if (arg_bigtile == use_bigtile &&
current_world_ptr->character_generated)
{
- reset_visuals(p_ptr, process_autopick_file_command);
+ reset_visuals(p_ptr);
}
}
if (current_world_ptr->character_generated)
{
/* Reset visuals */
- reset_visuals(p_ptr, process_autopick_file_command);
+ reset_visuals(p_ptr);
}
term_activate(angband_term[0]);
p_ptr->player_egid = getegid();
/* Initialise game */
- init_angband(p_ptr, process_autopick_file_command, FALSE);
+ init_angband(p_ptr, FALSE);
/* Load possible graphics modes */
init_graphics_modes();