OpenGL ES 2.0 is currently *not* available from Java, and must be used
through native code exclusively.
+ IMPORTANT: OpenGL ES 2.0 is not supported in the Android emulator at this
+ time. Running/testing any native code that depends on it thus
+ requires a real device.
+
- The NDK build script will now remove installed binaries from the application
project's path before starting the build. This ensures that:
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All the APIs listed below are available for developing native code that runs
-on the Eclair experimental branch, which will be used to make the next official
-platform system images.
+on Android 2.0 system images and above.
The OpenGL ES 2.0 Library:
The "hello-gl2" sample application demonstrate this. It is used to draw a very
simple triangle with the help of a vertex and fragment shaders.
+
+IMPORTANT NOTE:
+ The Android emulator does not support OpenGL ES 2.0 hardware emulation
+ at this time. Running and testing code that uses this API requires a
+ real device with such capabilities.