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[Refactor] #38997 view-mainwindow.c の整形 / Reshaped view-mainwindow.c
authorHourier <hourier@users.sourceforge.jp>
Sun, 12 Jan 2020 15:34:13 +0000 (00:34 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sun, 12 Jan 2020 16:10:43 +0000 (01:10 +0900)
src/view-mainwindow.c

index bad2e9e..d7db4c1 100644 (file)
@@ -61,17 +61,17 @@ POSITION panel_row_min, panel_row_max;
 POSITION panel_col_min, panel_col_max;
 POSITION panel_col_prt, panel_row_prt;
 
- /*
 * Some screen locations for various display routines
 * Currently, row 8 and 15 are the only "blank" rows.
 * That leaves a "border" around the "stat" values.
 */
+/*
+ * Some screen locations for various display routines
+ * Currently, row 8 and 15 are the only "blank" rows.
+ * That leaves a "border" around the "stat" values.
+ */
 
 #define ROW_RACE                1
 #define COL_RACE                0       /* <race name> */
 
 /*#define ROW_CLASS               2 */
 /*#define COL_CLASS               0 */      /* <class name> */
+ /*#define ROW_CLASS               2 */
+ /*#define COL_CLASS               0 */      /* <class name> */
 
 #define ROW_TITLE               2
 #define COL_TITLE               0       /* <title> or <mode> */
@@ -146,6 +146,7 @@ POSITION panel_col_prt, panel_row_prt;
 void print_equippy(player_type *creature_ptr);
 void print_map(player_type *player_ptr);
 void display_map(player_type *player_ptr, int *cy, int *cx);
+void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, TERM_COLOR *cp);
 
 /*!
  * @brief 画面左の能力値表示を行うために指定位置から13キャラ分を空白消去後指定のメッセージを明るい青で描画する /
@@ -164,6 +165,7 @@ static void print_field(concptr info, TERM_LEN row, TERM_LEN col)
        c_put_str(TERM_L_BLUE, info, row, col);
 }
 
+
 /*!
  * @brief ゲーム時刻を表示する /
  * Print time
@@ -182,9 +184,10 @@ void print_time(void)
        if (day < 1000) c_put_str(TERM_WHITE, format(_("%2d日目", "Day%3d"), day), ROW_DAY, COL_DAY);
        else c_put_str(TERM_WHITE, _("***日目", "Day***"), ROW_DAY, COL_DAY);
 
-       c_put_str(TERM_WHITE, format("%2d:%02d", hour, min), ROW_DAY, COL_DAY+7);
+       c_put_str(TERM_WHITE, format("%2d:%02d", hour, min), ROW_DAY, COL_DAY + 7);
 }
 
+
 /*!
  * @brief 現在のマップ名を返す /
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -194,7 +197,7 @@ concptr map_name(player_type *creature_ptr)
 {
        floor_type *floor_ptr = creature_ptr->current_floor_ptr;
        if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest)
-           && (quest[floor_ptr->inside_quest].flags & QUEST_FLAG_PRESET))
+               && (quest[floor_ptr->inside_quest].flags & QUEST_FLAG_PRESET))
                return _("クエスト", "Quest");
        else if (creature_ptr->wild_mode)
                return _("地上", "Surface");
@@ -205,9 +208,10 @@ concptr map_name(player_type *creature_ptr)
        else if (!floor_ptr->dun_level && creature_ptr->town_num)
                return town_info[creature_ptr->town_num].name;
        else
-               return d_name+d_info[creature_ptr->dungeon_idx].name;
+               return d_name + d_info[creature_ptr->dungeon_idx].name;
 }
 
+
 /*!
  * @brief 現在のマップ名を描画する / Print dungeon
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -215,20 +219,17 @@ concptr map_name(player_type *creature_ptr)
  */
 static void print_dungeon(player_type *creature_ptr)
 {
-       concptr dungeon_name;
-       TERM_LEN col;
-
        /* Dump 13 spaces to clear */
        c_put_str(TERM_WHITE, "             ", ROW_DUNGEON, COL_DUNGEON);
 
-       dungeon_name = map_name(creature_ptr);
+       concptr dungeon_name = map_name(creature_ptr);
 
-       col = COL_DUNGEON + 6 - strlen(dungeon_name)/2;
+       TERM_LEN col = COL_DUNGEON + 6 - strlen(dungeon_name) / 2;
        if (col < 0) col = 0;
 
        /* Dump the info itself */
-       c_put_str(TERM_L_UMBER, format("%s",dungeon_name),
-                 ROW_DUNGEON, col);
+       c_put_str(TERM_L_UMBER, format("%s", dungeon_name),
+               ROW_DUNGEON, col);
 }
 
 
@@ -258,16 +259,15 @@ static void print_stat(player_type *creature_ptr, int stat)
        }
 
        /* Indicate natural maximum */
-       if (creature_ptr->stat_max[stat] == creature_ptr->stat_max_max[stat])
-       {
+       if (creature_ptr->stat_max[stat] != creature_ptr->stat_max_max[stat])
+               return;
+
 #ifdef JP
-               /* 日本語にかぶらないように表示位置を変更 */
-               put_str("!", ROW_STAT + stat, 5);
+       /* 日本語にかぶらないように表示位置を変更 */
+       put_str("!", ROW_STAT + stat, 5);
 #else
-               put_str("!", ROW_STAT + stat, 3);
+       put_str("!", ROW_STAT + stat, 3);
 #endif
-
-       }
 }
 
 
@@ -498,32 +498,28 @@ static struct {
  */
 #define ADD_FLG(FLG) (bar_flags[FLG / 32] |= (1L << (FLG % 32)))
 
-/*!
- * @brief 32ビット変数配列の指定位置のビットフラグが1かどうかを返す。
- * @param FLG フラグ位置(ビット)
- * @return 1ならば0以外を返す
- */
+ /*!
 * @brief 32ビット変数配列の指定位置のビットフラグが1かどうかを返す。
 * @param FLG フラグ位置(ビット)
 * @return 1ならば0以外を返す
 */
 #define IS_FLG(FLG) (bar_flags[FLG / 32] & (1L << (FLG % 32)))
 
 
-/*!
- * @brief 下部に状態表示を行う / Show status bar
- * @return なし
- */
+  /*!
  * @brief 下部に状態表示を行う / Show status bar
  * @return なし
  */
 static void print_status(player_type *creature_ptr)
 {
-       BIT_FLAGS bar_flags[3];
-       TERM_LEN wid, hgt, row_statbar, max_col_statbar;
-       int i;
-       TERM_LEN col = 0, num = 0;
-       int space = 2;
-
+       TERM_LEN wid, hgt;
        Term_get_size(&wid, &hgt);
-       row_statbar = hgt + ROW_STATBAR;
-       max_col_statbar = wid + MAX_COL_STATBAR;
+       TERM_LEN row_statbar = hgt + ROW_STATBAR;
+       TERM_LEN max_col_statbar = wid + MAX_COL_STATBAR;
 
        Term_erase(0, row_statbar, max_col_statbar);
 
+       BIT_FLAGS bar_flags[3];
        bar_flags[0] = bar_flags[1] = bar_flags[2] = 0L;
 
        /* Tsuyoshi  */
@@ -585,7 +581,7 @@ static void print_status(player_type *creature_ptr)
        if (creature_ptr->tsubureru) ADD_FLG(BAR_EXPAND);
 
        if (creature_ptr->shield) ADD_FLG(BAR_STONESKIN);
-       
+
        if (creature_ptr->special_defense & NINJA_KAWARIMI) ADD_FLG(BAR_KAWARIMI);
 
        /* Oppose Acid */
@@ -594,7 +590,7 @@ static void print_status(player_type *creature_ptr)
 
        /* Oppose Lightning */
        if (creature_ptr->special_defense & DEFENSE_ELEC) ADD_FLG(BAR_IMMELEC);
-       if (is_oppose_elec (creature_ptr)) ADD_FLG(BAR_RESELEC);
+       if (is_oppose_elec(creature_ptr)) ADD_FLG(BAR_RESELEC);
 
        /* Oppose Fire */
        if (creature_ptr->special_defense & DEFENSE_FIRE) ADD_FLG(BAR_IMMFIRE);
@@ -687,7 +683,8 @@ static void print_status(player_type *creature_ptr)
        }
 
        /* Calcurate length */
-       for (i = 0; bar[i].sstr; i++)
+       TERM_LEN col = 0, num = 0;
+       for (int i = 0; bar[i].sstr; i++)
        {
                if (IS_FLG(i))
                {
@@ -697,12 +694,13 @@ static void print_status(player_type *creature_ptr)
        }
 
        /* If there are not excess spaces for long strings, use short one */
+       int space = 2;
        if (col - 1 > max_col_statbar)
        {
                space = 0;
                col = 0;
 
-               for (i = 0; bar[i].sstr; i++)
+               for (int i = 0; bar[i].sstr; i++)
                {
                        if (IS_FLG(i))
                        {
@@ -711,31 +709,29 @@ static void print_status(player_type *creature_ptr)
                }
 
                /* If there are excess spaces for short string, use more */
-               if (col - 1 <= max_col_statbar - (num-1))
+               if (col - 1 <= max_col_statbar - (num - 1))
                {
                        space = 1;
                        col += num - 1;
                }
        }
 
-
        /* Centering display column */
        col = (max_col_statbar - col) / 2;
 
        /* Display status bar */
-       for (i = 0; bar[i].sstr; i++)
+       for (int i = 0; bar[i].sstr; i++)
        {
-               if (IS_FLG(i))
-               {
-                       concptr str;
-                       if (space == 2) str = bar[i].lstr;
-                       else str = bar[i].sstr;
-
-                       c_put_str(bar[i].attr, str, row_statbar, col);
-                       col += strlen(str);
-                       if (space > 0) col++;
-                       if (col > max_col_statbar) break;
-               }
+               if (!IS_FLG(i)) continue;
+
+               concptr str;
+               if (space == 2) str = bar[i].lstr;
+               else str = bar[i].sstr;
+
+               c_put_str(bar[i].attr, str, row_statbar, col);
+               col += strlen(str);
+               if (space > 0) col++;
+               if (col > max_col_statbar) break;
        }
 }
 
@@ -746,9 +742,9 @@ static void print_status(player_type *creature_ptr)
  */
 static void print_title(player_type *creature_ptr)
 {
-       concptr p = "";
        GAME_TEXT str[14];
 
+       concptr p = "";
        if (current_world_ptr->wizard)
        {
                p = _("[ウィザード]", "[=-WIZARD-=]");
@@ -764,8 +760,6 @@ static void print_title(player_type *creature_ptr)
                        p = _("***勝利者***", "***WINNER***");
                }
        }
-
-       /* Normal */
        else
        {
                my_strcpy(str, player_title[creature_ptr->pclass][(creature_ptr->lev - 1) / 5], sizeof(str));
@@ -805,7 +799,7 @@ static void print_exp(player_type *creature_ptr)
 {
        char out_val[32];
 
-       if ((!exp_need)||(creature_ptr->prace == RACE_ANDROID))
+       if ((!exp_need) || (creature_ptr->prace == RACE_ANDROID))
        {
                (void)sprintf(out_val, "%8ld", (long)creature_ptr->exp);
        }
@@ -817,7 +811,7 @@ static void print_exp(player_type *creature_ptr)
                }
                else
                {
-                       (void)sprintf(out_val, "%8ld", (long)(player_exp [creature_ptr->lev - 1] * creature_ptr->expfact / 100L) - creature_ptr->exp);
+                       (void)sprintf(out_val, "%8ld", (long)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L) - creature_ptr->exp);
                }
        }
 
@@ -858,7 +852,7 @@ static void print_ac(player_type *creature_ptr)
        char tmp[32];
 
 #ifdef JP
-/* AC の表示方式を変更している */
+       /* AC の表示方式を変更している */
        put_str(" AC(     )", ROW_AC, COL_AC);
        sprintf(tmp, "%5d", creature_ptr->dis_ac + creature_ptr->dis_to_a);
        c_put_str(TERM_L_GREEN, tmp, ROW_AC, COL_AC + 6);
@@ -879,15 +873,14 @@ static void print_hp(player_type *creature_ptr)
 {
        /* ヒットポイントの表示方法を変更 */
        char tmp[32];
-  
-       TERM_COLOR color;
-  
+
        /* タイトル */
        put_str("HP", ROW_CURHP, COL_CURHP);
 
        /* 現在のヒットポイント */
        sprintf(tmp, "%4ld", (long int)creature_ptr->chp);
 
+       TERM_COLOR color;
        if (creature_ptr->chp >= creature_ptr->mhp)
        {
                color = TERM_L_GREEN;
@@ -901,16 +894,16 @@ static void print_hp(player_type *creature_ptr)
                color = TERM_RED;
        }
 
-       c_put_str(color, tmp, ROW_CURHP, COL_CURHP+3);
+       c_put_str(color, tmp, ROW_CURHP, COL_CURHP + 3);
 
        /* 区切り */
-       put_str( "/", ROW_CURHP, COL_CURHP + 7 );
+       put_str("/", ROW_CURHP, COL_CURHP + 7);
 
        /* 最大ヒットポイント */
        sprintf(tmp, "%4ld", (long int)creature_ptr->mhp);
        color = TERM_L_GREEN;
 
-       c_put_str(color, tmp, ROW_CURHP, COL_CURHP + 8 );
+       c_put_str(color, tmp, ROW_CURHP, COL_CURHP + 8);
 }
 
 
@@ -920,11 +913,10 @@ static void print_hp(player_type *creature_ptr)
  */
 static void print_sp(player_type *creature_ptr)
 {
-/* マジックポイントの表示方法を変更している */
+       /* マジックポイントの表示方法を変更している */
        char tmp[32];
        byte color;
 
-
        /* Do not show mana unless it matters */
        if (!mp_ptr->spell_book) return;
 
@@ -947,10 +939,10 @@ static void print_sp(player_type *creature_ptr)
                color = TERM_RED;
        }
 
-       c_put_str(color, tmp, ROW_CURSP, COL_CURSP+3);
+       c_put_str(color, tmp, ROW_CURSP, COL_CURSP + 3);
 
        /* 区切り */
-       put_str( "/", ROW_CURSP, COL_CURSP + 7 );
+       put_str("/", ROW_CURSP, COL_CURSP + 7);
 
        /* 最大マジックポイント */
        sprintf(tmp, "%4ld", (long int)creature_ptr->msp);
@@ -968,45 +960,47 @@ static void print_sp(player_type *creature_ptr)
 static void print_depth(player_type *creature_ptr)
 {
        char depths[32];
-       TERM_LEN wid, hgt, row_depth, col_depth;
        TERM_COLOR attr = TERM_WHITE;
 
+       TERM_LEN wid, hgt;
        Term_get_size(&wid, &hgt);
-       col_depth = wid + COL_DEPTH;
-       row_depth = hgt + ROW_DEPTH;
+       TERM_LEN col_depth = wid + COL_DEPTH;
+       TERM_LEN row_depth = hgt + ROW_DEPTH;
 
        floor_type *floor_ptr = creature_ptr->current_floor_ptr;
        if (!floor_ptr->dun_level)
        {
                strcpy(depths, _("地上", "Surf."));
+               c_prt(attr, format("%7s", depths), row_depth, col_depth);
+               return;
        }
-       else if (floor_ptr->inside_quest && !creature_ptr->dungeon_idx)
+
+       if (floor_ptr->inside_quest && !creature_ptr->dungeon_idx)
        {
                strcpy(depths, _("地上", "Quest"));
+               c_prt(attr, format("%7s", depths), row_depth, col_depth);
+               return;
        }
-       else
-       {
-               if (depth_in_feet) (void)sprintf(depths, _("%d ft", "%d ft"), (int)floor_ptr->dun_level * 50);
-               else (void)sprintf(depths, _("%d 階", "Lev %d"), (int)floor_ptr->dun_level);
 
-               /* Get color of level based on feeling  -JSV- */
-               switch (creature_ptr->feeling)
-               {
-               case  0: attr = TERM_SLATE;   break; /* Unknown */
-               case  1: attr = TERM_L_BLUE;  break; /* Special */
-               case  2: attr = TERM_VIOLET;  break; /* Horrible visions */
-               case  3: attr = TERM_RED;     break; /* Very dangerous */
-               case  4: attr = TERM_L_RED;   break; /* Very bad feeling */
-               case  5: attr = TERM_ORANGE;  break; /* Bad feeling */
-               case  6: attr = TERM_YELLOW;  break; /* Nervous */
-               case  7: attr = TERM_L_UMBER; break; /* Luck is turning */
-               case  8: attr = TERM_L_WHITE; break; /* Don't like */
-               case  9: attr = TERM_WHITE;   break; /* Reasonably safe */
-               case 10: attr = TERM_WHITE;   break; /* Boring place */
-               }
+       if (depth_in_feet) (void)sprintf(depths, _("%d ft", "%d ft"), (int)floor_ptr->dun_level * 50);
+       else (void)sprintf(depths, _("%d 階", "Lev %d"), (int)floor_ptr->dun_level);
+
+       /* Get color of level based on feeling  -JSV- */
+       switch (creature_ptr->feeling)
+       {
+       case  0: attr = TERM_SLATE;   break; /* Unknown */
+       case  1: attr = TERM_L_BLUE;  break; /* Special */
+       case  2: attr = TERM_VIOLET;  break; /* Horrible visions */
+       case  3: attr = TERM_RED;     break; /* Very dangerous */
+       case  4: attr = TERM_L_RED;   break; /* Very bad feeling */
+       case  5: attr = TERM_ORANGE;  break; /* Bad feeling */
+       case  6: attr = TERM_YELLOW;  break; /* Nervous */
+       case  7: attr = TERM_L_UMBER; break; /* Luck is turning */
+       case  8: attr = TERM_L_WHITE; break; /* Don't like */
+       case  9: attr = TERM_WHITE;   break; /* Reasonably safe */
+       case 10: attr = TERM_WHITE;   break; /* Boring place */
        }
 
-       /* Right-Adjust the "depth", and clear old values */
        c_prt(attr, format("%7s", depths), row_depth, col_depth);
 }
 
@@ -1018,43 +1012,39 @@ static void print_depth(player_type *creature_ptr)
  */
 static void print_hunger(player_type *player_ptr)
 {
-       if(current_world_ptr->wizard && player_ptr->current_floor_ptr->inside_arena) return;
+       if (current_world_ptr->wizard && player_ptr->current_floor_ptr->inside_arena) return;
 
-       /* Fainting / Starving */
        if (player_ptr->food < PY_FOOD_FAINT)
        {
                c_put_str(TERM_RED, _("衰弱  ", "Weak  "), ROW_HUNGRY, COL_HUNGRY);
+               return;
        }
 
-       /* Weak */
-       else if (player_ptr->food < PY_FOOD_WEAK)
+       if (player_ptr->food < PY_FOOD_WEAK)
        {
                c_put_str(TERM_ORANGE, _("衰弱  ", "Weak  "), ROW_HUNGRY, COL_HUNGRY);
+               return;
        }
 
-       /* Hungry */
-       else if (player_ptr->food < PY_FOOD_ALERT)
+       if (player_ptr->food < PY_FOOD_ALERT)
        {
                c_put_str(TERM_YELLOW, _("空腹  ", "Hungry"), ROW_HUNGRY, COL_HUNGRY);
+               return;
        }
 
-       /* Normal */
-       else if (player_ptr->food < PY_FOOD_FULL)
+       if (player_ptr->food < PY_FOOD_FULL)
        {
                c_put_str(TERM_L_GREEN, "      ", ROW_HUNGRY, COL_HUNGRY);
+               return;
        }
 
-       /* Full */
-       else if (player_ptr->food < PY_FOOD_MAX)
+       if (player_ptr->food < PY_FOOD_MAX)
        {
                c_put_str(TERM_L_GREEN, _("満腹  ", "Full  "), ROW_HUNGRY, COL_HUNGRY);
+               return;
        }
 
-       /* Gorged */
-       else
-       {
-               c_put_str(TERM_GREEN, _("食過ぎ", "Gorged"), ROW_HUNGRY, COL_HUNGRY);
-       }
+       c_put_str(TERM_GREEN, _("食過ぎ", "Gorged"), ROW_HUNGRY, COL_HUNGRY);
 }
 
 
@@ -1083,95 +1073,94 @@ static void print_state(player_type *player_ptr)
                {
                        (void)sprintf(text, "  %2d", command_rep);
                }
+
+               c_put_str(attr, format("%5.5s", text), ROW_STATE, COL_STATE);
+               return;
        }
 
        /* Action */
-       else
+       switch (player_ptr->action)
        {
-               switch(player_ptr->action)
-               {
-                       case ACTION_SEARCH:
-                       {
-                               strcpy(text, _("探索", "Sear"));
-                               break;
-                       }
-                       case ACTION_REST:
-                               /* Start with "Rest" */
-                               strcpy(text, _("    ", "    "));
+       case ACTION_SEARCH:
+       {
+               strcpy(text, _("探索", "Sear"));
+               break;
+       }
+       case ACTION_REST:
+               /* Start with "Rest" */
+               strcpy(text, _("    ", "    "));
 
-                               if (player_ptr->resting > 0)
-                               {
-                                       sprintf(text, "%4d", player_ptr->resting);
-                               }
-                               else if (player_ptr->resting == COMMAND_ARG_REST_FULL_HEALING)
-                               {
-                                       text[0] = text[1] = text[2] = text[3] = '*';
-                               }
-                               else if (player_ptr->resting == COMMAND_ARG_REST_UNTIL_DONE)
-                               {
-                                       text[0] = text[1] = text[2] = text[3] = '&';
-                               }
-                               break;
+               if (player_ptr->resting > 0)
+               {
+                       sprintf(text, "%4d", player_ptr->resting);
+               }
+               else if (player_ptr->resting == COMMAND_ARG_REST_FULL_HEALING)
+               {
+                       text[0] = text[1] = text[2] = text[3] = '*';
+               }
+               else if (player_ptr->resting == COMMAND_ARG_REST_UNTIL_DONE)
+               {
+                       text[0] = text[1] = text[2] = text[3] = '&';
+               }
+               break;
 
-                       case ACTION_LEARN:
-                       {
-                               strcpy(text, _("学習", "lear"));
-                               if (player_ptr->new_mane) attr = TERM_L_RED;
-                               break;
-                       }
-                       case ACTION_FISH:
-                       {
-                               strcpy(text, _("釣り", "fish"));
-                               break;
-                       }
-                       case ACTION_KAMAE:
-                       {
-                               int i;
-                               for (i = 0; i < MAX_KAMAE; i++)
-                                       if (player_ptr->special_defense & (KAMAE_GENBU << i)) break;
-                               switch (i)
-                               {
-                                       case 0: attr = TERM_GREEN;break;
-                                       case 1: attr = TERM_WHITE;break;
-                                       case 2: attr = TERM_L_BLUE;break;
-                                       case 3: attr = TERM_L_RED;break;
-                               }
-                               strcpy(text, kamae_shurui[i].desc);
-                               break;
-                       }
-                       case ACTION_KATA:
-                       {
-                               int i;
-                               for (i = 0; i < MAX_KATA; i++)
-                                       if (player_ptr->special_defense & (KATA_IAI << i)) break;
-                               strcpy(text, kata_shurui[i].desc);
-                               break;
-                       }
-                       case ACTION_SING:
-                       {
-                               strcpy(text, _("歌  ", "Sing"));
-                               break;
-                       }
-                       case ACTION_HAYAGAKE:
-                       {
-                               strcpy(text, _("速駆", "Fast"));
-                               break;
-                       }
-                       case ACTION_SPELL:
-                       {
-                               strcpy(text, _("詠唱", "Spel"));
-                               break;
-                       }
-                       default:
-                       {
-                               strcpy(text, "    ");
-                               break;
-                       }
+       case ACTION_LEARN:
+       {
+               strcpy(text, _("学習", "lear"));
+               if (player_ptr->new_mane) attr = TERM_L_RED;
+               break;
+       }
+       case ACTION_FISH:
+       {
+               strcpy(text, _("釣り", "fish"));
+               break;
+       }
+       case ACTION_KAMAE:
+       {
+               int i;
+               for (i = 0; i < MAX_KAMAE; i++)
+                       if (player_ptr->special_defense & (KAMAE_GENBU << i)) break;
+               switch (i)
+               {
+               case 0: attr = TERM_GREEN; break;
+               case 1: attr = TERM_WHITE; break;
+               case 2: attr = TERM_L_BLUE; break;
+               case 3: attr = TERM_L_RED; break;
                }
+               strcpy(text, kamae_shurui[i].desc);
+               break;
+       }
+       case ACTION_KATA:
+       {
+               int i;
+               for (i = 0; i < MAX_KATA; i++)
+                       if (player_ptr->special_defense & (KATA_IAI << i)) break;
+               strcpy(text, kata_shurui[i].desc);
+               break;
+       }
+       case ACTION_SING:
+       {
+               strcpy(text, _("歌  ", "Sing"));
+               break;
+       }
+       case ACTION_HAYAGAKE:
+       {
+               strcpy(text, _("速駆", "Fast"));
+               break;
+       }
+       case ACTION_SPELL:
+       {
+               strcpy(text, _("詠唱", "Spel"));
+               break;
+       }
+       default:
+       {
+               strcpy(text, "    ");
+               break;
+       }
        }
 
-       /* Display the info (or blanks) */
-       c_put_str(attr, format("%5.5s",text), ROW_STATE, COL_STATE);
+       c_put_str(attr, format("%5.5s", text), ROW_STATE, COL_STATE);
 }
 
 
@@ -1182,22 +1171,20 @@ static void print_state(player_type *player_ptr)
  */
 static void print_speed(player_type *player_ptr)
 {
-       int i = player_ptr->pspeed;
-       bool is_fast = IS_FAST(player_ptr);
-
-       TERM_COLOR attr = TERM_WHITE;
-       char buf[32] = "";
-       TERM_LEN wid, hgt, row_speed, col_speed;
-
+       TERM_LEN wid, hgt;
        Term_get_size(&wid, &hgt);
-       col_speed = wid + COL_SPEED;
-       row_speed = hgt + ROW_SPEED;
+       TERM_LEN col_speed = wid + COL_SPEED;
+       TERM_LEN row_speed = hgt + ROW_SPEED;
 
        /* Hack -- Visually "undo" the Search Mode Slowdown */
+       int i = player_ptr->pspeed;
        if (player_ptr->action == ACTION_SEARCH && !player_ptr->lightspeed) i += 10;
 
-       floor_type *floor_ptr = player_ptr->current_floor_ptr;
        /* Fast */
+       floor_type *floor_ptr = player_ptr->current_floor_ptr;
+       bool is_fast = IS_FAST(player_ptr);
+       char buf[32] = "";
+       TERM_COLOR attr = TERM_WHITE;
        if (i > 110)
        {
                if (player_ptr->riding)
@@ -1234,7 +1221,6 @@ static void print_speed(player_type *player_ptr)
                strcpy(buf, _("乗馬中", "Riding"));
        }
 
-       /* Display the speed */
        c_put_str(attr, format("%-9s", buf), row_speed, col_speed);
 }
 
@@ -1246,11 +1232,10 @@ static void print_speed(player_type *player_ptr)
  */
 static void print_study(player_type *player_ptr)
 {
-       TERM_LEN wid, hgt, row_study, col_study;
-
+       TERM_LEN wid, hgt;
        Term_get_size(&wid, &hgt);
-       col_study = wid + COL_STUDY;
-       row_study = hgt + ROW_STUDY;
+       TERM_LEN col_study = wid + COL_STUDY;
+       TERM_LEN row_study = hgt + ROW_STUDY;
 
        if (player_ptr->new_spells)
        {
@@ -1270,26 +1255,23 @@ static void print_study(player_type *player_ptr)
  */
 static void print_imitation(player_type *player_ptr)
 {
-       TERM_LEN wid, hgt, row_study, col_study;
-
+       TERM_LEN wid, hgt;
        Term_get_size(&wid, &hgt);
-       col_study = wid + COL_STUDY;
-       row_study = hgt + ROW_STUDY;
+       TERM_LEN col_study = wid + COL_STUDY;
+       TERM_LEN row_study = hgt + ROW_STUDY;
 
-       if (player_ptr->pclass == CLASS_IMITATOR)
+       if (player_ptr->pclass != CLASS_IMITATOR) return;
+
+       if (player_ptr->mane_num != 0)
        {
-               if (player_ptr->mane_num)
-               {
-                       TERM_COLOR attr;
-                       if (player_ptr->new_mane) attr = TERM_L_RED;
-                       else attr = TERM_WHITE;
-                       c_put_str(attr, _("まね", "Imit"), row_study, col_study);
-               }
-               else
-               {
-                       put_str("    ", row_study, col_study);
-               }
+               put_str("    ", row_study, col_study);
+               return;
        }
+
+       TERM_COLOR attr;
+       if (player_ptr->new_mane) attr = TERM_L_RED;
+       else attr = TERM_WHITE;
+       c_put_str(attr, _("まね", "Imit"), row_study, col_study);
 }
 
 /*!
@@ -1299,39 +1281,49 @@ static void print_imitation(player_type *player_ptr)
 static void print_cut(player_type *creature_ptr)
 {
        int c = creature_ptr->cut;
-
        if (c > 1000)
        {
                c_put_str(TERM_L_RED, _("致命傷      ", "Mortal wound"), ROW_CUT, COL_CUT);
+               return;
        }
-       else if (c > 200)
+
+       if (c > 200)
        {
                c_put_str(TERM_RED, _("ひどい深手  ", "Deep gash   "), ROW_CUT, COL_CUT);
+               return;
        }
-       else if (c > 100)
+
+       if (c > 100)
        {
                c_put_str(TERM_RED, _("重傷        ", "Severe cut  "), ROW_CUT, COL_CUT);
+               return;
        }
-       else if (c > 50)
+
+       if (c > 50)
        {
                c_put_str(TERM_ORANGE, _("大変な傷    ", "Nasty cut   "), ROW_CUT, COL_CUT);
+               return;
        }
-       else if (c > 25)
+
+       if (c > 25)
        {
                c_put_str(TERM_ORANGE, _("ひどい傷    ", "Bad cut     "), ROW_CUT, COL_CUT);
+               return;
        }
-       else if (c > 10)
+
+       if (c > 10)
        {
                c_put_str(TERM_YELLOW, _("軽傷        ", "Light cut   "), ROW_CUT, COL_CUT);
+               return;
        }
-       else if (c)
+
+       if (c)
        {
                c_put_str(TERM_YELLOW, _("かすり傷    ", "Graze       "), ROW_CUT, COL_CUT);
+               return;
        }
-       else
-       {
-               put_str("            ", ROW_CUT, COL_CUT);
-       }
+
+       put_str("            ", ROW_CUT, COL_CUT);
 }
 
 
@@ -1342,23 +1334,25 @@ static void print_cut(player_type *creature_ptr)
 static void print_stun(player_type *creature_ptr)
 {
        int s = creature_ptr->stun;
-
        if (s > 100)
        {
                c_put_str(TERM_RED, _("意識不明瞭  ", "Knocked out "), ROW_STUN, COL_STUN);
+               return;
        }
-       else if (s > 50)
+
+       if (s > 50)
        {
                c_put_str(TERM_ORANGE, _("ひどく朦朧  ", "Heavy stun  "), ROW_STUN, COL_STUN);
+               return;
        }
-       else if (s)
+
+       if (s)
        {
                c_put_str(TERM_ORANGE, _("朦朧        ", "Stun        "), ROW_STUN, COL_STUN);
+               return;
        }
-       else
-       {
-               put_str("            ", ROW_STUN, COL_STUN);
-       }
+
+       put_str("            ", ROW_STUN, COL_STUN);
 }
 
 
@@ -1386,7 +1380,6 @@ static void health_redraw(player_type *creature_ptr, bool riding)
 {
        s16b health_who;
        int row, col;
-       monster_type *m_ptr;
 
        if (riding)
        {
@@ -1401,6 +1394,7 @@ static void health_redraw(player_type *creature_ptr, bool riding)
                col = COL_INFO;
        }
 
+       monster_type *m_ptr;
        m_ptr = &creature_ptr->current_floor_ptr->m_list[health_who];
 
        if (current_world_ptr->wizard && creature_ptr->phase_out)
@@ -1413,106 +1407,106 @@ static void health_redraw(player_type *creature_ptr, bool riding)
                Term_putstr(col - 2, row + 2, 12, TERM_WHITE, "      /     ");
                Term_putstr(col - 2, row + 3, 12, TERM_WHITE, "      /     ");
 
-               if(creature_ptr->current_floor_ptr->m_list[1].r_idx)
+               if (creature_ptr->current_floor_ptr->m_list[1].r_idx)
                {
                        Term_putstr(col - 2, row, 2, r_info[creature_ptr->current_floor_ptr->m_list[1].r_idx].x_attr, format("%c", r_info[creature_ptr->current_floor_ptr->m_list[1].r_idx].x_char));
                        Term_putstr(col - 1, row, 5, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[1].hp));
                        Term_putstr(col + 5, row, 6, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[1].max_maxhp));
                }
 
-               if(creature_ptr->current_floor_ptr->m_list[2].r_idx)
+               if (creature_ptr->current_floor_ptr->m_list[2].r_idx)
                {
                        Term_putstr(col - 2, row + 1, 2, r_info[creature_ptr->current_floor_ptr->m_list[2].r_idx].x_attr, format("%c", r_info[creature_ptr->current_floor_ptr->m_list[2].r_idx].x_char));
                        Term_putstr(col - 1, row + 1, 5, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[2].hp));
                        Term_putstr(col + 5, row + 1, 6, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[2].max_maxhp));
                }
 
-               if(creature_ptr->current_floor_ptr->m_list[3].r_idx)
+               if (creature_ptr->current_floor_ptr->m_list[3].r_idx)
                {
                        Term_putstr(col - 2, row + 2, 2, r_info[creature_ptr->current_floor_ptr->m_list[3].r_idx].x_attr, format("%c", r_info[creature_ptr->current_floor_ptr->m_list[3].r_idx].x_char));
                        Term_putstr(col - 1, row + 2, 5, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[3].hp));
                        Term_putstr(col + 5, row + 2, 6, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[3].max_maxhp));
                }
 
-               if(creature_ptr->current_floor_ptr->m_list[4].r_idx)
+               if (creature_ptr->current_floor_ptr->m_list[4].r_idx)
                {
                        Term_putstr(col - 2, row + 3, 2, r_info[creature_ptr->current_floor_ptr->m_list[4].r_idx].x_attr, format("%c", r_info[creature_ptr->current_floor_ptr->m_list[4].r_idx].x_char));
                        Term_putstr(col - 1, row + 3, 5, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[4].hp));
                        Term_putstr(col + 5, row + 3, 6, TERM_WHITE, format("%5d", creature_ptr->current_floor_ptr->m_list[4].max_maxhp));
                }
+
+               return;
        }
-       else
-       {
 
-               /* Not tracking */
-               if (!health_who)
-               {
-                       /* Erase the health bar */
-                       Term_erase(col, row, 12);
-               }
+       /* Not tracking */
+       if (!health_who)
+       {
+               /* Erase the health bar */
+               Term_erase(col, row, 12);
+               return;
+       }
 
-               /* Tracking an unseen monster */
-               else if (!m_ptr->ml)
-               {
-                       /* Indicate that the monster health is "unknown" */
-                       Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
-               }
+       /* Tracking an unseen monster */
+       if (!m_ptr->ml)
+       {
+               /* Indicate that the monster health is "unknown" */
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
+               return;
+       }
 
-               /* Tracking a hallucinatory monster */
-               else if (creature_ptr->image)
-               {
-                       /* Indicate that the monster health is "unknown" */
-                       Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
-               }
+       /* Tracking a hallucinatory monster */
+       if (creature_ptr->image)
+       {
+               /* Indicate that the monster health is "unknown" */
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
+               return;
+       }
 
-               /* Tracking a dead monster (???) */
-               else if (m_ptr->hp < 0)
-               {
-                       /* Indicate that the monster health is "unknown" */
-                       Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
-               }
+       /* Tracking a dead monster (???) */
+       if (m_ptr->hp < 0)
+       {
+               /* Indicate that the monster health is "unknown" */
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
+               return;
+       }
 
-               /* Tracking a visible monster */
-               else
-               {
-                       /* Extract the "percent" of health */
-                       int pct = m_ptr->maxhp > 0 ? 100L * m_ptr->hp / m_ptr->maxhp : 0;
-                       int pct2 = m_ptr->maxhp > 0 ? 100L * m_ptr->hp / m_ptr->max_maxhp: 0;
+       /* Tracking a visible monster */
+       /* Extract the "percent" of health */
+       int pct = m_ptr->maxhp > 0 ? 100L * m_ptr->hp / m_ptr->maxhp : 0;
+       int pct2 = m_ptr->maxhp > 0 ? 100L * m_ptr->hp / m_ptr->max_maxhp : 0;
 
-                       /* Convert percent into "health" */
-                       int len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
+       /* Convert percent into "health" */
+       int len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
 
-                       /* Default to almost dead */
-                       TERM_COLOR attr = TERM_RED;
+       /* Default to almost dead */
+       TERM_COLOR attr = TERM_RED;
 
-                       /* Invulnerable */
-                       if (MON_INVULNER(m_ptr)) attr = TERM_WHITE;
+       /* Invulnerable */
+       if (MON_INVULNER(m_ptr)) attr = TERM_WHITE;
 
-                       /* Asleep */
-                       else if (MON_CSLEEP(m_ptr)) attr = TERM_BLUE;
+       /* Asleep */
+       else if (MON_CSLEEP(m_ptr)) attr = TERM_BLUE;
 
-                       /* Afraid */
-                       else if (MON_MONFEAR(m_ptr)) attr = TERM_VIOLET;
+       /* Afraid */
+       else if (MON_MONFEAR(m_ptr)) attr = TERM_VIOLET;
 
-                       /* Healthy */
-                       else if (pct >= 100) attr = TERM_L_GREEN;
+       /* Healthy */
+       else if (pct >= 100) attr = TERM_L_GREEN;
 
-                       /* Somewhat Wounded */
-                       else if (pct >= 60) attr = TERM_YELLOW;
+       /* Somewhat Wounded */
+       else if (pct >= 60) attr = TERM_YELLOW;
 
-                       /* Wounded */
-                       else if (pct >= 25) attr = TERM_ORANGE;
+       /* Wounded */
+       else if (pct >= 25) attr = TERM_ORANGE;
 
-                       /* Badly wounded */
-                       else if (pct >= 10) attr = TERM_L_RED;
+       /* Badly wounded */
+       else if (pct >= 10) attr = TERM_L_RED;
 
-                       /* Default to "unknown" */
-                       Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
+       /* Default to "unknown" */
+       Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
 
-                       /* Dump the current "health" (use '*' symbols) */
-                       Term_putstr(col + 1, row, len, attr, "**********");
-               }
-       }
+       /* Dump the current "health" (use '*' symbols) */
+       Term_putstr(col + 1, row, len, attr, "**********");
 }
 
 
@@ -1524,9 +1518,10 @@ static void health_redraw(player_type *creature_ptr, bool riding)
  */
 static void print_frame_basic(player_type *creature_ptr)
 {
-       int i;
        if (creature_ptr->mimic_form)
+       {
                print_field(mimic_info[creature_ptr->mimic_form].title, ROW_RACE, COL_RACE);
+       }
        else
        {
                char str[14];
@@ -1537,7 +1532,8 @@ static void print_frame_basic(player_type *creature_ptr)
        print_title(creature_ptr);
        print_level(creature_ptr);
        print_exp(creature_ptr);
-       for (i = 0; i < A_MAX; i++) print_stat(creature_ptr, i);
+       for (int i = 0; i < A_MAX; i++)
+               print_stat(creature_ptr, i);
        print_ac(creature_ptr);
        print_hp(creature_ptr);
        print_sp(creature_ptr);
@@ -1573,10 +1569,8 @@ static void print_frame_extra(player_type *player_ptr)
  */
 static void fix_inventory(player_type *player_ptr)
 {
-       int j;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -1612,108 +1606,111 @@ static void fix_inventory(player_type *player_ptr)
  * @return なし
  * </pre>
  */
-static void print_monster_line(TERM_LEN x, TERM_LEN y, monster_type* m_ptr, int n_same){
+static void print_monster_line(TERM_LEN x, TERM_LEN y, monster_type* m_ptr, int n_same) {
        char buf[256];
-       int i;
        MONRACE_IDX r_idx = m_ptr->ap_r_idx;
        monster_race* r_ptr = &r_info[r_idx];
+
        Term_gotoxy(x, y);
-       if(!r_ptr)return;
+       if (!r_ptr)return;
        //Number of 'U'nique
-       if(r_ptr->flags1&RF1_UNIQUE){//unique
+       //unique
+       if (r_ptr->flags1 & RF1_UNIQUE)
+       {
                bool is_bounty = FALSE;
-               for(i=0;i<MAX_BOUNTY;i++){
-                       if(current_world_ptr->bounty_r_idx[i] == r_idx){
+               for (int i = 0; i < MAX_BOUNTY; i++)
+               {
+                       if (current_world_ptr->bounty_r_idx[i] == r_idx)
+                       {
                                is_bounty = TRUE;
                                break;
                        }
                }
-               Term_addstr(-1, TERM_WHITE, is_bounty?"  W":"  U");
-       }else{
+
+               Term_addstr(-1, TERM_WHITE, is_bounty ? "  W" : "  U");
+       }
+       else
+       {
                sprintf(buf, "%3d", n_same);
                Term_addstr(-1, TERM_WHITE, buf);
        }
+
        //symbol
        Term_addstr(-1, TERM_WHITE, " ");
-       //Term_add_bigch(r_ptr->d_attr, r_ptr->d_char);
-       //Term_addstr(-1, TERM_WHITE, "/");
        Term_add_bigch(r_ptr->x_attr, r_ptr->x_char);
+
        //LV
-       if (r_ptr->r_tkills && !(m_ptr->mflag2 & MFLAG2_KAGE)){
+       if (r_ptr->r_tkills && !(m_ptr->mflag2 & MFLAG2_KAGE))
+       {
                sprintf(buf, " %2d", (int)r_ptr->level);
-       }else{
+       }
+       else
+       {
                strcpy(buf, " ??");
        }
+
        Term_addstr(-1, TERM_WHITE, buf);
+
        //name
-       sprintf(buf, " %s ", r_name+r_ptr->name);
+       sprintf(buf, " %s ", r_name + r_ptr->name);
        Term_addstr(-1, TERM_WHITE, buf);
-       //Term_addstr(-1, TERM_WHITE, look_mon_desc(m_ptr, 0));
 }
 
+
 /*!
  * @brief モンスターの出現リストを表示する / Print monster info in line
  * @param x 表示列
  * @param y 表示行
  * @param max_lines 最大何行描画するか
  */
-void print_monster_list(floor_type *floor_ptr, TERM_LEN x, TERM_LEN y, TERM_LEN max_lines){
+void print_monster_list(floor_type *floor_ptr, TERM_LEN x, TERM_LEN y, TERM_LEN max_lines) {
        TERM_LEN line = y;
        monster_type* last_mons = NULL;
        monster_type* m_ptr = NULL;
        int n_same = 0;
        int i;
-
-       for(i=0;i<tmp_pos.n;i++){
+       for (i = 0; i < tmp_pos.n; i++)
+       {
                grid_type* g_ptr = &floor_ptr->grid_array[tmp_pos.y[i]][tmp_pos.x[i]];
-               if(!g_ptr->m_idx || !floor_ptr->m_list[g_ptr->m_idx].ml)continue;//no mons or cannot look
+               if (!g_ptr->m_idx || !floor_ptr->m_list[g_ptr->m_idx].ml)
+                       continue;//no mons or cannot look
                m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
-               if(is_pet(m_ptr))continue;//pet
-               if(!m_ptr->r_idx)continue;//dead?
-               {
-                       /*
-                       MONRACE_IDX r_idx = m_ptr->ap_r_idx;
-                       monster_race* r_ptr = &r_info[r_idx];
-                       concptr name = (r_name + r_ptr->name);
-                       concptr ename = (r_name + r_ptr->name);
-                       //ミミック類や「それ」等は、一覧に出てはいけない
-                       if(r_ptr->flags1&RF1_CHAR_CLEAR)continue;
-                       if((r_ptr->flags1&RF1_NEVER_MOVE)&&(r_ptr->flags2&RF2_CHAR_MULTI))continue;
-                       //『ヌル』は、一覧に出てはいけない
-                       if((strcmp(name, "生ける虚無『ヌル』")==0)||
-                          (strcmp(ename, "Null the Living Void")==0))continue;
-                       //"金無垢の指輪"は、一覧に出てはいけない
-                       if((strcmp(name, "金無垢の指輪")==0)||
-                               (strcmp(ename, "Plain Gold Ring")==0))continue;
-                       */
-               }
+               if (is_pet(m_ptr)) continue;//pet
+               if (!m_ptr->r_idx) continue;//dead?
 
                //ソート済みなので同じモンスターは連続する.これを利用して同じモンスターをカウント,まとめて表示する.
-               if(!last_mons){//先頭モンスター
+
+               //先頭モンスター
+               if (!last_mons)
+               {
                        last_mons = m_ptr;
                        n_same = 1;
                        continue;
                }
+
                //same race?
-               if(last_mons->ap_r_idx == m_ptr->ap_r_idx){
+               if (last_mons->ap_r_idx == m_ptr->ap_r_idx)
+               {
                        n_same++;
                        continue;//表示処理を次に回す
                }
+
                //print last mons info
                print_monster_line(x, line++, last_mons, n_same);
                n_same = 1;
                last_mons = m_ptr;
-               if(line-y-1==max_lines){//残り1行
-                       break;
-               }
+               if (line - y - 1 == max_lines) break;
        }
-       if(line-y-1==max_lines && i!=tmp_pos.n){
+
+       if (line - y - 1 == max_lines && i != tmp_pos.n)
+       {
                Term_gotoxy(x, line);
                Term_addstr(-1, TERM_WHITE, "-- and more --");
-       }else{
-               if(last_mons)print_monster_line(x, line++, last_mons, n_same);
+       }
+       else
+       {
+               if (last_mons)
+                       print_monster_line(x, line++, last_mons, n_same);
        }
 }
 
@@ -1725,11 +1722,8 @@ void print_monster_list(floor_type *floor_ptr, TERM_LEN x, TERM_LEN y, TERM_LEN
  */
 static void fix_monster_list(player_type *player_ptr)
 {
-       int j;
-       int w, h;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -1741,6 +1735,7 @@ static void fix_monster_list(player_type *player_ptr)
 
                /* Activate */
                Term_activate(angband_term[j]);
+               int w, h;
                Term_get_size(&w, &h);
 
                Term_clear();
@@ -1754,17 +1749,15 @@ static void fix_monster_list(player_type *player_ptr)
 
 
 /*!
- * @brief 現在の装備品をサブウィンドウに表示する / 
+ * @brief 現在の装備品をサブウィンドウに表示する /
  * Hack -- display equipment in sub-windows
  * @param player_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 static void fix_equip(player_type *player_ptr)
 {
-       int j;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -1786,17 +1779,15 @@ static void fix_equip(player_type *player_ptr)
 
 
 /*!
- * @brief 現在の習得済魔法をサブウィンドウに表示する / 
+ * @brief 現在の習得済魔法をサブウィンドウに表示する /
  * @param player_ptr プレーヤーへの参照ポインタ
  * Hack -- display spells in sub-windows
  * @return なし
  */
 static void fix_spell(player_type *player_ptr)
 {
-       int j;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -1818,17 +1809,15 @@ static void fix_spell(player_type *player_ptr)
 
 
 /*!
- * @brief 現在のプレイヤーステータスをサブウィンドウに表示する / 
+ * @brief 現在のプレイヤーステータスをサブウィンドウに表示する /
  * @param player_ptr プレーヤーへの参照ポインタ
  * Hack -- display character in sub-windows
  * @return なし
  */
 static void fix_player(player_type *player_ptr)
 {
-       int j;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -1848,20 +1837,17 @@ static void fix_player(player_type *player_ptr)
        }
 }
 
+
 /*!
- * @brief ゲームメッセージ履歴をサブウィンドウに表示する / 
+ * @brief ゲームメッセージ履歴をサブウィンドウに表示する /
  * Hack -- display recent messages in sub-windows
  * Adjust for width and split messages
  * @return なし
  */
 static void fix_message(void)
 {
-       int j, i;
-       TERM_LEN w, h;
-       TERM_LEN x, y;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -1874,20 +1860,23 @@ static void fix_message(void)
                /* Activate */
                Term_activate(angband_term[j]);
 
+               TERM_LEN w, h;
                Term_get_size(&w, &h);
 
                /* Dump messages */
-               for (i = 0; i < h; i++)
+               for (int i = 0; i < h; i++)
                {
                        /* Dump the message on the appropriate line */
                        Term_putstr(0, (h - 1) - i, -1, (byte)((i < now_message) ? TERM_WHITE : TERM_SLATE), message_str((s16b)i));
 
                        /* Cursor */
+                       TERM_LEN x, y;
                        Term_locate(&x, &y);
 
                        /* Clear to end of line */
                        Term_erase(x, y, 255);
                }
+
                Term_fresh();
                Term_activate(old);
        }
@@ -1895,7 +1884,7 @@ static void fix_message(void)
 
 
 /*!
- * @brief 簡易マップをサブウィンドウに表示する / 
+ * @brief 簡易マップをサブウィンドウに表示する /
  * Hack -- display overhead view in sub-windows
  * Adjust for width and split messages
  * @param player_ptr プレーヤーへの参照ポインタ
@@ -1905,11 +1894,8 @@ static void fix_message(void)
  */
 static void fix_overhead(player_type *player_ptr)
 {
-       int j;
-       int cy, cx;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
                TERM_LEN wid, hgt;
@@ -1927,7 +1913,7 @@ static void fix_overhead(player_type *player_ptr)
                Term_get_size(&wid, &hgt);
                if (wid > COL_MAP + 2 && hgt > ROW_MAP + 2)
                {
-
+                       int cy, cx;
                        display_map(player_ptr, &cy, &cx);
                        Term_fresh();
                }
@@ -1938,64 +1924,48 @@ static void fix_overhead(player_type *player_ptr)
 
 static void display_dungeon(player_type *player_ptr)
 {
-       TERM_LEN x, y;
-       TERM_COLOR a;
-       SYMBOL_CODE c;
-
        TERM_COLOR ta = 0;
        SYMBOL_CODE tc = '\0';
 
-       for (x = player_ptr->x - Term->wid / 2 + 1; x <= player_ptr->x + Term->wid / 2; x++)
+       for (TERM_LEN x = player_ptr->x - Term->wid / 2 + 1; x <= player_ptr->x + Term->wid / 2; x++)
        {
-               for (y = player_ptr->y - Term->hgt / 2 + 1; y <= player_ptr->y + Term->hgt / 2; y++)
+               for (TERM_LEN y = player_ptr->y - Term->hgt / 2 + 1; y <= player_ptr->y + Term->hgt / 2; y++)
                {
-                       if (in_bounds2(player_ptr->current_floor_ptr, y, x))
-                       {
-                               map_info(y, x, &a, &c, &ta, &tc);
-
-                               /* Hack -- fake monochrome */
-                               if (!use_graphics)
-                               {
-                                       if (current_world_ptr->timewalk_m_idx) a = TERM_DARK;
-                                       else if (IS_INVULN(player_ptr) || player_ptr->timewalk) a = TERM_WHITE;
-                                       else if (player_ptr->wraith_form) a = TERM_L_DARK;
-                               }
-
-                               /* Hack -- Queue it */
-                               Term_queue_char(x - player_ptr->x + Term->wid / 2 - 1, y - player_ptr->y + Term->hgt / 2 - 1, a, c, ta, tc);
-                       }
-                       else
+                       TERM_COLOR a;
+                       SYMBOL_CODE c;
+                       if (!in_bounds2(player_ptr->current_floor_ptr, y, x))
                        {
-                               /* Clear out-of-bound tiles */
-
-                               /* Access darkness */
                                feature_type *f_ptr = &f_info[feat_none];
-
-                               /* Normal attr */
                                a = f_ptr->x_attr[F_LIT_STANDARD];
-
-                               /* Normal char */
                                c = f_ptr->x_char[F_LIT_STANDARD];
-
-                               /* Hack -- Queue it */
                                Term_queue_char(x - player_ptr->x + Term->wid / 2 - 1, y - player_ptr->y + Term->hgt / 2 - 1, a, c, ta, tc);
+                               continue;
+                       }
+
+                       map_info(y, x, &a, &c, &ta, &tc);
+
+                       if (!use_graphics)
+                       {
+                               if (current_world_ptr->timewalk_m_idx) a = TERM_DARK;
+                               else if (IS_INVULN(player_ptr) || player_ptr->timewalk) a = TERM_WHITE;
+                               else if (player_ptr->wraith_form) a = TERM_L_DARK;
                        }
+
+                       Term_queue_char(x - player_ptr->x + Term->wid / 2 - 1, y - player_ptr->y + Term->hgt / 2 - 1, a, c, ta, tc);
                }
        }
 }
 
 /*!
- * @brief ダンジョンの地形をサブウィンドウに表示する / 
+ * @brief ダンジョンの地形をサブウィンドウに表示する /
  * Hack -- display dungeon view in sub-windows
  * @param player_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 static void fix_dungeon(player_type *player_ptr)
 {
-       int j;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -2017,17 +1987,15 @@ static void fix_dungeon(player_type *player_ptr)
 
 
 /*!
- * @brief モンスターの思い出をサブウィンドウに表示する / 
+ * @brief モンスターの思い出をサブウィンドウに表示する /
  * Hack -- display dungeon view in sub-windows
  * @param player_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 static void fix_monster(player_type *player_ptr)
 {
-       int j;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -2049,17 +2017,15 @@ static void fix_monster(player_type *player_ptr)
 
 
 /*!
- * @brief ベースアイテム情報をサブウィンドウに表示する / 
+ * @brief ベースアイテム情報をサブウィンドウに表示する /
  * Hack -- display object recall in sub-windows
  * @param player_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 static void fix_object(player_type *player_ptr)
 {
-       int j;
-
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       for (int j = 0; j < 8; j++)
        {
                term *old = Term;
 
@@ -2080,7 +2046,6 @@ static void fix_object(player_type *player_ptr)
 }
 
 
-
 /*!
  * @brief 射撃武器がプレイヤーにとって重すぎるかどうかの判定 /
  * @param o_ptr 判定する射撃武器のアイテム情報参照ポインタ
@@ -2094,7 +2059,7 @@ bool is_heavy_shoot(player_type *creature_ptr, object_type *o_ptr)
 }
 
 
-/*! 
+/*!
  * @brief redraw のフラグに応じた更新をまとめて行う / Handle "redraw"
  * @return なし
  * @details 更新処理の対象はゲーム中の全描画処理
@@ -2270,8 +2235,11 @@ void redraw_stuff(player_type *creature_ptr)
                        creature_ptr->redraw &= ~(PR_IMITATION);
                        print_imitation(creature_ptr);
                }
+
+               return;
        }
-       else if (creature_ptr->redraw & (PR_STUDY))
+
+       if (creature_ptr->redraw & (PR_STUDY))
        {
                creature_ptr->redraw &= ~(PR_STUDY);
                print_study(creature_ptr);
@@ -2279,7 +2247,7 @@ void redraw_stuff(player_type *creature_ptr)
 }
 
 
-/*! 
+/*!
  * @brief player_ptr->window のフラグに応じた更新をまとめて行う / Handle "player_ptr->window"
  * @param player_ptr プレーヤーへの参照ポインタ
  * @return なし
@@ -2287,14 +2255,11 @@ void redraw_stuff(player_type *creature_ptr)
  */
 void window_stuff(player_type *player_ptr)
 {
-       int j;
-       BIT_FLAGS mask = 0L;
-
-       /* Nothing to do */
        if (!player_ptr->window) return;
 
        /* Scan windows */
-       for (j = 0; j < 8; j++)
+       BIT_FLAGS mask = 0L;
+       for (int j = 0; j < 8; j++)
        {
                /* Save usable flags */
                if (angband_term[j]) mask |= window_flag[j];
@@ -2332,14 +2297,14 @@ void window_stuff(player_type *player_ptr)
                player_ptr->window &= ~(PW_PLAYER);
                fix_player(player_ptr);
        }
-       
+
        /* Display monster list */
        if (player_ptr->window & (PW_MONSTER_LIST))
        {
                player_ptr->window &= ~(PW_MONSTER_LIST);
                fix_monster_list(player_ptr);
        }
-       
+
        /* Display overhead view */
        if (player_ptr->window & (PW_MESSAGE))
        {
@@ -2448,14 +2413,12 @@ void redraw_window(void)
  */
 bool change_panel(player_type *player_ptr, POSITION dy, POSITION dx)
 {
-       POSITION y, x;
        TERM_LEN wid, hgt;
-
        get_screen_size(&wid, &hgt);
 
        /* Apply the motion */
-       y = panel_row_min + dy * hgt / 2;
-       x = panel_col_min + dx * wid / 2;
+       POSITION y = panel_row_min + dy * hgt / 2;
+       POSITION x = panel_col_min + dx * wid / 2;
 
        /* Verify the row */
        floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -2466,27 +2429,20 @@ bool change_panel(player_type *player_ptr, POSITION dy, POSITION dx)
        if (x > floor_ptr->width - wid) x = floor_ptr->width - wid;
        if (x < 0) x = 0;
 
-       /* Handle "changes" */
-       if ((y != panel_row_min) || (x != panel_col_min))
-       {
-               /* Save the new panel info */
-               panel_row_min = y;
-               panel_col_min = x;
-
-               panel_bounds_center();
+       if ((y == panel_row_min) && (x == panel_col_min))
+               return FALSE;
 
-               player_ptr->update |= (PU_MONSTERS);
-               player_ptr->redraw |= (PR_MAP);
-               handle_stuff(player_ptr);
+       panel_row_min = y;
+       panel_col_min = x;
+       panel_bounds_center();
 
-               /* Success */
-               return TRUE;
-       }
-
-       /* No change */
-       return FALSE;
+       player_ptr->update |= (PU_MONSTERS);
+       player_ptr->redraw |= (PR_MAP);
+       handle_stuff(player_ptr);
+       return TRUE;
 }
 
+
 /*!
  * @brief プレイヤーの装備一覧シンボルを固定位置に表示する
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -2497,6 +2453,7 @@ void print_equippy(player_type *creature_ptr)
        display_player_equippy(creature_ptr, ROW_EQUIPPY, COL_EQUIPPY, 0);
 }
 
+
 /*!
  * @brief 現在のコンソール表示の縦横を返す。 /
  * Get term size and calculate screen size
@@ -2512,6 +2469,7 @@ void get_screen_size(TERM_LEN *wid_p, TERM_LEN *hgt_p)
        if (use_bigtile) *wid_p /= 2;
 }
 
+
 /*
  * Calculate panel colum of a location in the map
  */
@@ -2522,6 +2480,7 @@ int panel_col_of(int col)
        return col + 13;
 }
 
+
 /*
  * Prints the map of the dungeon
  *
@@ -2531,14 +2490,7 @@ int panel_col_of(int col)
  */
 void print_map(player_type *player_ptr)
 {
-       POSITION x, y;
-       int v;
-
-       /* map bounds */
-       POSITION xmin, xmax, ymin, ymax;
-
        TERM_LEN wid, hgt;
-
        Term_get_size(&wid, &hgt);
 
        /* Remove map offset */
@@ -2546,6 +2498,7 @@ void print_map(player_type *player_ptr)
        hgt -= ROW_MAP + 2;
 
        /* Access the cursor state */
+       int v;
        (void)Term_get_cursor(&v);
 
        /* Hide the cursor */
@@ -2553,30 +2506,30 @@ void print_map(player_type *player_ptr)
 
        /* Get bounds */
        floor_type *floor_ptr = player_ptr->current_floor_ptr;
-       xmin = (0 < panel_col_min) ? panel_col_min : 0;
-       xmax = (floor_ptr->width - 1 > panel_col_max) ? panel_col_max : floor_ptr->width - 1;
-       ymin = (0 < panel_row_min) ? panel_row_min : 0;
-       ymax = (floor_ptr->height - 1 > panel_row_max) ? panel_row_max : floor_ptr->height - 1;
+       POSITION xmin = (0 < panel_col_min) ? panel_col_min : 0;
+       POSITION xmax = (floor_ptr->width - 1 > panel_col_max) ? panel_col_max : floor_ptr->width - 1;
+       POSITION ymin = (0 < panel_row_min) ? panel_row_min : 0;
+       POSITION ymax = (floor_ptr->height - 1 > panel_row_max) ? panel_row_max : floor_ptr->height - 1;
 
        /* Bottom section of screen */
-       for (y = 1; y <= ymin - panel_row_prt; y++)
+       for (POSITION y = 1; y <= ymin - panel_row_prt; y++)
        {
                /* Erase the section */
                Term_erase(COL_MAP, y, wid);
        }
 
        /* Top section of screen */
-       for (y = ymax - panel_row_prt; y <= hgt; y++)
+       for (POSITION y = ymax - panel_row_prt; y <= hgt; y++)
        {
                /* Erase the section */
                Term_erase(COL_MAP, y, wid);
        }
 
        /* Dump the map */
-       for (y = ymin; y <= ymax; y++)
+       for (POSITION y = ymin; y <= ymax; y++)
        {
                /* Scan the columns of row "y" */
-               for (x = xmin; x <= xmax; x++)
+               for (POSITION x = xmin; x <= xmax; x++)
                {
                        TERM_COLOR a;
                        SYMBOL_CODE c;
@@ -2608,18 +2561,19 @@ void print_map(player_type *player_ptr)
 }
 
 
-
 /*!
  * 一般的にモンスターシンボルとして扱われる記号を定義する(幻覚処理向け) / Hack -- Legal monster codes
  */
 static char image_monster_hack[] = \
 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
 
+
 /*!
  * 一般的にオブジェクトシンボルとして扱われる記号を定義する(幻覚処理向け) /  Hack -- Legal object codes
  */
 static char image_object_hack[] = "?/|\\\"!$()_-=[]{},~";
 
+
 /*!
  * @brief モンスターの表示を幻覚状態に差し替える / Mega-Hack -- Hallucinatory monster
  * @param ap 本来の色
@@ -2628,26 +2582,21 @@ static char image_object_hack[] = "?/|\\\"!$()_-=[]{},~";
  */
 static void image_monster(TERM_COLOR *ap, SYMBOL_CODE *cp)
 {
-       /* Random symbol from set above */
        if (use_graphics)
        {
                monster_race *r_ptr = &r_info[randint1(max_r_idx - 1)];
-
                *cp = r_ptr->x_char;
                *ap = r_ptr->x_attr;
+               return;
        }
-       else
-               /* Text mode */
-       {
-               *cp = (one_in_(25) ?
-                       image_object_hack[randint0(sizeof(image_object_hack) - 1)] :
-                       image_monster_hack[randint0(sizeof(image_monster_hack) - 1)]);
 
-               /* Random color */
-               *ap = randint1(15);
-       }
+       *cp = (one_in_(25) ?
+               image_object_hack[randint0(sizeof(image_object_hack) - 1)] :
+               image_monster_hack[randint0(sizeof(image_monster_hack) - 1)]);
+       *ap = randint1(15);
 }
 
+
 /*!
  * @brief オブジェクトの表示を幻覚状態に差し替える / Hallucinatory object
  * @param ap 本来の色
@@ -2659,19 +2608,14 @@ static void image_object(TERM_COLOR *ap, SYMBOL_CODE *cp)
        if (use_graphics)
        {
                object_kind *k_ptr = &k_info[randint1(max_k_idx - 1)];
-
                *cp = k_ptr->x_char;
                *ap = k_ptr->x_attr;
+               return;
        }
-       else
-       {
-               int n = sizeof(image_object_hack) - 1;
 
-               *cp = image_object_hack[randint0(n)];
-
-               /* Random color */
-               *ap = randint1(15);
-       }
+       int n = sizeof(image_object_hack) - 1;
+       *cp = image_object_hack[randint0(n)];
+       *ap = randint1(15);
 }
 
 
@@ -2765,17 +2709,16 @@ void apply_default_feat_lighting(TERM_COLOR f_attr[F_LIT_MAX], SYMBOL_CODE f_cha
 {
        TERM_COLOR s_attr = f_attr[F_LIT_STANDARD];
        SYMBOL_CODE s_char = f_char[F_LIT_STANDARD];
-       int i;
 
        if (IS_ASCII_GRAPHICS(s_attr)) /* For ASCII */
        {
                f_attr[F_LIT_LITE] = lighting_colours[s_attr & 0x0f][0];
                f_attr[F_LIT_DARK] = lighting_colours[s_attr & 0x0f][1];
-               for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) f_char[i] = s_char;
+               for (int i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) f_char[i] = s_char;
        }
        else /* For tile graphics */
        {
-               for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) f_attr[i] = s_attr;
+               for (int i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++) f_attr[i] = s_attr;
                f_char[F_LIT_LITE] = s_char + 2;
                f_char[F_LIT_DARK] = s_char + 1;
        }
@@ -3140,13 +3083,8 @@ void map_info(POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLO
        (*cp) = c;
 
        /* Hack -- rare random hallucination, except on outer dungeon walls */
-       if (p_ptr->image)
-       {
-               if (one_in_(256))
-               {
-                       image_random(ap, cp);
-               }
-       }
+       if (p_ptr->image && one_in_(256))
+               image_random(ap, cp);
 
        /* Objects */
        for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
@@ -3156,168 +3094,179 @@ void map_info(POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLO
                next_o_idx = o_ptr->next_o_idx;
 
                /* Memorized objects */
-               if (o_ptr->marked & OM_FOUND)
+               if (!(o_ptr->marked & OM_FOUND)) continue;
+
+               if (display_autopick)
                {
-                       if (display_autopick)
-                       {
-                               byte act;
+                       byte act;
 
-                               match_autopick = is_autopick(p_ptr, o_ptr);
-                               if (match_autopick == -1)
-                                       continue;
+                       match_autopick = is_autopick(p_ptr, o_ptr);
+                       if (match_autopick == -1)
+                               continue;
 
-                               act = autopick_list[match_autopick].action;
+                       act = autopick_list[match_autopick].action;
 
-                               if ((act & DO_DISPLAY) && (act & display_autopick))
-                               {
-                                       autopick_obj = o_ptr;
-                               }
-                               else
-                               {
-                                       match_autopick = -1;
-                                       continue;
-                               }
+                       if ((act & DO_DISPLAY) && (act & display_autopick))
+                       {
+                               autopick_obj = o_ptr;
                        }
-                       /* Normal char */
-                       (*cp) = object_char(o_ptr);
+                       else
+                       {
+                               match_autopick = -1;
+                               continue;
+                       }
+               }
 
-                       /* Normal attr */
-                       (*ap) = object_attr(o_ptr);
+               /* Normal char */
+               (*cp) = object_char(o_ptr);
 
-                       feat_priority = 20;
+               /* Normal attr */
+               (*ap) = object_attr(o_ptr);
 
-                       /* Hack -- hallucination */
-                       if (p_ptr->image) image_object(ap, cp);
+               feat_priority = 20;
 
-                       break;
-               }
-       }
+               /* Hack -- hallucination */
+               if (p_ptr->image) image_object(ap, cp);
 
+               break;
+       }
 
        /* Handle monsters */
-       if (g_ptr->m_idx && display_autopick == 0)
+       if (g_ptr->m_idx && display_autopick != 0)
        {
-               monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
+               set_term_color(p_ptr, y, x, ap, cp);
+               return;
+       }
 
-               /* Visible monster */
-               if (m_ptr->ml)
-               {
-                       monster_race *r_ptr = &r_info[m_ptr->ap_r_idx];
+       monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
 
-                       feat_priority = 30;
+       /* Visible monster */
+       if (!m_ptr->ml)
+       {
+               set_term_color(p_ptr, y, x, ap, cp);
+               return;
+       }
 
-                       /* Hallucination */
-                       if (p_ptr->image)
-                       {
-                               /*
-                                * Monsters with both CHAR_CLEAR and ATTR_CLEAR
-                                * flags are always unseen.
-                                */
-                               if ((r_ptr->flags1 & (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR)) == (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR))
-                               {
-                                       /* Do nothing */
-                               }
-                               else
-                               {
-                                       image_monster(ap, cp);
-                               }
-                       }
-                       else
-                       {
-                               /* Monster attr/char */
-                               a = r_ptr->x_attr;
-                               c = r_ptr->x_char;
 
-                               if (!(r_ptr->flags1 & (RF1_CHAR_CLEAR | RF1_SHAPECHANGER | RF1_ATTR_CLEAR
-                                       | RF1_ATTR_MULTI | RF1_ATTR_SEMIRAND)))
-                               {
-                                       /* Desired monster attr/char */
-                                       *ap = a;
-                                       *cp = c;
-                               }
+       monster_race *r_ptr = &r_info[m_ptr->ap_r_idx];
 
-                               /*
-                                * Monsters with both CHAR_CLEAR and ATTR_CLEAR
-                                * flags are always unseen.
-                                */
-                               else if ((r_ptr->flags1 & (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR)) == (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR))
-                               {
-                                       /* Do nothing */
-                               }
+       feat_priority = 30;
 
-                               else
-                               {
-                                       /***  Monster's attr  ***/
-                                       if ((r_ptr->flags1 & RF1_ATTR_CLEAR) && (*ap != TERM_DARK) && !use_graphics)
-                                       {
-                                               /* Clear-attr */
-                                               /* Do nothing */
-                                       }
-                                       else if ((r_ptr->flags1 & RF1_ATTR_MULTI) && !use_graphics)
-                                       {
-                                               /* Multi-hued attr */
-                                               if (r_ptr->flags2 & RF2_ATTR_ANY) *ap = randint1(15);
-                                               else switch (randint1(7))
-                                               {
-                                               case 1: *ap = TERM_RED;     break;
-                                               case 2: *ap = TERM_L_RED;   break;
-                                               case 3: *ap = TERM_WHITE;   break;
-                                               case 4: *ap = TERM_L_GREEN; break;
-                                               case 5: *ap = TERM_BLUE;    break;
-                                               case 6: *ap = TERM_L_DARK;  break;
-                                               case 7: *ap = TERM_GREEN;   break;
-                                               }
-                                       }
-                                       else if ((r_ptr->flags1 & RF1_ATTR_SEMIRAND) && !use_graphics)
-                                       {
-                                               /* Use semi-random attr (usually mimics' colors vary) */
-                                               *ap = g_ptr->m_idx % 15 + 1;
-                                       }
-                                       else
-                                       {
-                                               /* Normal case */
-                                               *ap = a;
-                                       }
+       /* Hallucination */
+       if (p_ptr->image)
+       {
+               /*
+                * Monsters with both CHAR_CLEAR and ATTR_CLEAR
+                * flags are always unseen.
+                */
+               if ((r_ptr->flags1 & (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR)) == (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR))
+               {
+                       /* Do nothing */
+               }
+               else
+               {
+                       image_monster(ap, cp);
+               }
 
-                                       /***  Monster's char  ***/
-                                       if ((r_ptr->flags1 & RF1_CHAR_CLEAR) && (*cp != ' ') && !use_graphics)
-                                       {
-                                               /* Clear-char */
-                                               /* Do nothing */
-                                       }
-                                       else if (r_ptr->flags1 & RF1_SHAPECHANGER)
-                                       {
-                                               if (use_graphics)
-                                               {
-                                                       monster_race *tmp_r_ptr = &r_info[randint1(max_r_idx - 1)];
-                                                       *cp = tmp_r_ptr->x_char;
-                                                       *ap = tmp_r_ptr->x_attr;
-                                               }
-                                               else
-                                               {
-                                                       *cp = (one_in_(25) ?
-                                                               image_object_hack[randint0(sizeof(image_object_hack) - 1)] :
-                                                               image_monster_hack[randint0(sizeof(image_monster_hack) - 1)]);
-                                               }
-                                       }
-                                       else
-                                       {
-                                               /* Normal case */
-                                               *cp = c;
-                                       }
-                               }
-                       }
+               set_term_color(p_ptr, y, x, ap, cp);
+               return;
+       }
+
+       /* Monster attr/char */
+       a = r_ptr->x_attr;
+       c = r_ptr->x_char;
+
+       if (!(r_ptr->flags1 & (RF1_CHAR_CLEAR | RF1_SHAPECHANGER | RF1_ATTR_CLEAR
+               | RF1_ATTR_MULTI | RF1_ATTR_SEMIRAND)))
+       {
+               /* Desired monster attr/char */
+               *ap = a;
+               *cp = c;
+               set_term_color(p_ptr, y, x, ap, cp);
+               return;
+       }
+
+       /*
+        * Monsters with both CHAR_CLEAR and ATTR_CLEAR
+        * flags are always unseen.
+        */
+       if ((r_ptr->flags1 & (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR)) == (RF1_CHAR_CLEAR | RF1_ATTR_CLEAR))
+       {
+               set_term_color(p_ptr, y, x, ap, cp);
+               return;
+       }
+
+       /***  Monster's attr  ***/
+       if ((r_ptr->flags1 & RF1_ATTR_CLEAR) && (*ap != TERM_DARK) && !use_graphics)
+       {
+               /* Clear-attr */
+               /* Do nothing */
+       }
+       else if ((r_ptr->flags1 & RF1_ATTR_MULTI) && !use_graphics)
+       {
+               /* Multi-hued attr */
+               if (r_ptr->flags2 & RF2_ATTR_ANY) *ap = randint1(15);
+               else switch (randint1(7))
+               {
+               case 1: *ap = TERM_RED;     break;
+               case 2: *ap = TERM_L_RED;   break;
+               case 3: *ap = TERM_WHITE;   break;
+               case 4: *ap = TERM_L_GREEN; break;
+               case 5: *ap = TERM_BLUE;    break;
+               case 6: *ap = TERM_L_DARK;  break;
+               case 7: *ap = TERM_GREEN;   break;
                }
        }
+       else if ((r_ptr->flags1 & RF1_ATTR_SEMIRAND) && !use_graphics)
+       {
+               /* Use semi-random attr (usually mimics' colors vary) */
+               *ap = g_ptr->m_idx % 15 + 1;
+       }
+       else
+       {
+               /* Normal case */
+               *ap = a;
+       }
 
-       /* Handle "player" */
-       if (player_bold(p_ptr, y, x))
+       /***  Monster's char  ***/
+       if ((r_ptr->flags1 & RF1_CHAR_CLEAR) && (*cp != ' ') && !use_graphics)
        {
-               monster_race *r_ptr = &r_info[0];
-               *ap = r_ptr->x_attr;
-               *cp = r_ptr->x_char;
-               feat_priority = 31;
+               set_term_color(p_ptr, y, x, ap, cp);
+               return;
+       }
+       
+       if (r_ptr->flags1 & RF1_SHAPECHANGER)
+       {
+               if (use_graphics)
+               {
+                       monster_race *tmp_r_ptr = &r_info[randint1(max_r_idx - 1)];
+                       *cp = tmp_r_ptr->x_char;
+                       *ap = tmp_r_ptr->x_attr;
+               }
+               else
+               {
+                       *cp = (one_in_(25) ?
+                               image_object_hack[randint0(sizeof(image_object_hack) - 1)] :
+                               image_monster_hack[randint0(sizeof(image_monster_hack) - 1)]);
+               }
+
+               set_term_color(p_ptr, y, x, ap, cp);
+               return;
        }
+
+       *cp = c;
+       set_term_color(p_ptr, y, x, ap, cp);
+}
+
+
+void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, TERM_COLOR *cp)
+{
+       if (!player_bold(player_ptr, y, x)) return;
+
+       monster_race *r_ptr = &r_info[0];
+       *ap = r_ptr->x_attr;
+       *cp = r_ptr->x_char;
+       feat_priority = 31;
 }
 
 
@@ -3350,12 +3299,8 @@ static concptr simplify_list[][2] =
 static void display_shortened_item_name(player_type *player_ptr, object_type *o_ptr, int y)
 {
        char buf[MAX_NLEN];
-       char *c = buf;
-       int len = 0;
-       TERM_COLOR attr;
-
        object_desc(buf, o_ptr, (OD_NO_FLAVOR | OD_OMIT_PREFIX | OD_NAME_ONLY));
-       attr = tval_to_attr[o_ptr->tval % 128];
+       TERM_COLOR attr = tval_to_attr[o_ptr->tval % 128];
 
        if (player_ptr->image)
        {
@@ -3363,10 +3308,10 @@ static void display_shortened_item_name(player_type *player_ptr, object_type *o_
                strcpy(buf, _("何か奇妙な物", "something strange"));
        }
 
+       char *c = buf;
        for (c = buf; *c; c++)
        {
-               int i;
-               for (i = 0; simplify_list[i][1]; i++)
+               for (int i = 0; simplify_list[i][1]; i++)
                {
                        concptr org_w = simplify_list[i][0];
 
@@ -3378,22 +3323,21 @@ static void display_shortened_item_name(player_type *player_ptr, object_type *o_
                                        continue;
                        }
 
-                       if (!strncmp(c, org_w, strlen(org_w)))
-                       {
-                               char *s = c;
-                               concptr tmp = simplify_list[i][1];
-                               while (*tmp)
-                                       *s++ = *tmp++;
-                               tmp = c + strlen(org_w);
-                               while (*tmp)
-                                       *s++ = *tmp++;
-                               *s = '\0';
-                       }
+                       if (strncmp(c, org_w, strlen(org_w))) continue;
+
+                       char *s = c;
+                       concptr tmp = simplify_list[i][1];
+                       while (*tmp)
+                               *s++ = *tmp++;
+                       tmp = c + strlen(org_w);
+                       while (*tmp)
+                               *s++ = *tmp++;
+                       *s = '\0';
                }
        }
 
        c = buf;
-       len = 0;
+       int len = 0;
        /* 半角 12 文字分で切る */
        while (*c)
        {
@@ -3412,6 +3356,7 @@ static void display_shortened_item_name(player_type *player_ptr, object_type *o_
                        len++;
                }
        }
+
        *c = '\0';
        Term_putstr(0, y, 12, attr, buf);
 }
@@ -3586,7 +3531,6 @@ void display_map(player_type *player_ptr, int *cy, int *cx)
                }
        }
 
-
        /* Corners */
        x = wid + 1;
        y = hgt + 1;
@@ -3600,7 +3544,6 @@ void display_map(player_type *player_ptr, int *cy, int *cx)
        /* Draw the vertical edges */
        for (y = 1; y <= hgt; y++) mc[y][0] = mc[y][x] = '|';
 
-
        /* Display each map line in order */
        for (y = 0; y < hgt + 2; ++y)
        {
@@ -3675,7 +3618,7 @@ void display_map(player_type *player_ptr, int *cy, int *cx)
                C_KILL(mp[y], (wid + 2), byte);
                C_KILL(match_autopick_yx[y], (wid + 2), int);
                C_KILL(object_autopick_yx[y], (wid + 2), object_type *);
-       }
+}
 
        /* Free each line map */
        C_KILL(ma, (hgt + 2), TERM_COLOR *);
@@ -3707,10 +3650,7 @@ void display_map(player_type *player_ptr, int *cy, int *cx)
  */
 void do_cmd_view_map(player_type *player_ptr)
 {
-       int cy, cx;
-
        screen_save();
-
        prt(_("お待ち下さい...", "Please wait..."), 0, 0);
 
        Term_fresh();
@@ -3719,64 +3659,57 @@ void do_cmd_view_map(player_type *player_ptr)
        display_autopick = 0;
 
        /* Display the map */
+       int cy, cx;
        display_map(player_ptr, &cy, &cx);
 
-       /* Wait for it */
-       if (max_autopick && !player_ptr->wild_mode)
+       if ((max_autopick == 0) || player_ptr->wild_mode)
        {
-               display_autopick = ITEM_DISPLAY;
-
-               while (TRUE)
-               {
-                       int i;
-                       byte flag;
-
-                       int wid, hgt, row_message;
-
-                       Term_get_size(&wid, &hgt);
-                       row_message = hgt - 1;
-
-                       put_str(_("何かキーを押してください('M':拾う 'N':放置 'D':M+N 'K':壊すアイテムを表示)",
-                               " Hit M, N(for ~), K(for !), or D(same as M+N) to display auto-picker items."), row_message, 1);
+               put_str(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"), 23, 30);
+               /* Hilite the player */
+               move_cursor(cy, cx);
+               /* Get any key */
+               inkey();
+               screen_load();
+               return;
+       }
 
-                       /* Hilite the player */
-                       move_cursor(cy, cx);
+       display_autopick = ITEM_DISPLAY;
 
-                       i = inkey();
+       while (TRUE)
+       {
+               int wid, hgt;
+               Term_get_size(&wid, &hgt);
+               int row_message = hgt - 1;
 
-                       if ('M' == i)
-                               flag = (DO_AUTOPICK | DO_QUERY_AUTOPICK);
-                       else if ('N' == i)
-                               flag = DONT_AUTOPICK;
-                       else if ('K' == i)
-                               flag = DO_AUTODESTROY;
-                       else if ('D' == i)
-                               flag = (DO_AUTOPICK | DO_QUERY_AUTOPICK | DONT_AUTOPICK);
-                       else
-                               break;
+               put_str(_("何かキーを押してください('M':拾う 'N':放置 'D':M+N 'K':壊すアイテムを表示)",
+                       " Hit M, N(for ~), K(for !), or D(same as M+N) to display auto-picker items."), row_message, 1);
 
-                       Term_fresh();
+               move_cursor(cy, cx);
 
-                       if (~display_autopick & flag)
-                               display_autopick |= flag;
-                       else
-                               display_autopick &= ~flag;
-                       /* Display the map */
-                       display_map(player_ptr, &cy, &cx);
-               }
+               int i = inkey();
+
+               byte flag;
+               if ('M' == i)
+                       flag = (DO_AUTOPICK | DO_QUERY_AUTOPICK);
+               else if ('N' == i)
+                       flag = DONT_AUTOPICK;
+               else if ('K' == i)
+                       flag = DO_AUTODESTROY;
+               else if ('D' == i)
+                       flag = (DO_AUTOPICK | DO_QUERY_AUTOPICK | DONT_AUTOPICK);
+               else
+                       break;
 
-               display_autopick = 0;
+               Term_fresh();
 
-       }
-       else
-       {
-               put_str(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"), 23, 30);
-               /* Hilite the player */
-               move_cursor(cy, cx);
-               /* Get any key */
-               inkey();
+               if (~display_autopick & flag)
+                       display_autopick |= flag;
+               else
+                       display_autopick &= ~flag;
+               display_map(player_ptr, &cy, &cx);
        }
 
+       display_autopick = 0;
        screen_load();
 }
 
@@ -3818,14 +3751,12 @@ void move_cursor_relative(int row, int col)
  */
 void print_path(player_type *player_ptr, POSITION y, POSITION x)
 {
-       int i;
        int path_n;
        u16b path_g[512];
        byte_hack default_color = TERM_SLATE;
 
        if (!display_path) return;
-       if (-1 == project_length)
-               return;
+       if (project_length == -1) return;
 
        /* Get projection path */
        floor_type *floor_ptr = player_ptr->current_floor_ptr;
@@ -3835,7 +3766,7 @@ void print_path(player_type *player_ptr, POSITION y, POSITION x)
        handle_stuff(player_ptr);
 
        /* Draw path */
-       for (i = 0; i < path_n; i++)
+       for (int i = 0; i < path_n; i++)
        {
                POSITION ny = GRID_Y(path_g[i]);
                POSITION nx = GRID_X(path_g[i]);
@@ -3918,22 +3849,20 @@ void update_playtime(void)
        }
 }
 
+
 /*
  * Mega-Hack -- Delayed visual update
  * Only used if update_view(), update_lite() or update_mon_lite() was called
  */
 void delayed_visual_update(player_type *player_ptr)
 {
-       int i;
-       POSITION y, x;
-       grid_type *g_ptr;
-
        /* Update needed grids */
        floor_type *floor_ptr = player_ptr->current_floor_ptr;
-       for (i = 0; i < floor_ptr->redraw_n; i++)
+       for (int i = 0; i < floor_ptr->redraw_n; i++)
        {
-               y = floor_ptr->redraw_y[i];
-               x = floor_ptr->redraw_x[i];
+               POSITION y = floor_ptr->redraw_y[i];
+               POSITION x = floor_ptr->redraw_x[i];
+               grid_type *g_ptr;
                g_ptr = &floor_ptr->grid_array[y][x];
 
                /* Update only needed grids (prevent multiple updating) */
@@ -3954,4 +3883,3 @@ void delayed_visual_update(player_type *player_ptr)
        /* None left */
        floor_ptr->redraw_n = 0;
 }
-