OSDN Git Service

Changed "riding pet" to "pet you are/were riding" for a clearer English messages...
authorEric Branlund <ebranlund@fastmail.com>
Wed, 25 Sep 2019 06:20:52 +0000 (23:20 -0700)
committerdeskull <deskull@users.sourceforge.jp>
Tue, 21 Jan 2020 15:07:04 +0000 (00:07 +0900)
src/cmd/cmd-pet.c
src/monster-process.c
src/monster1.c
src/player-status.c

index 0a56403..924200d 100644 (file)
@@ -609,7 +609,7 @@ void do_cmd_pet(player_type *creature_ptr)
                {
                        if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
                        {
-                               power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
+                               power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
                        }
                        else
                        {
@@ -629,7 +629,7 @@ void do_cmd_pet(player_type *creature_ptr)
                                {
                                        if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
                                        {
-                                               power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
+                                               power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
                                        }
                                        else
                                        {
@@ -642,7 +642,7 @@ void do_cmd_pet(player_type *creature_ptr)
                                {
                                        if (creature_ptr->pet_extra_flags & PF_TWO_HANDS)
                                        {
-                                               power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
+                                               power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
                                        }
                                        else
                                        {
index 138389d..0b4ff9f 100644 (file)
@@ -1372,7 +1372,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
                                        msg_format(_("%sはあなたの束縛から脱出した。", "%^s succeeded to escape from your restriction!"), m_name);
                                        if (rakuba(target_ptr, -1, FALSE))
                                        {
-                                               msg_print(_("地面に落とされた。", "You have fallen from riding pet."));
+                                               msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
                                        }
                                }
 
@@ -1389,7 +1389,7 @@ void process_monster(player_type *target_ptr, MONSTER_IDX m_idx)
 
                                if (is_riding_mon && rakuba(target_ptr, -1, FALSE))
                                {
-                                       msg_print(_("地面に落とされた。", "You have fallen from riding pet."));
+                                       msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
                                }
 
                                check_quest_completion(target_ptr, m_ptr);
index 3c3d1a7..cbb8d1e 100644 (file)
@@ -2461,7 +2461,7 @@ void monster_death(player_type *player_ptr, MONSTER_IDX m_idx, bool drop_item)
        {
                if (rakuba(player_ptr, -1, FALSE))
                {
-                       msg_print(_("地面に落とされた。", "You have fallen from your riding pet."));
+                       msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
                }
        }
 
index c6efa5f..1fb4e0b 100644 (file)
@@ -3808,7 +3808,7 @@ void calc_bonuses(player_type *creature_ptr)
 #ifdef JP
                        msg_format("%s馬を操れない。", (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_NONE) ? "両手がふさがっていて" : "");
 #else
-                       msg_print("You are using both hand for fighting, and you can't control a riding pet.");
+                       msg_print("You are using both hand for fighting, and you can't control the pet you're riding.");
 #endif
                }
                else
@@ -3816,7 +3816,7 @@ void calc_bonuses(player_type *creature_ptr)
 #ifdef JP
                        msg_format("%s馬を操れるようになった。", (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_NONE) ? "手が空いて" : "");
 #else
-                       msg_print("You began to control riding pet with one hand.");
+                       msg_print("You began to control the pet you're riding with one hand.");
 #endif
                }