"Done!",
"Taken!"
#endif
-
};
#ifdef JP
"You try my patience. %s is final.",
"My patience grows thin. %s is final."
#endif
-
};
concptr comment_2b[MAX_COMMENT_2B] =
"%s gold pieces and be thankful for it!",
"%s gold pieces and not a copper more!"
#endif
-
};
#ifdef JP
"That does it! You shall waste my time no more!",
"This is getting nowhere! I'm going to Londis!"
#endif
-
};
#ifdef JP
"Sorry, what was that again?"
#endif
};
+
+concptr comment_7a[MAX_COMMENT_7A] =
+{
+#ifdef JP
+ "うわああぁぁ!",
+ "なんてこった!",
+ "誰かがむせび泣く声が聞こえる...。",
+ "店主が悔しげにわめいている!"
+#else
+ "Arrgghh!",
+ "You bastard!",
+ "You hear someone sobbing...",
+ "The shopkeeper howls in agony!"
+#endif
+
+};
+
+concptr comment_7b[MAX_COMMENT_7B] =
+{
+#ifdef JP
+ "くそう!",
+ "この悪魔め!",
+ "店主が恨めしそうに見ている。",
+ "店主が睨んでいる。"
+#else
+ "Damn!",
+ "You fiend!",
+ "The shopkeeper curses at you.",
+ "The shopkeeper glares at you."
+#endif
+
+};
+
+concptr comment_7c[MAX_COMMENT_7C] =
+{
+#ifdef JP
+ "すばらしい!",
+ "君が天使に見えるよ!",
+ "店主がクスクス笑っている。",
+ "店主が大声で笑っている。"
+#else
+ "Cool!",
+ "You've made my day!",
+ "The shopkeeper giggles.",
+ "The shopkeeper laughs loudly."
+#endif
+};
+
+concptr comment_7d[MAX_COMMENT_7D] =
+{
+#ifdef JP
+ "やっほぅ!",
+ "こんなおいしい思いをしたら、真面目に働けなくなるなぁ。",
+ "店主は嬉しくて跳ね回っている。",
+ "店主は満面に笑みをたたえている。"
+#else
+ "Yipee!",
+ "I think I'll retire!",
+ "The shopkeeper jumps for joy.",
+ "The shopkeeper smiles gleefully."
+#endif
+};
#define MAX_COMMENT_4B 4
#define MAX_COMMENT_5 8
#define MAX_COMMENT_6 4
+#define MAX_COMMENT_7A 4
+#define MAX_COMMENT_7B 4
+#define MAX_COMMENT_7C 4
+#define MAX_COMMENT_7D 4
extern concptr comment_1[MAX_COMMENT_1];
extern concptr comment_1_B[MAX_COMMENT_1];
extern concptr comment_5[MAX_COMMENT_5];
extern concptr comment_5_B[MAX_COMMENT_5];
extern concptr comment_6[MAX_COMMENT_6];
+extern concptr comment_7a[MAX_COMMENT_7A];
+extern concptr comment_7b[MAX_COMMENT_7B];
+extern concptr comment_7c[MAX_COMMENT_7C];
+extern concptr comment_7d[MAX_COMMENT_7D];
if (one_in_(RUMOR_CHANCE))
{
-#ifdef JP
- msg_print("店主は耳うちした:");
-#else
- msg_print("The shopkeeper whispers something into your ear:");
-#endif
+ msg_print(_("店主は耳うちした:", "The shopkeeper whispers something into your ear:"));
display_rumor(player_ptr, TRUE);
}
}
*/
static void say_comment_2(PRICE value, int annoyed)
{
- /* Prepare a string to insert */
- char tmp_val[80];
+ char tmp_val[80];
sprintf(tmp_val, "%ld", (long)value);
if (annoyed > 0)
else
{
#ifdef JP
- /* ブラックマーケットの時は別のメッセージを出す */
if (cur_store_num == STORE_BLACK)
{
msg_format(comment_3b_B[randint0(MAX_COMMENT_3B)], tmp_val);
msg_print(comment_6[randint0(MAX_COMMENT_6)]);
}
-#define MAX_COMMENT_7A 4
-
-static concptr comment_7a[MAX_COMMENT_7A] =
-{
-#ifdef JP
- "うわああぁぁ!",
- "なんてこった!",
- "誰かがむせび泣く声が聞こえる...。",
- "店主が悔しげにわめいている!"
-#else
- "Arrgghh!",
- "You bastard!",
- "You hear someone sobbing...",
- "The shopkeeper howls in agony!"
-#endif
-
-};
-
-#define MAX_COMMENT_7B 4
-
-static concptr comment_7b[MAX_COMMENT_7B] =
-{
-#ifdef JP
- "くそう!",
- "この悪魔め!",
- "店主が恨めしそうに見ている。",
- "店主が睨んでいる。"
-#else
- "Damn!",
- "You fiend!",
- "The shopkeeper curses at you.",
- "The shopkeeper glares at you."
-#endif
-
-};
-
-#define MAX_COMMENT_7C 4
-
-static concptr comment_7c[MAX_COMMENT_7C] =
-{
-#ifdef JP
- "すばらしい!",
- "君が天使に見えるよ!",
- "店主がクスクス笑っている。",
- "店主が大声で笑っている。"
-#else
- "Cool!",
- "You've made my day!",
- "The shopkeeper giggles.",
- "The shopkeeper laughs loudly."
-#endif
-
-};
-
-#define MAX_COMMENT_7D 4
-
-static concptr comment_7d[MAX_COMMENT_7D] =
-{
-#ifdef JP
- "やっほぅ!",
- "こんなおいしい思いをしたら、真面目に働けなくなるなぁ。",
- "店主は嬉しくて跳ね回っている。",
- "店主は満面に笑みをたたえている。"
-#else
- "Yipee!",
- "I think I'll retire!",
- "The shopkeeper jumps for joy.",
- "The shopkeeper smiles gleefully."
-#endif
-
-};
-
-
/*!
* @brief 店主が交渉を終えた際の反応を返す処理 /
* Let a shop-keeper React to a purchase