// A device specific coefficient adjusted to physical values.
private static float PHYSICAL_COEF;
- private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9));
- private static final float INFLEXION = 0.4f; // Tension lines cross at (INFLEXION, 1)
- private static final float START_TENSION = 1.0f;
- private static final float END_TENSION = 0.6666f;
+ private static float DECELERATION_RATE = (float) (Math.log(0.78) / Math.log(0.9));
+ private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1)
+ private static final float START_TENSION = 0.5f;
+ private static final float END_TENSION = 1.0f;
private static final float P1 = START_TENSION * INFLEXION;
private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);