Summary:
Also added a reserve() method to MapVector since we want to use that from
ADCE.
DenseMap does not provide deterministic iteration order so with that
we will handle the members of BlockInfo in random order, eventually
leading to random order of the blocks in the predecessor lists.
Without this change, I get the same predecessor order in about 90% of the
time when I compile a certain reproducer and in 10% I get a different one.
No idea how to make a proper test case for this.
Reviewers: kuhar, david2050
Reviewed By: kuhar
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D39593
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@317323
91177308-0d34-0410-b5e6-
96231b3b80d8
size_type size() const { return Vector.size(); }
+ /// Grow the MapVector so that it can contain at least \p NumEntries items
+ /// before resizing again.
+ void reserve(size_type NumEntries) {
+ Map.reserve(NumEntries);
+ Vector.reserve(NumEntries);
+ }
+
iterator begin() { return Vector.begin(); }
const_iterator begin() const { return Vector.begin(); }
iterator end() { return Vector.end(); }
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/GraphTraits.h"
+#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
PostDominatorTree &PDT;
/// Mapping of blocks to associated information, an element in BlockInfoVec.
- DenseMap<BasicBlock *, BlockInfoType> BlockInfo;
+ /// Use MapVector to get deterministic iteration order.
+ MapVector<BasicBlock *, BlockInfoType> BlockInfo;
bool isLive(BasicBlock *BB) { return BlockInfo[BB].Live; }
/// Mapping of instructions to associated information.