for(;tpf > accuracy ; tpf -= accuracy ) {
controlUpdate2(accuracy);
physicsControl.update(accuracy);
+ physicsControl.getWorld().getPhysicsSpace().distributeEvents();
needUpdateSkin = true;
}
physicsControl.getWorld().applyResultToBone();
}
if (true || bml.boneType == 0 || bml.boneType == 2 || bml.boneType == 1 || bml.boneType == 4) {
bone.getLocalRotation().set(tmpq1.x, tmpq1.y, tmpq1.z, tmpq1.w);
+ bone.getLocalRotation().normalizeLocal();
}
Point3f p = tmpp1;
Vector3f v = bone.getWorldBindPosition();