import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.SkyFactory;
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
+ control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) );
terrain.addControl(control);
terrain.setMaterial(matTerrain);
terrain.setModelBound(new BoundingBox());