Previously we canceled the hardware animations but neglected to reset
the state, which left us drawing in the pressed state.
Bug:
19020524
Change-Id: I439a18126b9093cac40006361be99f8d077b95a9
final boolean canUseHardware = c.isHardwareAccelerated();
if (mCanUseHardware != canUseHardware && mCanUseHardware) {
// We've switched from hardware to non-hardware mode. Panic.
- cancelHardwareAnimations(false);
+ cancelHardwareAnimations(true);
}
mCanUseHardware = canUseHardware;
final boolean canUseHardware = c.isHardwareAccelerated();
if (mCanUseHardware != canUseHardware && mCanUseHardware) {
// We've switched from hardware to non-hardware mode. Panic.
- cancelHardwareAnimations(false);
+ cancelHardwareAnimations(true);
}
mCanUseHardware = canUseHardware;