-/* File: xtra2.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
+/*!
+ * @file xtra2.c
+ * @brief »¨Â¿¤Ê¤½¤Î¾¤Î½èÍý2 / effects of various "objects"
+ * @date 2014/02/06
+ * @author
+ * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke\n
+ * This software may be copied and distributed for educational, research, and\n
+ * not for profit purposes provided that this copyright and statement are\n
+ * included in all such copies.\n
+ * 2014 Deskull rearranged comment for Doxygen.
*/
-/* Purpose: effects of various "objects" */
#include "angband.h"
#define REWARD_CHANCE 10
-/*
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î·Ð¸³ÃͤˤĤ¤¤ÆÀ°¹çÀ¤Î¤¿¤á¤Î¥Á¥§¥Ã¥¯¤ÈÄ´À°¤ò¹Ô¤¦ /
* Advance experience levels and print experience
+ * @return ¤Ê¤·
*/
void check_experience(void)
{
}
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿ºÝ¤ÎºâÊõsval¤òÊÖ¤¹
+ * @param r_idx Åݤ·¤¿¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return ºâÊõ¤Îsval
+ * @details
* Hack -- Return the "automatic coin type" of a monster race
* Used to allocate proper treasure when "Creeping coins" die
- *
* XXX XXX XXX Note the use of actual "monster names"
*/
static int get_coin_type(int r_idx)
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬¥¯¥í¡¼¥¯¤«¤É¤¦¤«¤òȽÄꤹ¤ë /
* Hack -- determine if a template is Cloak
+ * @param k_idx ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
+ * @return ¥ª¥Ö¥¸¥§¥¯¥È¤¬¥¯¥í¡¼¥¯¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool kind_is_cloak(int k_idx)
{
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬´È¾õÉð´ï¤«¤É¤¦¤«¤òȽÄꤹ¤ë /
* Hack -- determine if a template is Polearm
+ * @param k_idx ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
+ * @return ¥ª¥Ö¥¸¥§¥¯¥È¤¬´È¾õÉð´ï¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool kind_is_polearm(int k_idx)
{
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬·õ¤«¤É¤¦¤«¤òȽÄꤹ¤ë /
* Hack -- determine if a template is Sword
+ * @param k_idx ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
+ * @return ¥ª¥Ö¥¸¥§¥¯¥È¤¬·õ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool kind_is_sword(int k_idx)
{
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬ËâË¡½ñ¤«¤É¤¦¤«¤òȽÄꤹ¤ë /
* Hack -- determine if a template is Book
+ * @param k_idx ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
+ * @return ¥ª¥Ö¥¸¥§¥¯¥È¤¬ËâË¡½ñ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool kind_is_book(int k_idx)
{
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬¥Ù¡¼¥¹¥¢¥¤¥Æ¥à»þÅÀ¤ÇGOOD¤«¤É¤¦¤«¤òȽÄꤹ¤ë /
* Hack -- determine if a template is Good book
+ * @param k_idx ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
+ * @return ¥ª¥Ö¥¸¥§¥¯¥È¤¬¥Ù¡¼¥¹¥¢¥¤¥Æ¥à»þÅÀ¤ÇGOOD¤Ê¥¢¥¤¥Æ¥à¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool kind_is_good_book(int k_idx)
{
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬³»¤«¤É¤¦¤«¤òȽÄꤹ¤ë /
* Hack -- determine if a template is Armor
+ * @param k_idx ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
+ * @return ¥ª¥Ö¥¸¥§¥¯¥È¤¬³»¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool kind_is_armor(int k_idx)
{
}
-/*
+/*!
+ * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬ÂÇ·âÉð´ï¤«¤É¤¦¤«¤òȽÄꤹ¤ë /
* Hack -- determine if a template is hafted weapon
+ * @param k_idx ȽÄꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
+ * @return ¥ª¥Ö¥¸¥§¥¯¥È¤¬ÂÇ·âÉð´ï¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
*/
static bool kind_is_hafted(int k_idx)
{