struct videobuf_dmabuf *dma=videobuf_to_dma(&buf->vb);
DEB_EE("dev:%p, buf:%p\n", dev, buf);
- BUG_ON(in_interrupt());
-
videobuf_waiton(q, &buf->vb, 0, 0);
videobuf_dma_unmap(q->dev, dma);
videobuf_dma_free(dma);
{
struct videobuf_dmabuf *dma=videobuf_to_dma(&buf->vb);
- BUG_ON(in_interrupt());
videobuf_waiton(q, &buf->vb, 0, 0);
videobuf_dma_unmap(q->dev, dma);
videobuf_dma_free(dma);
{
struct cx23885_riscmem *risc = &buf->risc;
- BUG_ON(in_interrupt());
pci_free_consistent(dev->pci, risc->size, risc->cpu, risc->dma);
}
void cx25821_free_buffer(struct cx25821_dev *dev, struct cx25821_buffer *buf)
{
- BUG_ON(in_interrupt());
if (WARN_ON(buf->risc.size == 0))
return;
pci_free_consistent(dev->pci,
struct videobuf_buffer *vb = &buf->vb;
void *vaddr = NULL;
- BUG_ON(in_interrupt());
-
videobuf_waiton(vq, &buf->vb, 0, 0);
if (vq->int_ops && vq->int_ops->vaddr)
struct tm6000_core *dev = fh->dev;
unsigned long flags;
- BUG_ON(in_interrupt());
-
/* We used to wait for the buffer to finish here, but this didn't work
because, as we were keeping the state as VIDEOBUF_QUEUED,
videobuf_queue_cancel marked it as finished for us.
{
_DBG("%s\n", __func__);
- BUG_ON(in_interrupt());
-
videobuf_vmalloc_free(&buf->vb);
buf->vb.state = VIDEOBUF_NEEDS_INIT;
}