struct pipe_buffer *buf,
unsigned usage)
{
- return screen->buffer_map(screen, buf, usage);
+ if(screen->buffer_map_range) {
+ unsigned offset = 0;
+ unsigned length = buf->size;
+ return screen->buffer_map_range(screen, buf, offset, length, usage);
+ }
+ else
+ return screen->buffer_map(screen, buf, usage);
}
static INLINE void
screen->buffer_unmap(screen, buf);
}
+static INLINE void *
+pipe_buffer_map_range(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length,
+ unsigned usage)
+{
+ assert(offset < buf->size);
+ assert(offset + length <= buf->size);
+ if(screen->buffer_map_range)
+ return screen->buffer_map_range(screen, buf, offset, length, usage);
+ else {
+ uint8_t *map;
+ map = screen->buffer_map(screen, buf, usage);
+ return map ? map + offset : NULL;
+ }
+}
+
+static INLINE void
+pipe_buffer_flush_mapped_range(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length)
+{
+ assert(offset < buf->size);
+ assert(offset + length <= buf->size);
+ if(screen->buffer_flush_mapped_range)
+ screen->buffer_flush_mapped_range(screen, buf, offset, length);
+}
+
static INLINE void
pipe_buffer_write(struct pipe_screen *screen,
struct pipe_buffer *buf,
assert(offset < buf->size);
assert(offset + size <= buf->size);
- map = pipe_buffer_map(screen, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ map = pipe_buffer_map_range(screen, buf, offset, size, PIPE_BUFFER_USAGE_CPU_WRITE);
assert(map);
if(map) {
- memcpy(map + offset, data, size);
+ memcpy(map, data, size);
+ pipe_buffer_flush_mapped_range(screen, buf, offset, size);
pipe_buffer_unmap(screen, buf);
}
}
assert(offset < buf->size);
assert(offset + size <= buf->size);
- map = pipe_buffer_map(screen, buf, PIPE_BUFFER_USAGE_CPU_READ);
+ map = pipe_buffer_map_range(screen, buf, offset, size, PIPE_BUFFER_USAGE_CPU_READ);
assert(map);
if(map) {
- memcpy(data, map + offset, size);
+ memcpy(data, map, size);
pipe_buffer_unmap(screen, buf);
}
}
void *(*buffer_map)( struct pipe_screen *screen,
struct pipe_buffer *buf,
unsigned usage );
+ /**
+ * Map a subrange of the buffer data store into the client's address space.
+ *
+ * Return pointer is always relative to offset 0, regardless of the
+ * read/write ranges.
+ */
+ void *(*buffer_map_range)( struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length,
+ unsigned usage);
+
+ /**
+ * written is the range that the client actually wrote.
+ */
+ void (*buffer_flush_mapped_range)( struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset,
+ unsigned length);
void (*buffer_unmap)( struct pipe_screen *screen,
- struct pipe_buffer *buf );
+ struct pipe_buffer *buf );
void (*buffer_destroy)( struct pipe_buffer *buf );
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
GLuint flags = 0;
+ char *map;
if (access & GL_MAP_WRITE_BIT)
flags |= PIPE_BUFFER_USAGE_CPU_WRITE;
if (access & MESA_MAP_NOWAIT_BIT)
flags |= PIPE_BUFFER_USAGE_DONTBLOCK;
- obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags);
- return obj->Pointer;
+ map = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags);
+ /* this is expected to point to the buffer start, in order to calculate the
+ * vertices offsets
+ */
+ obj->Pointer = map ? map - offset : NULL;
+ return map;
}
+static void
+st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer, offset, length);
+}
/**
functions->GetBufferSubData = st_bufferobj_get_subdata;
functions->MapBuffer = st_bufferobj_map;
functions->MapBufferRange = st_bufferobj_map_range;
+ functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
functions->UnmapBuffer = st_bufferobj_unmap;
}
if (exec->vtx.bufferobj->Name) {
GLcontext *ctx = exec->ctx;
+ GLintptr offset = exec->vtx.buffer_used;
+ GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
+
+ if(ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target,
+ offset, length,
+ exec->vtx.bufferobj);
exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
exec->vtx.buffer_map) * sizeof(float);
exec->vtx.bufferobj);
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}
-
- if (exec->vtx.buffer_map) {
- exec->vtx.buffer_map += exec->vtx.buffer_used / sizeof(float);
- }
- else {
+
+ if (!exec->vtx.buffer_map) {
exec->vtx.buffer_used = 0;
ctx->Driver.BufferData(ctx, target,