<div id="qv-wrapper">\r
<div id="qv">\r
\r
-<h2 align="left">Market Filters quickview</h2>\r
-<ul> <li>Android Market applies filters to control which apps are visible to a\r
-user.</li> <li>Filtering is determined by elements in an app's manifest file,\r
+<h2 align="left">Market filters quickview</h2>\r
+<ul> <li>Android Market applies filters to that let you control whether your app is shown to a\r
+user who is browing or searching for apps.</li> \r
+<li>Filtering is determined by elements in an app's manifest file,\r
aspects of the device being used, and other factors.</li> </ul>\r
\r
<h2>In this document</h2>\r
\r
<ol> <li><a href="#how-filters-work">How Filters Work in Android Market</a></li>\r
-<li><a href="#manifest-filters">The Manifest File</a>\r
- <ol>\r
- <li><a href="#affects-filtering">Elements that affect filtering</a></li>\r
- </ol>\r
-</li>\r
+<li><a href="#manifest-filters">Filtering based on Manifest File Elements</a></li>\r
<li><a href="#other-filters">Other Filters</a></li> \r
</ol>\r
\r
<h2>See also</h2>\r
<ol> \r
-<li><code><a\r
+<li><a\r
+href="{@docRoot}guide/practices/compatibility.html">Compatibility</a></li>\r
+<li style="margin-top:2px;"><code><a\r
href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a></code></li>\r
<li><code><a\r
href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-configuration></a></code></li>\r
\r
<p>Changes to the Android Market filters are independent of changes \r
to the Android platform itself. This document will be updated periodically to reflect \r
-any changes that might occur. </p>\r
+any changes that occur. </p>\r
\r
<h2 id="how-filters-work">How Filters Work in Android Market</h2>\r
\r
-<p>If any one of the filter restrictions described in the following sections applies to\r
-an application, then the application will not appear in search results or category\r
-browsing on Android Market. </p><p> You can request any combination of the available filters for your\r
-app — for example, you could set a <code>minSdkVersion</code> of 4 and set\r
-<code>smallScreens</code> to false in the app, then when uploading the app to\r
+<p>Android Market uses the filter restrictions described below to determine\r
+whether to show your application to a user who is browsing or searching for\r
+applications on a given device. When determining whether to display your app,\r
+Market checks the device's hardware and software capabilities, as well as it's\r
+carrier, location, and other characteristics. It then compares those against the\r
+restrictions and dependencies expressed by the application itself, in its\r
+manifest, <code>.apk</code>, and publishing details. If the application is\r
+compatible with the device according to the filter rules, Market displays the\r
+application to the user. Otherwise, Market hides your application from search\r
+results and category browsing. </p>\r
+\r
+<p> You can use the filters described below to control whether Market shows or\r
+hides your application to users. You can request any combination of the\r
+available filters for your app — for example, you could set a\r
+<code>minSdkVersion</code> requirement of <code>"4"</code> and set\r
+<code>smallScreens="false"</code> in the app, then when uploading the app to\r
Market you could target European countries (carriers) only. Android Market's\r
-filters would prevent the application from being visible on any device that did not\r
-match all three of these requirements. </p>\r
+filters would prevent the application from being visible on any device that did\r
+not match all three of these requirements. </p>\r
\r
<p>A filtered app is not visible within Market, even if a user specifically requests \r
the app by clicking a deep link that points directly to the app's ID within Market. \r
change between versions. For example:</p> \r
\r
<ul> \r
-<li>If you publish a new version of\r
-your app with stricter restrictions, the app will not be visible to users for whom\r
-it is filtered, even if those users were able see the previous version.</li> <li>If\r
-a user has installed your application and you publish an upgrade that makes the app\r
-invisible to the user, the user will not see that an upgrade is available. \r
-</li>\r
+<li>If you publish a new version of your app with stricter restrictions, the app\r
+will not be visible to users for whom it is filtered, even if those users were\r
+able see the previous version.</li>\r
+<li>If a user has installed your application and you publish an upgrade that\r
+makes the app invisible to the user, the user will not see that an upgrade is\r
+available. </li>\r
</ul>\r
\r
-<h2 id="manifest-filters">The Manifest File</h2>\r
-<p>Most Market filters are triggered by elements within an application's manifest file, <a\r
-href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>, \r
-although not everything in the manifest file can trigger filtering. </p>\r
-<h3 id="affects-filtering">Elements that affect filtering</h3>\r
-<p>The following table lists the manifest elements that can be used to trigger \r
-Android Market filtering, and explains how they work.</p>\r
-<table border="1">\r
+<h2 id="manifest-filters">Filtering based on Manifest Elements</h2>\r
+\r
+<p>Most Market filters are triggered by elements within an application's\r
+manifest file, <a\r
+href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>,\r
+although not everything in the manifest file can trigger filtering. The\r
+table below lists the manifest elements that you can use to trigger Android\r
+Market filtering, and explains how the filtering works.</p>\r
+\r
+<p class="table-caption"><strong>Table 1.</strong> Manifest elements that\r
+trigger filtering on Market.</p>\r
+<table>\r
<tr>\r
<th>Manifest Element</th>\r
<th>Filter Name</th>\r
<p><em>A note about camera:</em> If an\r
application requests the CAMERA permission using the <a\r
href="{@docRoot}guide/topics/manifest/uses-permission-element.html"> <code><uses-permission></code></a> element, Market assumes that the\r
- application requires the camera and autofocus features. For applications that require the camera and are designed to run on Android 1.5 (API Level 3), declaring the CAMERA permission is an effective way of ensuring that Market filters your app properly, since <code>uses-feature</code> filtering is not available to applications compiled against the Android 1.5 platform. For more details about requiring or requesting a camera, see the <a href="{@docRoot}guide/topics/manifest/uses-library-element.html#required"> <code>required</code></a> attribute of <code><uses-feature></code>. </p></td>\r
+ application requires the camera and all camera features (such as autofocus). For applications that require the camera and are designed to run on Android 1.5 (API Level 3), declaring the CAMERA permission is an effective way of ensuring that Market filters your app properly, since <code>uses-feature</code> filtering is not available to applications compiled against the Android 1.5 platform. For more details about requiring or requesting a camera, see the <a href="{@docRoot}guide/topics/manifest/uses-library-element.html#required"> <code>required</code></a> attribute of <code><uses-feature></code>. </p></td>\r
</tr>\r
<tr>\r
<td valign="top">OpenGL-ES\r
</table>\r
\r
<h2 id="other-filters">Other Filters</h2>\r
-<p>The following table describes other application characteristics that trigger Android Market filtering. </p>\r
+<p>Android Market uses other application characteristics to determine whether to show or hide an application for a particular user on a given device, as described in the table below. </p>\r
\r
-<table border="1"> <tr>\r
+<p class="table-caption"><strong>Table 2.</strong> Application and publishing characteristics that affect filtering on Market.</p>\r
+<table> <tr>\r
<th>Filter Name</th> <th>How It Works</th> </tr>\r
\r
<tr>\r
--- /dev/null
+page.title=Android Compatibility
+@jd:body
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>See also</h2>
+ <ol>
+<li><a
+href="{@docRoot}guide/appendix/market-filters.html">Market Filters</a></li>
+<li><a
+href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">Providing Alternative Resources</a></li>
+<li><a
+href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
+<li style="margin-top:3px;"><code><a
+href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a></code></li>
+<li><code><a
+href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-configuration></a></code></li>
+<li><code><a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><uses-feature></a></code></li>
+<li><code><a
+href="{@docRoot}guide/topics/manifest/uses-library-element.html"><uses-library></a></code></li>
+<li><code><a
+href="{@docRoot}guide/topics/manifest/uses-permission-element.html"><uses-permission></a></code></li>
+<li><code><a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><uses-sdk></code></a></li>
+</ol>
+
+
+</div> </div>
+
+<p>Android is designed to run on many different types of devices. For
+developers, the range and number of devices means a huge potential audience: the
+more devices that run Android apps, the more users who can access your app. In
+exchange, however, it also means that your apps will have to cope with that same
+variety of hardware.</p>
+
+<p>Fortunately, Android has built-in tools and support that make it easy for
+your apps to do that, while at the same time maintaining control of what types
+of devices your app is available to. If you do your work properly, users
+whose devices can’t run your app will never see it in the Android Market, and
+will not get in trouble by downloading it. This page explains how you can
+control which devices have access to your apps, and how to prepare your apps to
+make sure they reach the right audience.</p>
+
+
+<h3 id="defined">What does “Compatibility” mean?</h3>
+
+<p>A device is “Android compatible” if it can run apps written for the
+<em>Android execution environment</em>. The exact details of the Android
+execution environment are defined by the Android Compatibility Definition
+Document, but the single most to the ability to install and correctly run an
+Android <code>.apk</code> file.</p>
+
+<p>There is exactly one Android API for each <a
+href="{@docRoot}guide/appendix/api-levels.html">API level</a>, and it’s the same
+API no matter what kind of device it’s installed on. No parts of the API are
+optional, and you never have to worry about parts of the API missing on some
+devices. Every compatible Android device your app will land on will include
+every class and every API for that API level.</p>
+
+<p>Of course, some APIs won’t work correctly if a particular device lacks the
+corresponding hardware or feature. But that’s not a problem: we also designed
+Android to prevent apps from being visible to devices which don’t have features
+the apps require. We’ve built support for this right into the SDK tools, and
+it’s part of the Android platform itself, as well as Android Market.</p>
+
+<p>As a developer, you have complete control of how and where your apps are
+available. Android provides tools as a first-class part of the platform that let
+you manage this. You control the availability of your apps, so that they reach
+only the devices capable of running them.</p>
+
+<h3 id="how">How does it work?</h3>
+
+<p>You manage your app’s availability through a simple three-step process:</p>
+
+<ol>
+<li>You state the features your app requires by declaring <a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a>
+elements its manifest file.</li>
+<li>Devices are required to declare the features they include to Android
+Market.</li>
+<li>Android Market uses your app’s stated requirements to filter it from devices
+that don’t meet those requirements.</li>
+</ol>
+
+<p>This way, users never even see apps that won’t work properly on their
+devices. As long as you accurately describe your app’s requirements, you don’t
+need to worry about users blaming you for compatibility problems.</p>
+
+<p>If you’re familiar with web development, you may recognize this model as
+“capability detection”. Web developers typically prefer this approach to
+“browser detection”, because it’s very difficult to keep up as new browsers and
+new versions of current browsers are released. By checking for support for
+specific required capabilities instead of the current browser, web developers
+get better fine-grained control. That’s the same approach Android uses: since
+it’s impossible to keep up with all the Android devices being released, you
+instead use the fine-grained controls Android provides.</p>
+
+<h3>Filtering for technical reasons</h3>
+
+ <div class="sidebox-wrapper">
+ <img id="rule" src="{@docRoot}assets/images/grad-rule-qv.png">
+ <div id="qv-sub-rule">
+ <img src="{@docRoot}assets/images/icon_market.jpg" style="float:left;margin:0;padding:0;">
+ <p style="color:#669999;">Filtering on Android Market</p>
+
+ <p>Android Market filters the applications that are visible to users, so
+that users can see and download only those applications that are compatible with
+their devices.</p>
+
+ <p style="margin-top:1em;">One of the ways Market filters applications is by
+feature compatibility. To do this, Market checks the
+<code><uses-feature></code> elements in each application's manifest, to
+establish the app's feature needs. Market then shows or hides the application to
+each user, based on a comparison with the features available on the user's
+device.
+
+<p style="margin-top:1em;">For information about other filters that you can
+use to control the availability of your apps, see the
+<a href="{@docRoot}guide/appendix/market-filters.html">Market
+Filters</a> document.</p>
+ </div>
+</div>
+
+<p>Android includes support for a lot of features, some hardware and some
+software. Examples include compass and accelerometer sensors, cameras, and Live
+Wallpapers. However, not every device will support every feature. For instance,
+some devices don’t have the hardware horsepower to display Live Wallpapers
+well.</p>
+
+<p>To manage this, Android defines <em>feature IDs</em>. Every capability has a
+corresponding feature ID defined by the Android platform. For instance, the
+feature ID for compass is <code>“android.hardware.sensor.compass”</code>,
+while the feature
+ID for Live Wallpapers is <code>“android.software.live_wallpapers”</code>. Each of these IDs
+also has a corresponding Java-language constant on the
+{@link android.content.pm.PackageManager} class that you can use to query whether
+feature is supported at runtime. As Android adds support for new features in
+future versions, new feature IDs will be added as well.</p>
+
+<p>When you write your application, you specify which features your app requires
+by listing their feature IDs in <code><uses-feature></code> elements in
+the <code>AndroidManifest.xml</code> file. This is the information that Android
+Market uses to match your app to devices that can run it. For instance, if you
+state that your app requires android.software.live_wallpapers, it won’t be shown
+to devices that don’t support Live Wallpapers.</p>
+
+<p>This puts you in total control of your app — because you don’t have to
+declare these features. Consider an example involving cameras.</p>
+
+<p>If you’re building a really impressive next-generation augmented-reality app,
+your app won’t function at all without a camera. However, if you’re building a
+shopping app that only uses the camera for barcode scanning, users without
+cameras might still find it useful even if they can’t scan barcodes. While both
+apps need to acquire the permission to access the camera, only the first app
+needs to state that it requires a camera. (The shopping app can simply check at
+runtime and disable the camera-related features if there’s no camera
+present.)</p>
+
+<p>Since only you can say what the best approach is for your app, Android
+provides the tools and lets you make your own tradeoff between maximizing
+audience size and minimizing development costs.</p>
+
+
+<h3 id="filtering">Filtering for business reasons</h3>
+
+<p>It’s possible that you may need to restrict your app’s availability for
+business or legal reasons. For instance, an app that displays train schedules
+for the London Underground is unlikely to be useful to users outside the United
+Kingdom. Other apps might not be permitted in certain countries for business or
+legal reasons. For cases such as these, Android Market itself provides
+developers with filtering options that allow them control their app’s
+availability for non-technical reasons.</p>
+
+<p>The help information for Android Market provides full details, but in a
+nutshell, developers can use the Market publisher UI to:</p>
+
+<ul>
+<li>List the countries an app is available in.</li>
+<li>Select which carrier’s users are able to access the app.</li>
+</ul>
+
+<p>Filtering for technical compatibility (such as required hardware components)
+is always based on information contained within your <code>.apk</code> file. But
+filtering for non-technical reasons (such as geographic restrictions) is always
+handled in the Market user interface.</p>
+
+<h3 id="futureproofing">Future-proofing</h3>
+
+<p>There’s one additional quirk that we haven’t yet addressed: protecting apps
+from changes made to future versions of Android. If the Android platform
+introduces a new feature or changes how existing features are handled, what
+happens to existing apps that were written without any knowledge of the new
+behavior?</p>
+
+<p>Simply put, Android commits to not making existing apps available to devices
+where they won’t work properly, even when the platform changes. The best way to
+explain this is through examples, so here are two:</p>
+
+<ul>
+<li>Android 1.0 through 1.5 required a 2 megapixel camera with auto-focus.
+However, with version 1.6, Android devices were permitted to omit the auto-focus
+capability, though a (fixed-focus) camera was still required. Some apps such as
+barcode scanners do not function as well with cameras that do not auto-focus. To
+prevent users from having a bad experience with those apps, existing apps that
+obtain permission to use the Camera were assumed by default to require
+auto-focus. This allowed Android Market to filter those apps from devices that
+lack auto-focus.</li>
+
+<li>Android 2.2, meanwhile, allowed the microphone to be optional on some
+devices, such as set-top boxes. Android 2.2 included a new feature ID for the
+microphone which allows developers to filter their apps if necessary, but
+— as with camera — apps that obtain permission to record audio are
+assumed to require the microphone feature by default. If your app can use a
+microphone but doesn’t strictly need it, you can explicitly state that you don’t
+require it; but unless you do that, your app won’t be shown to devices without
+microphones.</li>
+</ul>
+
+<p>In other words, whenever Android introduces new features or changes existing
+ones, we will always take steps to protect existing applications so that they
+don’t end up being available to devices where they won’t work.</p>
+
+<p>This is implemented using the <code>aapt</code> tool in the SDK. To see which
+features your app explicitly requires or is implicitly assumed to require, you
+can use the command <code>aapt dump badging</code>.</p>
+
+<h3 id="conclusion">Conclusion</h3>
+
+<p>The goal of Android is to create a huge installed base for developers to take
+advantage of. One of the ways we will achieve this is through different kinds of
+hardware running the same software environment. But we also recognize that only
+developers know which kinds of devices their apps make sense on. We’ve built in
+tools to the SDK and set up policies and requirements to ensure that developers
+remain in control of their apps, today and in the future. With the information
+you just read, and the resources listed in the sidebar of this document, you
+can publish your app with the confidence that only users who can run it will
+see it.</p>
+
+
+
\ No newline at end of file