<ClCompile Include="..\..\src\locale\english.c" />\r
<ClCompile Include="..\..\src\grid\feature.c" />\r
<ClCompile Include="..\..\src\floor\floor-events.c" />\r
- <ClCompile Include="..\..\src\floor\floor-generate.c" />\r
+ <ClCompile Include="..\..\src\floor\floor-generator.c" />\r
<ClCompile Include="..\..\src\floor\floor-save.c" />\r
<ClCompile Include="..\..\src\floor\floor-town.c" />\r
<ClCompile Include="..\..\src\floor\floor.c" />\r
<ClInclude Include="..\..\src\grid\feature.h" />\r
<ClInclude Include="..\..\src\io\files-util.h" />\r
<ClInclude Include="..\..\src\floor\floor-events.h" />\r
- <ClInclude Include="..\..\src\floor\floor-generate.h" />\r
+ <ClInclude Include="..\..\src\floor\floor-generator.h" />\r
<ClInclude Include="..\..\src\floor\floor-save.h" />\r
<ClInclude Include="..\..\src\floor\floor-town.h" />\r
<ClInclude Include="..\..\src\floor\floor.h" />\r
<ClCompile Include="..\..\src\floor\floor-events.c">
<Filter>floor</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\floor\floor-generate.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\floor\floor-save.c">
<Filter>floor</Filter>
</ClCompile>
<ClCompile Include="..\..\src\floor\object-allocator.c">
<Filter>floor</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\floor\floor-generator.c">
+ <Filter>floor</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\floor\floor-events.h">
<Filter>floor</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\floor\floor-generate.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\floor\floor-save.h">
<Filter>floor</Filter>
</ClInclude>
<ClInclude Include="..\..\src\floor\floor-generator-util.h">
<Filter>floor</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\floor\floor-generator.h">
+ <Filter>floor</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
floor/floor-base-definitions.h \
floor/floor-events.c floor/floor-events.h \
floor/floor-generator-util.h \
- floor/floor-generate.c floor/floor-generate.h \
+ floor/floor-generator.c floor/floor-generator.h \
floor/floor-object.c floor/floor-object.h \
floor/floor-save.h floor/floor-save.c \
floor/floor-streams.c floor/floor-streams.h \
* 2014 Deskull rearranged comment for Doxygen. \n
*/
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "cmd-building/cmd-building.h"
#include "cmd-io/cmd-dump.h"
#include "dungeon/dungeon-flag-types.h"
#include "floor/floor-allocation-types.h"
#include "floor/floor-events.h"
#include "floor/floor-generator-util.h"
-#include "floor/floor-generate.h"
#include "floor/floor-save.h"
#include "floor/floor-streams.h"
#include "floor/floor.h" // todo 相互依存している、後で消す.
#include "dungeon/quest.h"
#include "floor/cave.h"
#include "floor/floor-events.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor-object.h"
#include "floor/floor.h"
#include "floor/geometry.h"
/*!
- * @file streams.c
* @brief ダンジョン生成に利用する関数群 / Used by dungeon generation.
* @date 2014/07/15
* @author
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "floor/floor-generator-util.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor-object.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-options.h"
#include "effect/spells-effect-util.h"
#include "floor/cave.h"
#include "floor/floor-generator-util.h"
-#include "floor/floor-generate.h" // todo 相互依存している、後で消す.
+#include "floor/floor-generator.h" // todo 相互依存している、後で消す.
#include "floor/floor-object.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-options.h"
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
#include "floor/cave.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor.h"
#include "game-option/game-play-options.h"
#include "game-option/map-screen-options.h"
#include "load/floor-loader.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "game-option/birth-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "room/rooms-city.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor.h"
#include "floor/wild.h"
#include "game-option/cheat-types.h"
#include "room/rooms-fractal.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "grid/grid.h"
#include "room/cave-filler.h"
#include "room/rooms-normal.h"
#include "room/rooms-pit-nest.h"
#include "dungeon/dungeon.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor.h"
#include "game-option/cheat-options.h"
#include "game-option/cheat-types.h"
#include "room/rooms-special.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor.h"
#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor.h"
#include "game-option/cheat-types.h"
#include "grid/feature.h"
#include "dungeon/dungeon.h"
#include "floor/cave.h"
#include "floor/floor-generator-util.h"
-#include "floor/floor-generate.h"
+#include "floor/floor-generator.h"
#include "floor/floor.h"
#include "floor/wild.h"
#include "game-option/cheat-types.h"