\r
emit(sw::Shader::OPCODE_TEXLDL, result, &proj, arg[0]);\r
}\r
+ else if(name == "textureSize")\r
+ {\r
+ emit(sw::Shader::OPCODE_TEXSIZE, result, arg[1], arg[0]);\r
+ }\r
else UNREACHABLE(0);\r
}\r
}\r
case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
+ case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
case Shader::OPCODE_DFDX: DFDX(d, s0); break;
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
+ void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
+ {
+ Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
+ for(int i = 0; i < 4; ++i)
+ {
+ Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
+ dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
+ dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
+ dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
+ }
+ }
+
void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
{
Int kill = -1;
void TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
void TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias);
void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
+ void TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1);
void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
void DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction);
void DFDX(Vector4f &dst, Vector4f &src);
case OPCODE_CMP: return "cmp";
case OPCODE_TEXLDL: return "texldl";
case OPCODE_BREAKP: return "breakp";
+ case OPCODE_TEXSIZE: return "texsize";
case OPCODE_PHASE: return "phase";
case OPCODE_COMMENT: return "comment";
case OPCODE_END: return "end";
OPCODE_CMP, // D3DSIO_SETP\r
OPCODE_TEXLDL,\r
OPCODE_BREAKP,\r
+ OPCODE_TEXSIZE,\r
\r
OPCODE_PHASE = 0xFFFD,\r
OPCODE_COMMENT = 0xFFFE,\r
case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1); break;
case Shader::OPCODE_TEX: TEX(r, d, s0, src1); break;
+ case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
case Shader::OPCODE_END: break;
default:
ASSERT(false);
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
+ void VertexProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
+ {
+ Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap[16]) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
+ for(int i = 0; i < 4; ++i)
+ {
+ Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
+ dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
+ dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
+ dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
+ }
+ }
+
void VertexProgram::sampleTexture(Registers &r, Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q)
{
if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID)
void LEAVE(Registers &r);
void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src, const Src&);
void TEX(Registers &r, Vector4f &dst, Vector4f &src, const Src&);
+ void TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src&);
void sampleTexture(Registers &r, Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q);