// Paint at 0,0.
IntSize scroll = layer->scrolledContentOffset();
- layer->scrollToOffset(0, 0, true, false);
+ layer->scrollToOffset(0, 0);
// At this point, it doesn't matter if painting failed.
(void) paintContext(m_foregroundLayer->recordContext(), contentsRect);
- layer->scrollToOffset(scroll.width(), scroll.height(), true, false);
+ layer->scrollToOffset(scroll.width(), scroll.height());
// Construct the clip layer for masking the contents.
IntRect clip = layer->renderer()->absoluteBoundingBoxRect();
return;
if (owner->stackingContext())
- owner->scrollToOffset(rect.fLeft, rect.fTop, true, false);
+ owner->scrollToOffset(rect.fLeft, rect.fTop);
#endif
}
if (mRenderLayer && mRenderLayer->stackingContext())
// Restore the scroll position of the layer. Does not affect layers
// without overflow scroll as the layer will not be scrolled.
- mRenderLayer->scrollToOffset(mScroll.x(), mScroll.y(), false, false);
+ mRenderLayer->scrollToOffset(mScroll.x(), mScroll.y());
}
#if DUMP_NAV_CACHE
return;
// Prevent a crash when scrolling a layer that does not have a parent.
if (layer->stackingContext())
- layer->scrollToOffset(0, 0, false, false);
+ layer->scrollToOffset(0, 0);
#endif
layerTracker.grow(layerTracker.size() + 1);
LayerTracker& indexTracker = layerTracker.last();