<ClCompile Include="..\..\src\cmd-io\cmd-menu-content-table.c" />\r
<ClCompile Include="..\..\src\cmd-io\macro-util.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-equipment.c" />\r
+ <ClCompile Include="..\..\src\cmd-item\cmd-refill.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-throw.c" />\r
<ClCompile Include="..\..\src\cmd-visual\cmd-map.c" />\r
<ClCompile Include="..\..\src\core\asking-player.c" />\r
<ClInclude Include="..\..\src\cmd-io\cmd-menu-content-table.h" />\r
<ClInclude Include="..\..\src\cmd-io\macro-util.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-equipment.h" />\r
+ <ClInclude Include="..\..\src\cmd-item\cmd-refill.h" />\r
<ClInclude Include="..\..\src\cmd-item\cmd-throw.h" />\r
<ClInclude Include="..\..\src\cmd-visual\cmd-map.h" />\r
<ClInclude Include="..\..\src\core\asking-player.h" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-equipment.c">
<Filter>cmd-item</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\cmd-item\cmd-refill.c">
+ <Filter>cmd-item</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\cmd-item\cmd-equipment.h">
<Filter>cmd-item</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd-item\cmd-refill.h">
+ <Filter>cmd-item</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
cmd-item/cmd-magiceat.c cmd-item/cmd-magiceat.h \
cmd-item/cmd-quaff.c cmd-item/cmd-quaff.h \
cmd-item/cmd-read.c cmd-item/cmd-read.h \
+ cmd-item/cmd-refill.c cmd-item/cmd-refill.h \
cmd-item/cmd-smith.c cmd-item/cmd-smith.h \
cmd-item/cmd-throw.c cmd-item/cmd-throw.h \
cmd-item/cmd-usestaff.c cmd-item/cmd-usestaff.h \
#include "main/sound-of-music.h"
#include "mind/snipe-types.h"
#include "object-activation/activation-switcher.h"
-#include "object-enchant/object-ego.h"
#include "object-hook/hook-checker.h"
#include "object-hook/hook-expendable.h"
#include "object-hook/hook-magic.h"
#include "realm/realm-types.h"
#include "status/action-setter.h"
#include "status/experience.h"
-#include "sv-definition/sv-lite-types.h"
#include "term/screen-processor.h"
#include "util/int-char-converter.h"
#include "util/quarks.h"
}
/*!
- * @brief ランタンに燃料を加えるコマンドのメインルーチン
- * Refill the players lamp (from the pack or floor)
- * @return なし
- */
-static void do_cmd_refill_lamp(player_type *user_ptr)
-{
- OBJECT_IDX item;
- object_type *o_ptr;
- object_type *j_ptr;
- item_tester_hook = item_tester_refill_lantern;
- concptr q = _("どの油つぼから注ぎますか? ", "Refill with which flask? ");
- concptr s = _("油つぼがない。", "You have no flasks of oil.");
- o_ptr = choose_object(user_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
- if (!o_ptr)
- return;
-
- take_turn(user_ptr, 50);
- j_ptr = &user_ptr->inventory_list[INVEN_LITE];
- j_ptr->xtra4 += o_ptr->xtra4;
- msg_print(_("ランプに油を注いだ。", "You fuel your lamp."));
- if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) {
- j_ptr->xtra4 = 0;
- msg_print(_("ランプが消えてしまった!", "Your lamp has gone out!"));
- } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) {
- j_ptr->xtra4 = 0;
- msg_print(_("しかしランプは全く光らない。", "Curiously, your lamp doesn't light."));
- } else if (j_ptr->xtra4 >= FUEL_LAMP) {
- j_ptr->xtra4 = FUEL_LAMP;
- msg_print(_("ランプの油は一杯だ。", "Your lamp is full."));
- }
-
- vary_item(user_ptr, item, -1);
- user_ptr->update |= (PU_TORCH);
-}
-
-/*!
- * @brief 松明を束ねるコマンドのメインルーチン
- * Refuel the players torch (from the pack or floor)
- * @return なし
- */
-static void do_cmd_refill_torch(player_type *creature_ptr)
-{
- OBJECT_IDX item;
- object_type *o_ptr;
- object_type *j_ptr;
- item_tester_hook = object_can_refill_torch;
- concptr q = _("どの松明で明かりを強めますか? ", "Refuel with which torch? ");
- concptr s = _("他に松明がない。", "You have no extra torches.");
- o_ptr = choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
- if (!o_ptr)
- return;
-
- take_turn(creature_ptr, 50);
- j_ptr = &creature_ptr->inventory_list[INVEN_LITE];
- j_ptr->xtra4 += o_ptr->xtra4 + 5;
- msg_print(_("松明を結合した。", "You combine the torches."));
- if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) {
- j_ptr->xtra4 = 0;
- msg_print(_("松明が消えてしまった!", "Your torch has gone out!"));
- } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) {
- j_ptr->xtra4 = 0;
- msg_print(_("しかし松明は全く光らない。", "Curiously, your torch doesn't light."));
- } else if (j_ptr->xtra4 >= FUEL_TORCH) {
- j_ptr->xtra4 = FUEL_TORCH;
- msg_print(_("松明の寿命は十分だ。", "Your torch is fully fueled."));
- } else
- msg_print(_("松明はいっそう明るく輝いた。", "Your torch glows more brightly."));
-
- vary_item(creature_ptr, item, -1);
- creature_ptr->update |= (PU_TORCH);
-}
-
-/*!
- * @brief 燃料を補充するコマンドのメインルーチン
- * Refill the players lamp, or restock his torches
- * @return なし
- */
-void do_cmd_refill(player_type *creature_ptr)
-{
- object_type *o_ptr;
- o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
- if (creature_ptr->special_defense & KATA_MUSOU)
- set_action(creature_ptr, ACTION_NONE);
-
- if (o_ptr->tval != TV_LITE)
- msg_print(_("光源を装備していない。", "You are not wielding a light."));
- else if (o_ptr->sval == SV_LITE_LANTERN)
- do_cmd_refill_lamp(creature_ptr);
- else if (o_ptr->sval == SV_LITE_TORCH)
- do_cmd_refill_torch(creature_ptr);
- else
- msg_print(_("この光源は寿命を延ばせない。", "Your light cannot be refilled."));
-}
-
-/*!
* @brief アイテムを汎用的に「使う」コマンドのメインルーチン /
* Use an item
* @return なし
void do_cmd_observe(player_type *creature_ptr);
void do_cmd_uninscribe(player_type *creature_ptr);
void do_cmd_inscribe(player_type *creature_ptr);
-void do_cmd_refill(player_type *creature_ptr);
void do_cmd_use(player_type *creature_ptr);
void do_cmd_activate(player_type *user_ptr);
--- /dev/null
+#include "cmd-item/cmd-refill.h"
+#include "core/player-redraw-types.h"
+#include "core/player-update-types.h"
+#include "floor/floor-object.h"
+#include "inventory/inventory-object.h"
+#include "inventory/inventory-slot-types.h"
+#include "object-enchant/object-ego.h"
+#include "object-hook/hook-expendable.h"
+#include "object/item-tester-hooker.h"
+#include "object/item-use-flags.h"
+#include "player/attack-defense-types.h"
+#include "player/special-defense-types.h"
+#include "status/action-setter.h"
+#include "sv-definition/sv-lite-types.h"
+#include "view/display-messages.h"
+
+/*!
+ * @brief \83\89\83\93\83^\83\93\82É\94R\97¿\82ð\89Á\82¦\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93
+ * Refill the players lamp (from the pack or floor)
+ * @return \82È\82µ
+ */
+static void do_cmd_refill_lamp(player_type *user_ptr)
+{
+ OBJECT_IDX item;
+ object_type *o_ptr;
+ object_type *j_ptr;
+ item_tester_hook = item_tester_refill_lantern;
+ concptr q = _("\82Ç\82Ì\96û\82Â\82Ú\82©\82ç\92\8d\82¬\82Ü\82·\82©? ", "Refill with which flask? ");
+ concptr s = _("\96û\82Â\82Ú\82ª\82È\82¢\81B", "You have no flasks of oil.");
+ o_ptr = choose_object(user_ptr, &item, q, s, USE_INVEN | USE_FLOOR, 0);
+ if (!o_ptr)
+ return;
+
+ take_turn(user_ptr, 50);
+ j_ptr = &user_ptr->inventory_list[INVEN_LITE];
+ j_ptr->xtra4 += o_ptr->xtra4;
+ msg_print(_("\83\89\83\93\83v\82É\96û\82ð\92\8d\82¢\82¾\81B", "You fuel your lamp."));
+ if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) {
+ j_ptr->xtra4 = 0;
+ msg_print(_("\83\89\83\93\83v\82ª\8fÁ\82¦\82Ä\82µ\82Ü\82Á\82½\81I", "Your lamp has gone out!"));
+ } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) {
+ j_ptr->xtra4 = 0;
+ msg_print(_("\82µ\82©\82µ\83\89\83\93\83v\82Í\91S\82\8cõ\82ç\82È\82¢\81B", "Curiously, your lamp doesn't light."));
+ } else if (j_ptr->xtra4 >= FUEL_LAMP) {
+ j_ptr->xtra4 = FUEL_LAMP;
+ msg_print(_("\83\89\83\93\83v\82Ì\96û\82Í\88ê\94t\82¾\81B", "Your lamp is full."));
+ }
+
+ vary_item(user_ptr, item, -1);
+ user_ptr->update |= PU_TORCH;
+}
+
+/*!
+ * @brief \8f¼\96¾\82ð\91©\82Ë\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93
+ * Refuel the players torch (from the pack or floor)
+ * @return \82È\82µ
+ */
+static void do_cmd_refill_torch(player_type *creature_ptr)
+{
+ OBJECT_IDX item;
+ object_type *o_ptr;
+ object_type *j_ptr;
+ item_tester_hook = object_can_refill_torch;
+ concptr q = _("\82Ç\82Ì\8f¼\96¾\82Å\96¾\82©\82è\82ð\8b\82ß\82Ü\82·\82©? ", "Refuel with which torch? ");
+ concptr s = _("\91¼\82É\8f¼\96¾\82ª\82È\82¢\81B", "You have no extra torches.");
+ o_ptr = choose_object(creature_ptr, &item, q, s, USE_INVEN | USE_FLOOR, 0);
+ if (!o_ptr)
+ return;
+
+ take_turn(creature_ptr, 50);
+ j_ptr = &creature_ptr->inventory_list[INVEN_LITE];
+ j_ptr->xtra4 += o_ptr->xtra4 + 5;
+ msg_print(_("\8f¼\96¾\82ð\8c\8b\8d\87\82µ\82½\81B", "You combine the torches."));
+ if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0)) {
+ j_ptr->xtra4 = 0;
+ msg_print(_("\8f¼\96¾\82ª\8fÁ\82¦\82Ä\82µ\82Ü\82Á\82½\81I", "Your torch has gone out!"));
+ } else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS)) {
+ j_ptr->xtra4 = 0;
+ msg_print(_("\82µ\82©\82µ\8f¼\96¾\82Í\91S\82\8cõ\82ç\82È\82¢\81B", "Curiously, your torch doesn't light."));
+ } else if (j_ptr->xtra4 >= FUEL_TORCH) {
+ j_ptr->xtra4 = FUEL_TORCH;
+ msg_print(_("\8f¼\96¾\82Ì\8eõ\96½\82Í\8f\\95ª\82¾\81B", "Your torch is fully fueled."));
+ } else
+ msg_print(_("\8f¼\96¾\82Í\82¢\82Á\82»\82¤\96¾\82é\82\8bP\82¢\82½\81B", "Your torch glows more brightly."));
+
+ vary_item(creature_ptr, item, -1);
+ creature_ptr->update |= PU_TORCH;
+}
+
+/*!
+ * @brief \94R\97¿\82ð\95â\8f[\82·\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93
+ * Refill the players lamp, or restock his torches
+ * @return \82È\82µ
+ */
+void do_cmd_refill(player_type *creature_ptr)
+{
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
+ if (creature_ptr->special_defense & KATA_MUSOU)
+ set_action(creature_ptr, ACTION_NONE);
+
+ if (o_ptr->tval != TV_LITE)
+ msg_print(_("\8cõ\8c¹\82ð\91\95\94õ\82µ\82Ä\82¢\82È\82¢\81B", "You are not wielding a light."));
+ else if (o_ptr->sval == SV_LITE_LANTERN)
+ do_cmd_refill_lamp(creature_ptr);
+ else if (o_ptr->sval == SV_LITE_TORCH)
+ do_cmd_refill_torch(creature_ptr);
+ else
+ msg_print(_("\82±\82Ì\8cõ\8c¹\82Í\8eõ\96½\82ð\89\84\82Î\82¹\82È\82¢\81B", "Your light cannot be refilled."));
+}
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+void do_cmd_refill(player_type *creature_ptr);
#include "cmd-item/cmd-magiceat.h"
#include "cmd-item/cmd-quaff.h"
#include "cmd-item/cmd-read.h"
+#include "cmd-item/cmd-refill.h"
#include "cmd-item/cmd-smith.h"
#include "cmd-item/cmd-throw.h"
#include "cmd-item/cmd-usestaff.h"