Change-Id: I233f943041ce46b0d69e0e2f5e0dcda9aa9b7d4b
// correctly, such as creating the bitmap from scratch, drawing with it, changing its
// contents, and drawing again. The only fix would be to always copy it the first time,
// which doesn't seem worth the extra cycles for this unlikely case.
- const SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
+ SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
alloc().autoDestroy(localBitmap);
mDisplayListData->bitmapResources.push_back(localBitmap);
return localBitmap;