updateBufferData(interleavedData);
}
- ArrayList<VertexBuffer> buffersList = mesh.getBufferList();
+ SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
for (int i = 0; i < buffersList.size(); i++) {
VertexBuffer vb = buffersList.get(i);
} else {
indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
}
- ArrayList<VertexBuffer> buffersList = mesh.getBufferList();
+ SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
for (int i = 0; i < buffersList.size(); i++) {
VertexBuffer vb = buffersList.get(i);
import com.jme3.util.IntMap;\r
import com.jme3.util.IntMap.Entry;\r
import com.jme3.util.ListMap;\r
+import com.jme3.util.SafeArrayList;\r
import java.nio.ByteBuffer;\r
import java.nio.DoubleBuffer;\r
import java.nio.FloatBuffer;\r
}\r
\r
//IntMap<VertexBuffer> buffers = mesh.getBuffers();\r
- ArrayList<VertexBuffer> buffersList = mesh.getBufferList();\r
+ SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();\r
\r
if (mesh.getNumLodLevels() > 0) {\r
indices = mesh.getLodLevel(lod);\r