#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
-// Note: GL_ARB_texture_rectangle is part of gl2extchromium.h in the Chromium repo
-// GL_ARB_texture_rectangle
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-
-#ifndef GL_SAMPLER_2D_RECT_ARB
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#endif
-
-#ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#endif
-
-#ifndef GL_TEXTURE_RECTANGLE_ARB
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#endif
-
-#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-#endif // GL_ARB_texture_rectangle
-
//
// The base class for the machine dependent compiler to derive from
// for managing object code from the compile.