process_one_characteristic(creature_ptr, row++, col, _("祝福 :", "Blessed :"), TR_BLESSED, f, 0);
process_one_characteristic(creature_ptr, row++, col, _("永遠光源 :", "Perm Lite :"), TR_LITE_1, f, DP_LITE);
process_one_characteristic(creature_ptr, row++, col, _("消費魔力減少:", "Econom. Mana:"), TR_DEC_MANA, f, 0);
- process_one_characteristic(creature_ptr, row++, col, _("呪文難度減少:", "Easy Spell :"), TR_EASY_SPELL, f, 0);
+ process_one_characteristic(creature_ptr, row++, col, _("魔法難度減少:", "Easy Spell :"), TR_EASY_SPELL, f, 0);
process_one_characteristic(creature_ptr, row++, col, _("発動 :", "Activate :"), TR_ACTIVATE, f, 0);
process_one_characteristic(creature_ptr, row++, col, _("反魔法 :", "Anti Magic :"), TR_NO_MAGIC, f, 0);
}