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[Refactor] #39963 Separated effect_monster_kill_wall() from switch_effects_monster()
authorHourier <hourier@users.sourceforge.jp>
Sat, 2 May 2020 14:18:25 +0000 (23:18 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 2 May 2020 14:18:25 +0000 (23:18 +0900)
src/effect/effect-monster-switcher.c

index 9e621d1..2a24a5f 100644 (file)
@@ -125,6 +125,24 @@ gf_switch_result effect_monster_stun(effect_monster_type *em_ptr)
 }
 
 
+gf_switch_result effect_monster_kill_wall(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if ((em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK)) == 0)
+       {
+               em_ptr->dam = 0;
+               return GF_SWITCH_CONTINUE;
+       }
+
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+
+       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
+       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
+       return GF_SWITCH_CONTINUE;
+}
+
+
 /*!
  * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
  * @param em_ptr モンスター効果構造体への参照ポインタ
@@ -245,23 +263,7 @@ gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_
        case GF_DARK:
                return effect_monster_dark(caster_ptr, em_ptr);
        case GF_KILL_WALL:
-       {
-               if (em_ptr->r_ptr->flags3 & (RF3_HURT_ROCK))
-               {
-                       if (em_ptr->seen) em_ptr->obvious = TRUE;
-
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-
-                       em_ptr->note = _("の皮膚がただれた!", " loses some skin!");
-                       em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
-               }
-               else
-               {
-                       em_ptr->dam = 0;
-               }
-
-               break;
-       }
+               return effect_monster_kill_undead(caster_ptr, em_ptr);
        case GF_AWAY_UNDEAD:
        {
                if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))