OSDN Git Service

Switch implementation
authorAlexis Hetu <sugoi@google.com>
Mon, 2 May 2016 21:34:46 +0000 (17:34 -0400)
committerAlexis Hétu <sugoi@google.com>
Mon, 16 May 2016 16:30:57 +0000 (16:30 +0000)
Implemented switch/case for glsl in OpenGL ES 3.0.
For simplicity, it is implemented as a loop without a condition,
so break statements work properly like so:

begin switch
  if(...) // 1st case
  ...
  else if(...) // other cases
  ...
  else // default case
  ...
end switch // Anchor point for break statements

All related dEQP tests pass, except 7 tests where vertex shaders
contain a switch or a loop within another switch. These 7 failures
have only about 5% of bad pixel and seem to be related to an issue
with int(floor(...)), since the equivalent tests inside the fragment
shader pass.

KNOWN ISSUE: If a switch is within a loop and one of the cases
             contains a "continue" statement, this will not be
             handled correctly at the moment. There are no dEQP
             tests for this at the moment, AFAIK.

Change-Id: I3ba34ab06a759d07e8520f6a87d75036a5cdaef5
Reviewed-on: https://swiftshader-review.googlesource.com/5272
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/compiler/IntermTraverse.cpp
src/OpenGL/compiler/OutputASM.cpp
src/OpenGL/compiler/OutputASM.h
src/OpenGL/compiler/intermediate.h
src/Shader/PixelProgram.cpp
src/Shader/PixelProgram.hpp
src/Shader/Shader.cpp
src/Shader/Shader.hpp
src/Shader/VertexProgram.cpp
src/Shader/VertexProgram.hpp

index 09c8e6e..44b1c3d 100644 (file)
@@ -232,23 +232,8 @@ void TIntermSwitch::traverse(TIntermTraverser *it)
        if(visit)
        {
                it->incrementDepth(this);
-               if(it->rightToLeft)
-               {
-                       if(mStatementList)
-                               mStatementList->traverse(it);
-                       if(it->inVisit)
-                               visit = it->visitSwitch(InVisit, this);
-                       if(visit)
-                               mInit->traverse(it);
-               }
-               else
-               {
-                       mInit->traverse(it);
-                       if(it->inVisit)
-                               visit = it->visitSwitch(InVisit, this);
-                       if(visit && mStatementList)
-                               mStatementList->traverse(it);
-               }
+               if(it->inVisit)
+                       visit = it->visitSwitch(InVisit, this);
                it->decrementDepth();
        }
 
index 59949f1..a27b30e 100644 (file)
@@ -1775,6 +1775,90 @@ namespace glsl
                return true;
        }
 
+       bool OutputASM::visitSwitch(Visit visit, TIntermSwitch *node)
+       {
+               if(currentScope != emitScope)
+               {
+                       return false;
+               }
+
+               TIntermTyped* switchValue = node->getInit();
+               TIntermAggregate* opList = node->getStatementList();
+
+               if(!switchValue || !opList)
+               {
+                       return false;
+               }
+
+               switchValue->traverse(this);
+
+               emit(sw::Shader::OPCODE_SWITCH);
+
+               TIntermSequence& sequence = opList->getSequence();
+               TIntermSequence::iterator it = sequence.begin();
+               TIntermSequence::iterator defaultIt = sequence.end();
+               int nbCases = 0;
+               for(; it != sequence.end(); ++it)
+               {
+                       TIntermCase* currentCase = (*it)->getAsCaseNode();
+                       if(currentCase)
+                       {
+                               TIntermSequence::iterator caseIt = it;
+
+                               TIntermTyped* condition = currentCase->getCondition();
+                               if(condition) // non default case
+                               {
+                                       if(nbCases != 0)
+                                       {
+                                               emit(sw::Shader::OPCODE_ELSE);
+                                       }
+
+                                       condition->traverse(this);
+                                       Temporary result(this);
+                                       emitBinary(sw::Shader::OPCODE_EQ, &result, switchValue, condition);
+                                       emit(sw::Shader::OPCODE_IF, 0, &result);
+                                       nbCases++;
+
+                                       for(++caseIt; caseIt != sequence.end(); ++caseIt)
+                                       {
+                                               (*caseIt)->traverse(this);
+                                               if((*caseIt)->getAsBranchNode()) // Kill, Break, Continue or Return
+                                               {
+                                                       break;
+                                               }
+                                       }
+                               }
+                               else
+                               {
+                                       defaultIt = it; // The default case might not be the last case, keep it for last
+                               }
+                       }
+               }
+
+               // If there's a default case, traverse it here
+               if(defaultIt != sequence.end())
+               {
+                       emit(sw::Shader::OPCODE_ELSE);
+                       for(++defaultIt; defaultIt != sequence.end(); ++defaultIt)
+                       {
+                               (*defaultIt)->traverse(this);
+                               if((*defaultIt)->getAsBranchNode()) // Kill, Break, Continue or Return
+                               {
+                                       break;
+                               }
+                       }
+               }
+
+               for(int i = 0; i < nbCases; ++i)
+               {
+                       emit(sw::Shader::OPCODE_ENDIF);
+               }
+
+               emit(sw::Shader::OPCODE_ENDSWITCH);
+
+               return false;
+       }
+
        Instruction *OutputASM::emit(sw::Shader::Opcode op, TIntermTyped *dst, TIntermNode *src0, TIntermNode *src1, TIntermNode *src2, TIntermNode *src3, TIntermNode *src4)
        {
                return emit(op, dst, 0, src0, 0, src1, 0, src2, 0, src3, 0, src4, 0);
index eff3c78..66d0ce9 100644 (file)
@@ -258,6 +258,7 @@ namespace glsl
                virtual bool visitAggregate(Visit visit, TIntermAggregate*);
                virtual bool visitLoop(Visit visit, TIntermLoop*);
                virtual bool visitBranch(Visit visit, TIntermBranch*);
+               virtual bool visitSwitch(Visit, TIntermSwitch*);
 
                sw::Shader::Opcode getOpcode(sw::Shader::Opcode op, TIntermTyped *in) const;
                Instruction *emit(sw::Shader::Opcode op, TIntermTyped *dst = 0, TIntermNode *src0 = 0, TIntermNode *src1 = 0, TIntermNode *src2 = 0, TIntermNode *src3 = 0, TIntermNode *src4 = 0);
index 3e0d876..a02df58 100644 (file)
@@ -643,6 +643,7 @@ public:
 
        TIntermSwitch *getAsSwitchNode() { return this; }
 
+       TIntermTyped *getInit() { return mInit; }
        TIntermAggregate *getStatementList() { return mStatementList; }
        void setStatementList(TIntermAggregate *statementList) { mStatementList = statementList; }
 
index d229a92..1c0ffb9 100644 (file)
@@ -307,12 +307,14 @@ namespace sw
                        case Shader::OPCODE_ENDLOOP:    ENDLOOP();                                     break;
                        case Shader::OPCODE_ENDREP:     ENDREP();                                      break;
                        case Shader::OPCODE_ENDWHILE:   ENDWHILE();                                    break;
+                       case Shader::OPCODE_ENDSWITCH:  ENDSWITCH();                                   break;
                        case Shader::OPCODE_IF:         IF(src0);                                      break;
                        case Shader::OPCODE_IFC:        IFC(s0, s1, control);                          break;
                        case Shader::OPCODE_LABEL:      LABEL(dst.index);                              break;
                        case Shader::OPCODE_LOOP:       LOOP(src1);                                    break;
                        case Shader::OPCODE_REP:        REP(src0);                                     break;
                        case Shader::OPCODE_WHILE:      WHILE(src0);                                   break;
+                       case Shader::OPCODE_SWITCH:     SWITCH();                                      break;
                        case Shader::OPCODE_RET:        RET();                                         break;
                        case Shader::OPCODE_LEAVE:      LEAVE();                                       break;
                        case Shader::OPCODE_CMP:        cmp(d, s0, s1, control);                       break;
@@ -1475,6 +1477,19 @@ namespace sw
                whileTest = false;
        }
 
+       void PixelProgram::ENDSWITCH()
+       {
+               loopRepDepth--;
+
+               llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
+
+               Nucleus::createBr(loopRepEndBlock[loopRepDepth]);
+               Nucleus::setInsertBlock(endBlock);
+
+               enableIndex--;
+               enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+       }
+
        void PixelProgram::IF(const Src &src)
        {
                if(src.type == Shader::PARAMETER_CONSTBOOL)
@@ -1674,6 +1689,20 @@ namespace sw
                breakDepth = 0;
        }
 
+       void PixelProgram::SWITCH()
+       {
+               enableIndex++;
+               enableStack[enableIndex] = Int4(0xFFFFFFFF);
+
+               llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
+
+               loopRepTestBlock[loopRepDepth] = nullptr;
+               loopRepEndBlock[loopRepDepth] = endBlock;
+
+               loopRepDepth++;
+               breakDepth = 0;
+       }
+
        void PixelProgram::RET()
        {
                if(currentLabel == -1)
index a518cc1..a8d60c8 100644 (file)
@@ -136,6 +136,7 @@ namespace sw
                void ENDLOOP();
                void ENDREP();
                void ENDWHILE();
+               void ENDSWITCH();
                void IF(const Src &src);
                void IFb(const Src &boolRegister);
                void IFp(const Src &predicateRegister);
@@ -145,6 +146,7 @@ namespace sw
                void LOOP(const Src &integerRegister);
                void REP(const Src &integerRegister);
                void WHILE(const Src &temporaryRegister);
+               void SWITCH();
                void RET();
                void LEAVE();
 
index 8e92d2e..46858c9 100644 (file)
@@ -971,6 +971,8 @@ namespace sw
                case OPCODE_LEAVE:          return "leave";
                case OPCODE_CONTINUE:       return "continue";
                case OPCODE_TEST:           return "test";
+               case OPCODE_SWITCH:         return "switch";
+               case OPCODE_ENDSWITCH:      return "endswitch";
                default:
                        ASSERT(false);
                }
@@ -1088,14 +1090,14 @@ namespace sw
                return opcode == OPCODE_BREAK || opcode == OPCODE_BREAKC || opcode == OPCODE_BREAKP;
        }
 
-       bool Shader::Instruction::isLoop() const
+       bool Shader::Instruction::isLoopOrSwitch() const
        {
-               return opcode == OPCODE_LOOP || opcode == OPCODE_REP || opcode == OPCODE_WHILE;
+               return opcode == OPCODE_LOOP || opcode == OPCODE_REP || opcode == OPCODE_WHILE || opcode == OPCODE_SWITCH;
        }
 
-       bool Shader::Instruction::isEndLoop() const
+       bool Shader::Instruction::isEndLoopOrSwitch() const
        {
-               return opcode == OPCODE_ENDLOOP || opcode == OPCODE_ENDREP || opcode == OPCODE_ENDWHILE;
+               return opcode == OPCODE_ENDLOOP || opcode == OPCODE_ENDREP || opcode == OPCODE_ENDWHILE || opcode == OPCODE_ENDSWITCH;;
        }
 
        bool Shader::Instruction::isPredicated() const
@@ -1686,11 +1688,11 @@ namespace sw
 
                        if(breakDepth > 0)
                        {
-                               if(instruction[i]->isLoop())   // Nested loop, don't make the end of it disable the break execution mask
+                               if(instruction[i]->isLoopOrSwitch())   // Nested loop or switch, don't make the end of it disable the break execution mask
                                {
                                        breakDepth++;
                                }
-                               else if(instruction[i]->isEndLoop())
+                               else if(instruction[i]->isEndLoopOrSwitch())
                                {
                                        breakDepth--;
                                }
@@ -1711,11 +1713,11 @@ namespace sw
 
                        if(continueDepth > 0)
                        {
-                               if(instruction[i]->isLoop())   // Nested loop, don't make the end of it disable the break execution mask
+                               if(instruction[i]->isLoopOrSwitch())   // Nested loop or switch, don't make the end of it disable the break execution mask
                                {
                                        continueDepth++;
                                }
-                               else if(instruction[i]->isEndLoop())
+                               else if(instruction[i]->isEndLoopOrSwitch())
                                {
                                        continueDepth--;
                                }
index d26a5b7..7e86360 100644 (file)
@@ -244,6 +244,8 @@ namespace sw
                        OPCODE_LEAVE,   // Return before the end of the function
                        OPCODE_CONTINUE,
                        OPCODE_TEST,   // Marks the end of the code that can be skipped by 'continue'
+                       OPCODE_SWITCH,
+                       OPCODE_ENDSWITCH,
 
                        // Integer opcodes
                        OPCODE_INEG,
@@ -493,8 +495,8 @@ namespace sw
                        bool isBranch() const;
                        bool isCall() const;
                        bool isBreak() const;
-                       bool isLoop() const;
-                       bool isEndLoop() const;
+                       bool isLoopOrSwitch() const;
+                       bool isEndLoopOrSwitch() const;
 
                        bool isPredicated() const;
 
index 5be2070..d59a33b 100644 (file)
@@ -296,12 +296,14 @@ namespace sw
                        case Shader::OPCODE_ENDLOOP:    ENDLOOP();                      break;
                        case Shader::OPCODE_ENDREP:     ENDREP();                       break;
                        case Shader::OPCODE_ENDWHILE:   ENDWHILE();                     break;
+                       case Shader::OPCODE_ENDSWITCH:  ENDSWITCH();                    break;
                        case Shader::OPCODE_IF:         IF(src0);                       break;
                        case Shader::OPCODE_IFC:        IFC(s0, s1, control);           break;
                        case Shader::OPCODE_LABEL:      LABEL(dst.index);               break;
                        case Shader::OPCODE_LOOP:       LOOP(src1);                     break;
                        case Shader::OPCODE_REP:        REP(src0);                      break;
                        case Shader::OPCODE_WHILE:      WHILE(src0);                    break;
+                       case Shader::OPCODE_SWITCH:     SWITCH();                       break;
                        case Shader::OPCODE_RET:        RET();                          break;
                        case Shader::OPCODE_LEAVE:      LEAVE();                        break;
                        case Shader::OPCODE_CMP:        cmp(d, s0, s1, control);        break;
@@ -1256,6 +1258,19 @@ namespace sw
                whileTest = false;
        }
 
+       void VertexProgram::ENDSWITCH()
+       {
+               loopRepDepth--;
+
+               llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
+               
+               Nucleus::createBr(loopRepEndBlock[loopRepDepth]);
+               Nucleus::setInsertBlock(endBlock);
+
+               enableIndex--;
+               enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+       }
+
        void VertexProgram::IF(const Src &src)
        {
                if(src.type == Shader::PARAMETER_CONSTBOOL)
@@ -1456,6 +1471,20 @@ namespace sw
                breakDepth = 0;
        }
 
+       void VertexProgram::SWITCH()
+       {
+               enableIndex++;
+               enableStack[enableIndex] = Int4(0xFFFFFFFF);
+
+               llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
+
+               loopRepTestBlock[loopRepDepth] = nullptr;
+               loopRepEndBlock[loopRepDepth] = endBlock;
+
+               loopRepDepth++;
+               breakDepth = 0;
+       }
+
        void VertexProgram::RET()
        {
                if(currentLabel == -1)
index f4f1677..54335c2 100644 (file)
@@ -93,6 +93,7 @@ namespace sw
                void ENDLOOP();
                void ENDREP();
                void ENDWHILE();
+               void ENDSWITCH();
                void IF(const Src &src);
                void IFb(const Src &boolRegister);
                void IFp(const Src &predicateRegister);
@@ -102,6 +103,7 @@ namespace sw
                void LOOP(const Src &integerRegister);
                void REP(const Src &integerRegister);
                void WHILE(const Src &temporaryRegister);
+               void SWITCH();
                void RET();
                void LEAVE();
                void TEXLDL(Vector4f &dst, Vector4f &src, const Src&);