}
/*!
+ * @brief 戦乙女ミリムの危ない水着への特殊処理 (セクシーギャルのみpval追加)
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @param o_ptr 対象のオブジェクト構造体への参照ポインタ
+ * @return なし
+ */
+static void milim_swimsuit(player_type *player_ptr, object_type *o_ptr)
+{
+ if ((o_ptr->name1 != ART_MILIM) || (player_ptr->pseikaku != PERSONALITY_SEXY))
+ return;
+
+ o_ptr->pval = 3;
+ add_flag(o_ptr->art_flags, TR_STR);
+ add_flag(o_ptr->art_flags, TR_INT);
+ add_flag(o_ptr->art_flags, TR_WIS);
+ add_flag(o_ptr->art_flags, TR_DEX);
+ add_flag(o_ptr->art_flags, TR_CON);
+ add_flag(o_ptr->art_flags, TR_CHR);
+}
+
+/*!
* @brief 固定アーティファクト生成時の特別なハードコーディング処理を行う。.
* @details random_artifact_resistance()とあるが実際は固定アーティファクトである。
* 対象は恐怖の仮面、村正、ロビントンのハープ、龍争虎鬪、ブラッディムーン、羽衣、天女の羽衣、ミリム、
if (invest_terror_mask(player_ptr, o_ptr, &give_power, &give_resistance))
return;
- if (o_ptr->name1 == ART_MURAMASA) {
- if (player_ptr->pclass != CLASS_SAMURAI) {
- add_flag(o_ptr->art_flags, TR_NO_MAGIC);
- o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
- }
+ if ((o_ptr->name1 == ART_MURAMASA) && (player_ptr->pclass != CLASS_SAMURAI)) {
+ add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+ o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
}
- if (o_ptr->name1 == ART_ROBINTON) {
- if (player_ptr->pclass == CLASS_BARD) {
- add_flag(o_ptr->art_flags, TR_DEC_MANA);
- }
- }
+ if ((o_ptr->name1 == ART_ROBINTON) && (player_ptr->pclass == CLASS_BARD))
+ add_flag(o_ptr->art_flags, TR_DEC_MANA);
- if (o_ptr->name1 == ART_XIAOLONG) {
- if (player_ptr->pclass == CLASS_MONK)
- add_flag(o_ptr->art_flags, TR_BLOWS);
- }
+ if ((o_ptr->name1 == ART_XIAOLONG) && (player_ptr->pclass == CLASS_MONK))
+ add_flag(o_ptr->art_flags, TR_BLOWS);
- if (o_ptr->name1 == ART_BLOOD) {
+ if (o_ptr->name1 == ART_BLOOD)
get_bloody_moon_flags(o_ptr);
- }
- if (o_ptr->name1 == ART_HEAVENLY_MAIDEN) {
- if (player_ptr->psex != SEX_FEMALE) {
- add_flag(o_ptr->art_flags, TR_AGGRAVATE);
- }
- }
-
- if (o_ptr->name1 == ART_MILIM) {
- if (player_ptr->pseikaku == PERSONALITY_SEXY) {
- o_ptr->pval = 3;
- add_flag(o_ptr->art_flags, TR_STR);
- add_flag(o_ptr->art_flags, TR_INT);
- add_flag(o_ptr->art_flags, TR_WIS);
- add_flag(o_ptr->art_flags, TR_DEX);
- add_flag(o_ptr->art_flags, TR_CON);
- add_flag(o_ptr->art_flags, TR_CHR);
- }
- }
+ if ((o_ptr->name1 == ART_HEAVENLY_MAIDEN) && (player_ptr->psex != SEX_FEMALE))
+ add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+ milim_swimsuit();
if (a_ptr->gen_flags & TRG_XTRA_POWER)
give_power = TRUE;
if (a_ptr->gen_flags & TRG_XTRA_H_RES)
give_resistance = TRUE;
- if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER) {
+ if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER)
if (one_in_(2))
give_resistance = TRUE;
else
give_power = TRUE;
- }
- if (give_power) {
+ if (give_power)
one_ability(o_ptr);
- }
- if (give_resistance) {
+ if (give_resistance)
one_high_resistance(o_ptr);
- }
}
/*!
q_ptr->to_d = a_ptr->to_d;
q_ptr->weight = a_ptr->weight;
if (a_ptr->gen_flags & TRG_CURSED)
- q_ptr->curse_flags |= (TRC_CURSED);
+ q_ptr->curse_flags |= TRC_CURSED;
+
if (a_ptr->gen_flags & TRG_HEAVY_CURSE)
- q_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+ q_ptr->curse_flags |= TRC_HEAVY_CURSE;
+
if (a_ptr->gen_flags & TRG_PERMA_CURSE)
- q_ptr->curse_flags |= (TRC_PERMA_CURSE);
- if (a_ptr->gen_flags & (TRG_RANDOM_CURSE0))
+ q_ptr->curse_flags |= TRC_PERMA_CURSE;
+
+ if (a_ptr->gen_flags & TRG_RANDOM_CURSE0)
q_ptr->curse_flags |= get_curse(player_ptr, 0, q_ptr);
- if (a_ptr->gen_flags & (TRG_RANDOM_CURSE1))
+
+ if (a_ptr->gen_flags & TRG_RANDOM_CURSE1)
q_ptr->curse_flags |= get_curse(player_ptr, 1, q_ptr);
- if (a_ptr->gen_flags & (TRG_RANDOM_CURSE2))
+
+ if (a_ptr->gen_flags & TRG_RANDOM_CURSE2)
q_ptr->curse_flags |= get_curse(player_ptr, 2, q_ptr);
random_artifact_resistance(player_ptr, q_ptr, a_ptr);