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- remove System.out.println from SaveGame class
authornormen667 <normen667@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Tue, 18 Oct 2011 20:33:40 +0000 (20:33 +0000)
committernormen667 <normen667@75d07b2b-3a1a-0410-a2c5-0572b91ccdca>
Tue, 18 Oct 2011 20:33:40 +0000 (20:33 +0000)
git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@8447 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

engine/src/tools/jme3tools/savegame/SaveGame.java

index cec255d..66e33d2 100644 (file)
@@ -11,7 +11,6 @@ import com.jme3.export.binary.BinaryImporter;
 import java.io.ByteArrayInputStream;
 import java.io.ByteArrayOutputStream;
 import java.io.IOException;
-import java.io.InputStream;
 import java.util.logging.Level;
 import java.util.logging.Logger;
 import java.util.prefs.Preferences;
@@ -50,7 +49,6 @@ public class SaveGame {
         }
         UUEncoder enc = new UUEncoder();
         String dataString = enc.encodeBuffer(out.toByteArray());
-        System.out.println(out);
         if (dataString.length() > Preferences.MAX_VALUE_LENGTH) {
             throw new IllegalStateException("SaveGame dataset too large");
         }