{ 1, 17, 25, "Shots/Round"},
{ 1, 13, 25, "AverageDmg/Rnd"},
- {53, 20, -1, "Infra-Vision: "},
+ {53, 20, -1, "Infravision: "},
{26, 1, -1, "Name : "},
{ 1, 3, -1, "Sex : "},
{ 1, 4, -1, "Race : "},
{29, 7, 21, "Align"},
{29, 14, 21, "Construction"},
{29, 16, 21, "Const to Adv"},
- {53, 19, -1, "Digging :" },
+ {53, 19, -1, "Digging : " },
};
#endif